The Tin Trooper Posted December 29, 2010 Report Share Posted December 29, 2010 Hedorah up in this b****When this card is Summoned, place 10 Smog Counters on it (max. 20). When this card is involved in battle, place 1 Smog Counter on any card on the field. Place 2 Smog Counters on this card for each card on the field that has a Smog Counter on it. If a card has 3 Smog Counters on it, it is destroyed and removed from play. This card gains 100 ATK and DEF for each card destroyed by this effect. I had a lot of trouble with this effect. As Hedorah had so many powers, it would be impossible to put them all on the card. So, I've chosen what can be considered his most basic power: The spreading of his toxic sludge, and the boosts in strength from the kills he makes. Hopefully, I didn't go too overboard with this one. Also, I made it. Woop! Link to comment Share on other sites More sharing options...
Hila Ⅰ Posted December 29, 2010 Report Share Posted December 29, 2010 You swapped them round newfie... I was against tdloe. Link to comment Share on other sites More sharing options...
Monkeymadman Posted December 29, 2010 Report Share Posted December 29, 2010 Don't worry, in round 3 you'll be against Blu and in round 4 Kazuki Takahashi Link to comment Share on other sites More sharing options...
Newfie Kuriboh Shark Posted December 29, 2010 Author Report Share Posted December 29, 2010 You swapped them round newfie... I was against tdloe.no, you must of read it wrong, im serious, you are against dark glass Link to comment Share on other sites More sharing options...
Hila Ⅰ Posted December 29, 2010 Report Share Posted December 29, 2010 Well despite my sudden change of opponents which apparentley 2 people read wrong <_< Heres my card [spoiler=Thestral] 1 Beast-Type DARK monster + 1 monster that was destroyed during the previous turn This card can only be Special Summoned from your extra Deck by Removing from Play the above cards on your side of the field and Graveyard. This card cannot be destroyed as a result of Battle or by your opponents card effects. If this card is in face up defence position, destroy it. When a monster you control is sent to the Graveyard, you can pay 100 Life Points to Remove it from Play. This card gains 50 ATK for each monster Removed from Play. If there are 10 or more cards in your Removed from Play zone, you can activate one of the following effects:- Pay 1000 Life Points. Return all cards that are Removed from play to the bottom of the owners Deck.- Pay 1000 Life Points. During the damage step of either players turn, by returning 1 of your Removed from Play monsters to the Graveyard, increase this cards ATK by 1000.-Pay 1000 Life Points. Special Summon 1 DARK monster that is currently Removed from Play. Link to comment Share on other sites More sharing options...
Newfie Kuriboh Shark Posted December 29, 2010 Author Report Share Posted December 29, 2010 Well despite my sudden change of opponents which apparentley 2 people read wrong <_< Heres my card [spoiler=Thestral] 1 Beast-Type DARK monster + 1 monster that was destroyed during the previous turn This card can only be Special Summoned from your extra Deck by Removing from Play the above cards on your side of the field and Graveyard. This card cannot be destroyed as a result of Battle or by card effects. If this card is in face up defence position, destroy it. When a monster you control is sent to the Graveyard, you can pay 100 Life Points to Remove it from Play. This card gains 50 ATK for each monster Removed from Play. If there are 10 or more cards in your Removed from Play zone, you can activate one of the following effects:- Pay 1000 Life Points. Return all cards that are Removed from play to the bottom of the owners Deck.- Pay 1000 Life Points. During the damage step of either players turn, by returning 1 of your Removed from Play monsters to the Graveyard, increase this cards ATK by 1000.-Pay 1000 Life Points. Special Summon 1 DARK monster that is currently Removed from Play. sorry, not accepted. if its fom harry potter it must be a spell. Link to comment Share on other sites More sharing options...
Dark Glass Posted December 29, 2010 Report Share Posted December 29, 2010 no, you must of read it wrong, im serious, you are against dark glass Really, then we all have problems of sight because i also saw it said i was against RadioKirby. Link to comment Share on other sites More sharing options...
Newfie Kuriboh Shark Posted December 29, 2010 Author Report Share Posted December 29, 2010 ok if your so sure i will switch. Link to comment Share on other sites More sharing options...
Hila Ⅰ Posted December 29, 2010 Report Share Posted December 29, 2010 Card v2 [spoiler= Spell] Pay Life Points in multiples of 500 (max 2000).During each of your End Phases Special Summon 1 monster with an ATK equal to the amount you payed. When all your monster cards zones are filled destroy all monsters on your side of the field and you take 2000 points of damage. When you take 2000 points of damage from this cards effect send all other Spell and Trap cards you control to the Graveyard. For each one sent to the Graveyard select 1 monster on the field. It's DEF becomes 0 and it is switched to Defence position. It cannot change it's battle position. When this card is destroyed any monster with 0 DEF on the field is switched to attack position and gains 1000 ATK. Link to comment Share on other sites More sharing options...
Newfie Kuriboh Shark Posted December 29, 2010 Author Report Share Posted December 29, 2010 Card v2 [spoiler= Spell] Pay Life Points in multiples of 500 (max 2000).During each of your End Phases Special Summon 1 monster with an ATK equal to the amount you payed. When all your monster cards zones are filled destroy all monsters on your side of the field and you take 2000 points of damage. When you take 2000 points of damage from this cards effect send all other Spell and Trap cards you control to the Graveyard. For each one sent to the Graveyard select 1 monster on the field. It's DEF becomes 0 and it is switched to Defence position. It cannot change it's battle position. When this card is destroyed any monster with 0 DEF on the field is switched to attack position and gains 1000 ATK. now this is accept :) its a shame yor other card was denied, it was really good. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted December 29, 2010 Report Share Posted December 29, 2010 Round 2 card Lore: Destroy all cards on the field that are equipped to monsters. The ATK and DEF of any monster that was equipped with a card destroyed by this effect is reduced to 0, until the End Phase. Note: When I say equipped to monsters, that means Call of the Haunted, Union-monsters, Kunai with Chain, Dark Necrofear, Future Fusion, etc, etc, not just Equip Spells. Not entirely comfortable with any of the categories, but given my draw I'm not overly concerned. Link to comment Share on other sites More sharing options...
Newfie Kuriboh Shark Posted December 29, 2010 Author Report Share Posted December 29, 2010 Round 2 card Lore: Destroy all cards on the field that are equipped to monsters. The ATK and DEF of any monster that was equipped with a card destroyed by this effect is reduced to 0, until the End Phase. Note: When I say equipped to monsters, that means Call of the Haunted, Union-monsters, Kunai with Chain, Dark Necrofear, Future Fusion, etc, etc, not just Equip Spells. Not entirely comfortable with any of the categories, but given my draw I'm not overly concerned.accepted Link to comment Share on other sites More sharing options...
dogfish44 Posted December 29, 2010 Report Share Posted December 29, 2010 You have no IDEA how hard it was to get a piccy for this >_> [spoiler=Obliviate][spoiler=LORE]Select and destroy 2 Spellcaster-Type monsters you control. Return all spell and trap cards on the field to their owners hands. Your opponent must then pick up 4 cards, and add all Spell/Trap cards to their hand. The rest of the cards picked up are shuffled into the deck. Then, randomely select at least 3 Spell/Trap cards in your opponents hand, and set them face down. The remaining Spell/Trap cards in your opponents hand are removed from play. ^.^ Link to comment Share on other sites More sharing options...
Newfie Kuriboh Shark Posted December 29, 2010 Author Report Share Posted December 29, 2010 You have no IDEA how hard it was to get a piccy for this >_> [spoiler=Obliviate][spoiler=LORE]Select and destroy 2 Spellcaster-Type monsters you control. Return all spell and trap cards on the field to their owners hands. Your opponent must then pick up 4 cards, and add all Spell/Trap cards to their hand. The rest of the cards picked up are shuffled into the deck. Then, randomely select at least 3 Spell/Trap cards in your opponents hand, and set them face down. The remaining Spell/Trap cards in your opponents hand are removed from play. ^.^sorry but not accepted, kidding! Link to comment Share on other sites More sharing options...
dogfish44 Posted December 29, 2010 Report Share Posted December 29, 2010 Okay, very funny, scaring the new guy. The first person who laughs, I will jump out of your laptop screen and throttle you. Link to comment Share on other sites More sharing options...
ayy lmao Posted December 29, 2010 Report Share Posted December 29, 2010 [spoiler=Card Lore]'Berfomet' + 2 Beast-type monstersThis card can only be Fusion Summoned with the above material monsters. When this card attacks a Beast-type monster, you can offer 500 Life Points to take control of the monster for the Battle Phase. If you activate this effect, you can not attack next turn. When you attack a monster that isn't Beast-type, you can place x1 Beast Counter on this card. Once per two turns, you can activate one of the following effect:- Destroy an opponent's monster.- Increase your Life Points by 1000.- Inflict x100 damage to your opponent for every Spell and Trap Card your opponent control's. Link to comment Share on other sites More sharing options...
The Broken Posted December 29, 2010 Report Share Posted December 29, 2010 Here's my card for Task 2: [spoiler=Task 2 card][spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 2 Insect type monsters you control to the Graveyard. Once per turn, you may remove from play 1 Insect type monster in your Graveyard to destroy 1 Spell or Trap card on your opponent's side of the field. Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted December 30, 2010 Report Share Posted December 30, 2010 I think I'm going to win most active xP Link to comment Share on other sites More sharing options...
Zextra Posted December 30, 2010 Report Share Posted December 30, 2010 Until I get home, anyways :) Link to comment Share on other sites More sharing options...
Mr Dr Professor Spaz Posted December 30, 2010 Report Share Posted December 30, 2010 You know what would also be awesome? If there was a loser bracket. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted December 30, 2010 Report Share Posted December 30, 2010 You know what would also be awesome? If there was a loser bracket.You mean double elimination? Link to comment Share on other sites More sharing options...
Mr Dr Professor Spaz Posted December 30, 2010 Report Share Posted December 30, 2010 You mean double elimination?Yeah Link to comment Share on other sites More sharing options...
Newfie Kuriboh Shark Posted December 30, 2010 Author Report Share Posted December 30, 2010 no, i dont take suggestions. lets make the next post a card guys... Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted December 31, 2010 Report Share Posted December 31, 2010 Your wish is my command. Select 1 monster your opponent controls. As long as this card remains face-up on the field, the selected monster cannot declare an attack and cannot be removed from the field. If this card is destroyed, you can tribute 1 monster to send the selected monster to the Graveyard. Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted December 31, 2010 Report Share Posted December 31, 2010 Wow, no-one's doing a trap card. Guess we don't have to many Saw fans... You can only activate this card if a monster is Summoned to your opponent's side of the field, and you cannot activate this card during the turn it was Set. This card is treated as an Equip card, and equipped to the Summoned monster. The equipped monster cannot attack, be attacked or offered as a Tribute, and each time it activates its effect, its controller must pay Life Points equal to the sum of its ATK and DEF. After your 3rd Standby Phase that this card was activated, destroy the equipped monster and Set this card back face-down. Link to comment Share on other sites More sharing options...
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