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Sotos's Contest - Contest Started


Sotos

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Posted · Hidden by RedRuler, December 21, 2010 - Wrong contest
Hidden by RedRuler, December 21, 2010 - Wrong contest

Thanks for the feedback Sotos, i'll do better for next round.

 

Thanks, Sotos :)

Yeah, I'll try harder on the next round. You can tell that I'm braindead and out of ideas when I start making support for a non-Blackwing archetype ^^

Anyways, I look forward to the next round (I...hope...)

Also, how many rounds are there left?

 

As we are only 4 left, i assume that this will be the last round...

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ok heres mine, I hope it counts

 

[spoiler= Crystal Beast]

302788e.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Crystal Beast Amethyst Cat" in your Spell and Trap Card zone to the Graveyard. This card can attack your opponent directly. When this card inflicts battle damage as a result of a direct attack, you can send 1 "Crystal Beast" monster in your Spell and Trap card zones to the Graveyard to remove from play 1 card on the field. If you activate this effect, your opponent can Normal Summon or Set without a tribute during their next turn. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. When this card is placed in your Spell and Trap card zone destroy all other "Crystal Beast" monsters in your Spell and Trap card zones. As long as this card is face up in your Spell and Trap card zone you cannot place another "Crystal Beast" monster in your Spell and Trap card zone. If this card is in your Spell and Trap card zone during your Standby Phase, you can pay 1000 Life Points to increase the ATK of all face up "Crystal Beast" monsters on the field by 500 until your next Standby Phase.

 

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ok heres my new card

 

[spoiler= Jackal]

302788k.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Crystal Beast" monster in your Spell and Trap Card zone to the Graveyard. This card can attack your opponent directly. When this card inflicts battle damage as a result of a direct attack, you can send 1 "Crystal Beast" monster in your Spell and Trap card zones to the Graveyard to remove from play 1 card on the field. If you activate this effect, your opponent can Normal Summon or Set without a tribute during their next turn. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. When this card is placed in your Spell and Trap card zone destroy all other "Crystal Beast" monsters in your Spell and Trap card zones. As long as this card is face up in your Spell and Trap card zone you cannot place another "Crystal Beast" monster in your Spell and Trap card zone. If this card is in your Spell and Trap card zone during your Standby Phase, you can pay 1000 Life Points to increase the ATK of all face up "Crystal Beast" monsters on the field by 500 until your next Standby Phase.

Lore wouldn't fit on the card so blank card with lore underneath.

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Due to much poor feedback for creating cards that are "too creative", this is probably going to be the last card that I make that uses any sense of "creativity". Most my cards in the future will be completely based on playability, which, according to all the higher-up members here here, trumps creativity and originality for a mile.

 

[spoiler=Crystal beast Turquoise Beluga]

 

99600i.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 2 "Crystal Beast" monsters you control to your Graveyard. Once per turn, you can remove from play a number of "Crystal Beast" monsters in your Graveyard to place a number of Turquoise Wave Counter on this card (max.3) equal to the number of monsters removed. When this card has 3 Turquoise Wave Counters on it, you can destroy it to send a number of monsters on the field to the Graveyard equal to or less than the number of "Crystal Beast" monsters in your Graveyard. For each card destroyed this way, you can Special Summon a "Crystal Beast" monster in your Graveyard. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.

 

 

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Sorry, sorry, sorry, sorry for being late.

 

My card:

 

[spoiler=Crystal Beast]

296813.jpg

 

Once per turn, during your turn you can send all "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard to increase the ATK of this card by 200 for each card sent to the Graveyard by this effect. Each time a ''Crystal Beast'' monster is placed face-up in your Spell & Trap Card Zone treated as a Continuous Spell Card destroy 1 card in your opponent's Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.

 

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