Astro Dude Posted November 19, 2010 Report Share Posted November 19, 2010 Duels against the Dark Signers Finale: Dark Carly vs. Robo-Lola. Dark Carly woke up in another dimension, separated from the other Dark Signers. She kept her calm but suddenly a gust of wind blew up her skirt. "You may want to consider wearing track pants or shorts if you don't want another problem like this?" said a mysierious voice. The voice sounded like it came from every direction. "You think I'm scared of a ghost?" asked Dark Carly. "No, but I do think you're scared of losing." said the voice. Then a mighty tornado appeard out of nowhere and from the tornado came a robotic version of Lola Bunny. "That's quite the entrance." said Dark Carly. "Thank you. It was worth it to drag you here. Before we start introductions are in order. I am Robo-Lola, mistress of the wind and you must be Carly Carmine, or should I say Aslla Piscu." said Robo-Lola. "What are you talking about?" asked Dark Carly. "You Dark Signers are nothing more than puppets controlled by your Earthbound Immortals. But I will relieve you of that, once I beat you in a duel and steal your powers for my own." said Robo-Lola "Try if you dare!" exclaimed Dark Carly. "Then it's a bet!" said Robo-Lola. Both duelists preped their decks and created their Duel Disks. Robo-Lola made hers out of the Maverick insignia on her shirt. Dark Carly made hers from out of the darkness. "Let's Duel!" said both female duelists. "The first move is mine!" exclaimed Robo-Lola. Robo-Lola drew a card. Then she Summoned Ultimate Insect LV1, played two cards face down and played Swords of Revealing Light, ending her turn. Ultimate Insect LV: Insect-Type, Wind Attribute, Level 1, ATK 0, DEF 0. Effect: While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Swords of Revealing Light: Normal Spell Card. Effect: Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. "Clever move on her part." thought Dark Carly "Her bug needs to be on the field for her next Standby Phase in order to level up, so she played her Swords of Revealing Light card to prevent me from attacking her. But that won't stop me." "It's my turn!" said Dark Carly. She drew a card. Then she summoned Fortune Lady Light in Attack Position and played 2 cards face down, ending her turn. Fortune Lady Light: Spellcaster-Type, Light Attribute, Level 1, ATK ?, DEF ?. Effect: This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck. 1 x 200 = 200 ATK and DEF "I'm so scared." said Robo-Lola. "But you should be." It was Robo-Lola's turn. She drew a card and during her Standby Phase leveled up her bug to Level 3. She then played Rising Air Current and summoned Armed Dragon LV3. She activated one of her face down cards: Level Up! and evolved her dragon to Level 5. But rather than attack, she activated her other face-down card: Different Dimension Capsule. She picked a card from her deck, removed it from play and ended her turn. Ultimate Insect LV3: Insect-Type, Wind Attribute, Level 3, ATK 1400, DEF 900. Effect: If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Armed Dragon LV3: Dragon-Type, Wind Attribute, Level 3, ATK 1200, DEF 900. Effect: During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Armed Dragon LV5" from your hand or Deck. Rising Air Current: Field Spell Card. Effect: Increase the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points. Level Up!. Normal Spell Card. Effect: Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions. Armed Dragon LV5: Dragon-Type, Wind Attribute, Level 5, ATK 2400, DEF 1700. Effect: By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck. Different Dimension Capsule: Normal Spell Card. Effect: After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place it face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand. Ultimayte Insect LV3 1900 ATK 500 DEFArmed Dragon LV5 2900 ATK 1300 DEF "Why wouldn't she attack me?" thought Dark Carly. "It dosen't matter." It was Dark Carly's turn. She drew a card and her fortune lady gained a level. Dark Carly then played her face-down: Ultimate Offering. She then played Cost Down and discarded her Lady of Faith. She then summoned Fortune Lady Earth and Fortune Lady Dark. Since she couldn't attack, she ended her turn. Ultimate Offering: Continuous Trap Card. Effect: You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. Cost Down: Normal Spell Card. Effect: Discard one card from your hand. Reduce the Level of all Monster Cards in your hand by 2 until the End Phase of this turn. Fortune Lady Earth: Spellcaster-Type, Earth Attribute, Level 6, ATK ?, DEF ?. Effect: This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent. Fortune Lady Dark: Spellcaster-Type, Dark Attribute, Level 5, ATK ?, DEF ?. Effect: This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard. 6 x 400 - 300 = 2100 ATK for FL Earth5 x 400 - 300 = 1700 ATK for FL Dark2 x 200 - 300 = 100 ATK for FL Light Robo-Lola: 4000Dark Carly: 3500 It was Robo-Lola's turn. She drew another card. During her Standby Phase, she leveled up her bug again to Level 5. She then summoned Bladefly from her hand and played Pot of Greed to draw 2 cards. She then played another Level up and leveled up her Dragon to Level 7. She then played a card face down and ended her turn. Ultimante Insect LV5: Insect-Type, Wind Attribute, Level 5, ATK 2300, DEF 900. Effect: If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Bladefly: Insect-Type, Wind Attribute, Level 2, ATK 600, DEF 700. Effect: As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points. Armed Dragon LV7: Dragon-Type, Wind Attribute, Level 7, ATK 2800, DEF 1000. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 Monster Card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. 1500 ATK for FL Earth, 1500 for Dark amd 0 for Light. It was Dark Carly's Turn. She drew a card and during her standby phase, each of her FL's leveled up. and FL Earth's ability activates. She then summoned Fortune Lady Water and had no choice but to end her turn. As she did, the effects of Swords of Revealing Light wore off. Fortune Lady Water: Spellcaster-Type, Water Attribute, Level 4, ATK ?, DEF ?. Effect: This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards. 1900 ATK for FL Earth, 1900 for Dark, 700 for Water and 100 for Light. Robo-Lola: 3600Dark Carly: 3500 It was Robo-Lola's turn. She drew a card and got the one she removed by DDC. She then leveled up her bug to Lv 7 and then she evolved her Dragon to Level 10 (The card she removed by DDC). She then switched her Bladefly to Defense position. She then attacked FL Water with her bug and ended her turn. Ultimate Insect LV7: Insect-Type, Wind Attribute, Level 7, ATK 2600, DEF 1200. Effect: If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all of your opponent's monsters by 700 points. Armed Dragon LV10: Dragon-Type, Wind Attribute, Level 10, ATK 3000, DEF 2000. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field. 0 ATK and DEF for FL Light, 500 for FL Water, 1700 for FL Dark and 1700 for FL Earth. Robo-Lola: 3600Dark Carly: 500 It was Dark Carly's Turn. She draws a card and it turns out to be the one she needed. She sacrificed her FL Light and Dark to summon Earthbound Immortal Aslla Piscu. She uses it to destroy Bladefly and ends her turn. Earthbound Immortal Aslla piscu: Winged-Beast-Type, Dark Attribute, Level 10, ATK 2500, DEF 2500. Effect: There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all face-up monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed. Then Dark Carly's Earthbound Immortal took control of Darkl Carly herself and that was Robo-Lola's window of opportunity. "Hear me, oh all powerful Aslla Piscu" said Robo-Lola. "This pathetic being plans to betray you like she did before. Remember when she played Earthbound Release to destroy you? The truth is she WANTED to destroy you, but she never thought she would destroy herself. I won't make that mistake if you bond with me. I will beat you. I will make it happen." Robo-Lola's turn began. She drew the card she needed. She summoned Hurricail and equipped it with Amulet of Ambition. She then used Hurricail to attack Aslla, but not before activating Mystical Space Typhoon to destroy her own Rising Air Current, leaving Aslla vulnerable. Hurricail: Spellcaster-Type, Wind Attribute, Level 2, ATK 900, DEF 200. A tornado that ravages the wastelands with sharp winds that can cut to the bone. Amulet of Ambition: Equip Spell Card. Effect: Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck. 10 - 2 x 500 = 4000 + 900 = 4900 Aslla was being torn to shreds by Hurricail's attack and Dark Carly's Dark Siigner clothes were being shredded by the wind as well, leaving her bare and losing the duel. Robo-Lola: 3600Dark Carly: 0 "Well, that's it, Your friends have fallen and have given their powers to my comrades, now it's your turn." said Robo-Lola as she was approaching Dark Carly's bare body. Robo-Lola's right hand glew with dark energy. She grabbed Dark Carly by the throat and drained away her Dark Signer powers. In the process, Dark Carly's Fortune Lady cards turned back into Fortune Fairy cards and Dark Carly's mark was transfered to Robo-Lola's. The pact between Robo-Lola and Aslla was made, leaving Carly back to normal. Robo-Lola then summoned a whirlwind, sending the unconscious Carly into another wormhole. "Say hi to my fellow Wind Maverick Bretherine for me!" screamed Robo-Lola. Then the other Robo-Tunes made their dramatic entrances: Robo-Taz, appearing from a mountain of boulders, Robo-Daffy: Appearing from a geyser of water, Robo-Minerva: Materializing from Fire and Robo-Marvin: Materializing from Lightning. "So, how'd it go?" asked Robo-Daffy. Robo-Lola turned with the whites in her eys black. "I guess you guys beat your opponent's too." said Robo-Lola as she looked into her comrades eyes. "They not tough." said Robo-Taz. "My duel was long and boring." said Robo-Minerva. "Kalin found me shocking." said Robo-Marvin. "So now that we have all seven Earthbound Immortals on our side, let's work on a way to combine them into one." said Robo-Daffy. And all 5 robo-tunes faded into the darkness, laughing maniacally as they returned to Robotropolis. The end... For now. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted November 19, 2010 Report Share Posted November 19, 2010 Everything that needs to be said has already been said. Link to comment Share on other sites More sharing options...
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