Bringerofcake Posted November 26, 2010 Report Share Posted November 26, 2010 Pressure Stealer WIND Fairy/Tuner 1/500/500 You can reduce the level of a WIND "Pressure" monster you control by multiples of 1 to Special Summon this card from your hand. Increase this card's level by the amount decreased by this effect. If this effect is activated, you cannot use this card as Synchro Material this turn. Hurri-Pressure WIND Fairy/Effect 4/1500/500 If this card destroys a monster by battle, you can reduce the Level of this card by 1 until the End Phase to have this card attack once again in a row. Typho-Pressure WIND Fairy/Effect 6/2400/1900 When this card is Tribute Summoned, increase or decrease the Level of this card by an amount equal to the Level of the Tributed monster. Aero-Pressure WIND Fairy/Effect 4/1400/500 This card gains effects based on its Level: * Level 4 or more: Increase this card's ATK by 600 during damage calculation only. * Level 3 or less: This card cannot be destroyed by card effects. Pressure Melder WIND Psychic/Effect 2/300/300 Once per turn, you can remove a "Pressure" monster from play. This card gains half the ATK and the Level of the monster removed, until the End Phase. It is returned to the field during your opponent's End Phase. Baro-Pressure WIND Fairy/Effect 2/400/900 This card gains effects based on its Level: * Level 3 or more: You can Tribute this card and Special Summon a "Pressure" monster from your Deck whose Level is equal to this card's. * Level 1 or less: This card cannot be destroyed in battle. Pressure-izer WIND Fairy/Synchro/Effect 7/2500/2100 1 "Pressure" Tuner + 1 or more non-Tuner monsters. This card gains effects based on its Level: * Level 8 or more: If this card destroys a monster by battle, you can reduce its Level by 1 to Special Summon a "Pressure" monster from your Graveyard. It cannot attack this turn. * Level 6 or less: If this card attacks, discard a card. Pressure Modulator WIND Psychic/Synchro/Effect 6/2300/1200 1 WIND Tuner + 1 non-Tuner Fairy-type or Psychic-type monster. If this card's Level is increased or decreased, increase its ATK by 100 for each Level gained or lost respectively. Once per turn, you can select 2 "Pressure" monsters, except "Pressure Modulator". Increase the Level of 1 of the selected monsters by 1, and decrease the Level of the other by 1. Pressure Gager WIND Psychic/Synchro/Effect 8/2500/2000 This card gains effects based on its Level: Level 9: This card cannot be destroyed by card effects. Level 7: If this card is destroyed by your opponent's card, destroy 2 cards your opponent controls. Level 10 or higher OR Level 6 or lower: Once per turn, you can increase or decrease the Level of a "Pressure" monster by 1. Pressurized Zone During your Standby Phase, increase the Level of "Pressure" monsters by 1. Isothermia Quick-Play Spell Decrease the Level of a "Pressure" monster by 2 and it gains 700 ATK or DEF. Cold Front Quick-Play Spell When a "Pressure" monster attacks another monster, increase or decrease its Level until it is equal to the attack target monster. The attack target monster loses 200 ATK for each Level gained or lost this way. Warm Front Normal Trap Activate only while you control a "Pressure" monster and your opponent declares an attack. Reduce the Level of a "Pressure" monster by 3 and destroy all Attack Position monsters your opponent controls. Ruling: You cannot activate this card if the only "Pressure" monsters you control are Level 3 or lower (as the minimum Level is 1) Fronts Intersect Continuous Trap Activate while 2 "Front" Spell or Trap Cards with different names exist in your Graveyard. Level 3 or lower "Pressure" monster cannot be destroyed by battle. Inflating Pressure Normal Spell Increase the Level of a "Pressure" monster by 2. Pressurized Displacement Normal Spell Reduce the Level of a "Pressure" monster by any amount, and Special Summon a "Pressure" monster from either player's Graveyard. If you activate this card, you cannot Normal Summon or Set this turn. [spoiler=YVD Format] |Pressure Stealer|0|TONH|Fairy/Tuner|Wind|1||500|500|You can reduce the level of a WIND "Pressure" monster you control by multiples of 1 to Special Summon this card from your hand. Increase this card's level by the amount decreased by this effect. If this effect is activated, you cannot use this card as Synchro Material this turn.| |Hurri-Pressure|0|TONH|Fairy/Effect|Wind|4||1500|500|If this card destroys a monster by battle, you can reduce the Level of this card by 1 until the End Phase to have this card attack once again in a row.| |Typho-Pressure|0|TONH|Fairy/Effect|Wind|6||2400|1900|When this card is Tribute Summoned, increase or decrease the Level of this card by an amount equal to the Level of the Tributed monster.| |Aero-Pressure|0|TONH|Fairy/Effect|Wind|4||1400|500|This card gains effects based on its Level: * Level 4 or more: Increase this card's ATK by 600 during damage calculation only. * Level 3 or less: This card cannot be destroyed by card effects.| |Baro-Pressure|0|TONH|Fairy/Effect|Wind|2||400|900|This card gains effects based on its Level:* Level 3 or more: You can Tribute this card and Special Summon a "Pressure" monster from your Deck whose Level is equal to this card's. * Level 1 or less: This card cannot be destroyed in battle.| |Pressure Melder|0|TONH|Psychic/Effect|Wind|2||300|300|Once per turn, you can remove a "Pressure" monster from play. This card gains half the ATK and the Level of the monster removed, until the End Phase. It is returned to the field during your opponent's End Phase.| |Pressure-izer|0|TONH|Fairy/Synchro/Effect|Wind|7||2500|2100|1 "Pressure" Tuner + 1 or more non-Tuner WIND monsters. This card gains effects based on its Level: * Level 8 or more: If this card destroys a monster by battle, you can reduce its Level by 1 to Special Summon a "Pressure" monster from your Graveyard. It cannot attack this turn. * Level 6 or less: If this card attacks, discard a card.| |Pressure Modulator|0|TONH|Psychic/Synchro/Effect|Wind|6||2300|1200|1 WIND Tuner + 1 non-Tuner Fairy-type or Psychic-type monster. If this card's Level is increased or decreased, increase its ATK by 100 for each Level gained or lost respectively. Once per turn, you can select 2 "Pressure" monsters, except "Pressure Modulator". Increase the Level of 1 of the selected monsters by 1, and decrease the Level of the other by 1.| |Pressure Gager|0|TONH|Psychic/Synchro/Effect|Wind|8||2700|2000|1 WIND Tuner + 1 or more non-Tuner monsters.This card gains effects based on its Level: Level 9: This card cannot be destroyed by card effects. Level 7: If this card is destroyed by your opponent's card, destroy 2 cards your opponent controls. Level 10 or higher OR Level 6 or lower: Once per turn, you can increase or decrease the Level of a "Pressure" monster by 1.| |Pressurized Zone|0|TONH|Spell Card|Spell||Field|||During your Standby Phase, increase the Level of all "Pressure" monsters by 1.| |Isothermia|0|TONH|Spell Card|Spell||Quick-Play|||Decrease the Level of a "Pressure" monster by 2 and it gains 700 ATK or DEF.| |Cold Front|0|TONH|Spell Card|Spell||Quick-Play|||When a "Pressure" monster attacks another monster, increase or decrease its Level until it is equal to the attack target monster. The attack target monster loses 200 ATK for each Level gained or lost this way.| |Warm Front|0|TONH|Trap Card|Trap||None|||Activate only while you control a "Pressure" monster and your opponent declares an attack. Reduce the Level of a "Pressure" monster by 3 and destroy all Attack Position monsters your opponent controls.| |Fronts Intersect|0|TONH|Trap Card|Trap||Continuous|||Activate while 2 "Front" Spell or Trap Cards with different names exist in your Graveyard. Level 3 or lower "Pressure" monster cannot be destroyed by battle.| |Pressure Inflation|0|TONH|Spell Card|Spell||Quick-Play|||Increase the Level of a "Pressure" monster by 2.| |Pressurized Displacement|0|TONH|Spell Card|Spell||None|||Reduce the Level of a "Pressure" monster by any amount, and Special Summon a "Pressure" monster from either player's Graveyard. If you activate this card, you cannot Normal Summon or Set this turn.|[/spoiler] Link to comment
Zeppeli Gyro Supreme Posted November 26, 2010 Report Share Posted November 26, 2010 It's an interesting concept, but as of yet it doesn't look like you have much support for the Archetype. I'd like to see more before I pass judgement. Link to comment
Jack of All Spades Posted November 26, 2010 Report Share Posted November 26, 2010 These effects are very useful. If you were to make a material card, it would definitely be worthwhile. *I will support this archtype.* Link to comment
Bringerofcake Posted November 27, 2010 Author Report Share Posted November 27, 2010 2 cards that make it seem slightly like Gustas now. Link to comment
Giga Hand Posted November 27, 2010 Report Share Posted November 27, 2010 Level manipulation as the gimmick... I'm not sure if I like it because it's creative, or just because it's a gimmick. If the former, congrats to you. If the latter, congrats to Kazuki Takahashi. Point is, I like it. Still, I can't pass judgment due to the lack of cards I see. Link to comment
Bringerofcake Posted November 27, 2010 Author Report Share Posted November 27, 2010 2 more. Link to comment
Bringerofcake Posted November 28, 2010 Author Report Share Posted November 28, 2010 And slowly but surely, it matures. Link to comment
Bringerofcake Posted November 29, 2010 Author Report Share Posted November 29, 2010 Made some erratas and some new stuff. Link to comment
Cody Frost Posted November 30, 2010 Report Share Posted November 30, 2010 ...me like. For me, there are enough cards for me to vote as these can be paired off with other Real cards for support. ... .... ..... 9.3/10 They are quite interesting, and their effects are smart but tricky. I like Link to comment
Bringerofcake Posted December 4, 2010 Author Report Share Posted December 4, 2010 Bump. Link to comment
Brandon Michael Geren Posted December 4, 2010 Report Share Posted December 4, 2010 Make Level 0 exist and add support for it -> ?????? -> Profit Link to comment
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