Zeppeli Gyro Supreme Posted November 25, 2010 Report Share Posted November 25, 2010 The idea of these cards is basically so that they can trade-in each turn for a different monster and get different effects. I think I could do a lot better, but this is just the beginning of the concept. Please give me any suggestions or feedback. Also, it's important to note that only 1 Impulse monster can activate its effect per turn. [spoiler="Impulsive"]The Frost - Hex Sealed Fusion Water/Rock/3/1000/1600 You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 WATER or WIND Fusion Monster from your Fusion Deck. Poly Emperor Water/Beast-Warrior/Fusion/7/1500/2200 “King of the Swamp” + “Beastking of the Swamp” When this card is Fusion Summoned successfully, add 1 “Polymerization” from your Deck or Graveyard to your hand. Then you may Special Summon 1 Fusion Material Monster in your Graveyard or removed from play. Impulse - Cayman Rider Water/Beast-Warrior/Fusion/6/2400/1800 “King of the Swamp” + 1 WATER or Reptile-Type monster Once per turn, you can remove from play a number of Fusion and Fusion Material Monsters in your Graveyard to increase the ATK of this card by an equal amount x300. While your opponent controls 5 monsters, this card can attack your opponent’s Life Points directly. (Mostly made as a parody of Kamen Rider) Impulse - Card Swampper Earth/Aqua/Fusion/5/1950/1900 “King of the Swamp” + 1 EARTH monster When this card is Fusion Summoned successfully, you may send 1 Fusion Monster from your Extra Deck to the Graveyard. During your End Phase, if there is an “Impulse” monster in your Graveyard, draw 1 card. You may then return this face-up card from your side of the field to your Fusion Deck and Special Summon 1 “Impulse” monster from your Fusion Deck with an equal, lower, or 1 Level higher. Impulse - Glow Worm Fire/Insect/Fusion/2/100/1000 “Golden Ladybug” + 1 EARTH or FIRE monster Once per turn, you may reveal a number of Monster Cards in your hand and increase your Life Points by the number revealed x500. During your End Phase, you may send this card to the Graveyard to Special Summon 1 Fusion Monster from your Fusion Deck with a 1 level difference. Impulse - Frost Dragon Water/Aqua/4/2000/800 “Petit Dragon” + 1 WATER or WIND monster When this card is Fusion Summoned successfully, select 1face-up card on the field. The selected monster cannot activate its effect(s) as long as it is face-up on the field. During your End Phase, you may return this face-up card from your side of the field to your Fusion Deck and Special Summon 1 “Impulse” monster from your Fusion Deck with an equal, lower, or 1 Level higher (this Summon is considered a Fusion Summon). Impulse - Void Meister Wind/Fiend/Fusion/5/2200/1700 “Vortex Trooper” + 1 WIND or Pyro monster Your opponent cannot activate Spell Cards during the turn after this card’s Summon. During your End Phase, you may send this card to the Graveyard and Special Summon 1 “Impulse” monster from your Fusion Deck with an equal, lower, or 1 Level higher (this Summon is a considered a Fusion Summon).[/spoiler] Link to comment
Tee-Jaie Posted November 25, 2010 Report Share Posted November 25, 2010 The cards are creative and neat in my book. They're excellent written cards. Can't wait to see actual card. Link to comment
Zeppeli Gyro Supreme Posted November 25, 2010 Author Report Share Posted November 25, 2010 I don't actually make them into cards. I'm a written card maker. Can't be bothered to dilute the card with an image that wouldn't do it justice. It's been like this for quite some time now. What exactly do you like about these cards? Link to comment
Tee-Jaie Posted November 25, 2010 Report Share Posted November 25, 2010 I understand the fusion concept, especially the Hex fusion monsters, I have the Light Hex. I also have King of the Swamp too. These cards relate to actual fusion monsters and I respect that. Link to comment
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