tommers2008 Posted January 18, 2011 Report Share Posted January 18, 2011 Hey Sea and/or Leo, How we going to do the tournament if ye have 8 and we got 4? Are we going to use 2 decks that doesn't seem very fair on ye. How we going to decide the matches? Link to comment
seattleite Posted January 18, 2011 Report Share Posted January 18, 2011 Hey Sea and/or Leo, How we going to do the tournament if ye have 8 and we got 4? Are we going to use 2 decks that doesn't seem very fair on ye. How we going to decide the matches? Actually I haven't gotten a reply from anyone yet.. so it will probably be much less people that want to duel. If it's still uneven we could do a mini-battle among ourselves so that the winners of those will match up against your team. @ LCCG: I ask again... Who wants to participate in the tourney?So far I, Evanm7 and maybe Snowy are. Also, today is the day for the side sets. Let me get them and I will post. :D --------------------------------------------------------------------------------------------------- Here is the side sets we have. Before we submit them we will discuss OP'd cards or changes. DON'T ADD THESE INTO YOUR YVD!! IT WILL SCREW YOU UP!! [spoiler=ARUD (Mikhail + Chill)]|Gozuki|0|ARUD|Zombie/Effect|Dark|4||1300|1700|Once per turn, you can discard 1 card from your hand to send 1 Zombie-Type monster from your Deck to the Graveyard.||Magus Zombie|1|ARUD|Zombie/Effect|Dark|3||1200|1100|You can send this card from your hand to the Graveyard to Special Summon 1 Level 3 or lower Zombie-Type monster from the Graveyard in face-down Defence Position. You can only activate the effect of "Magus Zombie" once per turn.||Zombie Caller|2|ARUD|Zombie/Effect|Dark|3||1100|500|When this card is destroyed, you can Special Summon 1 Zombie-Type monster with 1800 or less DEF from your hand or Deck. You can only activate the effect of "Zombie Caller" once per turn.||Le Roi Cadavre|3|ARUD|Zombie/Effect|Dark|7||2800|1400|When this card is Normal or Special Summoned, you can Special Summon 1 Zombie-Type monster from your Graveyard. It is removed from play during the End Phase.||Resonating Zombie|4|ARUD|Zombie/Tuner/Effect|Dark|2||1000|200|When this card is sent from the field to the Graveyard, you can put 1 Zombie-Type monster in your Deck on top of your Deck.||Lightning Zombie Archfiend|5|ARUD|Zombie/Effect|Dark|6||2500|600|Once per turn, you can look the top 3 cards on your Deck. Send all Zombie-Type monsters to the Graveyard, then shuffle your Deck.||Eccentric Cadaver|6|ARUD|Zombie/Tuner/Effect|Dark|1||0|0|You can remove this card in your Graveyard from play to negate the effect of an Effect Monster until the End Phase of your opponent's next turn. This card’s effect is treated as Spell Speed 3.||Bowling Zombie|7|ARUD|Zombie/Effect|Dark|4||100|1900|Once per turn, you can discard Zombie-Type monster(s) whose total Level(s) equal 3 or more to Special Summon 1 Level 3 or lower Zombie-Type monster from your Graveyard. This card cannot be used as a Synchro Material Monster the turn you activate this effect. You can Tribute this card to inflict 200 damage to your opponent for each Zombie-Type monster in your Graveyard.||Skull Emperor|8|ARUD|Zombie/Synchro/Effect|Dark|7||3100|200|1 Tuner + 1 or more non-Tuner Zombie-Type monsters When this card is Synchro Summoned successfully, you can remove 1 Zombie-Type monster you control from play to Special Summon Zombie-Type monster(s) from your Graveyard equal to half the destroyed monster's Level -1. All monsters summoned with this effect cannot be used as Synchro Material Monsters, and are removed from play during the End Phase. Destroy this card during the End Phase of the turn it is summoned and take damage equal to its Level x200.||Jozuki|9|ARUD|Zombie/Effect|Dark|4||800|1100|You can remove this card in your Graveyard from play to Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Graveyard in face-up Defense Position.||Manic Miller|10|ARUD|Zombie/Effect|Dark|1||0|0|When your opponent declares an attack while you no control no monsters, you can send the top 4 cards on your Deck to the Graveyard to negate the attack and Special Summon this card from your hand. If you control this card during your Standby Phase, take 600 damage.||Dead Hands|11|ARUD|Zombie/Effect|Dark|6||2500|0|When this card is Normal Summoned, you can Special Summon as many "Dead Hand Tokens" (Zombie-Type/DARK/Level 1/ATK 800/DEF 0) as possible. When a "Dead Hands Token" is destroyed by battle, you can reduce the ATK of this card to 0 until the End Phase to Special Summon 1 Zombie-Type monster from your Graveyard. When this card is destroyed by battle, destroy all "Dead Hand" tokens you control.||Lich|12|ARUD|Zombie/Effect|Dark|4||1700|0|This card is also treated as a Spellcaster-Type monster. You can tribute this card and one other Zombie-Type monster you control to draw 2 cards.||Shinescale Butterfly|13|ARUD|Insect/Effect|Light|4||400|2000|When an Insect-Type monster you control is selected as an attack target, you can change the attack target to this card. When this card battles with another monster, place 2 Dust Counters on that monster. ||Shinescale Moth|14|ARUD|Insect/Effect|Dark|4||2000|400|This card can only be Normal Summoned or Special Summoned by removing 4 Dust Counters on a monster you control. When an Insect-Type monster you control destroys an opponent's monster by battle, place 1 Dust Counter on this card. Once per turn, you can remove all Dust Counters on the field. For every 5 Dust Counters removed this way, draw 1 card.||Shinescale Hornet|15|ARUD|Insect/Effect|Wind|4||1800|800|When this card destroys a monster through battle, place 2 Dust Counters on an Insect-Type monster you control. Insect-Type monsters on the field gain 200 ATK and DEF for each Dust Counter on them. non-Insect-Type monsters on the field lose 200 ATK and DEF for each Dust Counter on them.||Shinescale Grub|16|ARUD|Insect/Effect|Earth|1||100|100|When this card is destroyed, you can equip this card to a monster on the field. During each of your Standby Phases, place 1 Dust Counter on the equipped monster. The equipped monster loses 300 ATK for each Dust Counter on it.||Shinescale Fire Ant|17|ARUD|Insect/Effect|Fire|3||600|600|When this card is Normal Summoned, place 1 Dust Counter on a monster on the field. Once per turn, you can remove all Dust Counters on a card on the field. Inflict 200 damage to your opponent for each Dust Counter removed by this card's effect. If that monster was an Insect-Type monster, inflict 400 points of damage for each Dust Counter removed instead.||Shinescale Water Skier|18|ARUD|Insect/Effect|Water|2||800|200|You can Special Summon this card by removing 2 Dust Counters on the field. While you control another Insect-Type monster, this card can attack your opponent directly.||Beetle Marauder|19|ARUD|Insect/Effect|Dark|4||1900|1300|You can remove from play 1 Insect-Type Monster from your Graveyard to Special Summon this card from your hand. Once per turn during your Main Phase, if you control no cards other than this card, you can Special Summon 1 Level 4 or lower Insect-Type monster from your hand. You cannot summon any other monsters the turn this effect was activated.||Bee Flayer|20|ARUD|Insect/Effect|Wind|4||1600|800|While you control exactly 2 Insect-Type monsters, you can Special Summon this card from your hand. When this card is selected as an attack target, add 1 Level 3 or lower Insect-Type monster from your Graveyard to your hand.||Ice Cap Catapillar|21|ARUD|Insect/Effect|Water|3||800|700|While you control another Insect-Type monster, this card cannot be destroyed by battle. When this card is selected as an attack target, the attacking monster cannot declare an attack as long as this card is face-up on the field.||Grasshopper Ninja|22|ARUD|Insect/Effect|Earth|6||2200|1600|When this card inflicts battle damage to your opponent, your opponent must send the top cards of their Deck to the Graveyard equal to the number of Insect-Type monsters in your Graveyard.||Banisher Ant|23|ARUD|Insect/Effect|Light|3||200|400|When this card is destroyed, you can select 5 Insect-Type monsters in your Deck. Add 1 to your hand and sent the rest to your Graveyard. When you would Tribute Summon an Insect-Type monster, you can remove this card in your Graveyard from play instead of Tributing. This card cannot be Special Summoned from the Removed from Play zone or from the Graveyard.||Mezzo Vito|24|ARUD|Fairy/Effect|Light|3||1200|0|When a "Mezzo" monster is added from your Deck to your hand, you can discard this card from your hand to Normal Summon or Set 1 additional time this turn. You can only use the effect of "Mezzo Vito" once per turn.||Mezzo Sonata|25|ARUD|Fairy/Effect|Light||1|100|200|You can discard this card from your hand and remove the top card of your Deck from play to Special Summon 1 Level 5 or higher "Mezzo" monster with 2400 or less ATK from your Deck in face-up Defense Position. It cannot be used as a Synchro Material Monster or Tributed for a Tribute Summon. You can only activate the effect of "Mezzo Sonata" once per turn. ||Mezzo Symphonia|26|ARUD|Fairy/Effect|Light||7|2300|2100|When this card is added from your Deck to your hand or Special Summoned, you can Special Summon 1 Level 3 or lower "Mezzo" monster from your hand. This card cannot be Summoned the turn you activate this effect.||Mezzo Conducteur|27|ARUD|Fairy/Effect|Light||3|1100|200|Once per turn, you can discard 1 "Mezzo" monster from your hand to Special Summon 1 Level 4 or lower non-Synchro "Mezzo" monster from your Graveyard. During your Draw Phase, you can add reveal 1 "Mezzo" monster in your hand and add 1 "Mezzo" monster from your Deck to your hand instead of conducting your Draw Phase. During each of your Standby Phases, pay 500 Life Points. If you cannot, this card is destroyed.| [spoiler=TONH (Bringerofcake)]|Pressure Stealer|0|TONH|Fairy/Tuner|Wind|1||500|500|You can reduce the level of a WIND "Pressure" monster you control by multiples of 1 to Special Summon this card from your hand. Increase this card's level by the amount decreased by this effect. If this effect is activated, you cannot use this card as Synchro Material this turn.||Hurri-Pressure|0|TONH|Fairy/Effect|Wind|4||1500|500|If this card destroys a monster by battle, you can reduce the Level of this card by 1 until the End Phase to have this card attack once again in a row.||Typho-Pressure|0|TONH|Fairy/Effect|Wind|6||2400|1900|When this card is Tribute Summoned, increase or decrease the Level of this card by an amount equal to the Level of the Tributed monster.||Aero-Pressure|0|TONH|Fairy/Effect|Wind|4||1400|500|This card gains effects based on its Level:* Level 4 or more: Increase this card's ATK by 600 during damage calculation only.* Level 3 or less: This card cannot be destroyed by card effects.||Baro-Pressure|0|TONH|Fairy/Effect|Wind|2||400|900|This card gains effects based on its Level:* Level 3 or more: You can Tribute this card and Special Summon a "Pressure" monster from your Deck whose Level is equal to this card's.* Level 1 or less: This card cannot be destroyed in battle.||Pressure Melder|0|TONH|Psychic/Effect|Wind|2||300|300|Once per turn, you can remove a "Pressure" monster from play. This card gains half the ATK and the Level of the monster removed, until the End Phase. It is returned to the field during your opponent's End Phase.||Pressure-izer|0|TONH|Fairy/Synchro/Effect|Wind|7||2500|2100|1 "Pressure" Tuner + 1 or more non-Tuner WIND monsters. This card gains effects based on its Level:* Level 8 or more: If this card destroys a monster by battle, you can reduce its Level by 1 to Special Summon a "Pressure" monster from your Graveyard. It cannot attack this turn.* Level 6 or less: If this card attacks, discard a card.||Pressure Modulator|0|TONH|Psychic/Synchro/Effect|Wind|6||2300|1200|1 WIND Tuner + 1 non-Tuner Fairy-type or Psychic-type monster. If this card's Level is increased or decreased, increase its ATK by 100 for each Level gained or lost respectively. Once per turn, you can select 2 "Pressure" monsters, except "Pressure Modulator". Increase the Level of 1 of the selected monsters by 1, and decrease the Level of the other by 1.||Pressure Gager|0|TONH|Psychic/Synchro/Effect|Wind|8||2700|2000|1 WIND Tuner + 1 or more non-Tuner monsters.This card gains effects based on its Level:Level 9: This card cannot be destroyed by card effects.Level 7: If this card is destroyed by your opponent's card, destroy 2 cards your opponent controls.Level 10 or higher OR Level 6 or lower: Once per turn, you can increase or decrease the Level of a "Pressure" monster by 1.||Pressurized Zone|0|TONH|Spell Card|Spell||Field|||During your Standby Phase, increase the Level of all "Pressure" monsters by 1.||Isothermia|0|TONH|Spell Card|Spell||Quick-Play|||Decrease the Level of a "Pressure" monster by 2 and it gains 700 ATK or DEF.||Cold Front|0|TONH|Spell Card|Spell||Quick-Play|||When a "Pressure" monster attacks another monster, increase or decrease its Level until it is equal to the attack target monster. The attack target monster loses 200 ATK for each Level gained or lost this way.||Warm Front|0|TONH|Trap Card|Trap||None|||Activate only while you control a "Pressure" monster and your opponent declares an attack. Reduce the Level of a "Pressure" monster by 3 and destroy all Attack Position monsters your opponent controls.||Fronts Intersect|0|TONH|Trap Card|Trap||Continuous|||Activate while 2 "Front" Spell or Trap Cards with different names exist in your Graveyard. Level 3 or lower "Pressure" monster cannot be destroyed by battle.||Pressure Inflation|0|TONH|Spell Card|Spell||Quick-Play|||Increase the Level of a "Pressure" monster by 2.||Pressurized Displacement|0|TONH|Spell Card|Spell||None|||Reduce the Level of a "Pressure" monster by any amount, and Special Summon a "Pressure" monster from either player's Graveyard. If you activate this card, you cannot Normal Summon or Set this turn.||Summon Knight|0|TONH|Warrior/Effect|Earth|4||1500|0|When this card is Special Summoned, add a "Summon Knight" from your Deck or Graveyard to your hand. When this card is Normal Summoned, Special Summon 1 "Summon Knight" from your hand.||Gale Cruiser|0|TONH|Machine/Effect|Wind|2||800|200|If you control another WIND monster except "Gale Cruiser", this card can attack directly.||Song of Solace|0|TONH|Trap Card|Trap||None|||Select 1 monster you control. It cannot be destroyed by battle once this turn.||Arbitrary Divide|0|TONH|Trap Card|Trap||Continuous||| Monsters cannot attack. If a card effect or cost that reveals cards is activated, it is negated. Destroy this card after 2 of your opponent's End Phases.||Requisition Demon|0|TONH|Fiend/Effect|Dark|1||0|0|This card must remain in Attack Position. This card cannot be destroyed. Once during each player's turn, the turn player can discard a card. During that player's next Standby Phase, that player can add an Equip Spell Card from their Deck to their hand.| [spoiler=MGRU (Chill)]|Gohma|1|MGRU|Insect/Ritual/Effect|Earth|6||2000|2000|This card can only be Ritual Summoned by "Curse of Gohma". You can tribute 1 monster you control to Special Summon 1 "Gohma Larva Token" (Insect-Type/EARTH/Level1/ATK 100/DEF 100). Once per turn, you can tribute 3 "Gohma Larva Tokens" to destroy either all Monster cards or Spell and Trap cards your opponent controls.||Mothula|2|MGRU|Insect/Ritual/Effect|Wind|6||1500|2500|While you control another Ritual Monster, this card cannot be destroyed by battle. Once per turn, you can send 1 Equip Spell Card from your Deck to the Graveyard to draw 1 card. During the 2nd Standby Phase after you activate this effect, add the Equip Spell Card to your hand.||Manhandla|3|MGRU|Plant/Ritual/Effect|Earth|7||1000|3000|When this card is Ritual Summoned, place 4 Counters on this card. If this card would be destroyed by battle, you can remove 1 Counter from this card. Once per turn, you can remove 1 Counter from this card to add 1 Equip Spell Card from your Graveyard to your hand.||Shadow Hag|4|MGRU|Zombie/Ritual/Effect|Dark|8||2500|700|If this card is selected as an attack target, this card is removed from play and is returned at the End Phase. When this card is returned, destroy 1 card your opponent controls.||Jalhalla|5|MGRU|Zombie/Ritual/Effect|Dark|8||0|3000|This card cannot be selected as an attack target by monsters who are not equipped with an Equip Spell Card. Once per turn, you can switch the ATK and DEF of all monsters on the field until the End Phase. If a Zombie-Type monster you control is sent to the Graveyard, you can Special Summon this card from your Graveyard.||Dead Hands|17|MGRU|Zombie/Effect|Dark|6||2500|0|When this card is Normal Summoned, you can Special Summon as many "Dead Hand Tokens" (Zombie-Type/DARK/Level 1/ATK 800/DEF 0) as possible. When a "Dead Hands Token" is destroyed by battle, you can reduce the ATK of this card to 0 until the End Phase to Special Summon 1 Zombie-Type monster from your Graveyard. When this card is destroyed by battle, destroy all "Dead Hand" tokens you control.||Lich|18|MGRU|Zombie/Effect|Dark|4||1700|0|This card is also treated as a Spellcaster-Type monster. You can tribute this card and one other Zombie-Type monster you control to draw 2 cards.||Stalfos|19|MGRU|Zombie/Effect|Dark|5||2000|1600|You can discard this card to add 1 Ritual Spell Card from your Deck. When a Zombie-Type Ritual Monster is Ritual Summoned, you can Special Summon this card. You can only control 1 "Stalfos".||Scarab High Mage|20|MGRU|Insect/Effect|Light|6||1500|900|Once per turn, you can select 1 Plant-Type, Insect-Type or Zombie-Type Ritual Monster in your hand. Tribute monsters on the field whose total levels are equal to or greater than the selected Ritual Monster and Special Summon that monster from your hand (This Special Summon is treated as a Ritual Summon by a Ritual Spell Card).||Ancient Mandragolia Warrior|21|MGRU|Plant/Effect|Earth|1||?|?|This card's ATK and DEF is equal to the number of cards in your hand x400. Each time this card destroys a monster by battle, increase this card's Level by 1. During your Main Phase, you can tribute this card to Special Summon 1 Ritual Monster from your hand whose Level is equal to or less than this card's Level upon Tribute, ignoring the summoning conditions.||Ancient Stal Warrior|22|MGRU|Zombie/Effect|Earth|4||1900|0|When a Ritual Monster you control is selected as an attack target, you can destroy this card and the attacking monster.||Ancient Mantis Warrior|23|MGRU|Insect/Effect|Earth|3||1000|2000|Once per turn, change the Battle Position of 1 monster on the field. If you do, you can use that monster and this monster as tribute to any Ritual Spell Card .||The Lost Ruins|24|MGRU|Spell Card|Spell||Field|||When a player Ritual Summons a monster, that player can draw 1 card. You can destroy this card and monsters on the field to Ritual Summon a monster from your hand (Both players can use this effect).||Ritual of the Three|25|MGRU|Spell Card|Spell||Ritual|||Remove from play 1 Plant-Type monster, 1 Insect-Type monster and 1 Zombie-Type monster in your Graveyard. Ritual Summon 1 Ritual Monster in your hand. During the turn this card is activated, negate the effects of all cards on the field, except for the monster Ritual Summoned by this card.||Incantation of the Sky|26|MGRU|Spell Card|Spell||Ritual|||Select 1 Ritual Monster from your hand. Send cards from the top of your Deck to the Graveyard equal to the Level of the Ritual Monster you are attempting to summon and Special Summon that monster.||Vine Tentacle Offerings|27|MGRU|Spell Card|Spell||Ritual|||Select 1 Plant-Type Ritual Monster in your hand. Send a number of cards you control to your Graveyard equal to the Level of the Ritual Monster and Special Summon it. If that Ritual Monster destroys a monster, you can equip that monster to the monster that destroyed it. If the Ritual Monster would be destroyed, you can remove this card in your Graveyard from play and 1 monster equipped to that monster instead.||Crossfire Portal Blast|28|MGRU|Spell Card|Spell||Quick-Play|||Activate while you control a Ritual Monster. Destroy up to 2 cards on the field.||Silver Wind|29|MGRU|Spell Card|Spell||Normal|||When you control an Insect-Type monster, destroy 1 card on the field. Afterwards, you can equip this card to a monster you control. The equipped monster gains 500 ATK and DEF.||Rock Tripwire|30|MGRU|Trap Card|Trap||Normal|||Activate when your opponent summons a monster. Destroy all cards of the same column as that card.||Ritual Pillar|31|MGRU|Trap Card|Trap||Continuous|||Each time a monster is destroyed, place 1 Counter on this card. You can destroy this card and Special Summon 1 Ritual Monster from your Graveyard whose level is equal to or less than the amount of Counters on this card upon it's destruction.||Hara-Kiri|32|MGRU|Trap Card|Trap||Normal|||By paying 1000 Life Points when a monster you control is destroyed, draw 1 card for every 2 levels of the destroyed monster.||Shrine of the Insect Queen|33|MGRU|Spell Card|Spell||Ritual|||This card is used to summon any Insect-Type Ritual Monster. You must also offer monsters from your side of the field and hand as tributes whose combined Levels are equal to or greater than the Level of the Ritual Monster you are attempting to summon. Once per turn, you can remove from play this card from your Graveyard to Special Summon one of the Insect-Type monsters used for the Ritual Summon of the Ritual Monster.||Rit-Wave Insect|34|MGRU|Insect/Ritual/Tuner/Effect|Light|4||2000|1500|This card can only be Ritual Summoned by the effect of a Ritual Spell Card that includes Insect-Type in it's card description. When this card is Ritual Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. If this card is used for the Synchro Summon of a Synchro Monster that requires a Ritual Tuner monster to be summoned, draw 2 cards and remove from play 2 cards in your hand.||Rit-Wave Zombie|35|MGRU|Zombie/Ritual/Tuner/Effect|Light|5||2200|900|When this card is Ritual Summoned, you can Special Summon 1 Level 3 or lower monster from your Graveyard. If this card is used for the Synchro Summon of a Synchro Monster that requires a Ritual Tuner monster to be summoned, Special Summon one of the Synchro Material Monsters used for the Synchro Summon of that Synchro Monster.||Rit-Wave Plant|36|MGRU|Plant/Ritual/Tuner/Effect|Light|6||2500|100|When this card is Ritual Summoned, you can Special Summon 1 Level 2 or lower monster from your Deck. If this card is used for the Synchro Summon of a Synchro Monster that requires a Ritual Tuner monster to be summoned, gain 1000 Life Points for each card used for the Synchro Summon of that Synchro Monster.||Sacred Knight of the Temple|37|MGRU|Warrior/Synchro/Effect|Light|8||2600|1800|1 Ritual Tuner + 1 or more non-Tuner monsters. When this card is sent to the Graveyard, you can Special Summon 1 Ritual Monster from your Graveyard.||Doom Guardian|38|MGRU|Rock/Synchro/Effect|Light|8||2800|2000|1 Ritual Tuner + 1 or more non-Tuner monsters. During your opponent's Standby Phase, if you control no other cards, destroy all monsters your opponent controls. This card is removed from play during the End Phase the turn this effect is activated. When this card is removed from play, you can Special Summon 1 Ritual Monster from your Graveyard.||Enchanted Seal|39|MGRU|Trap Card|Trap||Counter|||Activate while you control a Ritual Monster. Negate the effect of a Spell Card and destroy it.||Ritual Dagger|40|MGRU|Spell Card|Spell||Equip|||You can only equip this card to a Ritual Monster or a Synchro Monster who's description requires a Ritual Tuner. The equipped monster gains 700 ATK. You can send this card to the Graveyard to inflict 2000 damage to your opponent. If your opponent would lose all of their Life Points by this effect, your opponent will have 100 Life Points remaining. You cannot conduct your Battle Phase the turn you activate this card's effect. The effect of "Ritual Dagger" can only be activated once per turn.| [spoiler=SGST (evanm7)]|Slipdenizen- Transporter|1|SGST|Fiend/Effect|Fire|4||1600|1000|When this card is Normal Summoned, add 1 "Slipgate" from your deck to your hand. If this card is sent to the Graveyard for the effect of a "Slipgate" card, draw 1 card.||Slipdenizen- Demoncarrier|2|SGST|Fiend/Effect|Fire|2||1000|1000|You can Tribute 1 "Slipgate" or "Slipdenizen" card you control to Special Summon this card from your hand.||Slipdenizen- Spawnmaker|3|SGST|Fiend/Effect|Fire|3||0|1700|Whenever a "Slipdenizen" monster is Normal Summoned, place 1 counter on this card. When this card is destroyed by battle, draw cards equal to the amount of counters on this card.||Slipdenizen- Recreator|6|SGST|Fiend/Effect|Fire|2||1700|1800|Whenever you add a card to your hand, except in the Draw Phase, draw 1 additional card.||Slipdenizen- Power Essence|7|SGST|Fiend/Effect|Fire|4||1900|0|This card can be counted as 2 Tributes for the effect of a "Slipgate" card.||Slipgate Center Wheel|8|SGST|Spell Card|Spell||Continuous|||Once per turn, Tribute any amount of "Slipdenizen" monsters you control and draw 1 card for each Tribute monster.||Slipgate Offside Gravity|9|SGST|Spell Card|Spell||Continuous|||Once per turn, Tribute any amount of "Slipdenizen" monsters you control and add 1 "Slipdenizen" or "Slipgate" card from your Graveyard to your hand for each Tributed monster.||Slipdenizen Overlimit Changer|10|SGST|Fiend/Fusion/Effect|Dark|9||2800|2600|1 "Slipdenizen" monster with 1900 or more ATK + 1 "Slipdenizen" monster with 1300 or more ATK. This card can only be Fusion Summoned by Tributing the above monsters while a "Slipgate" card is on the field and you have more cards in your hand then your opponent. Once during either players turn, discard 1 card to negate the destruction of this card.| |Attack Blocker|11|SGST|Thunder/Effect|Wind|3||0|0|When this card is destroyed, your opponent cannot conduct their next Battle Phase.||Triblocker|12|SGST|Thunder/Effect|Wind|3||0|0|You can remove from play this face-up card to destroy 1 Level 3 or lower monster on the field.||Thunder Destroyer|13|SGST|Thunder/Effect|Light|4||1900|0|When this card is destroyed by your opponent's card effect, draw 1 card.||Simplify|14|SGST|Spell Card|Spell||Continuous|||All monsters have an ATK of 1000. During your Standby Phase, pay 2000 Life Points or destroy this card.||Complicate|15|SGST|Spell Card|Spell||Continuous|||All monsters have an ATK equal to double their DEF. During your Standby Phase, pay 2000 Life Points or destroy this card.||Versatile Tool|16|SGST|Spell Card|Spell||None|||Both players select 1 card on the field and destroy it.||Elemental Exchange|17|SGST|Spell Card|Spell||None|||Discard all cards in your hand. Draw 1 card for each card in your opponent's hand. You cannot Set any cards this turn. During your End Phase, discard all cards in your hand.||Protection Orb|18|SGST|Spell Card|Spell||Equip|||If the equipped monster would be destroyed, destroy this card instead. The equipped monster loses 300 ATK.||ATK Transfer|19|SGST|Spell Card|Spell||None|||Tribute 1 monster you control and select 1 other monster you control. The selected monster gains the Tributed monsters ATK.||Visionary Shield|20|SGST|Trap Card|Trap||Continuous|||When this card is activated, place 1 counter on it for each Spell and Trap cards on the field. You can remove 1 counter from this card to negate 1 attack. When no counters are on this card, destroy it and take damage equal to the number of attacks negated x500.| [spoiler=LOTR (lol Lord of the Rings), (Werelord, Seattleite)]|Everlasting Torment|?|????|Trap Card|Trap||Continuous|||Neither player can prevent Life point damage. Neither player can incress their Life points by a card effect.||True Chaos|?|????|Trap Card|Trap||Continuous|||Durning each of your Stand by Phases add one Chaos Counter to this card. During either players turn you can send this card to the Graveyard to activate one of the following effects based on the number of counters on this card. 5 or more counters Destroy upto 3 Spell Cards and Trap Cards on the field. 8 or more counters destroy one monster on the field and inflict its Atk to that cards owner. 10 or more counters both players must [if able] select one monster in their decks Graveyards or Extra Decks and Special Summon that monster ignoring all summoming conditions. After this card is sent to the Graveyard after having 10 or more Chaos Counters on it destroy all mosters on the field and inflict damage to both players equal to half the combind total Atk of all monsters on the field.||Countress of The WereLord|??|????|Beast-Warrior|Fire|8||2900|2600|The Mistress of WereLord She is Queen of Werewolves. For in her heart she has no fear for the Past Present or Future. In the day of her Rekoning the world will quake with terror, the Earth crumble before her might. For she only needs the slitest comand and the End will come to all life that is known.||Chaos Angel|?|????|Fairy/Synchro/Effect|Dark|6||1600|400|1 Light or Dark Tuner + 1 or more non-Tuner Light or Dark monster(s)This card is also treated as a Dark-Attribute Fiend-Type monster. Once per turn you can remove from play one Light or one Dark monster in your Graveyard to incress this cards ATK by 400. When this card is destroyed by an opponets card by battle or by a card effect, you can pay half of your Life points to Special Summon as many monsters removed from play by this cards effect as possible.||Natures Sacrifice|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.||Spirit of the Inferno|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any FIRE Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.||Beat of the Deep|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any WATER Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.||Song of the Rising Current|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.||Priests Chant|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.||Chant of Dark Desires|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.||Hunter of Dragons|?|????|Warrior/Effect|Earth|4||1900|1500|This is the only monster you can control. When this card is Summoned, put 3 counters on it (max 3). If this card would be destroyed by battle you can remove one counter from this card instead. When this card is summoned you can add one of each of the following cards from your deck to your hand. One "Wepon Class" named card, one "Initating the Hunt", and one Dragon-type monster that cannot be Normal Summoned. When this card destroys a Dragon-Type monster and sends it to the Graveyard you can add one "Wepon Class" named card from your deck to your hand.||Nargacuga|?|????|Dragon/Effect|Dark|10||3000|2400|This card cannot be Normal Summoned or set this card cannot be Special Summoned except by the effect of "Initating the Hunt". This monster cannot be destroyed by battle or by a card effect except by "Hunter of Dragons". Control of this card cannot swicth. This card cannot be Special Summon from the Graveyard. Once per turn you can half this cards Atk untill the End Phase and it can Atk your opponets life points directly. When this card inflicts battle damage to your opponet you can remove from play one card in your hand to have this card attack agin any battle damage caused by this effect is halfed.||Rathalos|?|????|Dragon/Effect|Fire|10||2800|2500|This card cannot be Normal Summoned or set this card cannot be Special Summoned except by the effect of "Initating the Hunt". This monster cannot be destroyed by battle or by a card effect except by "Hunter of Dragons". Control of this card cannot swicth. This card cannot be Special Summoned from the Graveyard. During your End Phase if you have no cards in your hand draw untill you have 7 cards. During your Standby Phase if your opponet controls a face-up "Hunter of Dragons" you must discard two cards in your hard select two cards on the field and remove them from play them except "Hunter of Dragons".||Initiating The Hunt|?|????|Spell Card|Spell||Continuous|||Once per turn you can Special Summon one monster card from your hand to your opponets side of the field that says it can only be summoned by the effect of "Initiating The Hunt". When this card is activated you can add one "Compleating the Hunt" from you deck or Graveyard to your hand. Cards in your Graveyard and you control cannot be Removed from play.||Compleating The Hunt|?|????|Trap Card|Trap||Continuous|||When a face-up "Hunter" monster you control destroys a monster that can only be summoned by the effect of "Initiating The Hunt". You can add one "Armor" card form your deck or Graveyard to your hand that has the same name as the destroyed monster. You can only control one "Armor" card at a time. When you activate this cards effect if you all ready control a face up "Armor" card you can destroy the Equiped "Armor" card and equip one "Armor" card from your hand to a face-up Warrior-Type "Hunter" monster you control.||Signaling the Hunters|?|????|Trap Card|Trap|||||Send one monster from your deck to the Graveyard that can only be summoned by the effect of "Initiating The Hunt" to Special Summon one Warrior-Type "Hunter" monster from your hand deck or Graveyard.||A Hunters Job is Never Done|?|????|Trap Card|Trap|||||Special Summon one Warrior-Type "Hunter" monster from your Graveyard and your opponet adds one card from their Graveyard to their deck(the deck is then shuffled). During your next Draw Phase you can select one Dragon-Type monster in your deck or Graveyard that cannot be Normal Summoned and add it to your hand.||Wepon Class Longsword|?|????|Spell Card|Spell||Equip|||This card can only be equiped to a face-up Warrior-type "Hunter" monster you control. When the equiped monster destroys an opponets monster by battle this card gains one Spirit Combo counter. During either players turn you can remove all Spirit Combo counters from this card to have the equiped monster gain 500 Atk for each counter removed. You can only control one face-up "Wepon Class" card.||Wepon Class Longsword+|?|????|Spell Card|Spell||Equip|||This card can only be equiped to a face-up Warrior-type "Hunter" monster you control. You must tribute one "Wepon Class Longsword" to play this card, all Spirit Comob Counters on the tributed "Wepon Class" card are placed on this card. When the equiped monster destroys an opponets monster by battle this card gains one Spirit Combo counter. The equiped monster gains 300 Atk for each Spirit Combo counter on this card. During either players turn you can remove all Spirit Combo counters from this card to have the equiped monster gain 500 Atk for each counter removed. You can only control one face-up "Wepon Class" card.||Wepon Class Dragons Bane|?|????|Spell Card|Spell||Equip|||This card can only be equiped to a face-up Warrior-type "Hunter" monster you control. You must tribute one "Wepon Class Longsword+" to play this card, all Spirit Comob Counters on the tributed "Wepon Class card are placed on this card. When the equiped monster destroys an opponets monster by battle this card gains one Spirit Combo counter. The equiped monster gains 500 Atk for each Spirit Combo counter on this card. During either players turn you can remove all Spirit Combo counters from this card to have the equiped monster gains 800 Atk for each counter removed. When ever the equiped monster battles a Dragon-Type monster you can select one non-monster card on the field and send it to the Graveyard. You can only control one face-up "Wepon Class" card.||Armor of Rathalos|?|????|Spell Card|Spell||Equip|||When ever you add this card to your hand (including drawing) except by the effect of "Compleating the Hunt" send this card back to your deck shuffle and add one "Rathalos" from your deck or Graveyard to your hand then you can draw a new card. This card cannot be destroyed except by the effect of "Compleating the Hunt". This card can only be equiped to a face-up "Hunter of Dragons" you control. the equiped monster gains the following effects. Both players must set Spell Cards before activating them, and cannot activate them until their next turn. Once per turn select upto two Spell and Trap cards on the field and destroy them.||Armor of Nargacuga|?|????|Spell Card|Spell||Equip|||When ever you add this card to your hand (including drawing) except by the effect of "Compleating the Hunt" send this card back to your deck shuffle and add one "Nargacuga" from your deck or Graveyard to your hand then you can draw a new card. This card cannot be destroyed except by the effect of "Compleating the Hunt". This card can only be equiped to a face-up "Hunter of Dragons" you control. the equiped monster gains the following effects. Once per turn select 1 face down card on the field, look at it and applie the following effect.*Trap Card-Your opponet takes inflict 300 damage to your opponets life points for every card on the field.*Spell Card-Destroy one monster card on the field and inflict damage to both players life points equal to that monsters level 200x.*Monster Card-This card can Atk your opponets life points directly this turn.||Lightning Storm|?|????|Spell Card|Spell||Normal|||Discard 2 cards in your hand to remove from play all Spell and Trap cards on the field.||Crashing Waves|?|????|Spell Card|Spell||Normal|||Discard 2 cards in your hand to destroy all Spell and Trap cards on the field.||Raging Fire Storm|?|????|Spell Card|Spell||Quick-Play|||Tribute 3 Fire attribute monsters you control to select upto 3 cards from your deck and send them to the Graveyard. During the End Phase of this cards activation inflict 600 damage to your opponets life points for every Fire attribute monster sent to the Graveyard this turn by battle or by a card effect.||A Warriors Decision|?|????|Spell Card|Spell||Continuous|||Once per turn if you control a face-up Warrior-Type monster you can select discard 1 card in your hand select one monster in your Graveyard and add it to your hand.||Crusader of Darkness|?|????|Warrior/Effect|Dark|4||1600|200|You can send 1 Dark monster from your hand to the Graveyard to have this card gain 400 ATK.||Crusader of the Abyss|?|????|Warrior/Effect|Water|4||1600|200|You can send 1 Water monster from your hand to the Graveyard to have this card gain 400 ATK.||Crusader of the Inferno|?|????|Warrior/Effect|Fire|4||1600|200|You can send 1 Fire monster from your hand to the Graveyard to have this card gain 400 ATK.||Crusader of Light|?|????|Warrior/Effect|Light|4||1600|200|You can send 1 Light monster from your hand to the Graveyard to have this card gain 400 ATK.||Crusader of Storms|?|????|Warrior/Effect|Wind|4||1600|200|You can send 1 Wind monster from your hand to the Graveyard to have this card gain 400 ATK.||Crusader of the Mountains|?|????|Warrior/Effect|Earth|4||1600|200|You can send 1 Earth monster from your hand to the Graveyard to have this card gain 400 ATK.||Vapor, The Raven|4|xxxx|Winged Beast/Effect|Wind|2||1100|0|During each End Phase, if this is the only card you control, draw 1 card.||Egg of Regeneration|5|XXXX|Spell Card|Spell||Continuous||| During your Standby Phase, add 2 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card.||From the Pit|6|XXXX|Spell Card|Spell||Equip|||Special Summon 1 monster from the bottom of your Graveyard, and equip it with this card. If this card is removed from the field the equipped monster is destroyed.||Sacrificial Temple|7|XXXX|Spell Card|Spell||Field|||When an opponent's monster is sent to the Graveyard, you can place Sacrifice Counters on this card equal to that monster's level. You can send this card to the Graveyard to Ritual Summon 1 Ritual Monster from your hand with a level equal or lower to the number of Sacrifice Counters on this card.||Fissionist|8|XXXX|Spellcaster/Effect|Dark|3||1000|0|This card is treated as all Types. When this card is Normal Summoned, return all Fusion monsters in your Graveyard or Removed from play to your Extra Deck. This card gains 500 ATK for each monster. When this card is sent from the field to the graveyard, add 1 card that can Fusion summon monsters from your graveyard to your hand. ||Flare Crusher|9|XXXX|Insect/Effect|Fire|4||1800|1500|When this card destroys a monster as a result of battle, you can send a number of cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed monster. ||Blind Dragon|10|XXXX|Dragon|Fire|4||1500|1500|This dragon used to be feared until it lost it’s eyesight from a legendary warrior.||Firefly|11|XXXX|Insect|Fire|3||1200|1600|Gives off a blast of burning biomaterial when disturbed.||Tickle Bot|12|XXXX|Machine|Earth|1||400|200|This small robot is used in torture, by tickling victims with it’s feather hands.||EMP Vizor|13|XXXX|Thunder|Earth|6||2400|1200|This strange hero uses Electromagnetic pulses to confuse enemies.||Menasaurus|14|XXXX|Dinosaur/Tuner|Water|4||1600|900|This aquatic dinosaur is rumoured to have existed in the grottos of atlantis.||Castle Royale|15|XXXX|Rock/Ritual|Light|5||500|3500|This card can only be Ritual Summoned by a Ritual Spell card.||Pandemic Seed|16|XXXX|Zombie/Synchro|Dark|7||2600|1550|1 Tuner + 1 or more Non-Tuner Zombie-Type monsters||Feral Warrior|17|XXXX|Warrior/Fusion|Wind|6||2450|1400|1 Warrior-Type monster + 1 Beast-Warrior-Type monster||Tickle Tormenter|18|XXXX|Machine/Fusion|Dark|9||3100|1100|"Tickle Bot" + "Tickle Bot" + "Tickle Bot"||Benevolence|19|XXXX|Fairy|Light|4||1800|1400|An angel, created from the prayers of virtuous humans, she destroys oppressors with light energy.||Crusader of the Reckoning|20|XXXX|Fairy/Fusion|Light|10||3200|2700|"Royal Coroner" + "Benevolence"||Bag O' Bones|7|XXXX|Zombie|Light|1||400|400|A simple Undead servant, he can regenerate his bones.||Arachnophobia|7|XXXX|Insect/Ritual|Dark|10||3500|2100|This card can only be Ritual Summoned by a Ritual Spell card.||Chocodile|8|XXXX|Reptile/Effect|Water|4||1500|1200|This card's name is treated as all other face-up Normal Monsters' names.||Royal Coroner|74|XXXX|Spellcaster/Effect|Light|5||1800|0|When this card is Tribute Summoned, you can Special Summon 1 of your monster(s) that were destroyed by battle last turn.||Celestial Defender|6|XXXX|Fairy/Effect|Earth|4||1800|1300|When this card is Summoned, you can switch it into Defense Position and increase your life points by 1000.||Recursive Spellcasting|1|XXXX|Spell Card|Spell|||||Remove from play 1 Spell card in your graveyard. Add 1 card from your graveyard to your hand with the same name as that spell card. This card is removed from play after activation.||Goetia Conjuror|2|XXXX|Spellcaster/Effect|Light|1||200|800|Once per turn, you can tribute 1 monster on your side of the field to Special Summon 1 Fiend-type monster from your deck with the same level as the tributed monster.||Biacas|3|XXXX|Beast-Warrior/Effect|Wind|4||1600|1800|FLIP: See 1 Face-down card on the field. If it is a Trap card, force it's activation. If the timing is not correct, destroy it, and draw 1 card. No cards can be chained to this card's effect.||Black Hole Sun|1|XXXX|Spell Card|Spell|||||Select 1 monster you control. Destroy 1 monster on the field with the same level as the selected monster.||Field Swallower|2|XXXX|Sea Serpent/Effect|Water|5||2000|2100|This card can be Normal Summoned without tribute if there is a face-up Field Spell card on the field. During the start of your Main Phase 1 you can flip a Field Spell card on the field Face-down and destroy 1 Spell or Trap card on the field. The Field Spell card cannot be activated until your next turn.||RAM Cannon|3||Trap Card|Trap|||||Randomly select 1 Monster in your graveyard with an Ignition effect, and activate it as if it were on the field.||Gather Your Soul|1|xxxx|Trap Card|Trap||Continuous|||Once per turn, you can set 1 "Gather Your Soul" from your Deck or Graveyard to your side of the field.||Eternal Spirit|3|xxxx|Spell Card|Spell||Field|||If a Spirit Monster was sent to the Graveyard after being Normal Summoned or Flipped Face-Up, during the End Phase, return it to it's owner's Hand.||Danea, Servant of Lilith|3|xxxx|Fairy/Effect|Dark|1||500|500|While this card is the only card you control and you have no cards in your Hand, your opponent must skip their Draw Phase.| If I missed anyone, my apologies, and please tell me what your set was. Link to comment
wiithepeople Posted January 18, 2011 Report Share Posted January 18, 2011 WiithepeopleYVD username: INTI Check my sig for all of my archetypes. I'm feeling a bit lazy to try converting them right now, but if anyone else wants to help me then knock yourself out. I guarantee you guys will enjoy them! Link to comment
Brinolovania Posted January 19, 2011 Report Share Posted January 19, 2011 Sea, I'll play in the tourny if I can get my YVD working...(I really, really hate runtime error 9)... Link to comment
seattleite Posted January 19, 2011 Report Share Posted January 19, 2011 WiithepeopleYVD username: INTI Check my sig for all of my archetypes. I'm feeling a bit lazy to try converting them right now, but if anyone else wants to help me then knock yourself out. I guarantee you guys will enjoy them! Accepted. I can help you convert but we just got done with a set and aren't submitting now. You can still duel, though ;) Sea, I'll play in the tourny if I can get my YVD working...(I really, really hate runtime error 9)... Alright, cool. Runtime Error 9 means you've got a bad .set file. PM me your set file and we can work it out Also Everyone LeoMence said he won't be grounded by tomorrow and I think he will want to participate in the tourney =) --------------------------------------------------------------------------------------------------Comments on the cards in the side set: Mezzo Conducteur - Lv4 or lower non synchro? Do we even have any? lol. But as you know i dislike instant synchro-ing so if that can be changed to Non-Tuner it would be nice. Jalhalla - Right now, with the "when a zombie monster is sent to the grave SS this card", and how this card has 3000 DEF AND attack immunity makes it extremely hard to get rid of. Would "destroy by battle" work instead? And that will be all I have to say... If you guys would like to see any of the cards changed (even mine, cause sometimes I make OP'd cards too), feel free to do so now. Link to comment
seattleite Posted January 19, 2011 Report Share Posted January 19, 2011 Sorry for the double post, but I cannot wait another hour because of time restrictions... If no one is saying anything then I guess that means OK to the changes... and I Would release the Side Sets now but I got news from LeoMence... and I'm not sure if he wants them to be submitted now or not :S Leo it would be a very good time to post right now :P Link to comment
The Great Wolf Sif Posted January 20, 2011 Report Share Posted January 20, 2011 @ LCCG: I ask again... Who wants to participate in the tourney?So far I, Evanm7 and maybe Snowy are. [spoiler=LOTR (lol Lord of the Rings), (Werelord, Seattleite)]|Everlasting Torment|?|????|Trap Card|Trap||Continuous|||Neither player can prevent Life point damage. Neither player can incress their Life points by a card effect.||True Chaos|?|????|Trap Card|Trap||Continuous|||Durning each of your Stand by Phases add one Chaos Counter to this card. During either players turn you can send this card to the Graveyard to activate one of the following effects based on the number of counters on this card. 5 or more counters Destroy upto 3 Spell Cards and Trap Cards on the field. 8 or more counters destroy one monster on the field and inflict its Atk to that cards owner. 10 or more counters both players must [if able] select one monster in their decks Graveyards or Extra Decks and Special Summon that monster ignoring all summoming conditions. After this card is sent to the Graveyard after having 10 or more Chaos Counters on it destroy all mosters on the field and inflict damage to both players equal to half the combind total Atk of all monsters on the field.||Countress of The WereLord|??|????|Beast-Warrior|Fire|8||2900|2600|The Mistress of WereLord She is Queen of Werewolves. For in her heart she has no fear for the Past Present or Future. In the day of her Rekoning the world will quake with terror, the Earth crumble before her might. For she only needs the slitest comand and the End will come to all life that is known.||Chaos Angel|?|????|Fairy/Synchro/Effect|Dark|6||1600|400|1 Light or Dark Tuner + 1 or more non-Tuner Light or Dark monster(s)This card is also treated as a Dark-Attribute Fiend-Type monster. Once per turn you can remove from play one Light or one Dark monster in your Graveyard to incress this cards ATK by 400. When this card is destroyed by an opponets card by battle or by a card effect, you can pay half of your Life points to Special Summon as many monsters removed from play by this cards effect as possible.||Natures Sacrifice|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.||Spirit of the Inferno|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any FIRE Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.||Beat of the Deep|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any WATER Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.||Song of the Rising Current|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.||Priests Chant|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.||Chant of Dark Desires|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.||Hunter of Dragons|?|????|Warrior/Effect|Earth|4||1900|1500|This is the only monster you can control. When this card is Summoned, put 3 counters on it (max 3). If this card would be destroyed by battle you can remove one counter from this card instead. When this card is summoned you can add one of each of the following cards from your deck to your hand. One "Wepon Class" named card, one "Initating the Hunt", and one Dragon-type monster that cannot be Normal Summoned. When this card destroys a Dragon-Type monster and sends it to the Graveyard you can add one "Wepon Class" named card from your deck to your hand.||Nargacuga|?|????|Dragon/Effect|Dark|10||3000|2400|This card cannot be Normal Summoned or set this card cannot be Special Summoned except by the effect of "Initating the Hunt". This monster cannot be destroyed by battle or by a card effect except by "Hunter of Dragons". Control of this card cannot swicth. This card cannot be Special Summon from the Graveyard. Once per turn you can half this cards Atk untill the End Phase and it can Atk your opponets life points directly. When this card inflicts battle damage to your opponet you can remove from play one card in your hand to have this card attack agin any battle damage caused by this effect is halfed.||Rathalos|?|????|Dragon/Effect|Fire|10||2800|2500|This card cannot be Normal Summoned or set this card cannot be Special Summoned except by the effect of "Initating the Hunt". This monster cannot be destroyed by battle or by a card effect except by "Hunter of Dragons". Control of this card cannot swicth. This card cannot be Special Summoned from the Graveyard. During your End Phase if you have no cards in your hand draw untill you have 7 cards. During your Standby Phase if your opponet controls a face-up "Hunter of Dragons" you must discard two cards in your hard select two cards on the field and remove them from play them except "Hunter of Dragons".||Initiating The Hunt|?|????|Spell Card|Spell||Continuous|||Once per turn you can Special Summon one monster card from your hand to your opponets side of the field that says it can only be summoned by the effect of "Initiating The Hunt". When this card is activated you can add one "Compleating the Hunt" from you deck or Graveyard to your hand. Cards in your Graveyard and you control cannot be Removed from play.||Compleating The Hunt|?|????|Trap Card|Trap||Continuous|||When a face-up "Hunter" monster you control destroys a monster that can only be summoned by the effect of "Initiating The Hunt". You can add one "Armor" card form your deck or Graveyard to your hand that has the same name as the destroyed monster. You can only control one "Armor" card at a time. When you activate this cards effect if you all ready control a face up "Armor" card you can destroy the Equiped "Armor" card and equip one "Armor" card from your hand to a face-up Warrior-Type "Hunter" monster you control.||Signaling the Hunters|?|????|Trap Card|Trap|||||Send one monster from your deck to the Graveyard that can only be summoned by the effect of "Initiating The Hunt" to Special Summon one Warrior-Type "Hunter" monster from your hand deck or Graveyard.||A Hunters Job is Never Done|?|????|Trap Card|Trap|||||Special Summon one Warrior-Type "Hunter" monster from your Graveyard and your opponet adds one card from their Graveyard to their deck(the deck is then shuffled). During your next Draw Phase you can select one Dragon-Type monster in your deck or Graveyard that cannot be Normal Summoned and add it to your hand.||Wepon Class Longsword|?|????|Spell Card|Spell||Equip|||This card can only be equiped to a face-up Warrior-type "Hunter" monster you control. When the equiped monster destroys an opponets monster by battle this card gains one Spirit Combo counter. During either players turn you can remove all Spirit Combo counters from this card to have the equiped monster gain 500 Atk for each counter removed. You can only control one face-up "Wepon Class" card.||Wepon Class Longsword+|?|????|Spell Card|Spell||Equip|||This card can only be equiped to a face-up Warrior-type "Hunter" monster you control. You must tribute one "Wepon Class Longsword" to play this card, all Spirit Comob Counters on the tributed "Wepon Class" card are placed on this card. When the equiped monster destroys an opponets monster by battle this card gains one Spirit Combo counter. The equiped monster gains 300 Atk for each Spirit Combo counter on this card. During either players turn you can remove all Spirit Combo counters from this card to have the equiped monster gain 500 Atk for each counter removed. You can only control one face-up "Wepon Class" card.||Wepon Class Dragons Bane|?|????|Spell Card|Spell||Equip|||This card can only be equiped to a face-up Warrior-type "Hunter" monster you control. You must tribute one "Wepon Class Longsword+" to play this card, all Spirit Comob Counters on the tributed "Wepon Class card are placed on this card. When the equiped monster destroys an opponets monster by battle this card gains one Spirit Combo counter. The equiped monster gains 500 Atk for each Spirit Combo counter on this card. During either players turn you can remove all Spirit Combo counters from this card to have the equiped monster gains 800 Atk for each counter removed. When ever the equiped monster battles a Dragon-Type monster you can select one non-monster card on the field and send it to the Graveyard. You can only control one face-up "Wepon Class" card.||Armor of Rathalos|?|????|Spell Card|Spell||Equip|||When ever you add this card to your hand (including drawing) except by the effect of "Compleating the Hunt" send this card back to your deck shuffle and add one "Rathalos" from your deck or Graveyard to your hand then you can draw a new card. This card cannot be destroyed except by the effect of "Compleating the Hunt". This card can only be equiped to a face-up "Hunter of Dragons" you control. the equiped monster gains the following effects. Both players must set Spell Cards before activating them, and cannot activate them until their next turn. Once per turn select upto two Spell and Trap cards on the field and destroy them.||Armor of Nargacuga|?|????|Spell Card|Spell||Equip|||When ever you add this card to your hand (including drawing) except by the effect of "Compleating the Hunt" send this card back to your deck shuffle and add one "Nargacuga" from your deck or Graveyard to your hand then you can draw a new card. This card cannot be destroyed except by the effect of "Compleating the Hunt". This card can only be equiped to a face-up "Hunter of Dragons" you control. the equiped monster gains the following effects. Once per turn select 1 face down card on the field, look at it and applie the following effect.*Trap Card-Your opponet takes inflict 300 damage to your opponets life points for every card on the field.*Spell Card-Destroy one monster card on the field and inflict damage to both players life points equal to that monsters level 200x.*Monster Card-This card can Atk your opponets life points directly this turn.||Lightning Storm|?|????|Spell Card|Spell||Normal|||Discard 2 cards in your hand to remove from play all Spell and Trap cards on the field.||Crashing Waves|?|????|Spell Card|Spell||Normal|||Discard 2 cards in your hand to destroy all Spell and Trap cards on the field.||Raging Fire Storm|?|????|Spell Card|Spell||Quick-Play|||Tribute 3 Fire attribute monsters you control to select upto 3 cards from your deck and send them to the Graveyard. During the End Phase of this cards activation inflict 600 damage to your opponets life points for every Fire attribute monster sent to the Graveyard this turn by battle or by a card effect.||A Warriors Decision|?|????|Spell Card|Spell||Continuous|||Once per turn if you control a face-up Warrior-Type monster you can select discard 1 card in your hand select one monster in your Graveyard and add it to your hand.||Crusader of Darkness|?|????|Warrior/Effect|Dark|4||1600|200|You can send 1 Dark monster from your hand to the Graveyard to have this card gain 400 ATK.||Crusader of the Abyss|?|????|Warrior/Effect|Water|4||1600|200|You can send 1 Water monster from your hand to the Graveyard to have this card gain 400 ATK.||Crusader of the Inferno|?|????|Warrior/Effect|Fire|4||1600|200|You can send 1 Fire monster from your hand to the Graveyard to have this card gain 400 ATK.||Crusader of Light|?|????|Warrior/Effect|Light|4||1600|200|You can send 1 Light monster from your hand to the Graveyard to have this card gain 400 ATK.||Crusader of Storms|?|????|Warrior/Effect|Wind|4||1600|200|You can send 1 Wind monster from your hand to the Graveyard to have this card gain 400 ATK.||Crusader of the Mountains|?|????|Warrior/Effect|Earth|4||1600|200|You can send 1 Earth monster from your hand to the Graveyard to have this card gain 400 ATK.||Vapor, The Raven|4|xxxx|Winged Beast/Effect|Wind|2||1100|0|During each End Phase, if this is the only card you control, draw 1 card.||Egg of Regeneration|5|XXXX|Spell Card|Spell||Continuous||| During your Standby Phase, add 2 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card.||From the Pit|6|XXXX|Spell Card|Spell||Equip|||Special Summon 1 monster from the bottom of your Graveyard, and equip it with this card. If this card is removed from the field the equipped monster is destroyed.||Sacrificial Temple|7|XXXX|Spell Card|Spell||Field|||When an opponent's monster is sent to the Graveyard, you can place Sacrifice Counters on this card equal to that monster's level. You can send this card to the Graveyard to Ritual Summon 1 Ritual Monster from your hand with a level equal or lower to the number of Sacrifice Counters on this card.||Fissionist|8|XXXX|Spellcaster/Effect|Dark|3||1000|0|This card is treated as all Types. When this card is Normal Summoned, return all Fusion monsters in your Graveyard or Removed from play to your Extra Deck. This card gains 500 ATK for each monster. When this card is sent from the field to the graveyard, add 1 card that can Fusion summon monsters from your graveyard to your hand. ||Flare Crusher|9|XXXX|Insect/Effect|Fire|4||1800|1500|When this card destroys a monster as a result of battle, you can send a number of cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed monster. ||Blind Dragon|10|XXXX|Dragon|Fire|4||1500|1500|This dragon used to be feared until it lost it’s eyesight from a legendary warrior.||Firefly|11|XXXX|Insect|Fire|3||1200|1600|Gives off a blast of burning biomaterial when disturbed.||Tickle Bot|12|XXXX|Machine|Earth|1||400|200|This small robot is used in torture, by tickling victims with it’s feather hands.||EMP Vizor|13|XXXX|Thunder|Earth|6||2400|1200|This strange hero uses Electromagnetic pulses to confuse enemies.||Menasaurus|14|XXXX|Dinosaur/Tuner|Water|4||1600|900|This aquatic dinosaur is rumoured to have existed in the grottos of atlantis.||Castle Royale|15|XXXX|Rock/Ritual|Light|5||500|3500|This card can only be Ritual Summoned by a Ritual Spell card.||Pandemic Seed|16|XXXX|Zombie/Synchro|Dark|7||2600|1550|1 Tuner + 1 or more Non-Tuner Zombie-Type monsters||Feral Warrior|17|XXXX|Warrior/Fusion|Wind|6||2450|1400|1 Warrior-Type monster + 1 Beast-Warrior-Type monster||Tickle Tormenter|18|XXXX|Machine/Fusion|Dark|9||3100|1100|"Tickle Bot" + "Tickle Bot" + "Tickle Bot"||Benevolence|19|XXXX|Fairy|Light|4||1800|1400|An angel, created from the prayers of virtuous humans, she destroys oppressors with light energy.||Crusader of the Reckoning|20|XXXX|Fairy/Fusion|Light|10||3200|2700|"Royal Coroner" + "Benevolence"||Bag O' Bones|7|XXXX|Zombie|Light|1||400|400|A simple Undead servant, he can regenerate his bones.||Arachnophobia|7|XXXX|Insect/Ritual|Dark|10||3500|2100|This card can only be Ritual Summoned by a Ritual Spell card.||Chocodile|8|XXXX|Reptile/Effect|Water|4||1500|1200|This card's name is treated as all other face-up Normal Monsters' names.||Royal Coroner|74|XXXX|Spellcaster/Effect|Light|5||1800|0|When this card is Tribute Summoned, you can Special Summon 1 of your monster(s) that were destroyed by battle last turn.||Celestial Defender|6|XXXX|Fairy/Effect|Earth|4||1800|1300|When this card is Summoned, you can switch it into Defense Position and increase your life points by 1000.||Recursive Spellcasting|1|XXXX|Spell Card|Spell|||||Remove from play 1 Spell card in your graveyard. Add 1 card from your graveyard to your hand with the same name as that spell card. This card is removed from play after activation.||Goetia Conjuror|2|XXXX|Spellcaster/Effect|Light|1||200|800|Once per turn, you can tribute 1 monster on your side of the field to Special Summon 1 Fiend-type monster from your deck with the same level as the tributed monster.||Biacas|3|XXXX|Beast-Warrior/Effect|Wind|4||1600|1800|FLIP: See 1 Face-down card on the field. If it is a Trap card, force it's activation. If the timing is not correct, destroy it, and draw 1 card. No cards can be chained to this card's effect.||Black Hole Sun|1|XXXX|Spell Card|Spell|||||Select 1 monster you control. Destroy 1 monster on the field with the same level as the selected monster.||Field Swallower|2|XXXX|Sea Serpent/Effect|Water|5||2000|2100|This card can be Normal Summoned without tribute if there is a face-up Field Spell card on the field. During the start of your Main Phase 1 you can flip a Field Spell card on the field Face-down and destroy 1 Spell or Trap card on the field. The Field Spell card cannot be activated until your next turn.||RAM Cannon|3||Trap Card|Trap|||||Randomly select 1 Monster in your graveyard with an Ignition effect, and activate it as if it were on the field.||Gather Your Soul|1|xxxx|Trap Card|Trap||Continuous|||Once per turn, you can set 1 "Gather Your Soul" from your Deck or Graveyard to your side of the field.||Eternal Spirit|3|xxxx|Spell Card|Spell||Field|||If a Spirit Monster was sent to the Graveyard after being Normal Summoned or Flipped Face-Up, during the End Phase, return it to it's owner's Hand.||Danea, Servant of Lilith|3|xxxx|Fairy/Effect|Dark|1||500|500|While this card is the only card you control and you have no cards in your Hand, your opponent must skip their Draw Phase.| If I missed anyone, my apologies, and please tell me what your set was.First off I said I would be in the turny. 2nd Lighting Storm needs changed 2 this [forgot to submit the change].|Lightning Storm|?|????|Spell Card|Spell||Normal|||Discard 1 card in your hand to the Graveyard remove from play 2 Spell or Trap cards on the field.| Link to comment
Mehmani Posted January 20, 2011 Report Share Posted January 20, 2011 |Mezzo Conducteur|27|ARUD|Fairy/Effect|Light||3|1100|200|Once per turn, you can discard 1 "Mezzo" monster from your hand to Special Summon 1 Level 4 or lower "Mezzo" monster from your Graveyard. During your Draw Phase, you can add reveal 1 "Mezzo" monster in your hand and add 1 "Mezzo" monster from your Deck to your hand instead of conducting your Draw Phase. If this card is used as Synchro Material, take damage equal to the ATK of the Summoned Synchro Monster.||Mezzo Symphonia|26|ARUD|Fairy/Effect|Light||7|2300|2100|When this card is added from your Deck to your hand or Special Summoned, you can Special Summon 1 Level 3 or lower "Mezzo" monster from your hand. You can only Summon 1 copy of "Mezzo Symphonia" per turn.| Little wording error in Symphonia, now fixed. I added a burn clause for Conducteur if that's okay. Link to comment
seattleite Posted January 20, 2011 Report Share Posted January 20, 2011 Your fixes are acceptable and will be added Were and Alfred. But apparently.. LeoMence decided not to release all the sets at once like I thought. And cool.. now we have 5 people (maybe 6, if Snowy wants to?) participating in the tourney - Me, Leo, Evan, WereLord, Alfred TUCCG has 4... this is going to be difficult to set up. We could do it, for the first few rounds, duel against people randomly from the other team, and if you get 2 losses you are out. Just throwing out ideas. Link to comment
.Leo Posted January 21, 2011 Author Report Share Posted January 21, 2011 I have the format that we will be using set up. I will explain it tomorrow, Seattleite will notify you about the tournament. Link to comment
seattleite Posted January 21, 2011 Report Share Posted January 21, 2011 Alright guys... it'll be 5 on 5 if Snowy can play for TUCCG. It will be Knockout Style, and LeoMence will explain in detail tomorrow. But First.... Changes were made to Underpowered cards to make them Better. Again you can update your .set 3 ways: 1. Copy + Paste from Pastebin http://pastebin.com/fV8tqUGb 2. Use the LCCG Duel Arena Program 3. Copy + Paste from the Wikia All Sets Page: http://yugiohccg.wikia.com/wiki/All_Sets Decks people will be using: *Seattleite - Frozone Control* LeoMence - Phoenixians* Evanm7 - Interdimensionals* Alfred - Mezzos * Werelord - ??? I will notify TUCCG also and get the participants =) Link to comment
Bringerofcake Posted January 21, 2011 Report Share Posted January 21, 2011 Can I make some changes to the Antannaes (which will be effective AFTER the tournament)? Link to comment
seattleite Posted January 21, 2011 Report Share Posted January 21, 2011 You sure can Bringerofcake. Also let me point out a ruling.. since I realized the error was still there after i changed the .set file: * Sand Roller's ATK gain is Permanent. that's all. Link to comment
.Leo Posted January 21, 2011 Author Report Share Posted January 21, 2011 Flandre Scarlet has confirmed entry to the tournament, which means she has already been paired up with a LCCG Duellist. Once 3 more TUCCG duellists are confirmed, match-ups will be posted in each thread. Link to comment
Mehmani Posted January 21, 2011 Report Share Posted January 21, 2011 I posted this card and it was accepted but it isn't in the .set file. |Grand Silence|0|DIRB|Warrior/Effect|Light|4||1700|500|As long as this card is face-up on the field, your opponent cannot add cards from their Deck to their hand except by drawing them during their Draw Phase. Your opponent cannot activate card effects during their Draw Phase. During each of your Standby Phases, remove 1 card in your Deck from play and pay 500 Life Points. If you cannot, this card is destroyed. When this card is destroyed, you can add 1 LIGHT monster in your Graveyard to your hand except this card. This card cannot be Tributed or used as Synchro Material.| Link to comment
seattleite Posted January 21, 2011 Report Share Posted January 21, 2011 It wasn't accepted because it originally had the name of an ENIL card (Ascension), but I see you've changed that so it can be entered after the Tourney. Link to comment
.Leo Posted January 21, 2011 Author Report Share Posted January 21, 2011 I will have to wait for seattleite as he has access to the set updater. Just add it to your set file and I will as well. Link to comment
seattleite Posted January 21, 2011 Report Share Posted January 21, 2011 I will have to wait for seattleite as he has access to the set updater. Just add it to your set file and I will as well. Then you will need to notify TUCCG as I already gave them the .set file Link to comment
Mehmani Posted January 21, 2011 Report Share Posted January 21, 2011 Also, have the side sets been released in time for the tourney? Link to comment
dogfish44 Posted January 21, 2011 Report Share Posted January 21, 2011 ATTN: Although you guys use the updater, here is our combined set files which I believe you will have to manually add: http://pastebin.com/chUVMDRv Best of luck to you all! Link to comment
Mehmani Posted January 21, 2011 Report Share Posted January 21, 2011 ATTN: Although you guys use the updater, here is our combined set files which I believe you will have to manually add: http://pastebin.com/chUVMDRv Best of luck to you all! Thank you very much. By the way, I stole that quote from Christopher Hitchens, probably the most aggressive (and Tal-like) debater Atheism has. Link to comment
The Great Wolf Sif Posted January 21, 2011 Report Share Posted January 21, 2011 Sorry to be demanding but I need the Side set codes. I will Be either Using my WereLord DeckMonster Hunter Theme DeckBLS Lock Deck Link to comment
.Leo Posted January 21, 2011 Author Report Share Posted January 21, 2011 Also, have the side sets been released in time for the tourney? Sadly, I decided to not release them until after the tournament. I felt it would be better to not have side sets atm. dogfish44 has been given an opponent. Once I get the 2 other TUCCG duellists they duelling will begin Link to comment
The Great Wolf Sif Posted January 21, 2011 Report Share Posted January 21, 2011 Sadly, I decided to not release them until after the tournament. I felt it would be better to not have side sets atm.Well............thats nice........ Link to comment
~Nightshade~ Posted January 22, 2011 Report Share Posted January 22, 2011 When will we get our opponents? Surely some of us can and start dueling as to not prolong the tournament. Link to comment
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