-Lightray Daedalus- Posted November 19, 2010 Report Share Posted November 19, 2010 [b]DT Gen 1[/b] [b]Mist Barrier Normal Trap Card[/b] Activate only when 1 or more "Mist Valley" monsters you control would be destroyed either by battle or by a card effect. Return all face-up "Mist Valley" monsters you control to its owner's hand. [b]Soultar, King Lion of the Ice Boundary WATER/Level 7/Beast-Synchro-Effect ATK:2500/DEF:1800 Effect:[/b] 1 WATER Tuner + 1 or more non-Tuner monsters This card cannot be Special Summoned excpet by Synchro Summon. When this card is Special Summoned succesfully, your opponent cannot activate Spell or Trap cards until the End Phase. The effect of Trap Cards that target this card are negated. [b]Worm Recall Quick Play Spell Card[/b] Special Summon 1 "Worm" monster from your Graveyard in face-down Defense Position. [b]Worm Alphacross LIGHT/Level 3/Reptile-Effect ATK:500/DEF:500 Effect:[/b]You can send this card to the Graveyard to chose and activate one of the follwing: • Change 1 face-up monster to face-down Defense Position. • Flip 1 face-down to face-up Defense Position [b]Worm Betashield LIGHT/Level 4/Reptile-Tuner-Effect ATK:800/DEF:2000 Effect: FLIP:[/b] Special Summon 1 Reptile-Type "Worm" monster from your Graveyard with 500 ATK or less, in face-up Defense Position. [b]Natural Armadilloz EARTH/Level 4/Rock-Effect ATK:300 / DEF: 2200 Effect:[/b] By discarding this card from your hand when your opponent activates an effect that destroy a "Natural" card(s) on the field, negate that effect. [b]Natural Blossom EARTH/Level 2/Plant-Tuner-Effect ATK:0/DEF:0 Effect:[/b] If the activation of an opposing card is negated, you can Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field. [b]Ally Genex Crystal Core DARK/Level 4/Machine-Tuner-Effect ATK:1300/DEF:500 Effect:[/b] Once per turn you can select 1 monster you control and treat that monster's attribute as the attribute of your choice, until the End Phase. This card cannot be used as a Synchro Material monster, except by this Synchro Summon of a "Genex" Synchro Monster. [b]Jurak Carnyphagus FIRE/Level 4/Dinosaur-Effect ATK:1900/DEF:1200 Effect:[/b] When this card destroys a monster by battle, Increase the ATK of all other "Jurak" monsters you control by 500, except "Jurak Carnyphagus" until the End Phase. [b]DT Gen 2 [/b](Except Rituas coz they got their own thread previously) [b]Beacon's Gem Signal Normal Spell Card[/b] Discard 1 "Gemknight Fusion" and reveal 1 "Gemknight" Fusion monster from your Extra Deck. Look at the top 5 cards from your Deck, and add any number of monsters listed as Fusion material monsters for the Fusion monster revealed this way to your hand. Shuffle all other cards in your Deck. [b]Laval Furnance Continous Spell Card[/b] Once per turn, if you control a "Laval" monster, you can activate one of the following: • Remove 1 FIRE monster in your Graveyard from play: Remove 1 card from your opponent's Graveyard from play. • Return 1 of your removed from play "Laval" monsters to your Graveyard: Inflict 800 damage to your opponent's Life points. [b]Vairon Truth Equip Spell Card[/b] This card can only be equipped to a "Vairon" monster you control. It gains 400 ATK. If this card is sent to the Graveyard from play, you can remove it from play to add a Level 4 or lower "Vairon" monster from your Deck to your hand. [b]Vairon Brightstar LIGHT/Level 3/Fairy-Tuner ATK:1300/DEF:0 Effect:[/b] You can send 1 "Vairon" Equip Spell you control to the Graveyard to Special Summon this card from your hand. When this card is used as a Synchro Material Monster for the Synchro Summon of a "Varion" Synchro Monster, you gain 1000 Life Points. OTHER STUFF [b]Infinity's Accel Engine Normal Trap Card[/b] Activate only when the number of cards in your hand and field are lower than the number of cards in your opponent's hand and field. Draw 2 cards, then destroy 1 card you control. [b]Infinity Infinite Normal Trap Card[/b] Destroy all cards you control and a number of cards your opponent controls up to the number of cards you control destroyed this way. [b]Polar Star Spirit Lóðurr DARK/Level 2/Spellcaster-Effect ATK:300/DEF:1200 Effect:[/b]FLIP: Special Summon 1 "Polar Star" monster from your hand, its effects are negated. Destroy it during the End Phase. [b]Polar Star Angel Iðunn WIND/Level 1/Fairy-Effect ATK:0/DEF:0 Effect:[/b] This card cannot be Special Summoned. You can send this card and 1 "Polar Star" tuner you control to the Graveyard, to Special Summon 1 "Polar God" monster from your Extra Deck, that uses the send Tuner monster as material, ignoring the summoning conditions. This effect can only be used once per Duel. [b]Infernity's Reaction Normal Spell Card[/b] Shuffle your hand into your Deck. During the End Phase draw cards from your Deck equal to the number of cards shuffled into your Deck by this card's effect. [b]Amazoness Intructor EARTH/Level 4/Warrior-Effect ATK:1300/DEF:1800 Effect:[/b]Once per turn, if you control 1 "Amazoness" monster other than this card, you can select 1 "Amazoness" monster you control and reduce its ATK to 0 to dd 1 "Amazoness" monster from your Deck with an ATK equal or lower than the original ATK of that monster to your hand. [b]Chain Reactor DEA DARK/Level 3/Machine-Tuner ATK:1400/DEF:800 Effect:[/b]This card's name is also treated as "Trap Reactor・Y FI". When a Chain (of 2 or more Links) occurres during Main Phase, if the last card played was activated by your opponent, you can Special Summon this card from your hand, and inflict 800 damage to your opponent. [b]Trigger Reactor THR DARK/Level 4/Machine-Effect ATK:1800/DEF:1200 Effect:[/b]This card's name is also treated as "Summon Reactor・SK". When the effect of an effect monster effect your opponent controls is activated. You can tribute this face-up card you control to negate that monster's effect and inflict 800 damage to your opponent. [b]Attack Reactor IDE DARK/Level 4/Machine-Effect ATK:1200/DEF:2000 Effect:[/b]This card's name is also treated as "Spell Reactor・RE". When this card is selected as an attack target by your opponent's monster, this card is changed to Defense Position. Once per turn, if you opponent declares an attack, you can change that attack to this card and inflict 800 damage to your opponent. [b]Infernal Reactor DEATHRIDE DARK/Level 7/Machine-Synchro-Effect ATK:2300/DEF:1800 Effect:[/b]1 Tuner + 1 or more "Reactor" non-Tuner monsters Once per turn, you can send 1 face-up "Reactor" monster you control to the Graveyard to destroy 1 card on the field. Additionally, once per turn you can send 1 card from your hand to negate the activation an effect of a Spell, Trap, or monster effect and inflict 800 Damage to your opponent. [b]Neo the Reawakened Swordsman LIGHT/Level 4/Zombie-Effect ATK:1700/DEF:1000 Effect:[/b]When this card is destroyed by battle and sent to the Graveyard, if "Zombie World" is on the field, you can Special Summon this card in face-up Attack Position at the End of the Battle Phase. [b]Gladiator Beast - Lashistos WIND/Level 4/Winged Beast-Effect ATK:1400/DEF:1000 Effect:[/b]When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down card your opponent controls. If you control a WIND monster other than this card, removed that card from play instead. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast - Lashistos". [b]Reptiless Vasileska DARK/Level 4/Reptile-Effect ATK:1500/DEF:0 Effect:[/b]Once per turn, when a "Reptiless" monster is Summoned, you can have the original ATK of a monster on the field becomes 0 until the End Phase. You can use this effect during either player's turn. More Comming Soon Link to comment
-Lightray Daedalus- Posted November 20, 2010 Author Report Share Posted November 20, 2010 Added some cards for non-DT archetypes Link to comment
.Nu-13 Posted November 20, 2010 Report Share Posted November 20, 2010 [b]Mist Barrier[/b] Looks nice. Especially with Thunderbird. 8/10 [i]Tip: Make it work on any removal[/i] [b]Soultar, King Lion of the Ice Boundary[/b] Cold Wave in monster form. And is safe from Compulsory etc. Me liek. 9/10 [i]Tip: Nothing I can think of[/i] [b]Worm Recall[/b] Effect is nice, but looks too slow. 7/10 [i]Tip: Make it a Spell[/i] [b]Beacon's Gem Signal[/b] So it grabs ANY Gemknights you reveal. Nice, but looks a bit broken. 9/10 [i]Tip: Nothing I can think of[/i] [b]Laval Furnance[/b] Ridiculous in multiples. In good sense 10/10 [i]Tip: Nothing [/i] [b]Vairon Truth[/b] It won't be used as Equip IMO. Only for its last effect, which is awesome. 9/10 [i]Tip: Make ATK boost larger[/i] [b]Infinity's Accel Engine[/b] And it supports... what? But effect is OK i guess. 8/10 [i]Tips: Remove the "destroy your card" part[/i] [b]Polar Star Spirit Lóðurr[/b] Useless. Not only really slow because of flip part, but also doesn't help that much. You can use up your Normal Summon on better things. 2/10 [i]Tip: Remake it completly. Unless I'm missing something...[/i] [b]Polar Star Angel Iðunn[/b] Looks nice, but you can't use God's revival effect. 8/10 [i]Tip: Make it to be treated as Synchro Summon[/i] Oh, and "Polar God" = "Aesir" now, and "Polr Star Spirit" = "X of the Nordic Alfar" Link to comment
-Lightray Daedalus- Posted November 20, 2010 Author Report Share Posted November 20, 2010 [quote name='Chillaccino' timestamp='1290266295' post='4797564'] [b]Worm Recall[/b] Effect is nice, but looks too slow. 7/10 [i]Tip: Make it a Spell[/i] [b]But this is Chainable[/b] [b]Infinity's Accel Engine[/b] And it supports... what? But effect is OK i guess. 8/10 [i]Tips: Remove the "destroy your card" part[/i] [b]Infinity = Machine Emperor Support and it also works for Scraps[/b] [b]Polar Star Spirit Lóðurr[/b] Useless. Not only really slow because of flip part, but also doesn't help that much. You can use up your Normal Summon on better things. 2/10 [i]Tip: Remake it completly. Unless I'm missing something...[/i] [b]Apprentice Magician[/b] [b]Polar Star Angel Iðunn[/b] Looks nice, but you can't use God's revival effect. 8/10 [i]Tip: Make it to be treated as Synchro Summon[/i] [b]Wouldn't that make it Broken? If not I'll do.[/b] [/quote] Link to comment
-Lightray Daedalus- Posted November 20, 2010 Author Report Share Posted November 20, 2010 More cards added Link to comment
Bringerofcake Posted November 20, 2010 Report Share Posted November 20, 2010 Make Worm Recall a quick-play spell. Wouldn't Lóðurr's effect be useless even WITH Apprentice? Unless there's some graveyard setup that I'm not seeing here... Also, Scraps need to be destroyed by Scrap cards, so Accel doesn't work too well in that aspect. However, the "less cards" bit might work. Link to comment
-Lightray Daedalus- Posted November 20, 2010 Author Report Share Posted November 20, 2010 [quote name='Bringerofcake' timestamp='1290290017' post='4798586'] Make Worm Recall a quick-play spell. [b]OK [/b] Wouldn't Lóðurr's effect be useless even WITH Apprentice? Unless there's some graveyard setup that I'm not seeing here... [b]Mainly Summon A Tuner and Synchro into Something, Say you summon the Level 5 Tuner and Go Black Rose Dragon..I might help this card more Later.[/b] Also, Scraps need to be destroyed by Scrap cards, so Accel doesn't work too well in that aspect. However, the "less cards" bit might work. [b]I didn't remember Scraps need to be destroyed by Scraps...Too bad...Still Machine Emperors Still loves this card...XD[/b] [/quote] From this point on I'm willing to take requests if people likes the cards I've been making... Link to comment
-Lightray Daedalus- Posted November 21, 2010 Author Report Share Posted November 21, 2010 Added 4 Reactor cards. Link to comment
-Lightray Daedalus- Posted November 24, 2010 Author Report Share Posted November 24, 2010 Bumping for posts...I see how this is getting many cards but I don't want to flood the page with my threads---IDK New cards Link to comment
Bringerofcake Posted November 24, 2010 Report Share Posted November 24, 2010 Why would I main Lashitos? Link to comment
-Lightray Daedalus- Posted November 24, 2010 Author Report Share Posted November 24, 2010 [quote name='Bringerofcake' timestamp='1290561681' post='4806218'] Why would I main Lashitos? [/quote] IDK (IDK much of Gbs to be honest)...would it be better if it said card instead of monster? Wat about the other cards... There is new vairons and other stuffs...like the reactors...their cool right? Link to comment
Bringerofcake Posted November 24, 2010 Report Share Posted November 24, 2010 Card would work better. Then it'd become a worse Bestiari AND a worse Murmillo instead of just a worse Murmillo. Brightstar needs a place to send the equip. Reactors: "This card's name is treated as X DURING A DUEL." You could run 6 of each reactor more or less, which sounds hilarious. Link to comment
-Lightray Daedalus- Posted November 24, 2010 Author Report Share Posted November 24, 2010 [quote name='Bringerofcake' timestamp='1290562908' post='4806251'] Card would work better. Then it'd become a worse Bestiari AND a worse Murmillo instead of just a worse Murmillo. Brightstar needs a place to send the equip. Reactors: "This card's name is treated as X DURING A DUEL." You could run 6 of each reactor more or less, which sounds hilarious. [/quote] Made some changes, corrected Brightstar...and fixed the reptiless that didnt appear before. Link to comment
Bringerofcake Posted November 24, 2010 Report Share Posted November 24, 2010 As someone who plays and loves Reptilesses, Vasileska is amazing. Summon Naga/Viper, Vasileska drops a monster, Vaskii. Beautiful. Link to comment
-Lightray Daedalus- Posted November 24, 2010 Author Report Share Posted November 24, 2010 Bump Link to comment
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