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Iron Cardmaker ~ Are you the toughest? [Winner In Sub-Title]


Anti-Apocryphal

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oh, and did you notice, Future Paradise, that in the first round .:Blu:. didn't meet the requirements (didn't have high enough ATK)? I'm just sayin'.

 

Yeah I noticed that myself too, I facepalmed myself after seeing that, I was like "Ahh idiot!" XP

 

Future, what exactly do you mean by counter the trap? Like destroy it or negate it or something like that?

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Here are my two cards:

 

[spoiler=Cards]

ChaoticTrapTwisterS.jpg

 

When this card is activated, destroy all face-up Trap Cards on the field. While this card is face-up on the field, no Set Trap Cards can be activated. When a Trap Card is drawn by either players, it is sent to the Graveyard. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.

 

DoomHoundS.jpg

 

This card can be Special Summoned from the Graveyard when a DARK monster you control is removed from the field by a Trap Card. Once per turn, during your Main Phase, you can send 1 DARK monster in your hand to the Graveyard to destroy 1 face-up Trap Card on the field. If a face-up Trap Card is sent to the Graveyard by this card’s effect, this card can attack twice this turn.

 

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Here.

 

[spoiler=Cards and Lore]

59945.jpg

lore: You can only activate this card if you have 3 or more cards in your hand. Discard all of the cards in your hand. As long as this card remains face-up on the field, skip your Draw Phase. During each of your Standby Phases pay 500 Life Points or destroy this card. Whenever your opponent draws a card, they must show it to you. Activate the appropriate effect, depending on what type of card it is:

-Monster: Special Summon 1 Level 3 or lower Monster Card from your Graveyard.

-Spell: Your opponent loses 500 Life Points x the number of cards in their Spell and Trap Card Zones.

-Trap: Send the card immediately to the Graveyard and destroy up to 2 face-up Spell or Trap Cards your opponent Controls.

 

59945w.jpg

lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 1 Continuous Spell Card and 1 Continuous Trap Card in your Graveyard from play. When this card is Summoned, destroy all Continuous Spell and Trap Cards on the field. As long as this card remains face-up on the field, Continuous Spell and Trap Cards cannot be activated.

 

 

 

Sorry they're late.

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But now it's crunch time. This is where things get serious, so no joking around, ok?

 

All five contestants must make a Spell Card titled "Rock Tomb". I don't care about the picture, but I do want some sort of Gravestone in it. The effect must be able to get rid of WATER monsters while at the same time enhancing EARTH monsters. You have until Wednesday.

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But now it's crunch time. This is where things get serious, so no joking around, ok?

 

All five contestants must make a Spell Card titled "Rock Tomb". I don't care about the picture, but I do want some sort of Gravestone in it. The effect must be able to get rid of WATER monsters while at the same time enhancing EARTH monsters. You have until Wednesday.

 

This must be officially one of the most boring tasks ever made... seriously, what are you thinking? There's no creativity involved in something like this, and it's almost impossible to make a card useful or creative if it's so limited. [/rage]

 

Here's my card -.-

 

234848gp.jpg

Activate if you control exactly 1 Rock-Type EARTH monster while your opponent controls 3 or more monsters. Switch all monsters your opponent controls into face-down Defense Position. As long as you control a face-up Rock-Type EARTH monster, your opponent cannot Flip or Special Summon monsters. Once per turn, during either player's turn, you can remove from play 1 WATER monster in your opponent's Graveyard to have a Rock-Type EARTH monster you control gain DEF equal to that monsters combined ATK and DEF.

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