Umbra Posted January 25, 2008 Report Share Posted January 25, 2008 Insidious VirusSpell CardPlace 1 "Virus Counter" on a monster your opponent controls. Decrease the ATK/DEF of a monster with a "Virus Counter" on them by 300 points for each "Virus Counter" on them. Should either a monster's ATK/DEF decrease to 0, destroy the monster and place 1 "Virus Counter" on a monster in an adjacent Monster Card Zone. During each of your opponent's Standby Phases, place 1 "Virus Counter" on every monster which has a monster in an adjacent Monster Card Zone with a monster with a "Virus Counter" on them. If a monster which has no "Virus Counters" on them battles with a monster with "Virus Counters" on it, place 1 "Virus Counter" on the monster which has no "Virus Counters" on it. This is used to simulate a spreading virus, that weakens it's prey and finally kills it off, just to spread even more. What do you think? Virus SampleQuick-Play Spell CardYou can only activate this card while a monster with a “Virus Counter” on it is face-up on the field while “Isolated Zone” is face-up on your side of the field. Remove 1 “Virus Counter” from your opponent's side of the field and place 1 “Virus Sample Counter” on “Isolated Zone”. An isolated sample of the virus that is taken to study in an isolated laboratory. Isolated ZoneField Spell CardThe ATK/DEF of monsters on your side of the field is unaffected by the effect of “Insidious Virus”. If any monster face-up on your side of the field lists “Virus Sample Counter” in their Effect, and there is a “Virus Sample Counter” on this card, place 1 “Virus Sample Counter” on that monster during your Standby Phase. While in here, the monsters are isolated from the virus. Injection WorkerMonster CardEARTHWarrior4/1500/800When this card is Summoned, place 3 “Virus Sample Counter” on this card. Whenever this card battles, place 1 “Virus Counter” on your opponent's monster and remove 1 “Virus Sample Counter” from this card. If there are no “Virus Sample Counters” on this card, the ATK of this card becomes 0. A doctor that has three samples of the virus with him. Will inject them if so should prove necessary. MutationTrap CardSelect 1 monster on the field with at least 4 “Virus Counters” on it to activate this card. Remove all Virus Counters from the selected monster and place “Mutated Virus Counters” on the selected monster equal to the number of “Virus Counters” that was removed. During each player's Standby Phase, remove 1 “ Mutated Virus Counter” from the selected monster. The virus is mutating, and the previous cures won't work. You can just hope it passes... Mutated Virus CounterCounterA monster with a Mutated Virus Counter on it can not declare an attack. If a monster is destroyed while it has “ Mutated Virus Counters” on it, the controller of that monster places “ Mutated Virus Tokens” (1/DARK/Plant/0/0) on empty Monster Card Zones on their side of the field equal to the number of “Mutated Virus Counters” on the destroyed monster. A detailed description of the new virus, gathered by lead scientists. Victims to the VirusTrap CardYou can only activate this card when a monster with “Virus Counters” or “Mutated Virus Counters” is destroyed. Place 1 “Infected Token” (4/DARK/Zombie/1800/600) on your side of the field. The virus doesn't kill them anymore; it turns them. World-threatening DangerSpell CardYou can only activate this card by removing at least 12 “Virus Counters” on the field. Special Summon “World-Infecting Virus” from your hand, deck, or Graveyard Something tells us doomsday is arriving. The virus is greatly mutating, and developing a... conscience? World-Infecting VirusMonster CardDARKPlant10/0/0This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “World-threatening Danger”. When this card is Special Summoned, declare 1 type of card (Monster, Spell or Trap) Your opponent must then remove 10 cards of the selected type in her deck, hand or on their side of the field from play. As long as this card remains face-up on the field, the removed cards can not be targeted and is unaffected by the effect of any Spell, Trap or Monster effect. This card can not be destroyed as a result of battle. If this card declares an attack, place 6 Virus Counters on the attacked monster before damage calculation. The virus in it's purest and most sophisticated form. Stay clear. Genetic ManipulationSpell CardRemove “Virus Counters” on 1 monster on your opponent's side of the field. Decrease the original ATK/DEF of the selected monster with 400 points for each “Virus Counter” removed by this card's effect. The scientists have managed to craft a way to stop the virus from spreading, but it weakens the subject even more. Link to comment
Aozora Posted January 26, 2008 Report Share Posted January 26, 2008 It would be an annoying card to face, I can say that. 8/10 Link to comment
Umbra Posted January 26, 2008 Author Report Share Posted January 26, 2008 That was the point of the card. Thank you for the rating. Link to comment
Azuh Posted January 26, 2008 Report Share Posted January 26, 2008 its pretty good but the Adjacent word annoys me now rofl 9/10 one thing... how do you stop it? it seems like it can go on throughout the duel... maybe make it a continous spell... and when its destroyed... destroy all counters aswell also... it could more likely be Trap worthy than a Spell... just a thought Link to comment
Umbra Posted January 26, 2008 Author Report Share Posted January 26, 2008 Azuh: If you destroy all monsters on your side of the field, then the virus will be extinct. Link to comment
Phantom Roxas Posted January 26, 2008 Report Share Posted January 26, 2008 Completely overpowered. Is it gonna be in Legacy of the Tormentor? Link to comment
Lucas Maximus Posted January 26, 2008 Report Share Posted January 26, 2008 This will be cool when turned in to a card, still it is overpowerd.But i like the idea. 8.1/10 ^_^ Link to comment
Holy R. Enigma Posted January 26, 2008 Report Share Posted January 26, 2008 Annoying & Overpowered. It would be even more annoying if it effected the Life Points. XD 8/10 Just because it's annoying and a good idea. Link to comment
Umbra Posted January 26, 2008 Author Report Share Posted January 26, 2008 Completely overpowered. Is it gonna be in Legacy of the Tormentor? Probably not. This will be cool when turned in to a card' date=' still it is overpowerd.But i like the idea. 8.1/10 ^_^[/quote'] Thank you. Annoying & Overpowered. It would be even more annoying if it effected the Life Points. XD 8/10 Just because it's annoying and a good idea. I agree on all the above. Link to comment
Holy R. Enigma Posted January 26, 2008 Report Share Posted January 26, 2008 I gave you a positive Rep. For making a Very annoying Spell Card. XD Also another thing those other cards would be annoying as well. The Injection Worker, would be annoying and yet even more annoying when it's attack points go to 0. >_> Link to comment
JasonZ Posted January 27, 2008 Report Share Posted January 27, 2008 I like the idea. Insidious Virus could be a Trap Monster that can't be removed from the field unless the counters are destroyed> :P Even more annoying. Yeah. More support cards would be nice. Yugioh has never stated if different kinds of counters are stackable. Perfect picture:http://i88.photobucket.com/albums/k188/Sheiah/Bacteria.jpg Link to comment
Aozora Posted January 27, 2008 Report Share Posted January 27, 2008 I have to change my rating now that you put up more cards. 9/10 Link to comment
Umbra Posted January 27, 2008 Author Report Share Posted January 27, 2008 Bunch of new cards for those of you that're interested. Link to comment
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