Azphreal Posted January 20, 2011 Report Share Posted January 20, 2011 I'll start. 4000 LP. Draw. LOL. Summon Marauding Captain in Attack [ATK/1200|DEF/400]. Special Summon Junk Synchron in Attack [ATK/1300|DEF/500] with his effect. Synch up for 6 - Gaia Knight, the Force of Earth in Attack Position [ATK/2600|DEF/800]. Activate The Warrior Returning Alive to bring Marauding Captain back to my hand. Set 1 Spell/Trap. End. Phoenix: 4000LP Hand: 3 Graveyard: 2 Gaia Knight, the Force of Earth [ATK/2600] 1 face-down Death: 4000LP Hand: 5 Graveyard: 0 None. None. Link to comment Share on other sites More sharing options...
deathghost101 Posted January 20, 2011 Report Share Posted January 20, 2011 I draw..... I summon BW-Mistral[ATK/100|DEF/1800], and use the effect of BW-Bora[ATK/1700|DEF/800] to special summon him. I'll tune them both to Synchro summon my own Gaia Kight. Ill set 2 facedowns........i end my turn. Phoenix: 4000LP Hand: 3 Graveyard: 2 Gaia Knight, the Force of Earth [ATK/2600] 1 face-down Death: 4000LP Hand: 4........FIX- hand: 2 Graveyard: 2 Gaia Knight[ATK/2600] 2 face-downs Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Report Share Posted January 20, 2011 Hum... Blackwings... Draw. LOL again. Activate Reinforcement of the Army for Marauding Captain. Summon Marauding, Special Summon the other with the effect. End. Phoenix: 4000LP Hand: 2 Graveyard: 3 Gaia Knight, the Force of Earth [ATK/2600] | Marauding Captain [ATK/1200] | Marauding Captain [ATK/1200] 1 face-down Death: 4000LP Hand: 4 Graveyard: 2 Gaia Knight, the Force of Earth [ATK/2600] 2 face-downs Link to comment Share on other sites More sharing options...
deathghost101 Posted January 20, 2011 Report Share Posted January 20, 2011 I draw. I summon BW-Kalut[ATK/1400 DEF/1000], and activate Raptor wing strike.......I return Kalut to my deck to get BW-Shura to my hand. I activate Double summon, and play my BW-Shura[ATK/1800 DEF/1200] I activate one of my facedowns, Compulsory Evacuation device....so one of your marauding captains goes back to your hand. I attack the other captain with my Shura, Chain anythin so far? Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Report Share Posted January 20, 2011 Activate face-down, Sakaretsu. Destroys Shura. Continue. Link to comment Share on other sites More sharing options...
deathghost101 Posted January 20, 2011 Report Share Posted January 20, 2011 Cool, I chain with my second facedown, Trap stun, and you lose 600LP. I killed one of your monsters, so i use Shura's effect to special summon BW-Gale[ATK/1300 DEF/400] but i cant use Gales effect. I'll attack your Gaia Knight with mine, so they both die......and finally a direct attack with Gale. Before I end my turn, ill tune my Lv4 Shura, and Lv3 Gale to synchro summon Power tool dragon[ATK/2300 DEF/2500] I end my turn. I believe this is right for you. Phoenix: 2100LP Hand: 3 Graveyard: 6 none none Death: 4000LP Hand: none Graveyard: 9 Power Tool Dragon[ATK/2300] Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Report Share Posted January 20, 2011 Nice. Draw. Set 1 Spell/Trap. Activate The Warrior Returning Alive for Marauding. Summon/Special Summon for two Maraudings. End. Phoenix: 2100LP Hand: 1 Graveyard: 6 Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200] 1 face-down Death: 4000LP Hand: None. Graveyard: 9 Power Tool Dragon [ATK/2300] None. Link to comment Share on other sites More sharing options...
deathghost101 Posted January 20, 2011 Report Share Posted January 20, 2011 I draw. I set a monster, and end my turn. Phoenix: 2100LP Hand: 1 Graveyard: 6 Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200] 1 face-down Death: 4000LP Hand: None. Graveyard: 9 Power Tool Dragon [ATK/2300] Facedown monster None. Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Report Share Posted January 20, 2011 Draw. Summon Dark Blade [ATK/1800]. Activate face-down Call of the Haunted, bringing back Junk Synchron [ATK/1300]. Synch Junk Synchron and Dark Blade for X-Saber Urbellum [ATK/2200]. Equip Synchro Boost to him [2200->2700] Urbellum destroys Powertool, Marauding destroys face-down...? Link to comment Share on other sites More sharing options...
deathghost101 Posted January 20, 2011 Report Share Posted January 20, 2011 I lose 500, and my facedown, is marshmallon[ATK/300 DEF/500], and marshmallon cant die by battle. Since you attacked my marshmallon when it was facedown, you lose 1000LP with his effect. Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Report Share Posted January 20, 2011 Yup. End. Phoenix: 2100LP Hand: None. Graveyard: 8 X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200] Synchro Boost [X-Saber Urbellum] Death: 3500LP Hand: None. Graveyard: 10 Mashmallon [DEF/500] None. Link to comment Share on other sites More sharing options...
deathghost101 Posted January 20, 2011 Report Share Posted January 20, 2011 I draw. I play a facedown spell/trap. I end my turn. Phoenix: 1100LP<------fix Hand: None. Graveyard: 8 X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200] Synchro Boost [X-Saber Urbellum] Death: 3500LP Hand: None. Graveyard: 10 Mashmallon [DEF/500] 1 facedown Spell/Trap Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Report Share Posted January 20, 2011 Ah yeah, forgot to take off Marshmallon's damage. Draw. Set 1 S/T. End. Phoenix: 1100LP Hand: None. Graveyard: 8 X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200] Synchro Boost [X-Saber Urbellum]|1 face-down. Death: 3500LP Hand: None. Graveyard: 10 Mashmallon [DEF/500] 1 facedown Spell/Trap Link to comment Share on other sites More sharing options...
deathghost101 Posted January 20, 2011 Report Share Posted January 20, 2011 I Draw. I set another Spell/Trap, and end my turn. Phoenix: 1100LP Hand: None. Graveyard: 8 X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200] Synchro Boost [X-Saber Urbellum]|1 face-down. Death: 3500LP Hand: None. Graveyard: 10 Mashmallon [DEF/500] 2 facedown Spells/Traps Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Report Share Posted January 20, 2011 Draw. End. Phoenix: 1100LP Hand: None. Graveyard: 8 X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200] Synchro Boost [X-Saber Urbellum]|1 face-down. Death: 3500LP Hand: None. Graveyard: 10 Mashmallon [DEF/500] 2 facedown Spells/Traps Link to comment Share on other sites More sharing options...
deathghost101 Posted January 20, 2011 Report Share Posted January 20, 2011 I draw...........T.T I end my turn. Phoenix: 1100LP Hand: None. Graveyard: 8 X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200] Synchro Boost [X-Saber Urbellum]|1 face-down. Death: 3500LP Hand: None. Graveyard: 10 Mashmallon [DEF/500] 2 facedown Spells/Traps Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Report Share Posted January 20, 2011 LOL. Also, we kinda forgot to update. Draw. Set 1 monster. End. Phoenix: 1100LP Hand: 1 Graveyard: 8 X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]|1 face-down Synchro Boost [X-Saber Urbellum]|1 face-down. Death: 3500LP Hand: 1 Graveyard: 10 Marshmallon [DEF/500] 2 face-downs That Marshmallon is getting really annoying.... Link to comment Share on other sites More sharing options...
deathghost101 Posted January 20, 2011 Report Share Posted January 20, 2011 I was eatin dinner, anyways I draw. I activate a spell, magical mallet. I send the last card in my hand to my deck and shuffle. then draw a card. I set a monster, and end my turn. Phoenix: 1100LP Hand: 1 Graveyard: 8 X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]|1 face-down Synchro Boost [X-Saber Urbellum]|1 face-down. Death: 3500LP Hand: none Graveyard: 11 Marshmallon [DEF/500] 1 Facedown monster 2 face-downs Thats not the real reason why I added Marshmallon to my deck, but it works good. Link to comment Share on other sites More sharing options...
starwebs1 Posted January 20, 2011 Author Report Share Posted January 20, 2011 [quote name='Talos the Wind Ninja' timestamp='1295444552' post='4944597'] Okay well this looks interesting. Username: Talos Level: Level 5 What is the max amount of cards we can have in this club? Because you can normally have 60 in a deck. I will send you my Deck list as soon as I get an answer. [/quote] You're in. Deck accepted. Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Report Share Posted January 20, 2011 LOL. Draw. Gah -.- too many monsters. Set 1 monster. End. Phoenix: 1100LP Hand: 1 Graveyard: 8 X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]|2 face-downs Synchro Boost [X-Saber Urbellum]|1 face-down. Death: 3500LP Hand: None. Graveyard: 11 Marshmallon [DEF/500]|1 face-down monster 2 face-downs Link to comment Share on other sites More sharing options...
deathghost101 Posted January 20, 2011 Report Share Posted January 20, 2011 I draw. I set a Facedown Spell/Trap, and flip Morphing Jar[ATK/700 DEF/600]. With Jar's effect, we discard our hand, and draw 5 cards. I activate my continuous spell Black Whirlwind. I tribute, my Morphing Jar to summon BW-Sirocco[ATK/2000 DEF/900], and use the effect of Black whirlwind to get a BW monster thats weaker than the one I normal summoned. So i chose BW-Bora[ATK/1700] to my hand. If you dont chain, I end my turn. Phoenix: 1100LP Hand: 5 Graveyard: 9 X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]|2 face-downs Synchro Boost [X-Saber Urbellum]|1 face-down. Death: 3500LP Hand: 4 Graveyard: 12 Marshmallon [DEF/500] BW-Sirocco[ATK/2000] 3 face-downs Black Whirlwind. Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Report Share Posted January 20, 2011 RAAAAGE. Draw. Too many cards in general now -.- Stupuid Marauding combo... Set 2 Spell/Traps. Flip 1 face-down monster - Quillbolt Hedgehog [ATK/800]. Change Urbellum to Defense and activate Hammer Shot, destroying Sirocco. If no chains, end. Phoenix: 1100LP Hand: 3 Graveyard: 10 X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]|Quillbolt Hedgehog [ATK/800]|1 face-down Synchro Boost [X-Saber Urbellum]|3 face-downs Death: 3500LP Hand: 4 Graveyard: 12 Marshmallon [DEF/500] BW-Sirocco[ATK/2000] 3 face-downs|Black Whirlwind. Link to comment Share on other sites More sharing options...
deathghost101 Posted January 20, 2011 Report Share Posted January 20, 2011 I draw. I activate the spell, mystical space Typhoon and i choose to destroy the first spell/trap you set. Then i activate the spell, monster reborn, to bring back BW-Sirocco. I normal summon BW-Fane[ATK/500 DEF/800], and use Black Whirlwinds effect to get BW-Mistral from my deck to my hand. I'll use the effect of BW-Bora to special summon him from my hand. Now I use the effect of Sirocco to give Fane ATK points equal to the combined ATK of all other BW monsters on the field. Sirocco[ATK/2000] Bora[ATK/1700] So Fane's ATK is at 4200. Now I use the effect of fane to attack you directly. If you dont chain........thats game. Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Report Share Posted January 20, 2011 Activate face-down Sakaretsu on Fane... phew. WAITWAITWAIT. I destroyed Sirocco, remember? I just forgot to change the bottom. [quote]Change Urbellum to Defense and activate Hammer Shot, destroying Sirocco.[/quote] You didn't chain to it. Link to comment Share on other sites More sharing options...
deathghost101 Posted January 20, 2011 Report Share Posted January 20, 2011 I used monster reborn on Sirocco. Read the second line. Anyways, i end my turn. Link to comment Share on other sites More sharing options...
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