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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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A card I love

|The Discord Matron|XX|DIRB|Trap Card|Trap||Continuous|||You can only activate this card during a Main Phase. After activation, this card is treated as a Effect Monster Card (Fiend-Type/DARK/Level 10/ATK 0/DEF 0), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.)Any monster that battles with this card is returned to the owners hand before the Damage Step. This card cannot declare an attack or be trageted by monster effects.|

There Sea fixed happy?

 

|Tuner Wolf|XX|DIRB|Beast|Earth|3||1400|1300|This monster cannot be destroyed as a result of battle up to twice per turn. Damage Calculation is still applied normally.|

Hey look it's a Shield Wing agin!!!

 

hmmm and this may be pushing it and am prepared for rejection.

|Dark Moon Rebirth|XX|DIRB|Trap Card|Trap|||||Tribute one face-up "WereLord" you control to Special Summon one "Lunar Avenger" from your deck or tribute one face-up "Countress of The WereLord" you control to Special Summon one "Beast of the Moon-Heaven's Flier" from your deck. This card cannot be activated during your Battle Phase.|

 

|Lunar Avenger|XX|DIRB|Beast-Warrior/Effect|Dark|10||?|?|This card cannot be Normal Summoned or Set this card can only be Special Summoned by the effect of "Dark Moon Rebrith". This card gains 500 Atk and Def for every Beast-Warrior-Type monster in your Graveyard. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.|

 

|Beast of the Moon-Heaven's Flier|XX|DIRB|Beast-Warrior/Effect|Light|10||3500|3000|This card cannot be Normal Summoned or Set this card cannot be Special Summoned except by the effect of "Dark Moon Rebirth". As long as this is the only monster you control your opponet cannot activate Spell Cards and their effects are negated. If you do not control any Spell or Trap cards then your opponet cannot select any monster other than this card as an attack target.|

 

|Veteran Tyrano|XX|DIRB|Dinosaur/Effect|Earth|8||3100|2700|You can tribute one face up Dinosaur-Type monster you control to have one other face up Dinosaur-Type monster you control gain Atk equal to the Atk of the tributed monster. During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this attacking monster, inflict the difference as Battle Damage to your opponent.|

 

Wait, so you have just said that I am not allowed to even respond to the fix. WTF? First of all, the limit for Level 4 monster DEF is 2700 (Destiny Hero Defender), but that has a drawback. The real DEF limit is 2200 (Gear Golem the Moving Fortress). I think it's DEF should be bumped up to 2200, as that prevents Level 4s from performing a kamikaze attack. Stopping it from being Special Summoned makes it almost useless as Anti-Meta needs to run a lot of cards (to provide targets for Ascension). This removes strategy from the deck, making it total luck and very inconsistent. As Locker is the core of the deck's lockdown goal and the deck has little in the way of defences, if you don't draw or summon it within about five turns you will lose the duel, killing Anti-Meta's usage as a whole entirely. Every other good deck in the CCG can get out their trump cards within about four or five turns. Why do this to Anti-Meta and not to the others? The main point of this paragraph is that stopping it from being Special Summonable makes the deck inconsistent and vulnerable, thereby killing it's usage and lowering it to Tier 3.

 

As the Anti-Meta deck is supposed to be good and viable, the deck's main cards must be good. By making Locker's defence 1900, you make sure that it can be run over by every single trump card in the entire CCG. As Anti-Meta has little in the way of attack or defence, you can quite happily wait a couple of turns until you have enough monsters for a tribute summon, which you can then easily perform and kill Locker with. It also renders Locker's destruction effect useless, further killing it's usage. Spinning, bouncing and negating are rife in the CCG (as everyone here thinks that destruction and RFP effects ARE BROKEN AND MAKE THE GAME BORING AND NOT FUN BAWWWW). With all of the spinning and bouncing around, delaying Locker for a turn and then proceeding to summon a bunch of Synchros is easy and could swing you the game. As Anti-Meta is neither offensive or defensive and doesn't have the backbone of support an archetype or attribute has, there won't be much resistance. The main point of this paragraph is that it's lowered DEF and restricted destruction effect are puny - the way most people are going to kill Locker is by running it over, which is now easy due to it's lowered DEF and it's new card effect-only restriction is useless as the CCG has an irrational fear of destruction and RFP effects, meaning that it's far more likely to be bounced or negated.

 

Maybe this was all a pipe dream anyway. I know that whenever I post a card, I come under far more scrutiny than everyone else. Everyone jumps on the bandwagon. I rarely see anyone other than myself or seattleite commenting on everyone else's cards, but whenever I post something, the other members scrabble out from under the metaphorical stone and put me down. I'm subject to acidic scrutiny every single time. I'm a bloody joke anyway. But my main flaw is that I always stand down after an argument, I just let you do whatever and walk all over me. But this time, if you spit bile at me I'll troll and flame back.

 

EDIT: Re-re-re-submit of a revamped Rai Monarch (now with original name).

 

|Thunder Baboon|0|DIRB|Thunder/Effect|Light|4|1900|0|Once per turn, if you control no monsters and your opponent controls 1 or more monsters with combined Levels of 7 or more, you can Special Summon this card from your hand. This card is unaffected by the effects of card(s) you control. You can Tribute this card, discard 1 card and remove 1 card in your Deck from play to negate the Summon of a monster(s) and destroy the monster(s). You can only control 1 face-up "Rai Monarch".|

 

Now with more restrictive costs to further hinder it's power, though I'm happy with it anyway.

Frist off I said that because it's true [ask Evanm about me using Locker he should remember] and I didn't want an arguement

Second I don't think I have the deck anymore. Thats why I didn't post it and the deck list would be irrelevent because it doesn't partain to LCCG anymore

Third Look in Sea's resubmissions Crystal Snakus is among them

Fourth I agree it's boring without Anti-meta why do you think I redid the card?

Fifth When someone is trying to help you with your submissions because they see that it's needed you don't need to sanp at them and cut their head off for doing so.

 

and I was going to ask you when you got back but what do YOU think about my changes to BLS's do you agree with it or not. and Look today I really don't want to argue but I will if I must.

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|Galtser, The Diamond Hope|0|DIRB|Rock/Ritual/Effect|Light|9|2600|1900|This card can only be Ritual Summoned. If this card was Ritual Summoned by the effect of "Luster Purge Ritual", this card is unaffected by Spell Cards.

 

|Luster Purge Ritual|0|DIRB|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Galtser, The Diamond Hope". You must also Tribute at least 2 LIGHT or Rock-type monsters, with at least 1 LIGHT monster and 1 Rock-type monster. Once per turn, you can remove this card in your Graveyard from play to look at all Set Cards on the field.|

 

Tbh, I'm not sure how much generic Ritual Spells we have. But here begins a little project of mine: LIGHT Rocks (Unless we have a neglected type, in which case I'll change my cards appropriately).

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Frist off I said that because it's true [ask Evanm about me using Locker he should remember] and I didn't want an arguement You destroyed one of my cards and you don't expect an argument. Come on WereLord, you know me well enough to know that I will always argue.

Second I don't think I have the deck anymore. Thats why I didn't post it and the deck list would be irrelevent because it doesn't partain to LCCG anymore It does. I want to see the "strong tributes and powerful burns" you speak of. Particularly, I want to check your "amazing wall" with Crystal Snakus to see if it's even legal.

Third Look in Sea's resubmissions Crystal Snakus is among them Post it so I can check your "amazing wall" combo.

Fourth I agree it's boring without Anti-meta why do you think I redid the card? You said in your post that (I quote) "I really don't want locker back but for the factor of anti-meta I'll try my fix." That certainly sounds like you don't want to see it released. You are contradicting yourself there.

Fifth When someone is trying to help you with your submissions because they see that it's needed you don't need to sanp at them and cut their head off for doing so. Don't patronize me. I've been playing this game for nearly ten years, I know the rules and I know most importantly, about balance. And you bastardized my card and rendered it nigh-on unusable, I had every right to snap at you.

 

and I was going to ask you when you got back but what do YOU think about my changes to BLS's do you agree with it or not. and Look today I really don't want to argue but I will if I must. As I said earlier, you know what provokes me and you know what baits me to argue. You brought my rather tame "onslaught" on yourself.

 

Of course I don't agree with your fix! I just wrote a mini-essay on why it makes BSL terrible and not worth running, which you completely ignored. Please read and don't just "tl;dr". When I post something long I have put effort into it and I want it to be read.

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My Anti-Meta deck as far as I remember

 

3x BLS

3x Crystalus Drillsnakus

3x Blind Mole [sS Locker quick]

I think 2x Defaulter Composite

3x all of the 1900 Fusion Subs

I think 2x Exploding Divebomber

A trap card that burned pending on Half the atk of all Lv 4 or lower monsters in my hand I had 3

and stall cards like Atk Barrier and a field to keep Snakus around, my card Blizzard [allowed only one Summon or Set per turn]

other Burn cards like the one you set and next turn like 1100 burn ect.

The deck never lost because all the decks were around SS.

 

as for your posts

 

Your Right I didn't compleatly read [i skimed when I shouldn't have so that is my stupidity]

Snakus is located in post # 373 19th page by Sea in the Resubs Spoiler

you have many good points about anti-meta and quite frankly you are correct they need stats and effects and with out Anti-Meta the game does get boring. With it it's fun because then you half to think of new ways to counter it. Just most people don't like to take the time to try and figure things out, simple ways to kill things ect. [that is me at times] You are right that that I had no right to tell you not to respond to my fix of BLS and that is also my stupitiy. as to the your a "Joke" and this is a "Pipe Dream" thats not true. In fact I like most of your cards even though I get mad about some of them I still have no right because I have turned around and created cards just as bad. Is it hippocritical yes. Is it right no. Does everyone do it anyways yes so heres my main point here that can be descirbed in cardz and a fix if you approve of it. I'll try to keep a more open mind for now on.

 

|Big Shield Locker|0|DIRB|Warrior/Effect|Light|4|0|2100|When this card is Summoned, it is changed to face-up Defense Position. This card cannot be Special Summoned from the Graveyard. Neither player can Special Summon monsters. When this card is destroyed it's controller can select and destroy 1 card on the field. Then remove from play card one card in your hand. You can only control one face up Big Shield Locker.|

That better Alfred? Also Ruleings If you cannot RFG a card his effect is not applied. I got Sea to agree with this Fix Alfred if that means anything to you.

 

resub

 

|Blizzard|XX|DIRB|Trap Card|Trap||Continuous|||Both players can only Summon or Set one monster per turn. When this card is activated you can add one Counter Trap card from your deck to your hand.|

 

|Betrayal|XX|DIRB|Trap Card|Trap||Counter|||Activate when your oppnonet Summons a monster(s) with the same Attribute as a monster on their side of the field negate the Summon of the monster(s) and destroy them.|

 

I'll have more later...and yes this is my appologie

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|Fiend Hell Gate|0||Spell Card|Spell||Continuous|||Special Summon 1 "Demon Pawn Token" when you activate this card. (Fiend/FIRE/Lv12/500/500). If that token would be destroyed, Special Summon 1 "Demon Pawn Token" during your next Standby Phase.|

An upgraded version of my card? Please explain if you thought it was unplayable. I'll hold my tongue until then.

|Thunder Baboon|0|DIRB|Thunder/Effect|Light|4|1900|0|Once per turn, if you control no monsters and your opponent controls 1 or more monsters with combined Levels of 7 or more, you can Special Summon this card from your hand. This card is unaffected by the effects of card(s) you control. You can Tribute this card, discard 1 card and remove 1 card in your Deck from play to negate the Summon of a monster(s) and destroy the monster(s). You can only control 1 face-up "Rai Monarch".|

This is good now.

A card I love

|The Discord Matron|XX|DIRB|Trap Card|Trap||Continuous|||You can only activate this card during a Main Phase. After activation, this card is treated as a Effect Monster Card (Fiend-Type/DARK/Level 10/ATK 0/DEF 0), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.)Any monster that battles with this card is returned to the owners hand before the Damage Step. This card cannot declare an attack or be trageted by monster effects.|

There Sea fixed happy?

The destruction doesn't worry me. It's not being able to be destroyed in battle, because it kills it off before the damage step. It's fine with destruction if you want it back, but it'll have to be After the damage step for the attack to go through.

 

 

|Tuner Wolf|XX|DIRB|Beast/Tuner|Earth|3||1400|1300|This monster cannot be destroyed as a result of battle up to twice per turn. Damage Calculation is still applied normally.|

Hey look it's a Shield Wing agin!!!

Non-tuner and it's fine.

 

 

hmmm and this may be pushing it and am prepared for rejection.

|Dark Moon Rebirth|XX|DIRB|Trap Card|Trap|||||Tribute one face-up "WereLord" you control to Special Summon one "Lunar Avenger" from your deck or tribute one face-up "Countress of The WereLord" you control to Special Summon one "Beast of the Moon-Heaven's Flier" from your deck. This card cannot be activated during your Battle Phase.|

Honestly i think this is fine.

 

|Lunar Avenger|XX|DIRB|Beast-Warrior/Effect|Dark|10||?|?|This card cannot be Normal Summoned or Set this card can only be Special Summoned by the effect of "Dark Moon Rebrith". This card gains 500 Atk and Def for every Beast-Warrior-Type monster in your Graveyard. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.|

Good.

 

|Beast of the Moon-Heaven's Flier|XX|DIRB|Beast-Warrior/Effect|Light|10||3500|3000|This card cannot be Normal Summoned or Set this card cannot be Special Summoned except by the effect of "Dark Moon Rebirth". As long as this is the only monster you control your opponet cannot activate Spell Cards and their effects are negated. If you do not control any Spell or Trap cards then your opponet cannot select any monster other than this card as an attack target.|

Good.

 

|Veteran Tyrano|XX|DIRB|Dinosaur/Effect|Earth|8||3100|2700|You can tribute one face up Dinosaur-Type monster you control to have one other face up Dinosaur-Type monster you control gain Atk equal to the Atk of the tributed monster. During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this attacking monster, inflict the difference as Battle Damage to your opponent.|

Alright

 

|Galtser, The Diamond Hope|0|DIRB|Rock/Ritual/Effect|Light|9|2600|1900|This card can only be Ritual Summoned. If this card was Ritual Summoned by the effect of "Luster Purge Ritual", this card is unaffected by Spell Cards.

Great card

 

|Luster Purge Ritual|0|DIRB|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Galtser, The Diamond Hope". You must also Tribute at least 2 LIGHT or Rock-type monsters, with at least 1 LIGHT monster and 1 Rock-type monster. Once per turn, you can remove this card in your Graveyard from play to look at all Set Cards on the field.|

It's fine, but.. the requirements might make it hard to pull off. It is anyways a Ritual support card.

 

Tbh, I'm not sure how much generic Ritual Spells we have. 2 so far.. and Dark Priest but it's a Ritual Spell in monster form But here begins a little project of mine: LIGHT Rocks (Unless we have a neglected type, in which case I'll change my cards appropriately). Sounds good :D

 

|Big Shield Locker|0|DIRB|Warrior/Effect|Light|4|0|2100|When this card is Summoned, it is changed to face-up Defense Position. This card cannot be Special Summoned from the Graveyard. Neither player can Special Summon monsters. When this card is destroyed it's controller can select and destroy 1 card on the field. Then remove from play card one card in your hand. You can only control one face up Big Shield Locker.|

That better Alfred? Also Ruleings If you cannot RFG a card his effect is not applied. I got Sea to agree with this Fix Alfred if that means anything to you. True

 

|Reverse Tune|XX|DIRB|Fiend/Effect|Dark|2|0|0|You can activate this effect during either players turn. Discard this card from your hand when your oppnonet activates the effect of a card that destroys a card(s) you control. Negate the destruction of the card(s) that would be destroyed then for every card that would have been destroyed you can select one card your oppnonet controls and return it back to the owners deck. You can only activate the effect of one Reverse Tune per turn. If there is a Reverse Tune in your Graveyard when you activate this effect your oppnonet gains 500 life points for every card returned to the deck by this cards effect.|

WOAH nelly. This is very OP'd and makes many other cards obsolete. It's also a discard which renders it almost incounterable.

 

|Blizzard|XX|DIRB|Trap Card|Trap||Continuous|||Both players can only Summon or Set one monster per turn. When this card is activated you can add one Counter Trap card from your deck to your hand.|

Ok.... we will see.

 

|Betrayal|XX|DIRB|Trap Card|Trap||Counter|||Activate when your oppnonet Summons a monster(s) with the same Attribute as a monster on their side of the field negate the Summon of the monster(s) and destroy them.|

Like this card a lot =). Very nice.

 

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Next standby phase. And the tokens were not supposed to be Anubized, that would be far too broken.

 

Wait, just spawning a 500/500 token each turn is broken?

 

o.0

 

No, that's what mine does. :P

 

Yours also summons one right when you activate, which can be used for a lot of things (and if you change the Level for Synchro Summons).

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Let's roll!

 

 

|Diamond Construct|0|DIRB|Rock|Light|4|1900|1600|A machine crafted by the ancients to do battle on their behalf. Its body is made from diamond, the hardest and sharpest material on the planet.

 

|Sheen Soldier|0|DIRB|Rock/Effect|Light|4|1700|1700|If this card attacks a facedown Defense Position monster, destroy it with this card's effect without applying damage calculation.|

 

|Igneol, Mantelic General|0|DIRB|Rock/Effect|Light|7|2300|2000|This card cannot be destroyed by battle against FIRE monsters, and any damage dealt to you via battles with them are reduced to 0. When a Rock-type monster you control is destroyed by battle, remove it from play instead of sending it to the Graveyard. When this card is removed from the field, shuffle all removed from play Rock-type monsters into your Deck.

 

|Reflecting Stone|0|DIRB|Rock/Effect|Light|3|0|1300|FLIP: Add 1 Rock-type Ritual Monster or a Ritual Spell card that lists a Rock-type monster(s) in its card text from your Deck to your hand.

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Let's roll!

 

 

|Diamond Construct|0|DIRB|Rock|Light|4|1900|1600|A machine crafted by the ancients to do battle on their behalf. Its body is made from diamond, the hardest and sharpest material on the planet. Good Nilla

 

|Sheen Soldier|0|DIRB|Rock/Effect|Light|4|1700|1700|If this card attacks a facedown Defense Position monster, destroy it with this card's effect without applying damage calculation.| Good

 

|Igneol, Mantelic General|0|DIRB|Rock/Effect|Light|7|2300|2000|This card cannot be destroyed by battle against FIRE monsters, and any damage dealt to you via battles with them are reduced to 0. When a Rock-type monster you control is destroyed by battle, remove it from play instead. When this card is removed from the field, shuffle all removed from play Rock-type monsters into your Deck. Good, do you mean "would be destroyed by battle" ?

 

|Reflecting Stone|0|DIRB|Rock/Effect|Light|3|0|1300|FLIP: Add 1 Rock-type Ritual Monster or a Ritual Spell card that lists a Rock-type monster(s) in its card text from your Deck to your hand. Good

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Let's keep this Dinosaur support going:

 

|Glyphosaurus|0|DIRB|Dinosaur/Effect|Fire|7||2700|2000|When this card is Tribute Summoned, destroy 1 monster your opponent controls. Then, you can Special Summon 1 Level 4 or lower Dinosaur-Type monster from your hand|

 

[Veilersaurus|0|DIRB|Dinosaur/Effect|Light|6||2100|1500|When this card is Summoned, select up to 2 monsters on the field. Their effects are negated until the End Phase.|

 

|Cretaceous Uprise|0|DIRB|Spell Card|Spell|||||Tribute 1 face-up Dinosaur-Type monster on your side of the field. Special Summon Dinosaur-Type monsters from your hand whose total Levels are equal to the tributed monster's.|

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My Anti-Meta deck as far as I remember

 

3x BLS

3x Crystalus Drillsnakus

3x Blind Mole [sS Locker quick]

I think 2x Defaulter Composite

3x all of the 1900 Fusion Subs

I think 2x Exploding Divebomber

A trap card that burned pending on Half the atk of all Lv 4 or lower monsters in my hand I had 3

and stall cards like Atk Barrier and a field to keep Snakus around, my card Blizzard [allowed only one Summon or Set per turn]

other Burn cards like the one you set and next turn like 1100 burn ect.

The deck never lost because all the decks were around SS.

 

as for your posts

 

Your Right I didn't compleatly read [i skimed when I shouldn't have so that is my stupidity]

Snakus is located in post # 373 19th page by Sea in the Resubs Spoiler

you have many good points about anti-meta and quite frankly you are correct they need stats and effects and with out Anti-Meta the game does get boring. With it it's fun because then you half to think of new ways to counter it. Just most people don't like to take the time to try and figure things out, simple ways to kill things ect. [that is me at times] You are right that that I had no right to tell you not to respond to my fix of BLS and that is also my stupitiy. as to the your a "Joke" and this is a "Pipe Dream" thats not true. In fact I like most of your cards even though I get mad about some of them I still have no right because I have turned around and created cards just as bad. Is it hippocritical yes. Is it right no. Does everyone do it anyways yes so heres my main point here that can be descirbed in cardz and a fix if you approve of it. I'll try to keep a more open mind for now on.

 

|Big Shield Locker|0|DIRB|Warrior/Effect|Light|4|0|2100|When this card is Summoned, it is changed to face-up Defense Position. This card cannot be Special Summoned from the Graveyard. Neither player can Special Summon monsters. When this card is destroyed it's controller can select and destroy 1 card on the field. Then remove from play card one card in your hand. You can only control one face up Big Shield Locker.|

That better Alfred? Also Ruleings If you cannot RFG a card his effect is not applied. I got Sea to agree with this Fix Alfred if that means anything to you.

 

resub

 

|Blizzard|XX|DIRB|Trap Card|Trap||Continuous|||Both players can only Summon or Set one monster per turn. When this card is activated you can add one Counter Trap card from your deck to your hand.|

 

|Betrayal|XX|DIRB|Trap Card|Trap||Counter|||Activate when your oppnonet Summons a monster(s) with the same Attribute as a monster on their side of the field negate the Summon of the monster(s) and destroy them.|

 

I'll have more later...and yes this is my appologie

 

Absolutely fine.

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|Extratyrann Brachius|X|DIRB|Dinosaur/Effect|Earth|7||2900|1500|You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. When this card destroys a monster by battle, you can remove that monster from play instead of sending it to the Graveyard.|

 

|Power Core|X|DIRB|Trap Card|Trap||Counter|||Activate only during a player's Battle Phase. 1 monster you control gains 400 ATK for each monster you control.|

 

|Coral Crown|X|DIRB|Spell Card|Spell||Continous|||All monsters on the field and in both players' hands are also treated as WATER monsters. This card cannot be destroyed if you control 3 or more monsters.|

 

|Lazer Bow|X|DIRB|Thunder/Tuner/Effect|Light|2||900|100|You can send the top card of your Deck to your Graveyard and if it was a monster, you can Special Summon this card from your hand.|

 

|Horrorking Rex|X|DIRB|Dinosaur/Synchro/Effect|Dark|9||3400|2800|1 Tuner + 2 or more non Tuner Dinosaur-Type monsters

When this card is Summoned, you can destroy all non-DARK monsters on the field. This card inflicts Piercing Damage.|

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One thing I know about all of these Dinosaurs is Zero is going to be happy.

 

|Respected Burial|XX|DIRB|Trap Card|Trap||Countinuous|||Once per turn during your Main Phase you can add upto 3 removed from play cards to the owners Graveyards. During each of your oppnonets End Phases you must pay 500 life points or destroy this card.|

 

And to combat the New Dino threat's Field

|Sorrowful Tone|XX|DIRB|Trap Card|Trap||Countinuous|||As long as this card remains face-up on the field, Field Spell cards cannot be activated and their effects are negated. During your End Phase you must pay 500 life points or destroy this card. If there is a face-up Field Spell card on the field then During each of your End Phases you must pay 800 life points.|

 

|Dragon's Call|XX|DIRB|Spell Card|Spell|||||Add one level 8 or higher Dragon-Type monster from your deck to your hand.|

that work?

 

|The Experienced Hunter|XX|DIRB|Trap Card|Trap||Counter|||Activate only when 2 or more of your cards on the field are being destroyed by a card effect. Negate their destruction and destroy one card on the field. This card cannot be negated if you control a face-up Warrior-Type "Hunter" monster.|

 

Returning the Favor Evanm for the WereLord cards thx btw

|Interdeminsional Paradox Summon|XX|DIRB|Trap Card|Trap||Continuous|||Activate only when a face-up "Interdeminsion" monster(s) are destroyed and removed from play by an oppnonets card effect. Special Summon the destroyed monsters and and untill the End Phase of your turn all "Interdeminsional" monsters you control gain 1000 ATK and DEF. When this card is removed from the field, destroy the monster(s) Special Summoned by this effect. When the monsters are destroyed or removed from the field, destroy this card. As long as this card remains face-up on the field you cannot Special Summon.|

See I'm a good guy

 

@ Alfred ok good I'm gald were kind of on the same terms now and I'm also glad you approve of my 2nd fix to BLS. I hope I can help in the future.

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Although your fix to BLS has problems (BLS might be difficult to get out late game), those problems help balance it rather than merely hinder it. Anyway, that can be remedied with Refueling. Dragon's Call is a broken searcher and a free +1. Others are good. The Experienced Hunter might actually be worth siding if we see any mass destruction cards.

 

I'm also making some Dinosaur support. Veteran Tyranno OTK could be a good win condition for the deck as it's pretty easy to get out a couple then tribute them to attack like crazy with a massive piercing beatstick. Veilersaurus is good Anti-Meta stuff, like a walking Eccentric Electron. It's has a decent ATK stat and it can stop your opponent pulling off big plays in a pinch.

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|Extratyrann Brachius|X|DIRB|Dinosaur/Effect|Earth|7||2900|1500|You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. When this card destroys a monster by battle, you can remove that monster from play instead of sending it to the Graveyard.| gud

 

|Power Core|X|DIRB|Trap Card|Trap||Counter|||Activate only during a player's Battle Phase. 1 monster you control gains 400 ATK for each monster you control.| Good, but doesn't need to be Counter.

 

|Coral Crown|X|DIRB|Spell Card|Spell||Continous|||All monsters on the field and in both players' hands are also treated as WATER monsters. This card cannot be destroyed if you control 3 or more monsters.| Interesting..

 

|Lazer Bow|X|DIRB|Thunder/Tuner/Effect|Light|2||900|100|You can send the top card of your Deck to your Graveyard and if it was a monster, you can Special Summon this card from your hand.| Ofcs will need once per turn.

 

|Horrorking Rex|X|DIRB|Dinosaur/Synchro/Effect|Dark|9||3400|2800|1 Tuner + 2 or more non Tuner Dinosaur-Type monsters

When this card is Summoned, you can destroy all non-DARK monsters on the field. This card inflicts Piercing Damage.|

Nice. Much needed

One thing I know about all of these Dinosaurs is Zero is going to be happy.

 

|Respected Burial|XX|DIRB|Trap Card|Trap||Countinuous|||Once per turn during your Main Phase you can add upto 3 removed from play cards to the owners Graveyards. During each of your oppnonets End Phases you must pay 500 life points or destroy this card.|

Hmm good, slower than proper burial but you will use it's effect more.

 

And to combat the New Dino threat's Field

|Sorrowful Tone|XX|DIRB|Trap Card|Trap||Countinuous|||As long as this card remains face-up on the field, Field Spell cards cannot be activated and their effects are negated. During your End Phase you must pay 500 life points or destroy this card. If there is a face-up Field Spell card on the field then During each of your End Phases you must pay 800 life points.|

 

|Dragon's Call|XX|DIRB|Spell Card|Spell|||||Add up to 2 level 8 or higher Dragon-Type monsters from your deck to your hand.|

What alfred said

 

|The Experienced Hunter|XX|DIRB|Trap Card|Trap||Counter|||Activate only when 2 or more of your cards on the field are being destroyed by a card effect. Negate their destruction and destroy one card on the field. This card cannot be negated if you control a face-up Warrior-Type "Hunter" monster.|

Good

 

Returning the Favor Evanm for the WereLord cards thx btw

|Interdeminsional Paradox Summon|XX|DIRB|Trap Card|Trap||Continuous|||Activate only when a face-up "Interdeminsion" monster(s) are destroyed and removed from play by an oppnonets card effect. Special Summon the destroyed monsters and and untill the End Phase of your turn all "Interdeminsional" monsters you control gain 1000 ATK and DEF. When this card is removed from the field, destroy the monster(s) Special Summoned by this effect. When the monsters are destroyed or removed from the field, destroy this card. As long as this card remains face-up on the field you cannot Special Summon.|

Great

 

 

 

This is about 170 Cards we've submitted. :D . I'm about to close up submissions, since this is more than enough. But, if you have any last minute ideas that you want to submit, submit them now.

 

Now, here's my proposed schedule, if anyone objects:

 

1. finish up DIRB submissions, and release

 

2. Release side sets

 

3. TUCCG v.s. LCCG tourney

 

4. Hang out and duel

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This is about 170 Cards we've submitted. :D . I'm about to close up submissions, since this is more than enough. But, if you have any last minute ideas that you want to submit, submit them now.

 

Now, here's my proposed schedule, if anyone objects:

 

1. finish up DIRB submissions, and release

 

2. Release side sets

 

3. TUCCG v.s. LCCG tourney

 

4. Hang out and duel

I have 3 more Sea

 

|Kiser Dragon of Doom|XX|DIRB|Dragon/Gemini|Dark|6||1900|1500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● This card can attack twice during the same Battle Phase. This card original ATK becomes 2400.|

 

Note:no one knows who this REALLY IS [if u do don't say it pls. I beg u I love him]

 

also Note: one broke as HELL Fusion but it checks out though with it's own draw backs.

 

|The Ultimate Kiser of Doom|XX|DIRB|Dragon/Fusion|Fire|11||3400|2500|[Kiser Dragon of Doom + Lunar Avenger] This card cannot be Special Summoned Except from the Extar Deck by paying half of your life points and removing from play the above monsters on your side of the field. This card cannot be set. This card is also treated as a Beast-Warrior. Your opponent cannot activate any Trap Cards during the Battle Phase. This card can attack twice during each Battle Phase. If this card would be destroyed (except by it's own effect) you can remove from play one Beast-Warrior-Type monster in your Graveyard instead. During each of your End Phases destroy this card unless you pay 1000 life points. You can only control one face-up "The Ultimate Kiser of Doom".|

 

|Controlling the Tribe|XX|DIRB|Trap Card|Trap||Countinuous|||Declare a type. All monsters your oppnonet controls are treated as that type of monster in addition to there other types.|

 

K I'm done.........or am I???

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