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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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[spoiler=x1]

|1 x1|XX|WLSD|Machine|Dark|1||0|0|If this card is destroyed and sent to the Graveyard all non-"x1" monsters in the Graveyard and Removed from play pile are treated as Tuner monsters as long as this card is in the Graveyard.|

 

|2 x1|XX|WLSD|Machine|Dark|2||1000|0|As long as this card remains in face up Atk postion your opponet cannot Normal Summon or Special Summon Tuner monsters.|

 

|3 x1|XX|WLSD|Machine|Dark|3||1400|1000|When ever either player summons a Tuner-monster the original owner of that card must pay 300 life points for every level that monster has or negate the summon and destroy that monster.|

 

|4 x1|XX|WLSD|Machine|Dark|4||1500|1400|When this card is Normal Summoned, select 1 Level 4 or lower Tuner-monster in either players Graveyard and equip it to this card. This card gains ATK equal to half the equipped card's ATK. While this card is equiped with a monster by this effect this card cannot be destroyed by card effects.|

 

|5 x1|XX|WLSD|Machine|Dark|5||1800|1500|You can discard this card and one other "x1" monster to negate the Synchro Summon of an opponets monster and destroy it.|

 

|6 x1|XX|WLSD|Machine|Dark|6||2000|1800|This card gains the following effect depending on the number of tuner monsters in your opponets Graveyard.

*0 Destroy this card.

*1-7 Once per turn You can select one Tuner monster in the Graveyard and this card gains half of the ATK of the selected monster untill the end of the turn.

*8 or more all monsters on the field and in the Graveyard are treated as Tuner monsters.|

 

|7 x1|XX|WLSD|Machine|Dark|7||2500|2000|Remove from play one face up "X1" monster you control and send this card to the Graveyard. As long as this card was sent to the Graveyard by this cards effect all non-"x1" monsters in both players hands are treated as Tuner monsters.|

 

|8 x1|XX|WLSD|Machine|Dark|8||2700|2500|All non-"x1" monsters on the field are treated as Tuner monsters. You can Special Summon this card by sending two Tuner monsters on your oppnents side of the field to the Graveyard. You can only control one face up "8 x1".|

 

|9 x1|XX|WLSD|Machine|Dark|9||3200|2700|This card cannot be Special Summoned. If this card is Tribute Summoned the tributes must be "x1" monsters. This card is uneffected by all Synchro monster(s) effects. Once per turn you can choose upto 2 cards on the field and destroy them. When this face-up card is destroyed by the effect of a Tuner monster destroy all face-up Tuner monsters on the field.|

 

|11 x1|XX|WLSD|Machine|Dark|11||4100|3500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing one "x1" monster you control and 3 Tuner monsters on the field.You can only control one face up "11 x1". As long as this card remains face up on the field all "x1" monsters are uneffected by your opponets Spell and Trap Cards.|

 

|12 x1|XX|WLSD|Machine|Dark|12||4300|4100|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 7 "X1" monsters with different names in your Graveyard. As long as this card is face up on the field all non-"x1" monsters in both players hands decks Extra Decks Graveyards and Remove from play piles are treated as Tuner monsters. Once per turn you can remove from play one "x1" card in your hand or Graveyard to negate the Special Summon of a Tuner monster and remove from play that monster and all copys of that monster from the field hand and Graveyard. Once per turn you can select one removed from play monster card and this card gains that cards effect(s) untill the end of your turn then return the select monster back to the owners deck.|

 

|Pushing Through|XX|DIRB|Trap Card|Trap||Countinuous|||During battle between an attacking "x1" monster and a Defense Position monster whose DEF is lower than the ATK of the attacking "x1" monster, inflict the difference as Battle Damage to your opponent.|

 

|X1's Decree|XX|DIRB|Trap Card|Trap||Countinuous|||You can only activate this card while you control a face up "x1" monster. As long as this card is on the field Negate the effects of all Tuner monsters that activate in the hand Graveyard and removed from play pile and destroy them.|

 

|March of the X1|XX|DIRB|Spell Card|Spell||Countinuous|||When you declare an attack with an "x1" or an "x2" monster you can activate one of the following effects.

* Negate the attack target monsters effect.

* Destroy the attacking monster and Special Summon two monsters with the same level and Attribute as the destroyed monster with their Atk and Def haved. These monsters cannot be used for a Synchro Summon or Atk the turn the are summoned.

* If you have activated both of the above effects then you can tribute this card and two "x1" monsters you control to Special Summon one "9 x1" from your hand or Graveyard ignoring the summoning conditions.|

 

 

 

[spoiler=x1 Rulings]

2 x1-If the monster attempting to be summoned is treated as a Tuner in the Hand Graveyard Deck/Extra Deck RFG zone it must be Set and cannot be Normal or Special Summoned.

 

3 x1-If the monster attempting to be summoned is treated as a Tuner in the Hand Graveyard Deck/Extra Deck RFG zone or field the owner of that monster Must pay the cost or that monsters Summoning is Negated and the monster Destroyed. This effect activates before the monster is considered Summoned for rulings on Summoning see Forced Back TCG and OCG rulings both applie. If Multiple monsters are summoned at the same time the owner of the monsters must pay this cards cost for each monster summoned. This card can Chain it's effect to a Counter Trap card. This card can chain it's effect to it's self to negate multiple summonings. Monsters destroyed by this effect that are in the Graveyard or RFG zone stay in that Zone even if there is a card that RFG's monsters when they are destroyed on the Field and Vise-versa.

 

4 x1-if the monster is treated as a Tuner monster in the Graveyard but not on the field the Equiped monster stays Equiped because the effect states that "When this card is Normal Summoned, select 1 Level 4 or lower Tuner-monster in either players Graveyard and equip it to this card." because the monster is no longer needed to be a Tuner it stays equiped to 4 x1.

 

5 x1-This effect can activate during either players turn

 

7 x1-This effect can only be used during your turn

 

12 x1-The summon negation effect can be activated during either players turn.

 

X1's Decree-Monsters destroyed by this effect that are in the Graveyard or RFG zone stay in that Zone even if there is a card that RFG's monsters when they are destroyed on the Field and Vise-versa.

 

Joint Rulings

11 x1 & 12 x1 cannot be set by card effects or Special Summoned in face down def or atk postion

 

8 x1, 11 x1 & 12 x1 can only be Summoned during your turn.

 

 

 

They are a Simi slow Deck but look fun.

 

Love it Hate it Fear it

 

Sadly though they will get out dated but untill then.

 

btw if ANYONE can think of a REASONALBE effect for 10 x1 post it here Pm me ect. so far this is him

|10 x1|XX|WLSD|Machine|Dark|10||3500|3200|Insert Your Effect here.|

If I use your effect you get a sig prize made by Yours Truely

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What do you think about them?

 

Emerald Gear | *4 | EARTH

[Rock/Effect]

When this card is Summoned, you can send 1 Rock-Type "Gear" monster from your Deck to the Graveyard. If this card inflicts Battle Damage to your opponent, you can add 1 Rock-Type "Gear" monster from your Graveyard to your hand.

ATK/1500 DEF/1100

 

Ruby Gear | *4 | EARTH

[Rock/Effect]

Once per turn, you can discard 1 card to add 1 "Gear Magnetism" or "Extremal Gear Grind" from your Deck or Graveyard to your hand. If this card is destroyed, you can add 1 Rock-Type "Gear" monster from your Deck to your hand.

ATK/1400 DEF/1000

 

Alexandrite Gear | *4 | EARTH

[Rock/Effect]

You can Tribute this card to Special Summon 1 Rock-Type "Gear" Fusion Monster from your Graveyard. Its effect is negated and it cannot be activated. When it is destroyed, draw 1 card.

ATK/1000 DEF/1400

 

Topaz Gear | *4 | EARTH

[Rock/Effect]

Once per turn, you can return 1 Rock-Type "Gear" monster from your Graveyard to your hand. You cannot Summon or Set it this turn. If this card is destroyed by battle and sent to the Graveyard, select a number of Rock-Type "Gear" monsters in your Deck equal to half the Level of the monster that destroyed this card, and send them to the Graveyard.

ATK/1200 DEF/800

 

Rare Gear Pearl | *6 | EARTH

[Rock/Fusion/Effect]

2 Rock-Type "Gear" monsters

When this card is Fusion Summoned, draw 1 card. Once per turn, you can select 1 monster your opponent controls. It cannot declare an attack, be Tributed or be used as a Synchro Material Monster during your opponent's next turn.

ATK/2200 DEF/1600

 

Rare Gear Amber | *6 | EARTH

[Rock/Fusion/Effect]

2 Rock-Type "Gear" monsters

When this card is Fusion Summoned, you can add 1 "Gear" Spell or Trap Card from your Deck to your hand. Once per turn, you can discard 1 "Gear" Spell or Trap Card to select up to 3 of your removed from play Rock-Type "Gear" monsters and return them to your Graveyard.

ATK/2100 DEF/1500

 

Gear Magnetism

Quick-Play Spell Card

Remove from play, from your Graveyard, Fusion Material Monsters that are listed on a Rock-Type "Gear" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon)

 

Polishing Gears

Normal Spell Card

Send 1 Rock-Type "Gear" monster from your Deck to the Graveayard. Add 1 Level 4 or lower Rock-Type "Gear" monster from your Deck to your hand.

 

Grinding Gears

Continuous Trap Card

Each time a Rock-Type "Gear" monster in sent to your Graveayrd, except by the effect of "Grinding Gears", you can send 1 Rock-Type "Gear" monster from your Deck to the Graveyard for each monster sent by another card's effect.

 

Extremal Gear Grind

Counter Trap Card

Activate only when your opponent activates a card effect targeting a face-up Rock-Type "Gear" monster(s) you control. Return, from your Graveyard to your Deck, Fusion Material Monsters that are listed on a Rock-Type "Gear" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon) Then, destroy the monster that your opponent selected as a target of an effect.

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I like to comment on each individually

 

What do you think about them?

 

Emerald Gear | *4 | EARTH

[Rock/Effect]

When this card is Summoned, you can send 1 Rock-Type "Gear" monster from your Deck to the Graveyard. If this card inflicts Battle Damage to your opponent, you can add 1 Rock-Type "Gear" monster from your Graveyard to your hand.

ATK/1500 DEF/1100

 

Good and balanced. Sets the tone for the archetype...

 

Ruby Gear | *4 | EARTH

[Rock/Effect]

Once per turn, you can discard 1 card to add 1 "Gear Magnetism" or "Extremal Gear Grind" from your Deck or Graveyard to your hand. If this card is destroyed, you can add 1 Rock-Type "Gear" monster from your Deck to your hand.

ATK/1400 DEF/1000

 

Mmm quite a lot of searching for just one card. This lone card yields too much advantage and it is searchable too.

 

Alexandrite Gear | *4 | EARTH

[Rock/Effect]

You can Tribute this card to Special Summon 1 Rock-Type "Gear" Fusion Monster from your Graveyard. Its effect is negated and it cannot be activated. When it is destroyed, draw 1 card.

ATK/1000 DEF/1400

 

Interesting Card. It's pretty balanced, and good that it encourages fusions.

 

Topaz Gear | *4 | EARTH

[Rock/Effect]

Once per turn, you can return 1 Rock-Type "Gear" monster from your Graveyard to your hand. You cannot Summon or Set it this turn. If this card is destroyed by battle and sent to the Graveyard, select a number of Rock-Type "Gear" monsters in your Deck equal to half the Level of the monster that destroyed this card, and send them to the Graveyard.

ATK/1200 DEF/800

 

Needs "rounded down", i'm guessing. Nice card, might be broke with Gear Magnetism but I can't tell atm.

 

Rare Gear Pearl | *6 | EARTH

[Rock/Fusion/Effect]

2 Rock-Type "Gear" monsters

When this card is Fusion Summoned, draw 1 card. Once per turn, you can select 1 monster your opponent controls. It cannot declare an attack, be Tributed or be used as a Synchro Material Monster during your opponent's next turn.

ATK/2200 DEF/1600

 

Good. I always like control cards :). It's perfect for this archetype.

 

Rare Gear Amber | *6 | EARTH

[Rock/Fusion/Effect]

2 Rock-Type "Gear" monsters

When this card is Fusion Summoned, you can add 1 "Gear" Spell or Trap Card from your Deck to your hand. Once per turn, you can discard 1 "Gear" Spell or Trap Card to select up to 3 of your removed from play Rock-Type "Gear" monsters and return them to your Graveyard.

ATK/2100 DEF/1500

 

ehhhhhh.... summoning this card, using it's effect will add Gear Magnetism, return the fusion materials to your grave so you can summon another Amber (rinse, repeat) or fusion monster =/

 

Gear Magnetism

Quick-Play Spell Card

Remove from play, from your Graveyard, Fusion Material Monsters that are listed on a Rock-Type "Gear" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon)

 

Obv a staple in here and sets the tone for the archetype.

 

Polishing Gears

Normal Spell Card

Send 1 Rock-Type "Gear" monster from your Deck to the Graveayard. Add 1 Level 4 or lower Rock-Type "Gear" monster from your Deck to your hand.

 

Too much speed for this archetype. Easily can just add ruby gear, send another, and fusion in 1 turn.

 

Grinding Gears

Continuous Trap Card

Each time a Rock-Type "Gear" monster in sent to your Graveayrd, except by the effect of "Grinding Gears", you can send 1 Rock-Type "Gear" monster from your Deck to the Graveyard for each monster sent by another card's effect.

 

A little more situational, so i think it's ok.

 

Extremal Gear Grind

Counter Trap Card

Activate only when your opponent activates a card effect targeting a face-up Rock-Type "Gear" monster(s) you control. Return, from your Graveyard to your Deck, Fusion Material Monsters that are listed on a Rock-Type "Gear" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon) Then, destroy the monster that your opponent selected as a target of an effect.

 

Very interesting... I do like this card a lot.

 

Inspiration from Gem-Knights? :P

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Kinda :P At first, I just had an idea of a card like Grinding, then I expanded it

 

Fixed stuff:

 

Ruby Gear | *4 | EARTH

[Rock/Effect]

When this card is Summoned, you can discard 1 card to add 1 "Gear Magnetism" or "Extremal Gear Grind" from your Deck or Graveyard to your hand. If this card is destroyed, you can add 1 Rock-Type "Gear" monster from your Deck to your hand.

ATK/1400 DEF/1000

 

Rare Gear Amber | *6 | EARTH

[Rock/Fusion/Effect]

2 Rock-Type "Gear" monsters

When this card is Fusion Summoned, you can add 1 "Gear" Spell or Trap Card from your Deck to your hand. It cannot be played this turn. Once per turn, you can discard 1 "Gear" Spell or Trap Card to select up to 3 of your removed from play Rock-Type "Gear" monsters and return them to your Graveyard.

ATK/2100 DEF/1500

 

And Polishing is the deck's main card :mellow: We can Limit it if needed, no?

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Ok =) The 2 fixed cards are much better now. This whole archetype is good but I would still like the names changed since they bear such close resemblance to Gem Knights. If you don't want to take care of that I am willing to do it. And Polishing can be limited.

 

But.. you do know we just got done with the set now right? These wouldn't be able to be submitted until we start our next.

 

Sorry if you already knew that I just had to make sure.

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Ok 10 x1

 

 

|10 x1|XX|WLSD|Machine|Dark|10||3500|3200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Machine-Type monster you control and 1 Machine-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. Once per turn during your Stand by Phase you can send one "x1" monster from your deck to the Graveyard to add one "x1" monster from your deck to your hand.|

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Hey, guys. I'm back. And I brought a penguin!

 

|Evil Penguin|?|????|Aqua/Effect|Dark|4||1700|1600|Once per turn, you can switch one monster you control to face-down DEF position to activate one of the following effects:?This card can attack your opponent directly this turn. If it does, destroy it during your next Standby Phase.?Change the battle position of up to 2 monsters your opponent controls.|

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Okay. Heh, tmana, the old one had nearly 140 pages.

 

Oh, and I was looking through the cards and found the Bone Warriors. Sigma says it gets an effect if its Summoned by Pi, but Pi doesn't say anything about Sigma. Just thought you should know. And Rho isn't actually in there yet.

:o thanks alot. :( that makes my card game looks like the maker is a loser
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Oh i see. Good to have you back then.

 

Working on the Wikia and testing the Program atm. Tomorrow I will post our side sets and we can discuss them, then release them.

 

Sounds good. I ought to shape up on my knowledge of the metagame here really, I've been lax as of late.

 

Also, should we have another look at the generics released in my side-set? I'm worried I might have made them too broken.

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