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Young Heroes Archetype (heroes the synch WTF!)


aznhobo

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basically kinda like the younger/ kid like elemental heroes before adult hood instead of fusions they synchro


Monsters

1: Young Hero Air Silver
Wind/ Level 4/ Winged-Beast
ATK: 1100 DEF: 500
Effect: When this card is Normal Summoned, you can Special Summon 1 “Young Hero” monster from your hand or Graveyard to the field.

2: Young Hero Froze Zone
Water/ Level 2/ Aqua/ Tuner
ATK: 300 DEF: 400
Effect: When this card is sent from the field to the Graveyard, you can add 1 “Young Hero” monster from your Deck to your hand. This card can only be used to Synchro Summon a “Young Hero” monster.

3: Young Hero Blaze Wave
Fire/ Level 3/ Pyro/ Tuner
ATK: 800 DEF: 300
Effect: When this card is sent from the field to the Graveyard, you can Special Summon 1 “Young Hero” monster from your Deck to the field. This card can only be used to Synchro Summon a “Young Hero” monster.

4: Young Hero Flash Fury
Light/ Level 4/ Thunder
ATK: 2200 DEF: 900
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a “Young Hero” card.


Synchro Monsters

1: Young Hero Frozen Storm
Water/ Level 6/ Aqua/ Synchro
1 “Young Hero Tuner” + 1 or more non-Tuner “Young Hero” monsters
ATK: 2400 DEF: 1800
Effect: This card cannot be destroyed by Battle. The effects of Monsters, Spells, and Traps cannot target this card.

2: Young Hero Blazing Inferno
Fire/ Level 7/ Pyro/ Synchro
1 “Young Hero Tuner” + 1 or more non-Tuner “Young Hero” monsters
ATK: 2600 DEF: 1600
Effect: Once per turn during your Main Phase(s), you can destroy 1 card on the field. While this card is face-up on the field, you can remove this card from play to draw 1 card.




Spells

1: Power of Youth
Type: Normal Spell
Effect: Discard 1 “Young Hero” monster from your hand, and draw 2 cards. You cannot attack the turn you activate this card.

2: Young Glory
Type: Quick Play Spell
Effect: Pay 1000 Life Points. Tribute 1 “Young Hero” monster from your side of the field, and add 1 “Young Hero” monster from your deck to your hand.

Traps

1: Youth Explosion
Type: Normal Trap
Effect: Reduce your life points to 100. Then Special Summon as many “Young Hero” monsters from the Graveyard as possible. During you End Phase destroy all monsters Special Summoned by this card’s effect.
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