Zeppeli Gyro Supreme Posted November 23, 2010 Report Share Posted November 23, 2010 These cards are based off of Golden Ladybug and aren't so much supposed to work together as they are to work in other decks. Some of their effects might be considered a bit overpowered, but I'm not sure. I did notice after the fact that Canary and Oyster could fit together in a Monarch deck. [spoiler="Monsters"]Golden Oyster Light/Fish/1/0/500 Once per turn, during your Standby Phase, you can reveal this card in your hand to Special Summon 1 “Oyster Token” (WATER/Fish/1/ATK 0/DEF 0) in Attack Position. If you do this, this card remains revealed while it is in your hand, until the End Phase. Golden Torch Light/Pyro/1/500/0 Once per turn, during your Standby Phase, you can reveal this card in your hand to inflict 400 damage to your opponent’s Life Points. If you do this, this card remains revealed while it is in your hand, until the End Phase. Golden Ore Light/Rock/1/0/500 Once per turn, during your Standby Phase, you can reveal this card in your hand to discard 1 other Monster Card and draw 1 card from your Deck. If you do this, this card remains revealed while it is in your hand, until the End Phase. Golden Jurassic Egg Light/Dinosaur/1/0/0 Once per turn, during your Standby Phase, you can reveal this card in your hand to remove from play 1 Monster Card in either player’s Graveyard. If you do this, this card remains revealed while it is in your hand, until the End Phase. Golden Songbird Light/Winged-Beast/1/0/0 Once per turn, during your Standby Phase, you can reveal this card in your hand to return 1 monster you own to your hand. If you do this, this card remains revealed while it is in your hand, until the End Phase. Golden Gear Light/Machine/1/0/0 Once per turn, during your Standby Phase, you can reveal this card in your hand to increase the ATK and DEF of 1 monster on the field by 300. If you do this, this card remains revealed while it is in your hand, until the End Phase.[/spoiler] [spoiler="Spells/Traps"]Golden Rule Normal Spell Card Reveal a Monster Card in your hand. The next time a monster of the same Type or Attribute as the revealed card would be destroyed or removed from play, it is not. Treasured Cards Quick-Play Spell Card Activate only while there are 1 or more card(s) in your hand revealed. Draw 1 card. During this turn, cards in your hand cannot be discarded by your opponent's card effects. Cash-In Quick-Play Spell Card Discard all revealed cards in your hand. Draw an equal number of cards from your Deck. Your hand remains revealed until the End Phase of the turn this effect was activated. Overshine Normal Trap Card Activate only when a card in a player's hand is revealed by its own effect. Destroy a number of cards on the field equal to the number of revealed cards in your hand.[/spoiler] Link to comment
CommanderVolt Posted November 24, 2010 Report Share Posted November 24, 2010 Golden Torch seems like fun.. Link to comment
Zeppeli Gyro Supreme Posted November 24, 2010 Author Report Share Posted November 24, 2010 I feel like it's extremely underpowered, but at the same time I feel like if it inflicted 500 damage it might be overpowered. @.@ Link to comment
CommanderVolt Posted November 24, 2010 Report Share Posted November 24, 2010 Dark Room of Nightmare makes it 700... Coupled with a couple of other burn/stall cards it can become considerible. Golden Ore is amazing in the correct deck Golden Oyster sure does like Formula Synchron, and monarchs. Golden Jurrasic Egg...that or D.D. Crow? Golden Gear..... I like that effect for some reason Link to comment
Zeppeli Gyro Supreme Posted November 24, 2010 Author Report Share Posted November 24, 2010 I made Jurrasic egg just because it made the most sense for a card that would be golden, and its effect was sort of based on one of the Dinosaur strategies (which is removing from play your cards, obviously). I just added Golden Gear, and I love the effect too, though I'm not sure how useful it might actually be once the duel gets going. Link to comment
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