seattleite Posted February 17, 2011 Report Share Posted February 17, 2011 First of all we haven't even started with the priority list >_> so Please do not submit cards right now. Second of all your archetype Evan is 12 cards, me and Leo agreed archetypes in this set to be no more than 10 cards, maybe even less than that since everyone seems intent on flooding this set with archetypes... Third of all... your archetype... well let's just say I have many many comments for it 0_0 [spoiler=Da Morphingz]|Morphing Beast Parinza|1|MMPR|Beast/Effect|Earth|4||1900|0|When this card is Normal Summoned, select 3 "Aspect" Spell Cards from your Deck and activate them.| Whoa, nelly. 3 aspects? Search 3 from your deck and use them all at once? To top it off 1900 ATK beatstick... dang. |Morphing Beast Darax|2|MMPR|Warrior/Effect|Water|4||0|2000|When this card is flipped, select 1 "Aspect" Spell Cards from your Deck and activate it. You cannot activate "Aspect-Lunar Star"| Good. |Morphing Beast Falin|3|MMPR|Warrior/Effect|Fire|4||1600|1700|Once per turn, destroy 1 "Aspect" Spell Card you control and activate 1 "Aspect" Spell Card from your Deck or your Graveyard.| Good. |Morphing Beast Yuiop|4|MMPR|Warrior/Effect|Wind|4||1800|1000|When a "Morphing Beast' monster you control gains an effect, you can discard this card from your Hand to have it also gain the following effect:-You can return 2 "Morphing" monsters from your Graveyard to your Deck to activate "Field of Creation" from your Deck.| Alright. |Aspect- Lunar Star|5|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:-Once per turn, you can select 1 monster and flip it face-down.| Continuous book of moon.. combo with Darax.... :/ |Aspect- Endymion's Teaching|6|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:-Once per turn, discard 1 Spell Card and destroy 1 card on the field.| Eh, fair enough. |Aspect- Black Ritual|7|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:-Once per turn, discard 1 card and select 1 monster your opponent controls and equip it to this card. You can send 1 equipped card to the Graveyard to prevent the destruction of this card.| Holy crap. Continuous monster removal and protection, no wai. |Aspect- Decree Royal|8|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:-Once per turn, you can negate 1 Trap Card. You can use this card on either players turn.| That whole last clause is pretty much just bad news. |Morphing Fields of Creation|9|MMPR|Spell Card|Spell||Field|||When a "Morphing" monster is Special Summoned, send 1 "Aspect" Spell Card from your Deck to the Graveyard. That monster gains the all of the effects of the sent card. All "Morphing" monsters gain 300. When this card is destroyed, Special Summon 1 "Morphing" Monster from your Graveyard.| Alright. Good support |Morph Existence|10|MMPR|Trap Card|Trap||None|||Special Summon 1 "Morphing Beast" from your Graveyard. Destroy it at the End Phase.| Good |Morph Armor|11|MMPR|Trap Card|Trap||None|||Select 1 "Aspect" Spell Card you control. Activate 1 "Aspect" Spell card from your Deck.| mkay |Aspect- Order of the Imperial King|12|MMPR|Trap Card|Trap||None|||Once per turn, select 1 "Aspect" Spell Card. It gains the following effect:-You can discard all "Aspect" Spell Cards in your hand to add 1 "Morphing Beasts" to your hand. If you do not discard any "Aspect" Spell Cards, you take 8000 damage.| Doesn't make sense. Add from where? The last clause is unnecessary, if part of the cost is to discard an aspect Spell then you must, the damage effect will never fire. But otherwise ok. So in short: 1. Please don't submit cards b4 priority list =02. We might not be able to fit in 12 archetype cards ( multiplied by the number of members who want to submit archetypes)3. The archetype needs revaluation Link to comment
~Nightshade~ Posted February 17, 2011 Report Share Posted February 17, 2011 First of all we haven't even started with the priority list >_> so Please do not submit cards right now. Second of all your archetype Evan is 12 cards, me and Leo agreed archetypes in this set to be no more than 10 cards, maybe even less than that since everyone seems intent on flooding this set with archetypes... Third of all... your archetype... well let's just say I have many many comments for it 0_0 First off, I can post anything I want; even just for people to rate. :3 [spoiler=Da Morphingz]|Morphing Beast Parinza|1|MMPR|Beast/Effect|Earth|4||1900|0|When this card is Normal Summoned, select 3 "Aspect" Spell Cards from your Deck and activate them.| Whoa, nelly. 3 aspects? Search 3 from your deck and use them all at once? To top it off 1900 ATK beatstick... dang.You CAN'T use them all at once; he can only gain 1 effect from a Aspect. |Morphing Beast Darax|2|MMPR|Warrior/Effect|Water|4||0|2000|When this card is flipped, select 1 "Aspect" Spell Cards from your Deck and activate it. You cannot activate "Aspect-Lunar Star"| Good. |Morphing Beast Falin|3|MMPR|Warrior/Effect|Fire|4||1600|1700|Once per turn, destroy 1 "Aspect" Spell Card you control and activate 1 "Aspect" Spell Card from your Deck or your Graveyard.| Good. |Morphing Beast Yuiop|4|MMPR|Warrior/Effect|Wind|4||1800|1000|When a "Morphing Beast' monster you control gains an effect, you can discard this card from your Hand to have it also gain the following effect:-You can return 2 "Morphing" monsters from your Graveyard to your Deck to activate "Field of Creation" from your Deck.| Alright. |Aspect- Lunar Star|5|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:-Once per turn, you can select 1 monster and flip it face-down.| Continous book of Moon... combo with Darax :/Continous book of moon that can only be activated on your turn and can be destroyed. YEAH THAT'S BOOK OF MOON. Did you even read Darax? It can't activate Lunar Star. |Aspect- Endymion's Teaching|6|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:-Once per turn, discard 1 Spell Card and destroy 1 card on the field.| Eh, fair enough. |Aspect- Black Ritual|7|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:-Once per turn, discard 1 card and select 1 monster your opponent controls and equip it to this card. You can send 1 equipped card to the Graveyard to prevent the destruction of this card.| Holy crap. Continuous monster removal and protection, no wai.Fair enough. 'Discard 2 cards' and 'only 1 equip at a time' makes it fair. |Aspect- Decree Royal|8|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:-Once per turn, you can negate 1 Trap Card. You can use this card on either players turn.| That whole last clause is pretty much just bad news. lol wat |Morphing Fields of Creation|9|MMPR|Spell Card|Spell||Field|||When a "Morphing" monster is Special Summoned, send 1 "Aspect" Spell Card from your Deck to the Graveyard. That monster gains the all of the effects of the sent card. All "Morphing" monsters gain 300. When this card is destroyed, Special Summon 1 "Morphing" Monster from your Graveyard.| Alright. Good support |Morph Existence|10|MMPR|Trap Card|Trap||None|||Special Summon 1 "Morphing Beast" from your Graveyard. Destroy it at the End Phase.| Good |Morph Armor|11|MMPR|Trap Card|Trap||None|||Select 1 "Aspect" Spell Card you control. Activate 1 "Aspect" Spell card from your Deck.| mkay |Aspect- Order of the Imperial King|12|MMPR|Trap Card|Trap||None|||Once per turn, select 1 "Aspect" Spell Card. It gains the following effect:-You can discard all "Aspect" Spell Cards in your hand to add 1 "Morphing Beasts" to your hand. If you do not discard any "Aspect" Spell Cards, you take 8000 damage.| Doesn't make sense. Add from where? The last clause is unnecessary, if part of the cost is to discard an aspect Spell then you must, the damage effect will never fire. But otherwise ok. Supposed to be Graveyard. So in short: 1. Please don't submit cards b4 priority list =0 Why not? I know the prio list will contain generic s/ts and not be "NO MORPHING BEASTS LOLOLOLOLOL' 2. We might not be able to fit in 12 archetype cards ( multiplied by the number of members who want to submit archetypes) Me/WereLord/You/Leo/Snowy=5. 5x12=60 cards. +40 generics seems fair. 3. The archetype needs revaluation no wai :# First of all we haven't even started with the priority list >_> so Please do not submit cards right now. Second of all your archetype Evan is 12 cards, me and Leo agreed archetypes in this set to be no more than 10 cards, maybe even less than that since everyone seems intent on flooding this set with archetypes... Third of all... your archetype... well let's just say I have many many comments for it 0_0 First off, I can post anything I want; even just for people to rate. :3 [spoiler=Da Morphingz]|Morphing Beast Parinza|1|MMPR|Beast/Effect|Earth|4||1900|0|When this card is Normal Summoned, select 3 "Aspect" Spell Cards from your Deck and activate them.| Whoa, nelly. 3 aspects? Search 3 from your deck and use them all at once? To top it off 1900 ATK beatstick... dang.You CAN'T use them all at once; he can only gain 1 effect from a Aspect. |Morphing Beast Darax|2|MMPR|Warrior/Effect|Water|4||0|2000|When this card is flipped, select 1 "Aspect" Spell Cards from your Deck and activate it. You cannot activate "Aspect-Lunar Star"| Good. |Morphing Beast Falin|3|MMPR|Warrior/Effect|Fire|4||1600|1700|Once per turn, destroy 1 "Aspect" Spell Card you control and activate 1 "Aspect" Spell Card from your Deck or your Graveyard.| Good. |Morphing Beast Yuiop|4|MMPR|Warrior/Effect|Wind|4||1800|1000|When a "Morphing Beast' monster you control gains an effect, you can discard this card from your Hand to have it also gain the following effect:-You can return 2 "Morphing" monsters from your Graveyard to your Deck to activate "Field of Creation" from your Deck.| Alright. |Aspect- Lunar Star|5|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:-Once per turn, you can select 1 monster and flip it face-down.| Continous book of Moon... combo with Darax :/Continous book of moon that can only be activated on your turn and can be destroyed. YEAH THAT'S BOOK OF MOON. Did you even read Darax? It can't activate Lunar Star. |Aspect- Endymion's Teaching|6|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:-Once per turn, discard 1 Spell Card and destroy 1 card on the field.| Eh, fair enough. |Aspect- Black Ritual|7|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:-Once per turn, discard 1 card and select 1 monster your opponent controls and equip it to this card. You can send 1 equipped card to the Graveyard to prevent the destruction of this card.| Holy crap. Continuous monster removal and protection, no wai.Fair enough. 'Discard 2 cards' and 'only 1 equip at a time' makes it fair. |Aspect- Decree Royal|8|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:-Once per turn, you can negate 1 Trap Card. You can use this card on either players turn.| That whole last clause is pretty much just bad news. lol wat |Morphing Fields of Creation|9|MMPR|Spell Card|Spell||Field|||When a "Morphing" monster is Special Summoned, send 1 "Aspect" Spell Card from your Deck to the Graveyard. That monster gains the all of the effects of the sent card. All "Morphing" monsters gain 300. When this card is destroyed, Special Summon 1 "Morphing" Monster from your Graveyard.| Alright. Good support |Morph Existence|10|MMPR|Trap Card|Trap||None|||Special Summon 1 "Morphing Beast" from your Graveyard. Destroy it at the End Phase.| Good |Morph Armor|11|MMPR|Trap Card|Trap||None|||Select 1 "Aspect" Spell Card you control. Activate 1 "Aspect" Spell card from your Deck.| mkay |Aspect- Order of the Imperial King|12|MMPR|Trap Card|Trap||None|||Once per turn, select 1 "Aspect" Spell Card. It gains the following effect:-You can discard all "Aspect" Spell Cards in your hand to add 1 "Morphing Beasts" to your hand. If you do not discard any "Aspect" Spell Cards, you take 8000 damage.| Doesn't make sense. Add from where? The last clause is unnecessary, if part of the cost is to discard an aspect Spell then you must, the damage effect will never fire. But otherwise ok. Supposed to be Graveyard. So in short: 1. Please don't submit cards b4 priority list =0 Why not? I know the prio list will contain generic s/ts and not be "NO MORPHING BEASTS LOLOLOLOLOL' 2. We might not be able to fit in 12 archetype cards ( multiplied by the number of members who want to submit archetypes) Me/WereLord/You/Leo/Snowy=5. 5x12=60 cards. +40 generics seems fair. 3. The archetype needs revaluation no wai :# Link to comment
seattleite Posted February 17, 2011 Report Share Posted February 17, 2011 @ 1) Why not? Because that's the point of a priority list. It's a Priority, and if it's not a rule then we won't get the necessary cards. @ 2) There's still Penguin, and 60+/40 ratio is definitely NOT balanced. @ 3) Parinza - Ok but still, you're searching your deck and activating 3 spells at once by summoning a 1900 ATK beast. Come on, you don't think that's OP'd? Lunar Star - Ok then. For the record yes i read Darax, but that doesn't prevent you from targeting him by this effect. Decree Royal - 1 Trap every turn? Reusable? It's way too much control and preventing your opponent from responding. --------------------------------------- Anyways though we will work on the Prio list soon so we can start set submissions. Link to comment
.Leo Posted February 17, 2011 Author Report Share Posted February 17, 2011 Priority List for NWOR:3 Archetypes (Me, Seattleite and Nexus Penguin have been selected to release an archetype.)3+ Generic Spell Cards1+ Generic Trap CardsUndersupported Type Support So, we have a short priority list this set but please try to make as many type decks viable as possible. Pyro/FIRE should be one to focus on as it has some good cards to build around.Also, anything in the WATER category (as I call it). Sea Serpants, Aqua and Fish. Link to comment
~Nightshade~ Posted February 18, 2011 Report Share Posted February 18, 2011 me: oh my god, what is wrong with you guys?[18:57:17 17/02/11] Snowy : What's wrong?[18:57:30 17/02/11] Nomad of Destruction : You think that archetypes are like a poison.[18:57:40 17/02/11] Nomad of Destruction : Every other set you say no archetypes.[18:57:49 17/02/11] Nomad of Destruction : Archetypes are the only way to create a devoleped meta...[18:58:01 17/02/11] Nomad of Destruction : Type or Attribute decks are pretty terrible.[18:58:17 17/02/11] Nomad of Destruction : You need specific support for any deck to stand up to the current leading figures[18:58:29 17/02/11] Snowy : I haven't said anything on Archetypes. :/[18:58:52 17/02/11] Nomad of Destruction : 'you guys' generally adresses the people who are saying no archetypes, lol[18:59:21 17/02/11] Snowy : "You guys" generally addresses everyone but yourself.[18:59:30 17/02/11] Nomad of Destruction : Do you want this CCG to be any good, or a place where there is no meta and is hopeless of ever imitating in any way the CCG?[18:59:38 17/02/11] Nomad of Destruction : TCG*[18:59:52 17/02/11] Nomad of Destruction : Well, all the GUYS but yourself.[18:59:56 17/02/11] Nomad of Destruction : :4[18:59:59 17/02/11] Nomad of Destruction : :3[19:00:16 17/02/11] Snowy : But, aside from that, we can get away with no Archetypes, but in it's place would have to be heavy Archetype support, which kinda defeats the purpose. :/[19:00:32 17/02/11] Snowy : Jut makes Tier 0's.[19:00:42 17/02/11] Nomad of Destruction : Look leo vanishes again[19:00:58 17/02/11] Nomad of Destruction : I'll leave this here for anyone checking the archives[19:01:12 17/02/11] Nomad of Destruction : The entire CCG is failing.[19:01:33 17/02/11] Nomad of Destruction : One deck can dominate all others; because of LACK OF SUPPORT.[19:01:42 17/02/11] Nomad of Destruction : You need to let creativity flow@[19:01:48 17/02/11] Nomad of Destruction : Make the set limits bigger![19:01:52 17/02/11] Nomad of Destruction : Allow archetypes![19:01:59 17/02/11] Nomad of Destruction : Use the banhammers![19:02:05 17/02/11] Nomad of Destruction : It's not so hard![19:02:12 17/02/11] Nomad of Destruction : And again, Leo needs to be more active.[19:02:32 17/02/11] Snowy : I agree in general, especially about the banhammer.[19:03:14 17/02/11] Nomad of Destruction : Cards need to be expanded upon.[19:03:16 17/02/11] Snowy : I think that rather than just fixing cards, actually putting the banlist to use is a better idea.[19:03:24 17/02/11] Nomad of Destruction : There's so much hidden potential; we have lots of great card makers.[19:03:36 17/02/11] Snowy : :3[19:03:43 17/02/11] Nomad of Destruction : Alfred had a point; you control creativity too much.[19:04:18 17/02/11] Nomad of Destruction : CONCLUSION: srsly, stop the hate[19:04:21 17/02/11] Nomad of Destruction : bbl Link to comment
.Leo Posted February 18, 2011 Author Report Share Posted February 18, 2011 Well, I do want to accept archetypes, but I don't want archetype only sets. The max amount of "new" archetypes per set will be 2-3 to help build other types of decks. I do want to be more creative which is why I am accepting 3 archetypes this set. Link to comment
Brinolovania Posted February 18, 2011 Report Share Posted February 18, 2011 Well, as a way to get more meta stuff without too many archetypes, we could start making more cool support for Toons, Geminis, and Spirits. Those are technically not archetypes (although i admit they are close), and could be extremely epic. Plus Tier 1 Spirits would be so amazing. XD EDIT:Don't feel like making CCG Nexus actually (bet $10 Evan does sometime), so I'm making a different archetype...a Spirit one. With teh epicness. Link to comment
seattleite Posted February 18, 2011 Report Share Posted February 18, 2011 me: oh my god, what is wrong with you guys?[18:57:17 17/02/11] Snowy : What's wrong?[18:57:30 17/02/11] Nomad of Destruction : You think that archetypes are like a poison.[18:57:40 17/02/11] Nomad of Destruction : Every other set you say no archetypes.[18:57:49 17/02/11] Nomad of Destruction : Archetypes are the only way to create a devoleped meta...[18:58:01 17/02/11] Nomad of Destruction : Type or Attribute decks are pretty terrible.[18:58:17 17/02/11] Nomad of Destruction : You need specific support for any deck to stand up to the current leading figures[18:58:29 17/02/11] Snowy : I haven't said anything on Archetypes. :/[18:58:52 17/02/11] Nomad of Destruction : 'you guys' generally adresses the people who are saying no archetypes, lol[18:59:21 17/02/11] Snowy : "You guys" generally addresses everyone but yourself.[18:59:30 17/02/11] Nomad of Destruction : Do you want this CCG to be any good, or a place where there is no meta and is hopeless of ever imitating in any way the CCG?[18:59:38 17/02/11] Nomad of Destruction : TCG*[18:59:52 17/02/11] Nomad of Destruction : Well, all the GUYS but yourself.[18:59:56 17/02/11] Nomad of Destruction : :4[18:59:59 17/02/11] Nomad of Destruction : :3[19:00:16 17/02/11] Snowy : But, aside from that, we can get away with no Archetypes, but in it's place would have to be heavy Archetype support, which kinda defeats the purpose. :/[19:00:32 17/02/11] Snowy : Jut makes Tier 0's.[19:00:42 17/02/11] Nomad of Destruction : Look leo vanishes again[19:00:58 17/02/11] Nomad of Destruction : I'll leave this here for anyone checking the archives[19:01:12 17/02/11] Nomad of Destruction : The entire CCG is failing.[19:01:33 17/02/11] Nomad of Destruction : One deck can dominate all others; because of LACK OF SUPPORT.[19:01:42 17/02/11] Nomad of Destruction : You need to let creativity flow@[19:01:48 17/02/11] Nomad of Destruction : Make the set limits bigger![19:01:52 17/02/11] Nomad of Destruction : Allow archetypes![19:01:59 17/02/11] Nomad of Destruction : Use the banhammers![19:02:05 17/02/11] Nomad of Destruction : It's not so hard![19:02:12 17/02/11] Nomad of Destruction : And again, Leo needs to be more active.[19:02:32 17/02/11] Snowy : I agree in general, especially about the banhammer.[19:03:14 17/02/11] Nomad of Destruction : Cards need to be expanded upon.[19:03:16 17/02/11] Snowy : I think that rather than just fixing cards, actually putting the banlist to use is a better idea.[19:03:24 17/02/11] Nomad of Destruction : There's so much hidden potential; we have lots of great card makers.[19:03:36 17/02/11] Snowy : :3[19:03:43 17/02/11] Nomad of Destruction : Alfred had a point; you control creativity too much.[19:04:18 17/02/11] Nomad of Destruction : CONCLUSION: srsly, stop the hate[19:04:21 17/02/11] Nomad of Destruction : bbl This is why archetypes are being restricted: Every deck needs some sort of theme. However, it is bad if we make all these themes to be archetypes. We need to make other types of decks viable. So we need generic cards and type/attribute/concept support to balance this out. They aren't "terrible", and if you think they are then the more support the better. A perfect example of an "Archetype Dump" CCG is Guybrush Threepwood's CCG, which has died. There were too many archetype cards, and everyone's decks had to align with an archetype or be unplayable. Other types of cards allow for more creativity in deckbuilding, such as even combining archetype cards with generic cards, while archetype cards are only useful in their own archetypes. We allow archetypes though because they are fun to make, play and provide an easy decklist. We will allow archetype cards to be submitted if balanced by the appropriate number of generic/type/attribute/concept cards, so it's not like we're "controlling creativity". But an archetype-based format is boring and makes decks uncreative. Would you rather have more creativity in submitting cards (which you actually do, except we must balance it out with other cards) or building decks and duelling? About the Banhammer: We will use it when fixes don't provide the appropriate effect, but a balanced card @3 is always better than an OP'd card @1. However I agree that we haven't used it enough. In fact we are deciding some more limiting (instead of fixing) right now...... Link to comment
.Leo Posted February 18, 2011 Author Report Share Posted February 18, 2011 Ban List has been filled with some cards. Evan, go troll away as we limited Skullblade. NWOR is accepting cards. Priority List cards please! Link to comment
seattleite Posted February 18, 2011 Report Share Posted February 18, 2011 PRIORITY LIST!!! |Energy Osmosis|1|NWOR|Spell Card|Spell||Quick-Play|||Reduce the ATK of 1 monster you control to 0, and increase your Life Points by the amount reduced. During the End Phase, if this card and the Selected monster are in the Graveyard, you can Remove this card in your Graveyard and pay Life Points equal to the Original ATK of the selected monster, to Special Summon it in Attack Position.| |Blood Sap|2|NWOR|Trap Card|Trap||Continuous|||If you gain more than 1000 Life points, you can decrease the amount that you gained to draw 1 card for each 1000 life points decreased.| |Whiplash|3|NWOR|Trap Card|Trap|||||Activate only during your opponent's turn when they Summon a monster. Gain control of it until the End Phase.| |Fluid Sphere|4|NWOR|Spell Card|Spell||Field|||This card is treated as a Continuous Spell card while in your Hand or on the Field. If a player's opponent controls no Defense-Position monsters, that player may attack directly. You cannot use this effect the turn this card is activated.| |Shock Therapy|2|NWOR|Trap Card|Trap||Counter|||Activate when you would take Effect damage. Decrease the damage you take to 0. Then, you can increase the ATK of 1 monster on the field by an equal amount.| Side note: Don't worry too much about the Set ID, I have a program that organizes them in an instant. Link to comment
.Leo Posted February 18, 2011 Author Report Share Posted February 18, 2011 |Essence Bunny Fighter|0|NWOR|Warrior/Effect|Light|4||1900|0|When this card destroys a monster by battle, you can discard 1 card to add 1 removed from play "Essence" monster to your Deck.| |Essence Dark Griphin|1|NWOR|Winged Beast/Effect|Dark|2||800|0|You can discard this card from your hand to negate the effect of a Trap Card that your opponent activates during your Battle Phase and negate it.| |Essence Ice Lady|2|NWOR|Spellcaster/Effect|Light|4||1600|200|Once per turn, you can remove from play 1 card in your hand to Special Summon 1 "Essence" monster from your Graveyard or removed from play pile.| |Essence Lion of Jewels|3|NWOR|Beast/Tuner/Effect|Light|4||0|0|This card gains 100 ATK and DEF for each "Essence" monster removed from play or in your Graveyard. If this card is used for a Synchro Summon, remove from play all Synchro Material Monsters.| |Essence Spell Raider|4|NWOR|Warrior/Effect|Light|3||1600|0|If this card is in your removed from play pile, Tribute 1 monster you control to Special Summon this card.| |Essence Drake Shadower|5|NWOR|Pyro/Synchro/Effect|Fire|8||3000|1200|1 "Essence" Tuner Monster + 1 or more non-Tuner monsters Once per turn, if this is the only card you control, you can remove from play 1 "Essence" monster from your Graveyard. Special Summon it during the End Phase if this is the only card you control. When it is removed from the field, remove it from play.| |Essence Watch Clock|6|NWOR|Spell Card|Spell||Field|||When an "Essence" monster is removed from play, add 1 Essence Counter to this card. This card is removed from play when this card has 8 Essence Counters. Destroy all cards on the field. You cannot conduct your Battle Phase until your third Battle Phase after this card's activation.| |Essential Effort|7|NWOR|Spell Card|Spell||Field|||Add 1 Level 3 or lower "Essence" monster from your Deck to your hand. Remove it from play during the second End Phase after this card's activation.| My archetype for the set. Adding Seattleite's cards. Link to comment
.Ash Posted February 18, 2011 Report Share Posted February 18, 2011 Genericism FTW. |Swift Storm|1|NWOR|Spell Card|Spell||Quick-Play|||Pay 800 Life Points. Return up to 2 Spell and Trap Cards on the field to their owners' hands.| |Hinderance|2|NWOR|Trap Card|Trap||Counter|||Remove from play 1 card you control. Negate the summon of an opponents monster and destroy it.| I don't think "Genericism" is actually a word. EDIT: Fixed Hinderance. I accidentally posted the old version. EDIT... AGAIN: Spelled "play" wrong. <_< Link to comment
Ghost Rare Posted February 18, 2011 Report Share Posted February 18, 2011 Tobi not around guys? Also Kikoutei Penguin Infinity, we have a pretty good Spirit Archetype in our CCG, we haven't had much play since new set so can't really say if its tier 1 at the moment you could join ours as well as this if you liked. Link to comment
.Ash Posted February 18, 2011 Report Share Posted February 18, 2011 Tobi is on right now actually. Subtle advertising is subtle. Link to comment
Ghost Rare Posted February 18, 2011 Report Share Posted February 18, 2011 Yea was just talking to him. Ah i feel we need a bit of advertising done, sorry to do it here. Link to comment
seattleite Posted February 18, 2011 Report Share Posted February 18, 2011 Yay tidals are back!! |High Tide|4|NWOR|Spell Card|Spell||Continuous|||All WATER monsters gain 300 ATK. This effect is negated if "Low Tide" is on the field. During your Standby Phase, return this card to your deck, then you can add 1 "Low Tide" from your deck to your hand.| |Low Tide|5|NWOR|Spell Card|Spell||Continuous|||All WATER monsters gain 300 DEF. This effect is negated if "High Tide" is on the field. During your Standby Phase, return this card to your deck, then you can add 1 "High Tide" from your deck to your hand.| |Tidal Mussel|6|NWOR|Fish/Effect|Water|3||0|0|If "High Tide" is on the field, this card gains 2000 ATK. If "Low Tide" is on the field, this card gains 2000 DEF.| |Tidal Turtle|7|NWOR|Reptile/Effect|Water|3||1200|1200|Once per turn, you can Special Summon this card from your Hand if you control a "High Tide". Once per turn, you can Special Summon this card from your Graveyard if you control a "Low Tide."| |Tidal Seagull|8|NWOR|Winged Beast/Effect|Water|3||1500|1500|Once per turn, if you control a "High Tide", you can change the battle position of 1 monster. Once per turn, if you control a "Low Tide", destroy 1 Spell or Trap card on the field.| |Tidal Conch|10|NWOR|Rock/Tuner/Effect|Water|3||1000|1000|If you control a "High Tide", this card can attack twice per turn. Once per turn, if you control a "Low Tide", if this card would be destroyed by battle it is not destroyed.| |Tidal Stingray|11|NWOR|Sea Serpent/Synchro/Effect|Water|6||2500|2500|"Tidal Conch" + 1 or more non-Tuner WATER monsters" You can send 1 "High Tide" and 1 "Low Tide" you control to the Graveyard to send all cards on the field to the Graveyard, except this card.| |Tidal Whale|13|NWOR|Aqua/Effect|Water|6||2300|2300|You can Special Summon this card by discarding 1 "Low Tide" or "High Tide". When this card is Special Summoned, add 1 "Low Tide" or "High Tide" from your Graveyard to your hand.| @ Ghost Rare - Tobi/Werelord is around ninja'd =( And I don't mind the advertising much, just that most of us are aware of TUCCG ;) Link to comment
Ghost Rare Posted February 18, 2011 Report Share Posted February 18, 2011 Yea thanks ah i think we will end up here anyway our ccg is slow moving and pretty inactive most of the time Link to comment
Brinolovania Posted February 18, 2011 Report Share Posted February 18, 2011 I'll think about it...although my Spirit comment was more for a way to make good LCCG decks that aren't archetypes...and I don't feel like joining another. SO, anyway... |Evil Penguin|1|NWOR|Aqua/Effect|Dark|4||1700|1600|Once per turn, you can switch one monster you control to face-down DEF position to activate one of the following effects:?This card can attack your opponent directly this turn. If it does, destroy it during your next Standby Phase.?Change the battle position of up to 2 monsters your opponent controls.| |Gatherer Squid|2|NWOR|Sea Serpent/Effect|Water|2||700|600|FLIP:Draw one card +1 more card for every face-down DEF position monster you control.| |Hidden Synchron|3|NWOR|Fish/Tuner/Effect|Water|3||1300|800|This card can be used for a Synchro Summon while face-down. If this card is used for a Synchro Summon while face-down, you can treat it as a level 1, 2, 3, or 4 monster. This card cannot be used as a Synchro material monster on the turn it is set.| Archetype stuff later. Link to comment
seattleite Posted February 18, 2011 Report Share Posted February 18, 2011 I can post in it some more if you want. Apology for not being as active as i'd like there. But I could submit some cards. Link to comment
Ghost Rare Posted February 18, 2011 Report Share Posted February 18, 2011 Anyone up for a CCG v CCG testing match. Link to comment
seattleite Posted February 18, 2011 Report Share Posted February 18, 2011 @ Penguin - all those look good. @ Ghost - I can duel you. Let's set it up on PM. Link to comment
~Nightshade~ Posted February 18, 2011 Report Share Posted February 18, 2011 This is why archetypes are being restricted: Every deck needs some sort of theme. However, it is bad if we make all these themes to be archetypes. We need to make other types of decks viable. So we need generic cards and type/attribute/concept support to balance this out. They aren't "terrible", and if you think they are then the more support the better. Execpt that you make the same effect. By giving too much support to one type or attribute, it becomes a large Archetype. WE ALREADY HAVE A LOT OF THEMES! There's 484 cards, each one can produce a entire deck. A perfect example of an "Archetype Dump" CCG is Guybrush Threepwood's CCG, which has died. There were too many archetype cards, and everyone's decks had to align with an archetype or be unplayable. Other types of cards allow for more creativity in deckbuilding, such as even combining archetype cards with generic cards, while archetype cards are only useful in their own archetypes. I wasn't there, but I don't believe this. Either the submitters were idiots who made broken cards or the deck creators were idiots. And no, archetype cards are not only useful in their own Archetype. Supreme Decision and Supreme Decloration; Interdimensional Vortex; Phoenixian Flower. We allow archetypes though because they are fun to make, play and provide an easy decklist. We will allow archetype cards to be submitted if balanced by the appropriate number of generic/type/attribute/concept cards, so it's not like we're "controlling creativity". But an archetype-based format is boring and makes decks uncreative. Would you rather have more creativity in submitting cards (which you actually do, except we must balance it out with other cards) or building decks and duelling?There are exactly 50 archetype cards. I counted. That means there's 434 generic cards....Invalid. About the Banhammer: We will use it when fixes don't provide the appropriate effect, but a balanced card @3 is always better than an OP'd card @1. However I agree that we haven't used it enough. In fact we are deciding some more limiting (instead of fixing) right now...... Link to comment
seattleite Posted February 18, 2011 Report Share Posted February 18, 2011 Eh, fine. But all I can do is lower the restrictions, not destroy them. There are still decktypes that need more support before we go and make new ones. Plus the amount of cards in archetypes must be relatively equal to provide balance. I will talk some more over with Leo. Link to comment
The Great Wolf Sif Posted February 19, 2011 Report Share Posted February 19, 2011 um did I ever submit the new Paradox Chaos Fusion? Also I have fallen to Gallent Warriors [beat has his word cut out for him] Link to comment
Ghost Rare Posted February 19, 2011 Report Share Posted February 19, 2011 I won, against a very strong competitor. Good game Tobi. Link to comment
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