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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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@ Penguin - the next set has archetypes, but there will still be limits posted on amount of archetype related cards / new archetypes.

 

 

BTW guys I just figured out how to put some animation sequences into the Duel Arena :D. At least animation with movements (like summoning a monster, send to the graveyard, that sort of thing). Sorry no crazy special effects yet, but this is an improvement ;)

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Yes, about that dogfish: thanks, but I can't use the first one (from an old set, before the "reset"), and not the second one, yet. I just need images from ENIL and FLFS.

 

 

@ Werelord- Can you tell Alfred that if he can't or won't do the qualifier, to let you advance. Alfred from what i've heard, only Werelord has put forth effort to schedule a time and get the qualifier done.

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First of all, not one Jovian self-summons. Secondly, they cannot FTK or even OTK (this CCG doesn't have nearly enough Synchros). Thirdly, they suffer from the same flaw as Mezzos - they don't have many combos to work with. They are similar to Mezzos, very similar - they have a monster that summons another from the Graveyard, they have a Galen-style searcher, they fuel the Grave (though not as much as Mezzos) and they have an easy job of making their archetype synchro (like MEZZOS!).

 

Also, the only thing they can really do is make Synchros. None of the Jovian Synchros do anything except summon more Jovians (Crossfade takes out a card when it is summoned but it has drawbacks). And as they can only have 1 Crossfade on the field, they don't have many attacking options with Synchros, do they? Unlike Mezzos or Escrocs, Jovians cannot OTK.

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I do not think comparing them to Mezzos is a very good argument to make, since everyone considers them tier 1 and we plan to fix them after the tourney. But, I will look at them again and save my reviews/arguments for later if you put them into the LCCG.

 

 

In other news I put in a crapload of images into the Wikia, which will be in the program. Check it out if you can be bothered :D

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I do not think comparing them to Mezzos is a very good argument to make, since everyone considers them tier 1 and we plan to fix them after the tourney. But, I will look at them again and save my reviews/arguments for later if you put them into the LCCG.

 

Fix them? What was wrong with them in the first place? Sure, if I whitewash everyone else in the tourney with them, fair enough, but nothing has actually happened yet. Rituals are far, far worse. They have support Mezzos would kill for, a huge number of win conditions and are backed by everyone in the CCG. If Rituals won the tourney, would you "fix" them? I doubt it. I think that making a powerful archetype is better than taking a mediocre archetype and making it broken. You need to look at the real TCG for evidence here - X-Sabers, Frogs, Blackwings, Six Samurai especially all had a period where they were balanced. Then a ludicrous amount of support is released for them and they become Tier 1. That's what you did to Rituals - you released a tonne of support and now they are without a doubt the most powerful deck in the CCG. Just look at them, honestly. Even the bloody fan-fic shows how ridiculous they are, sure Mezzos can get out Beat in the first turn, but what's that to a deck like Rituals, a deck that basically sets up a win in the first turn. In that respect, Rituals are worse than Escrocs. Escrocs had a single goal and were a very small archetype - they had a very limited pool of support and none of it was defensive. If you stopped them from performing the OTK, they would lose. With Rituals, they have a veritable galaxy of support, filled with defensive power and offensive power. Rituals are the only archetype I can think of that is built on prophylaxis - they simultaneously undermine your plays and support their own.

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Yes I would fix them :mellow: But little testing has been done on them to prove they are OP'd, far less OTK. I've never seen them OTK.

 

Testing has been done on Mezzos. They swarm like crazy and bring out Mezzo beat fast, wipe the field and attack. That's why we fixed Mezzo beat in the first place, but apparently that wasn't enough. It still makes insane plays.

 

And Defensive/Offensive power is exactly what we want. Pure offensive like your escrocs or pure defensive is bad for the game. Making offense the only option with escrocs forces the only deck you can make with them to be an OTK deck.

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Yes I would fix them :mellow: But little testing has been done on them to prove they are OP'd, far less OTK. I've never seen them OTK. Just because something can't OTK doesn't mean it isn't broken. Yata-Garasu, Chimeratech Fortress Dragon, Rescue Cat, Victory Dragon.

 

Testing has been done on Mezzos. They swarm like crazy and bring out Mezzo beat fast, wipe the field and attack. They have no attack options other than Mezzo Beat or Aris, and Aris is normally run @1 or 2 (and is more commonly used for draw power). That's why we fixed Mezzo beat in the first place, but apparently that wasn't enough. It still makes insane plays. It doesn't. Only an idiot would remove their entire Graveyard to wipe the backrow. You would basically kill all your resources, and as Dimensional Exchange is the only splashable card that returns removed cards to the hand (and it's a -2, only returns a single card and requires you empty your hand if you want to return only 2 monsters), you would lose the duel. Getting 3 Beat out is difficult, time-consuming and won't actually OTK. Getting 3 Beat and another Mezzo out is even more difficult and time-consuming. A good Mezzo player does not try and OTK. They attack in waves - they summon like crazy to try and get a free direct attack and are destroyed quickly by the opponent. This fuels the Graveyard, providing you with more tools for making another wave.

 

And Defensive/Offensive power is exactly what we want. Really? Pure offensive or defensive decks are far more balanced. Blackwings have been Tier 1 for several formats now for a reason - they promote their own play whilst destroying their opponent's plays. Six Samurai are Tier 1 for a reason - they have fantastic attack and defence options. Infernity OTK was Tier 1 because it had brilliant defensive support. A deck that is powerful in both respects is truly difficult to beat. Pure offensive like your escrocs or pure defensive is bad for the game. Making offense the only option with escrocs forces the only deck you can make with them to be an OTK deck. WHAT IS YOUR PROBLEM WITH OTKS? Seriously, you seem to think that anything that can OTK is broken. Shapesnatch can OTK. 60CTH can OTK. They are far from broken. It's utterly ridiculous.

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"Just because something can't OTK doesn't mean it isn't broken. Yata-Garasu, Chimeratech Fortress Dragon, Rescue Cat, Victory Dragon."

 

You said: "a deck like Rituals, a deck that basically sets up a win in the first turn"

I said: "little testing has been done on them to prove they are OP'd, far less OTK"

 

"They have no attack options other than Mezzo Beat or Aris, and Aris is normally run @1 or 2 (and is more commonly used for draw power)"

 

So tribute/synchro monsters are the only "attack options"? What about swarming the field with 4 level 4 or lower mezzos and 1 mezzo beat to clear the field? Is that enough?

 

" they summon like crazy to try and get a free direct attack and are destroyed quickly by the opponent. This fuels the Graveyard, providing you with more tools for making another wave."

 

You might say that, but I'll let the actual testing do the talking. They are broken.

 

"Blackwings have been Tier 1 for several formats now for a reason - they promote their own play whilst destroying their opponent's plays. Six Samurai are Tier 1 for a reason - they have fantastic attack and defence options. Infernity OTK was Tier 1 because it had brilliant defensive support. A deck that is powerful in both respects is truly difficult to beat."

 

Blackwings, Six Samurai, Infernities, (insert TCG archetype here), are all broken because they are broken, not because they have a balance of Offense/Defense which is exactly the target for the LCCG.

 

"WHAT IS YOUR PROBLEM WITH OTKS? Seriously, you seem to think that anything that can OTK is broken. Shapesnatch can OTK. 60CTH can OTK."

 

So what do you think I mean when i say OTK? Do you really think I mean every little inconsistent OTK that one could possibly make? I mean something that takes away a massive amount of Life Points consistently. Mezzos do that. Does Shapesnatch do that? Shapesnatch can OTK with the help of Broken and/or Limited cards (Limiter Removal). It's not consistent. It's not Shapesnatch that needs to be fixed, it's the broken cards.

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