.Nu-13 Posted December 29, 2010 Report Share Posted December 29, 2010 Does some rules/someone don't allow for submitting modified Anime cards? Link to comment
The Great Wolf Sif Posted December 29, 2010 Report Share Posted December 29, 2010 Does some rules/someone don't allow for submitting modified Anime cards?It was made clear to me a while ago no Anime/TCG/Pop Culture cards Other Wise you would see ME's ect. here Link to comment
.Nu-13 Posted December 29, 2010 Report Share Posted December 29, 2010 |Fortress Factory Cog|0|SET2|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower Machine-Type monster from your hand. It cannot declare an attack this turn. If this card is destroyed and sent to the Graveyard, you can discard 1 card and add 1 Level 4 or lower Machine-Type monster from your Graveyard to your hand.| There, happy? Link to comment
The Great Wolf Sif Posted December 29, 2010 Report Share Posted December 29, 2010 |Fortress Factory Cog|0|SET2|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower Machine-Type monster from your hand. It cannot declare an attack this turn. If this card is destroyed and sent to the Graveyard, you can discard 1 card and add 1 Level 4 or lower Machine-Type monster from your Graveyard to your hand.| There, happy?Yes and that is accually a very good card Link to comment
.Leo Posted December 29, 2010 Author Report Share Posted December 29, 2010 I don't mind the name, I actually find the first one sounds better. We will see though if other people have a problem with it. Link to comment
.Nu-13 Posted December 29, 2010 Report Share Posted December 29, 2010 So maybe Fortissimo the Gear Factory? Link to comment
.Leo Posted December 29, 2010 Author Report Share Posted December 29, 2010 Sure, that name is quite awesome. It will have a place in the CCG. Just save it for submission since I am not accepting cards atm. Link to comment
.Nu-13 Posted December 29, 2010 Report Share Posted December 29, 2010 I know, I'm just throwing random ideas Link to comment
Lonk Posted December 29, 2010 Report Share Posted December 29, 2010 I don't want the wisps to be put into the next set. Just a review to see if they are perfectly balanced for the CCG would be good. Also, some support: |Planet Wisp|0|XXXX|Spell Card|Spell||Field|||Once per turn, select 1 "Wisp" monster in your hand. You can equip that monster to a monster you control.||Savior Wisp|0|XXXX|Trap Card|Trap||Continuous|||When a monster you control would be destroyed by the effect of a Spell or Trap Card, you can remove from play 1 "Wisp" monster in your Graveyard instead.||Final Color Blaster|0|XXXX|Spell Card|Spell||Normal|||Activate while there are 5 "Wisp" monsters of different names equipped to a monster you control. You win the duel.| last one is a spoiler and a situation win condition card. Like I said, just a review and not going into next set. Link to comment
The Great Wolf Sif Posted December 29, 2010 Report Share Posted December 29, 2010 I don't want the wisps to be put into the next set. Just a review to see if they are perfectly balanced for the CCG would be good. Also, some support: |Planet Wisp|0|XXXX|Spell Card|Spell||Field|||Once per turn, select 1 "Wisp" monster in your hand. You can equip that monster to a monster you control.||Savior Wisp|0|XXXX|Trap Card|Trap||Continuous|||When a monster you control would be destroyed by the effect of a Spell or Trap Card, you can remove from play 1 "Wisp" monster in your Graveyard instead.||Final Color Blaster|0|XXXX|Spell Card|Spell||Normal|||Activate while there are 5 "Wisp" monsters of different names equipped to a monster you control. You win the duel.| last one is a spoiler and a situation win condition card. Like I said, just a review and not going into next set.Um Zero this Set has allready been decided to be non-archtype Link to comment
.Nu-13 Posted December 29, 2010 Report Share Posted December 29, 2010 Activating Blaster is impossible. 5 Equips take up all of your S/T slots Link to comment
seattleite Posted December 29, 2010 Report Share Posted December 29, 2010 Alright gotcha ZeroChill. Ok... my thoughts on this are I can't really see this as an "archetype" per se... I mean they're all Union monsters right? But they don't do much good equipping to each other because of their low ATK, and since they all have different Types/Attributes i think the Spell and Trap support won't be used. Other than that they are good and balanced. I think they unions will be used but not the Spell/Traps. Link to comment
.Leo Posted December 29, 2010 Author Report Share Posted December 29, 2010 Wisp looks to be very interesting. I like the idea of the equipping cards. Link to comment
seattleite Posted December 29, 2010 Report Share Posted December 29, 2010 Also saying No to Fortissimo (TCG card.... <_<). And isn't Gambler's Hand from your CCG? Link to comment
.Nu-13 Posted December 29, 2010 Report Share Posted December 29, 2010 I remade Fortissimo It is... *takes out shield and covers himself* Link to comment
Lonk Posted December 29, 2010 Report Share Posted December 29, 2010 Um Zero this Set has allready been decided to be non-archtype I did say it should NOT be included into the next set. Activating Blaster is impossible. 5 Equips take up all of your S/T slots oh shoot. Ok, 4 Equips. Just realized that now. Alright gotcha ZeroChill.Ok... my thoughts on this are I can't really see this as an "archetype" per se... I mean they're all Union monsters right? But they don't do much good equipping to each other because of their low ATK, and since they all have different Types/Attributes i think the Spell and Trap support won't be used.Other than that they are good and balanced. I think they unions will be used but not the Spell/Traps. It is not per-say an archtype that works with itself, but an archtype that can be used in other decks. Also, Planet Wisp says hi. Link to comment
seattleite Posted December 29, 2010 Report Share Posted December 29, 2010 I remade Fortissimo It is... *takes out shield and covers himself* Ok, the remade version is fine then. And sorry we don't want cards from other CCG's. Link to comment
.Nu-13 Posted December 29, 2010 Report Share Posted December 29, 2010 :( What if I modify it a bit? Like make it a Continuous, change the name and add another effect? Like I did with Fortissimo? Link to comment
seattleite Posted December 29, 2010 Report Share Posted December 29, 2010 Maybe. What do you have planned? Link to comment
.Nu-13 Posted December 29, 2010 Report Share Posted December 29, 2010 Casino ShuffleContinuous Spell CardDiscard 1 card to activate. When this card is activated, place 3 counters on it. Once per turn, you can remove 1 counter from this card to draw 1 card. Then shuffle your Deck. If this card with a counter(s) is destroyed, draw 1 card. If there are no counters on this card, destroy it. Link to comment
seattleite Posted December 29, 2010 Report Share Posted December 29, 2010 Ok, but it would be limited. Link to comment
.Nu-13 Posted December 29, 2010 Report Share Posted December 29, 2010 Eh, same thing. I was about to add once per duel clause, but ok Link to comment
seattleite Posted December 29, 2010 Report Share Posted December 29, 2010 That might be better. Me and Snowyash came up with a fix that will make it more interesting (well, mostly him though). It will be nerfed, but if it becomes unplayable we can change it a little. I just don't want this card to become the center of a huge issue like it did in NGD. Casino ShuffleContinuous Spell CardDiscard up to 3 cards in your hand to activate. When this card is activated, place a number counters on it equal to the number of cards discarded. Once per turn, during your Standby Phase, you can remove 1 counter from this card to draw 1 card. If there are no counters on this card, destroy it. This card can only be used once per duel. Link to comment
.Nu-13 Posted December 30, 2010 Report Share Posted December 30, 2010 Eh, it's now horrible and gives you too many -'s. First version and Gambler's Hand are -2 during activation and give you +'s later.Gambler's Hand after 3 turns becomes +1Your version of Casino Shuffle becomes -1 Link to comment
.Leo Posted December 30, 2010 Author Report Share Posted December 30, 2010 I liked the first version better, as it can easily be destroyed by card effect, making it not big a deal. So, we have a part of a priority list done, it has not been completed though. Comments? Priority List:6-7 Generic Spell Cards4-5 Phoenixian Cards (Core Cards)6-7 Machine Cards Link to comment
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