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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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Are you serrious???

obviously.jpg?imageSize=Medium&generatorName=Antoine-Dodson

 

Lol, you were the only one who thought Mezzos weren't broken. Ok then. Bye!

 

 

Werelord, you get to take his place in the tourney.

 

Headache pills make you do weird things. I posted that mainly because I wanted to cause drama ("lol", as you would so aptly put it) and because I was too bored and too tired to write another reply. Now, thanks to the magic of a face-wash and some Pro-Plus, I am ready to actually continue the debate.

 

Balance is relative. Releasing a Level 4 with 2000 ATK back during the Metal Raiders/LOB era would have have unthinkable. Having a Level 6 with <2500 ATK would have been ridiculous. We are exposed to the modern, fast-paced metagame of the TCG, so we would naturally try to emulate it in a CCG. Have you ever wondered why no one ever makes decks based around your cards, Seattleite? Have you ever wondered why your generic support is only occasionally used? Before the reset it was pretty much never used. It's because you are too conservative. You think that anything that might slightly push the boundaries will plunge this CCG into a despairing place full of SHOCK HORROR - VIABLE DECKS. GOD, THE PAIN.

 

Most would think that you want this CCG to be like the metagame before the millennium, but I know that's not true. Why else would you support Rituals? You seem to be doing it out of some warped superiority complex. You rule with an iron fist, censoring or "fixing" everything that doesn't appeal to you. I know that nothing will ever done about Rituals. Actually, you might make cosmetic changes to appease me, but you won't ever "fix" them. Rituals are broken, they are fast, they are ridiculously versatile and they have a plethora of support. You let that happen, but for some reason, I'm not allowed to even have a say in what you will "fix" about my far smaller, weaker archetype. It's just horrible. Seriously, you just think you can do what the hell you want. And hey, who am I to stop that? This mini-Eurasia is yours. So kick me out, please. I don't like it here. It's like living in North Korea. It's like being on Kitchen Nightmares USA. It's like 1984. You censor everything you don't like and force what you do like onto others. And you always take the moral high ground.

 

Mezzos would be Tier 2 in the real metagame. They don't have enough support or enough options to reliably win games. Sure, they can consistently get out Beat, but that's nothing against the power of anything the real metagame has. In the real metagame, Rituals would be Tier 1. Why? Because they have an unfathomable amount of support. They have powerful defensive options, lightning-fast offensive options, self-reviving beatsticks, top quality searchers and a million different variants to run. Sure, it does encourage creativity. You hate creativity, judging by the way you castrate everything that's submitted (except your stuff and Leo's stuff). But giving someone one thousand different types of atomic warhead and letting them combine different ones is also creative.

 

You also, judging by your cards, your opinions of archetypes and the way you turned a harmless game mechanic into a Tier 0 deck have little knowledge of the real metagame. Your perception of balance is that of someone playing the game ten years ago. Your attitude to running something (in this case a CCG) is that of Big Brother. You really are out of your depth. My advice for making this place happier would be allowing people to have their opinions and not being so subtly hostile, but that's not what you want. If you want total domination, you go for it. "Fix" everything that is submitted until it's Tier 4 except archetypes you want to be good. Sure, that defeats the object of CCG being a place where we can think things over and make group decisions, but hey, I'm sure you'd love the dominance you'd have.

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Posted · Hidden by seattleite, February 12, 2011 - changed my mind
Hidden by seattleite, February 12, 2011 - changed my mind

Thank you for your speech, Mr. Freud. Now GTFO. I don't want you here anymore, I don't want you stirring up arguments left and right, I don't want you throwing a hissy fit everytime we say your cards are OP'd, I don't want you blaming everything on other people and especially I don't want you making jokes that aren't very funny. Bye, for real.

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Dear Mikhail Tal,

 

While you are a good person and I respect your opinions, I think it has come to the time were you are to be removed from the LCCG.

 

We do make group decisions as a ccg and you fail to realize that. Everytime somebody disagrees with you, agruements begin because you think your idea overpowers everybodys. We make decisions as a group, but unless your opinion is right, then you aren't happy with how we go about things.

 

While I defended you in saying Mezzos were not broken, you made it out of your way to make sure everybody who disagreed with you know that you thought that their opinion was wrong and stupid. You are taking away from the point of a group decision, yet you are the one that complains we don't make group decisions. You aren't even active enough to know about the ccg. At least Seattleite, Evanm7, Werelord and I have actually dueled and know what we are talking about. You are just going on comparing it to the TCG, which kinda destroys the CCG.

 

So, from know on, please refrain from posting and participating in the CCG. This is our final decision and I hope it doesn't affect things in the future. Lets put this behind us and move on. Goodbye.

 

From,

LeoMence: Leader of the LCCG.

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Ok then.....now that thats over with...everyone's fav.

 

Card updates

 

Monster Hunter Set-Waiting for realese

 

Dragon's for LCCG-in progress

 

Generic Boss monsters-in progress

 

Memory Chrush Archtype-in progress

 

Some cards to create NEW deck types-in progress

 

Still waiting for

 

New names for WereLords [yah WE KNOW]

 

Sea to give me the Magazine info for the next month

 

approval of Shards

 

Names I can't use for Archtypes

 

so yah thats about it

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I am still not in the members list. Fix it.

 

Also, while scouring the set file, I found this guy:

 

|Golem Striker|294|NASB|Rock/Effect|Earth|2||700|700|When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower Rock-Type Tuner monster from your Deck in Attack Position.|

 

He needs an actual Tuner to bring out (no Rock-Type Tuners, let alone Level 2 or lower). Unfortunately, I'm completely lost for a decent idea.

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I'm not sure on the set name. Having Sacred Remembrance after Divine Rebirth, it just all seems a little... righteous?

 

I think I prefer NWO(R?), but I'm still unsure.

 

EDIT: If you go to the forum, check General Discussions.

 

 

Random spammer on LCCG Forum? Lol. Banned him. Thanks snowy, +Rep

 

@ Leo - why not just make Rock Tuners rather than fixing the card? I can try some.

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|Morphing Beast Parinza|1|MMPR|Beast/Effect|Earth|4||1900|0|When this card is Normal Summoned, select 3 "Aspect" Spell Cards from your Deck and activate them.|

 

|Morphing Beast Darax|2|MMPR|Warrior/Effect|Water|4||0|2000|When this card is flipped, select 1 "Aspect" Spell Cards from your Deck and activate it. You cannot activate "Aspect-Lunar Star"|

 

|Morphing Beast Falin|3|MMPR|Warrior/Effect|Fire|4||1600|1700|Once per turn, destroy 1 "Aspect" Spell Card you control and activate 1 "Aspect" Spell Card from your Deck or your Graveyard.|

 

|Morphing Beast Yuiop|4|MMPR|Warrior/Effect|Wind|4||1800|1000|When a "Morphing Beast' monster you control gains an effect, you can discard this card from your Hand to have it also gain the following effect:

-You can return 2 "Morphing" monsters from your Graveyard to your Deck to activate "Field of Creation" from your Deck.|

 

|Aspect- Lunar Star|5|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:

-Once per turn, you can select 1 monster and flip it face-down.|

 

|Aspect- Endymion's Teaching|6|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:

-Once per turn, discard 1 Spell Card and destroy 1 card on the field.|

 

|Aspect- Black Ritual|7|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:

-Once per turn, discard 1 card and select 1 monster your opponent controls and equip it to this card. You can send 1 equipped card to the Graveyard to prevent the destruction of this card.|

 

|Aspect- Decree Royal|8|MMPR|Spell Card|Spell||Continuous|||Once per turn, select 1 "Morphing Beast" monster on the field. Place 1 "Aspect Absorbed" counter on it. (Monsters with "Aspect Absorbed" counter on them cannot be targeted by the effect of "Aspect" Spell cards. Then, they gain this effect:

-Once per turn, you can negate 1 Trap Card. You can use this card on either players turn.|

 

|Morphing Fields of Creation|9|MMPR|Spell Card|Spell||Field|||When a "Morphing" monster is Special Summoned, send 1 "Aspect" Spell Card from your Deck to the Graveyard. That monster gains the all of the effects of the sent card. All "Morphing" monsters gain 300. When this card is destroyed, Special Summon 1 "Morphing" Monster from your Graveyard.|

 

|Morph Existence|10|MMPR|Trap Card|Trap||None|||Special Summon 1 "Morphing Beast" from your Graveyard. Destroy it at the End Phase.|

 

|Morph Armor|11|MMPR|Trap Card|Trap||None|||Select 1 "Aspect" Spell Card you control. Activate 1 "Aspect" Spell card from your Deck.|

 

|Aspect- Order of the Imperial King|12|MMPR|Trap Card|Trap||None|||Once per turn, select 1 "Aspect" Spell Card. It gains the following effect:

-You can discard all "Aspect" Spell Cards in your hand to add 1 "Morphing Beasts" to your hand. If you do not discard any "Aspect" Spell Cards, you take 8000 damage.|

 

Priority 0: Me.

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