aznhobo Posted November 28, 2010 Report Share Posted November 28, 2010 basically kinda like the younger/ kid like elemental heroes before adult hood instead of fusions they synchro Monsters 1: Young Hero Air Silver Wind/ Level 4/ Winged-Beast ATK: 1100 DEF: 500 Effect: When this card is Normal Summoned, you can Special Summon 1 “Young Hero” monster from your hand or Graveyard to the field. 2: Young Hero Froze Zone Water/ Level 2/ Aqua/ Tuner ATK: 300 DEF: 400 Effect: When this card is sent from the field to the Graveyard, you can add 1 “Young Hero” monster from your Deck to your hand. This card can only be used to Synchro Summon a “Young Hero” monster. 3: Young Hero Blaze Wave Fire/ Level 3/ Pyro/ Tuner ATK: 800 DEF: 300 Effect: When this card is sent from the field to the Graveyard, you can Special Summon 1 “Young Hero” monster from your Deck to the field. This card can only be used to Synchro Summon a “Young Hero” monster. 4: Young Hero Flash Fury Light/ Level 4/ Thunder ATK: 2200 DEF: 900 Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a “Young Hero” card. Synchro Monsters 1: Young Hero Frozen Storm Water/ Level 6/ Aqua/ Synchro 1 “Young Hero Tuner” + 1 or more non-Tuner “Young Hero” monsters ATK: 2400 DEF: 1800 Effect: This card cannot be destroyed by Battle. The effects of Monsters, Spells, and Traps cannot target this card. 2: Young Hero Blazing Inferno Fire/ Level 7/ Pyro/ Synchro 1 “Young Hero Tuner” + 1 or more non-Tuner “Young Hero” monsters ATK: 2600 DEF: 1600 Effect: Once per turn during your Main Phase(s), you can destroy 1 card on the field. While this card is face-up on the field, you can remove this card from play to draw 1 card. Spells 1: Power of Youth Type: Normal Spell Effect: Discard 1 “Young Hero” monster from your hand, and draw 2 cards. You cannot attack the turn you activate this card. 2: Young Glory Type: Quick Play Spell Effect: Pay 1000 Life Points. Tribute 1 “Young Hero” monster from your side of the field, and add 1 “Young Hero” monster from your deck to your hand. Traps 1: Youth Explosion Type: Normal Trap Effect: Reduce your life points to 100. Then Special Summon as many “Young Hero” monsters from the Graveyard as possible. During you End Phase destroy all monsters Special Summoned by this card’s effect. Link to comment
Zeppeli Gyro Supreme Posted November 28, 2010 Report Share Posted November 28, 2010 They're very simple effects, but perhaps some of them are a bit overpowered. As for the idea of the cards... it wouldn't make sense that the E-heroes would be involved in something new like the Synchros, nor that heroes would have anything to do with Synchros at all, unless they're musical heroes. Overall, it's okay, but the theme doesn't make sense. Link to comment
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