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"Synx" is a totally original archetype name


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[spoiler=unimportant stuff]
Newbie Ultra -EARTH-
Lvl4
[Winged-Beast/Synchro]
1 Fish-Type Tuner + 1 or more non-Tuner Beast-Type monsters.
1900ATK / 1800DEF

Commando Dragon -FIRE-
Lvl3
[Dragon/Synchro]
1 Tuner + 1 non-Tuner "Dragon" monster.
1300ATK / 1100DEF

Unicorn Pegasus -WIND-
Lvl4
[Fairy/Synchro]
1 Beast-Type Tuner + 1 or more non-Tuner Thunder-Type monsters.
2000ATK / 800DEF

Magnet Golem -WATER-
Lvl3
[Rock/Synchro]
1 Rock-Type Tuner + 1 or more non-Tuner token monster(s).
500ATK / 2700DEF

Elemental Dragon Warrior-Archer -LIGHT-
Lvl2
[Fairy/Synchro]
1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monster(s).
800ATK / 1400DEF
[/spoiler]

Synx Magician -FIRE-
Lvl4
[Spellcaster/Tuner]
You can send a face-up Synchro Monster you control to the Graveyard to draw 2 cards. If you activate this effect, this card cannot attack this turn.
1600ATK / 0DEF

Synx Generation -FIRE-
Lvl4
[Spellcaster/Tuner]
When this card is Normal Summoned, you can pay 1000 Lifepoints to Special Summon 1 level 4 or lower non-effect Synchro monster from your Extra deck. The monster Special Summoned by this effect is treated as a Tuner.
1600ATK / 0DEF

Synx Warrior -FIRE-
Lvl4
[Spellcaster/Tuner]
You can send a face-up Synchro monster you control to the Graveyard to destroy 1 card on the field. If the Opponent activates a card effect, you can pay 1000 Lifepoints to activate this card's effect, during that turn.
1600ATK / 0DEF

Synx Spy -FIRE-
Lvl4
[Spellcaster/Tuner]
FLIP: Special Summon 1 level 4 or lower non-effect Synchro monster from your Extra deck. The monster Special Summoned by this effect is treated as a Tuner.
1600ATK / 0DEF

Synx Rage -FIRE-
Lvl4
[Spellcaster/Tuner]
By Tributing a Synchro monster you control, you can Special Summon 1 "Synx" monster from your deck.
1600ATK / 0DEF

Synx Robo -FIRE-
Lvl4
[Spellcaster/Tuner]
Once per turn you can Tribute 1 face-up "Synx" monster you control to Special Summon 1 level 4 or lower non-effect Synchro monster from your Extra Deck. the monster Special Summoned by this effect is treated as a Tuner.
1600ATK / 0DEF

Synx Sunlight -FIRE-
Lvl4
[Spellcaster/Tuner]
Only once, while this card is face-up on the field, you can discard 1 "Synx" monster to Special Summon 1 level 4 or lower non-effect Synchro monster from your Extra deck. The monster Special Summoned by this effect is treated as a Tuner.
1600ATK / 0DEF

Synx Phantom -FIRE-
Lvl4
[Spellcaster/Tuner]
If this card inflicts Battle Damage to your Opponent's Lifepoints, Special Summon 1 level 4 or lower non-effect Synchro monster from your Extra Deck, in defense position. The monster Special Summoned by this effect is treated as a Tuner.
1600ATK / 0DEF

Prototyping Synchro -Spell-
Pay 1000 Lifepoints. Special Summon 1 level 4 or lower non-Tuner Synchro monster from your Extra deck. The monster Special Summoned by this effect has its effect negated, and is destroyed at the End Phase of this turn. If you control a face-up "Synx" monster, you can activate this set card during the Opponent's turn. Only 1 "Prototyping Syncho" can be activated per turn.

Wave-Motion Jar -Spell-
Select 3 non-effect Synchro monsters in your Graveyard, and return them to the Extra Deck. Then, draw 3 cards. During the turn this card is activated, you cannot Synchro Summon this turn.

Anti-Plasma -Continuous Spell-
You can only activate this card from your hand if you control no Synchro monster. Once per turn, you can draw 1 card. As long as this card remains face-up on the field, you cannot Synchro Summon.

Tuning Dysfunction -Spell-
Activate only if you control a face-up "Synx" monster. Send 1 level 4 or lower Synchro monster from your Extra deck to the Graveyard to draw 2 cards. During the turn you activate this card, you cannot Special Summon monsters.

Synchron Cripple -Counter Trap-
Activate by tributing 1 level 4 or lower Synchro monster you control. Negate the activation and effect of an Opponent's Spell, Trap, or monster effect, and destroy it. If you control a face-up "Synx" monster, draw 1 card.

Synx-Shift -Trap-
Tribute all face-up "Synx" monsters you control. Special Summon level 4 or lower non-effect Synchro monsters from your Extra deck, up to the number of monsters Tributed by this effect. The monsters Special Summoned by this effect are treated as Tuners
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@Synchros: What the heck where you smoking when chossing those pairings...lol
Also Elemental Dragon Warrior-Archer...Triplerofl

XD

Ok now to get serious?

This monsters are COOL!

Im kinda iffy at Spy...I mean you'll end up with 2 tuners...and then?
Oh and Sunlight..can summon Gaodrake!!!! as a level 9 TUNER!!! Lols

Oh Prototyping Synchro should be named Tuning Synchro...you know those thing always make reference to sound...and sheez

Anything else?,,,,,,,,,,,,,,,,NO...its is fine....As Always...HILARIOUS...XD
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[quote name='-Dae-' timestamp='1290655978' post='4808576']
@Synchros: What the heck where you smoking when chossing those pairings...lol[/quote]
I have a feeling Dae cant recognise a scapegoat when he sees it.

[quote name='-Dae-' timestamp='1290655978' post='4808576']Also Elemental Dragon Warrior-Archer...Triplerofl[/quote]
It was deliberate?

[quote name='-Dae-' timestamp='1290655978' post='4808576']This monsters are COOL![/quote]
I was eating banana chips, and the katamari theme was playing in my head.
......
I dont even know anymore

[quote name='-Dae-' timestamp='1290655978' post='4808576']Im kinda iffy at Spy...I mean you'll end up with 2 tuners...and then?[/quote]
The 1 Tuner is used as ammunition, obviously.

[quote name='-Dae-' timestamp='1290655978' post='4808576']Oh and Sunlight..can summon Gaodrake!!!! as a level 9 TUNER!!! Lols[/quote]
thanks for pointing that out.
*goes to fix that*

[quote name='-Dae-' timestamp='1290655978' post='4808576']Oh Prototyping Synchro should be named Tuning Synchro...you know those thing always make reference to sound...and sheez[/quote]
Nah, its more along the lines of a way to get more usage out of the Synx series.

[quote name='-Dae-' timestamp='1290655978' post='4808576']As Always...HILARIOUS...XD
[/quote]
I will be honest, I originally wanted a series of cards that could make use of random -1 cards like Barrier Wave.
Seriously, Tribute a Synchro for 0 effect damage this turn?
So why not make a handful of monsters that generate disposable Synchro monsters?
?????????????
Profit
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[quote name='Armadilloz' timestamp='1290656431' post='4808589']
I have a feeling Dae cant recognise a scapegoat when he sees it.
[/quote]

Yes I can

[img]http://images4.wikia.nocookie.net/__cb20081030174227/yugioh/images/4/43/ScapegoatTP7-EN-R-UE.jpg[/img]

[color="#FFFFFF"]/I'm obviously trolling[/color]

[quote name='Armadilloz' timestamp='1290656431' post='4808589']
It was deliberate?
[/quote]

I know...that's why it is so funny
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[quote name='-Dae-' timestamp='1290657165' post='4808609']
There is no Rock Tuner...in the game...if you think about it...
[/quote]
Ok, so golem is now completly useless.
Just like the rest of the Synchro cast xD

[quote name='Bringerofcake' timestamp='1290657238' post='4808614']
You might (huge might) need more recycling cards for the Synchros, depending on the speed of the deck, as you'd burn through the Synchros really quick.
[/quote]
Well I did include a +2 Synchro-only version of Pot of Avarice.
Also, generic recover-from-the-Graveyard cards can also recycle Synchros.
And with the ability to generate some decent hand advantage that I gave to these, it shouldnt really be that hard to recycle them.
But if you insist, I could make 1 or 2 new cards.
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