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Iron Cardmaker ~ Are you the toughest? [Winner In Sub-Title]


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[spoiler=Card] 59945c.jpg

lore: This card can only be activated when there are 5 or more EARTH monsters in your Graveyard. Put 1 Martyr Counter on this card for each EARTH monster sent from the to your Graveyard after this card is activated. When this card has 5 or more Martyr Counters on it, destroy this card and Special Summon as many EARTH Monsters from your Graveyard as Possible. At the end of your turn, destroy all monsters Summoned by this effect.

 

 

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Alright. All who didn't post their cards are automatically eliminated unless I win my basketball game tonight. If I win, you will have a grace period until Saturday. If my team loses, it's over. I'm giving everybody until tonight if you didn't post your card, which means you'll stay alive. If you don't post it today/tonight and my team loses, you lose the contest.

Good luck.

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Sorry, I've been busy with school for these past days, but here's my card:

 

[spoiler=Card]

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You can only activate this card while you control 1 or more face-up EARTH monsters. If you control no EARTH monsters, destroy this card and take 300 damage for every EARTH monster in your Graveyard or removed from play. If a WATER monster battles an EARTH monster, that WATER monster is destroyed after damage calculation and its controller takes 500 damage. Once per turn, when a WATER monster is destroyed by this effect, you can select and activate 1 of the following effects:

• Increase the ATK or DEF of 1 EARTH monster you control by the ATK of the WATER monster destroyed by this card’s effect until your next Standby Phase.

• Remove from play any number of EARTH monsters in your Graveyard to destroy face-up WATER monsters equal to the number of monsters you removed from play.

 

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Thank God...

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Once per turn, you can remove from play 2 EARTH monsters in your Graveyard. Select 1 WATER monster your opponent controls. Its ATK is decreased by 300 x the combined Level of the removed from play monsters. Then you can Special Summon 2 Level 4 or lower EARTH monsters from your Hand.

Also, for the set, I put IRCM. Stands for Iron Cardmaker.

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It didn't affect WATER monsters in any way. =/

 

 

 

Next Round

 

 

Alright, this next part is complicated. You must make a mini-deck. It must have some sort of theme to it. Before you make the deck, PM me with what the theme is.

 

 

[spoiler=Mini-Deck]

A deck consisting of twenty cards, ten being monsters, five being spells, and five being traps.

 

 

© 2011 Future Paradise

 

 

Now that you know what a mini-deck is, go ahead and make it.

Here are some requirements:

 

~ All monsters must have the same ATTRIBUTE

~ At least one Spell has to be CONTINUOUS

~ You must also have a SYNCHRO or FUSION monster

 

One person will be eliminated. You must post your deck here in a spoiler. Divide the spoiler into three parts: MONSTER, SPELL, & TRAP.

 

 

Today is January 16, 2011 (1/16/11). You will have until February 7, 2011 (2/7/11) to make your mini-deck.

 

If at least 2+ people don't post their mini-deck by then, you will have a grace period until February 14, 2011 (2/14/11). But if you post in the grace period, your deck will be judged more harshly, which will increase your chances of elimination.

 

Here is how your mini-deck will be judged:

 

Scorecard

 

Theme/Creativity Is Obvious- (-/10)
Flow Is Evident- (-/10)
OCG- (-/10)
Pictures- (-/10)
Effort Is Obvious- (-/10)

Bonus points for GFX'ing (must include shops' URL)- (+_/10)

[b]TOTAL[/b]- (-/50)

 

 

Each individual scorecard will be put in a spoiler with the contestant's name. If you have any questions, post it here. Thank you, and good luck!

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Next Round

 

 

Alright, this next part is complicated. You must make a mini-deck. It must have some sort of theme to it. Before you make the deck, PM me with what the theme is.

 

 

[spoiler=Mini-Deck]

A deck consisting of twenty cards, ten being monsters, five being spells, and five being traps.

 

 

© 2011 Future Paradise

 

Can we take premade ones? If not, I'm out, I don't have enough time to create 20 original cards (+Fusions/Synchros) during this time span, with examns knocking at the door.

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  • 3 weeks later...

[spoiler=Monsters]260852.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 10 "Vision Counters" from anywhere on the Field. During your Standby Phase, place 1 "Vision Counter" on this card. Once per turn, you can remove 3 "Vision Counters" from this card to place one "Hallucinate Counter" on it. When there are 4 "Hallucinate Counters" on this card, you win the Duel.

 

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When this card is Special Summoned, its controller takes 1500 damage. When this card is attacked, place 1 "Vision Counters" on it. You can remove 2 "Vision Counters" from this card to destroy 1 monster your opponent controls.

 

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This card can be Special Summoned by removing 3 "Vision Counters" from anywhere on the Field. Twice per turn, you can discard 1 card from your Hand to place 1 "Vision Counter" on this card. Once per turn, you can remove 3 "Vision Counters" to Special Summon 1 Fiend-Type monster from the Graveyard.

 

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Once per turn, you can place 1 Vision Counter on this card. When this card is sent to the Graveyard, Special Summon 1 "Solemn Eye" monster from your Deck whose Level is less than the number of Vision Counters on this card

 

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Twice per turn, if this face-up card would be destroyed by battle, you can remove 1 Vision Counter from anywhere on the Field instead.

 

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A blind moth who came to the Eyes in order to receive vision. When it is seen, people believe that it is an illusion.

 

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When this card is Normal Summoned, you can remove 1 Vision Counter from anywhere on the Field to Special Summon 1 Level 4 or lower "Solemn Eye" monster from your Graveyard.

 

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This card can be Special Summoned by removing 2 Vision Counters from anywhere on the Field. When this card is sent to the Graveyard, place 1 Vision Counter on 1 card you control.

 

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You can Special Summon this card from the Graveyard by discarding 1 Level 4 or lower "Solemn Eye" monster.

 

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When this card attacks, destroy 1 face-down Spell or Trap Card your opponent controls. When this card is destroyed, place 1 Vision Counter on a monster you control.

 

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1 "Solemn Eye" Tuner + 1 or more non-Tuner Monsters

When this card is Synchro Summoned successfully, place 2 Vision Counters on it. When this card attacks, you can place 1 Hypnosis Counter on a monster your opponent controls. When this card is removed from the Field, destroy all monsters with Hypnosis Counters.

 

[spoiler= Spells]260852l.jpg

When a "Solemn Eye" monster attacks, place 1 Vision Counter on it. When a monster with a Vision Counter is destroyed by battle, both players draw 1 card from their deck. When this card is sent to the Graveyard from the Field, Special Summon one "Solemn Eye" monster from your Hand.

 

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When a monster is Special Summoned, you can place 1 Vision Counter on it. During your Standby Phase, place 1 Vision Counter on 1 monster you control.

 

Mystical Space Typhoon x1

Monster Reborn x1

Pot of Duality x1

Dark Hole x1

 

 

[spoiler=Traps]260852g.jpg

Activate only when a monster with 1 or more Vision Counter(s) is selected as an Attack Target. Negate the attack. That monster cannot attack as long as this card is on the Field. Send this card to the Graveyard on your 4th Standby Phase after activating this card.

 

Bottomless Trap Hole x1

Torrential Tribute x1

Mirror Force x1

Solemn Judgment x1

 

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I still need .:Blu:. and tdloe's mini-decks. Both will be PM'ed.

 

The above two have until Monday, February 14th, 2011 to get their mini-decks posted.

 

One contestant out of the four of you will be eliminated. Here's a hint as to what the next challenge is (a hint, not the actual challenge):

 

~ Family Relations

 

And it has to do with Yu-Gi-Oh! Classic, so be prepared.

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