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Lexadin

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"What!? My Needle Rifle! You bastard!"

I take out my Normal Needler and begin to unload into Stalfos.



WEAPON INFO: The Needler works under the same mechanics as the Needle Rifle, with a few differences. The needles aren't nearly as fast, but they are guided. Clip size is undetermined, and 8-10 needles will cause the same size explosion as the Rifle. The gun is far smaller too.
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Admiral: 1. i cant see you and u cant seem me due to wall of fire
2. wall of fire/blood stops me from going towards tim >.>

Bloodblader: the sword of darkness hasn't reached low enough to hit you or me yet, my other blade being wherever you put it after grabbing.. so thats the one u crushed?

watches as the blade is broken smirking slightly as the palm and blade reach the ground then wingins at you as you form a blade from the blood. "it does when the poison when activated moves faster than you can pull the blood out" i then say before making a hand sign, the black poison in the blood blade moving quickly back into your hand and through your body attempting to find one of it's strike points as you feel a small pain where it's moving but not enough to really notice. the giant shadow hand turning sideways leaving you no way to dodge except backwards which would leave you up against your own wall
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[quote name='ANBU' timestamp='1292363180' post='4852633']
Admiral: 1. i cant see you and u cant seem me due to wall of fire
2. wall of fire/blood stops me from going towards tim >.>
[/quote]

Wait... there's a wall of fire now? Ugh, good thing I left your fight and moved on to fighting Mako instead. <_<

Anyway, I hold Ultima's charge for now, and wait for Mako to make a move.

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[quote name='Mako109' timestamp='1292351206' post='4852127']
I realize the situation as a FFA. So, I take aim towards Articuno, who is flying in the air. I begin to fire Needles at him.


WEAPON INFO: This gun has a very long range. If 3 of the Needles are imbedded into unshielded flesh, it will cause a Super Combine explosion, ripping apart the very being of the target. Each Clip has 21 Shots, and about a ROF of 3 shots per second.
[/quote]

I dodge the needles shot at me fairly easily, then fly closer to Mako and use Pluck stealing his gun and toss it to Stalfos. After that I use Blizzard, trapping you in an icy...well...blizzard. I then fly in circles around the blizzard, alternating between using ice beam and water pulse. At the end of this, you are trapped inside a large sphere of extremely hard ice.
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[quote name='~Articuno~' timestamp='1292367032' post='4852807']
I dodge the needles shot at me fairly easily, then fly closer to Mako and use Pluck stealing his gun and toss it to Stalfos. After that I use Blizzard, trapping you in an icy...well...blizzard. I then fly in circles around the blizzard, alternating between using ice beam and water pulse. At the end of this, you are trapped inside a large sphere of extremely hard ice.
[/quote]


Right as you use blizzard, I activate Armor Lock, protecting me. I WOULD have been frozen in Armor Lock, but it is hot to the touch, causing it to melt. I find myself within the sphere. I take out my Beam Rifle and begin to burn through the ice, and arm my Plasma Grenades just in case.


WEAPON INFO: The Beam Rifle shoots a continuous, instant stream of hot energy, which will hit the target the instant it is fired. This is due to the fact the the beam travels faster then the speed of light. It over heats easily, though, so short, controlled bursts are more effective.

The Plasma Grenade is the basic grenade weapon used by the Covenant. It has highly explosive properties, and will give a severe burn to anyone who is hit by its radius. It is somehow able to determine whether the object it hits is a target or not. This conclusion has been come by through field tests, when the grenade wouldn't stick to a tree it was thrown at, while it stuck to a human. BTW, they stick. Impossible to get off. 2 second detonation time.



(This post might totally screw up what Stalfos said. You might have to redo your attack. I would have been posting faster, but I have had IRL s*** to do <_<)

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[quote name='ANBU' timestamp='1292230707' post='4848649']
watxhes as ! made a move to stab him with a sword parrying it just before it got him, cutting him slightly as he turned back to Admiral who was going to try to rip off his arms, then stabbing Admiral in the stomach as they move close to try to rip off his arms pulling his blade back out as a black liquid drips from the end of the blade. "Posioned, not entirely lethal but enough to take you out of this competition within a couple of minutes if you don't remove it from your system" he says as he makes a secret hand sign known only by him and a few others activating the poisons inside Admiral with his energy, noting that while they wont kill admiral he'd better be sure to de-activate them before they send them into a condition which could lead to it being fatal as the posion slowly starts to take effect causing great pain to the point where admiral was stabbed as i jump away, throwing a kunai at tdloe, more of the Black Poison on the Kunai

Information on the Black Poison:
a secret poison only known by select highly trained members in darkness ninjutsu, often soaking their weapons with it if they ever need to fight, this turning their weapon's metal black. the poison stays inactive inside the targets body until it receives a flow of energy caused to transfer to it by a secret hand sign known only to those that practice with the poison. the Poison is not lethal but can lead to a coma-like state if left active too long, this coma-like state wearing off after 2 weeks most Darkness Ninjutsu Ninja not letting it go this far only using it to cause enough damage to knock the target unconscious and then de-activating it as it targets certain parts of the body. the poison is fast acting knocking a person out very slowly after 2 minutes, their movements becoming slower and their vision blurrier before they slip into unconsciousness a couple minutes later, at which time the Darkness Ninja would either slit their throat if the match was one for protecting of the village or to gain territory, or take the body and give it to the closest medical staff to remove the poison while the victim is unconscious
[/quote]

Little do you know that when I transformed into the whale/hawk, I also fused myself with a porcupine, who is one of the few animals immune to poison. I create a wall of porcupine spikes along my back working as a protection cage, while my tiger brings stalfos aboard.


EDIT: I also think ANBU should make a list of ninjitsus he can use, otherwise his powers are basically limitless.
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[quote name='tdloe' timestamp='1292378081' post='4853446']
EDIT: I also think ANBU should make a list of ninjitsus he can use, otherwise his powers are basically limitless.
[/quote]

Agreed. That's why I listed my abilities while I signed up, just to make everything fair. I'll probably (at least attempt to) upgrade all of them when I finish fighting with people.
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How can I get hit by Ultima if I am still getting covered in layers of ice? Just curious.



WEAPON INFO: Armor Lock is what it sounds like. By crouching down, you get enveloped by a shield, which is invulnerable to anything short of a Nova Nuke. Which blows up planets. The operator cannot move while in this form, and cannot attack. It lasts about 8 seconds.


Evade isn't much. All you do is take a leap about 3 meters at a time. You can only do it twice within 5 seconds of each other. Best made for dodging attacks and quick escapes.


AA = Armor Abilities.
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So...I'm stuck in ice, getting wasted?




Dammit.




*Intermission - - - In thought Process*

















!






I forgot I could do that! :D

I grip my side, cringing at the attack. I managed to create a small cave in the ice, prevented a total freeze over of myself.

Though I didn't take critical amounts of damage, I am still [b]very[/b] wounded.

I also created a hole that led to the outside. Through that hole, I let out a coded signal using my Focus Rifle.

___________________
_____
_____
___________________



1 Post until I succeed with my attempt. I, in the meantime, pop down a Bubble Shield.



WEAPON INFO: The Bubble Shield is a spherical shield that covers a radius of 2 meters. While in that shield, you are safe from most forms of small arms fire, although anything larger will collapse the shield. The shield has a healing property, allowing anyone within it to heal any flesh wounds. It lasts about...30 seconds, I suppose.

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[quote name='Admiral_Stalfos19' timestamp='1292383492' post='4853702']
Agreed. That's why I listed my abilities while I signed up, just to make everything fair. I'll probably (at least attempt to) upgrade all of them when I finish fighting with people.
[/quote]
I'll try to start listing them in a notepad then copy to here..

Bloodblader: since you didn't dodge the hand at all aren't both you and your new blood body hit with the flat side of the Shadow Sword?
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For everyone's convenience, I have made a list of all my Weapons/Abilities. Make sure to include this all in the first post.


NAME:
Plasma Repeater:
The Type-51 Directed Energy Rifle/Improved (or T51 DER/I) is more commonly identified as the Plasma Repeater. This weapon has only been encountered very recently and only in very limited numbers. It is very likely it is either new to the Covenant arsenal or it is a branch specific weapon.

NOTES: Basically shoots small balls of energy. Slows down and overheats after continuous fire. The longer it is shot, the more in accurate it will be.

Energy Sword:
The Type-1 Energy Weapon/Sword (or T1 EW/S) is more commonly identified as the Energy Sword. This weapon consists of a grip that contains an energy storage/generation device and the blade projector and, when activated a blade composed of plasma stabilized within an energy field. The exact mechanism by which it functions is currently under investigation.

NOTES: Just a sword.

Needler:
The Type-33 Guided Munitions Launcher (or T33 GML) is more commonly identified as the Needler. It fires unconventional projectiles that are very long and very sharp—hence Needler. The projectiles are guided by some unknown mechanism and detonate several seconds after coming to rest in soft tissue.

NOTES: If several Needles gather in one body, a Super Combine explosion will occur. This is very deadly. Single Needle explosions cause minor damage.

Focus Rifle:
The Type-52 Special Applications Rifle (or T52 SAR) is also identified as the Focus Rifle. This directed-energy weapon is believed to be battery-powered. The exact mechanism by which it functions is currently under investigation.

NOTES: This Laser is instant. Once it is fired, it will hit its target in the blink of an eye. Will overheat after continuous use.

Plasma Launcher:

The Type-52 Guided Munitions Launcher/Explosive (or T52 GML/E) is more commonly identified as the Plasma Launcher. This system is capable of launching and guiding up to four super-heated plasma bolts at a single target. The bolts will continue to track even if the operator is killed.

NOTES: It can fire a max of 4 per volley. Charging takes a little while, but it works under a Fire and Forget function.

Sprint – Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.
Active Camouflage – Go off the grid by engaging Active Camo. Your enemies can’t kill what they cannot see. Stalk, seek, and destroy.
Jet Pack – Fly like a bird. Target your opponents. Laugh maniacally.
Armor Lock - Become invincible, but immobile. While you're locked down, nothing can hurt you.
Evade - Play with your food! As an Elite, you'll be able to bob, weave, and juke to get into the most effective combat position.
Hologram - Create a virtual doppelganger of yourself to draw enemy fire or lure unsuspecting opponents out into the open.
Drop Shield - A temporary bubble of protection that heals those fortunate enough to be within its sphere of influence.

Type-31 Rifle:
The Type-31 Rifle (or T31 rifle) is more commonly identified as the Needle Rifle. It fires unconventional projectiles that are very long and very sharp—hence Needle rifle. The projectiles detonate several seconds after coming to rest in soft tissue.

NOTES: This projectiles are very fast, and hard to avoid. After 3 Needles gather into flesh, a Super Combine Explosion will occur.

Type-25 Pistol:
The Type 25 Pistol (or T25 DEP) is more commonly identified as the Plasma Pistol. This small directed energy weapon has two modes of fire: semi-automatic direct and semi-guided AOE. The secondary AOE mode drastically reduces battery life.

NOTES: The AOE works as an EMP, disabling shields, machines, and other things. AOE = Area of Effect.

Plasma Turret:
The Type-52 Directed Energy Support Weapon (or T52 DESW) is more commonly identified as the plasma cannon. This weapon has only been encountered very recently and very likely represents a universal replacement for the aging T42.

NOTES: This gun can only be dropped in from a Spirit.

Fuel Rod Gun:
The Type-33 Light Anti-Armor Weapon (or T33 LAAW) is more commonly identified as the fuel rod gun. It is a shoulder-launched, man-portable support weapon employed in both anti-personnel and anti-vehicle roles.

NOTES: Very Powerful. It works under a clip basis, so it doesn’t over heat.

Plasma Rifle:
The Type-25 Directed Energy Rifle (or T25 DER) is more commonly identified as the plasma rifle. This weapon was one of the earliest and most frequently encountered. It occupies a role very similar to the MA5/MA37.

NOTES: Basic Energy Weapon. Overheats after continuous use.

Concussion Rifle:
The Type-50 Directed Energy Rifle/Heavy (or T50 DER/H) is more commonly identified as the Concussion Rifle. Because of this weapon’s relative rarity, it is theorized that its use is restricted either by branch or unit.

NOTES: This weapon has a very large knockback. It works under a clip basis, and doesn’t overheat.

Plasma Grenade (Covenant):
The Type-1 Anti-Personnel Grenade (or T1 APG) is more commonly identified as the plasma grenade. Its ability to distinguish between targets is still under investigation.

NOTES: This Grenade Sticks to the thrower’s target. It has a devastating damage, and a decent AOE.

TYPE-25 SPIRIT:
The Type-25 Troop Carrier (or T25 TC) is also known as the Spirit, although it is almost universally identified as troop carrier or dropship. It is capable of carrying up to 30 infantry and 2 vehicles. It is armed with one heavy plasma auto-cannon.

NOTES: This can stay in the arena after I call it in from about 2 Posts MAX. It will provide cover support. It will also drop in infantry. It can drop in troops as squads only, ranging from a Max of 2 Elites, Brutes, and Hunters with a mix of either Jackals/Skirmishers or Grunts.


HUNTERS
Covenant
FULL NAME: MGALEKGOLO
AFFILIATION: COVENANT
More properly regarded as mechanized infantry or weapons platforms, these creatures are universally deployed in pairs (or multiple pairs) to compensate their relative lack of mobility.

BRUTE
Covenant
FULL NAME: JIRALHANAE
AFFILIATION: COVENANT
Heavily muscled and extremely tall pseudo-ursine. Following the Harvest campaign this species has no longer been observed in any type of leadership role, being fielded primarily as heavy infantry or shock troops.


DRONE (BUGGER)
Covenant
FULL NAME: YANME'E
AFFILIATION: COVENANT
Drones (often referred to as buggers) are tall, multi-limbed arthropods. It is theorized that their generally high morale and fierceness are biochemical in nature. They are best described as irregular troops.

JACKAL
Covenant
FULL NAME: KIG-YAR
AFFILIATION: COVENANT
Jackals and Skirmishers are of the same species, with the smaller, more lightly built specimens seeing deployment as dedicated ranger or sniper units (Jackals) and the larger, more heavily muscled specimens comprising grenadier-type units (Skirmishers).


ELITE
Covenant
FULL NAME: SANGHEILI
AFFILIATION: COVENANT
Sinewy and extremely tall saurians. Following the First Battle of Harvest in 2525 this species has been observed exclusively as the leadership of the Covenant in all military engagements. They are disciplined and proficient combatants.

GRUNT
Covenant
FULL NAME: UNGGOY
AFFILIATION: COVENANT
Short and broad bipedal arthropods. Typically travel in groups up to eight. Lack discipline; tend to panic once local command has been eliminated. This will occasionally manifest itself as a suicidal attempt to eliminate the forces that eliminated its commander(s)

SKIRMISHER
Covenant
FULL NAME: KIG-YAR
AFFILIATION: COVENANT
Skirmisher:
The Jackal and Skirmisher are of the same species, with the larger, more heavily muscled specimens comprising grenadier-type units (Skirmishers) and the smaller, more lightly built specimens seeing deployment as dedicated ranger or sniper units (Jackals). This is a significant change from engagements prior to 2530 when mixed units were more common.
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I just can't stand it anymore...

Starting crafting process... desired result: [b]Demon Sword Levantine[/b].

"Alright, let's do this!"

(Short explanation: I'll flip a coin via Random.org. If heads, a sword will be created. A die-roll will determine that items strength. If it's 5 or 6, I'll get the desired result (the chances vary depending on what I desire), otherwise I'll get a piece of junk or just a decent sword.)

[i]Result of the coin-toss: Heads (Timestamp: 2010-12-15 16:22:39 UTC)

Result of the die-roll: 2 (Timestamp: 2010-12-15 16:23:35 UTC)

I created: A shiny, but blunt sword[/i]

"Great, just great... oh well, it's time to join the brawl, shall we?"

I jump from the ranks and throw the sword at ANBU. I get out my trusty pointing stick and a strange device, then I charge at him from behind.
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[quote name='ANBU' timestamp='1292431851' post='4854451']
@spoon: im in a blood & Fire wall surrounded batle bit with bloodblader.. fail lol[/quote]

Oh well... I didn't read everything on the past 50 pages :mellow:

Then I'll take another victim... how about Stalfos? Yeah, sounds good. CHARGE!

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