Bringerofcake Posted November 27, 2010 Report Share Posted November 27, 2010 Shaman of the Hidden Pyramid LIGHT Spellcaster/Effect 4/1200/1500 You can discard this card from your hand and add a "Pyramid of Light" card from your Deck or your Graveyard to your hand. If this card is removed from the field, and you control "Pyramid of Light", Special Summon from your hand, Deck, or Graveyard, 1 LIGHT "Sphinx" monster, except "Thenien, the Great Sphinx" (ignoring Summoning Conditions). The Hidden Pyramid's Corruption Normal Trap After resolution, this card remains on the field until the End Phase, and its name is treated as "Pyramid of Light". Destroy 2 monsters you control and 1 card your opponent controls. Glamour of the Hidden Pyramid Normal Trap Activate only when "Andro Sphinx" or "Sphinx Teleia" is destroyed. Special Summon the other monster listed on this card from your hand or Deck. More to come, inspiration's runnin' mild. Link to comment
The Great Wolf Sif Posted November 28, 2010 Report Share Posted November 28, 2010 The Sphinxs say on their cards that they can't be Special Summoned from the Graveyard. But other than that keep at it. Link to comment
-Griffin Posted November 29, 2010 Report Share Posted November 29, 2010 It's pretty good, as far as the Sphinxes go, but the problem here is that the Sphinxes are a series of cards that are 99% just useful for OTKs or near-OTKS, so I could hardly endorse cards that encourage Decks for them =p Link to comment
Bringerofcake Posted November 29, 2010 Author Report Share Posted November 29, 2010 But at the same time, the cards are useless in creating those OTKs. At the very least, they ought to be semi-competent, and not just wastes of cardboard and foil. Link to comment
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