Master White Posted November 19, 2010 Report Share Posted November 19, 2010 [center] Jump Summon: Can only be used if a card was sent to your hand, by a card effect, or its own effect. You can only do a Jump Summon or Jump Set once per turn, except by a card effect. Its considered its own Summon. Jump Set: Spell and Trap Cards are Jump Set or Activated through a card effect. You can Jump Set a Spell or Trap card by returning 1 Spell or Trap Card you control. You can only perform this once per turn. Jump Set are cards that can be activated in your hand and remain in the hand, revealed. It is still destroyed if your opponent uses a card to destroy it from the field. Ex. I return 1 Spell or Trap card to my hand. I Jump Activate it. It remains in my hand and I gain its effects. Power Hand Warrior [img]http://img26.imageshack.us/img26/7930/powerhandwarrior.png[/img] [b]lore[/b] [i]Once per duel, you can return 1 monster card you control to your hand to Jump Summon or Set a Level 4 or lower monster. When this card is destroyed by battle, you can return 1 card you control to your hand to send this card to the bottom of your Deck. [/i] Beastly Jump of Ishmare [img] http://img29.imageshack.us/img29/4235/wolfjumpbydersheltie.jpg[/img] [b]lore[/b] [i]This card cannot be Normal Summoned or set. This card can only be Jump Summoned by a card effect or by returning 2 cards in your Graveyard to your hand. If this card was Jump Summoned by a card effect, you can Normal Summon or Set 1 extra card this turn. If this card was Jump Summoned by its own effect, the cards returned by this effect cannot be activated until your next Standby Phase. [/i] Enjoy [/center] Link to comment Share on other sites More sharing options...
Lexadin Posted November 19, 2010 Report Share Posted November 19, 2010 [center]Mhh, I smell WIND monsters. Tbh, this sounds a lot like the current effects of the Wind Valley monsters but then altered. I don't really see why a new kind of Summoning would be needed for this, Special Summon or an altered Normal Summon would do just fine imo. Also I really dislike the template you used. [b]Power Hand Warrior[/b] Well I'm not shure if you can Normal Summon beside a Jump Summon, but if so then this card is really OP. basicly a OTS (One Turn Synchro) which I would really dislike. [b]Beastly Jump of Ishmare[/b] Ok, I really don't see any downside to this card, you basicly can get 2 cards back (great in Exodia or any Deck for that matter) and if played wright you'll get another monster (which you could have returned). Overal a start of a broken archtype imo. 6.2/10, sorry [/center] Link to comment Share on other sites More sharing options...
Master White Posted November 19, 2010 Author Report Share Posted November 19, 2010 @Lexadin: On the second one, you only get one or the other, not both, b/c Jump Summon is Once per turn, only, Normal Summoning you can do still. I tried to make the summoning conditions different, but didn't work out to well, so I know the first card is op'd. Also, there are going to be more fo these cards, with drawbacks, b/c it is a set that s'pose to rely on with not having a graveyard, so if you can shut them down by getting cards to the Graveyard, they all are mainly useless, the second card is s'pose to help, but barely a little. Why do you not like the template, you get to see more picture than card. 1st card: effect updated: Once per duel. 2nd: You only get to use one or the other, not both, so I thought it was fine. Thanks for the comment. Link to comment Share on other sites More sharing options...
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