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Duels against the Dark Signers I


Astro Dude

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[spoiler=Spoiler]Duels against the Dark Signers I: Return of the Dark Signers.

On Mobius, in the year 3236, the Mavericks were learning how to Duel and the Robo-Tunes, robot clones of 5 cartoon characters, learned the best combos of their powers in only a matter of days. They figured in order to beat their better halves, they would need the powers of darkness to enhance their own. Robo-Daffy found something interesting.

"The Dark Signers." said Robo-Daffy.

"Who they?" asked Robo-Taz.

Robo-Marvin explained: "The Dark Signers were the leaders of the army of shadows and their key cards were known as the Earthbound Immortals. 5000 years passed since their first battle and each Earthbound Immortal took possession of a human, willing or not. Each of them suffered their defeat at the hands of a different signer."

"Once we have their powers we can prove to be better than our organic selves," said Robo-Daffy. "And we will be the most powerful soldiers in master Omegus' army."

"But how do we find them?" asked Robo-Minerva. "Where are they now?"

"They were resurrected in 7 humans. Only 5 were reincarnated but have no memory of ever being Dark Signers." explained Robo-Lola.

"Then we remind them of who they were, beat them in duels and yank their powers right out of their bodies." Explained Robo-Marvin.

"We'll each take one. after the meet and greet." said Robo Daffy. "I'll take on Grieger. Robo-Taz can take Devack, Robo-Marvin will battle Kalin. And I think it'll be interesting to pit blonde against the raven-haired. Wouldn't you agree girls?"

"Fine." said Robo-Minerva "But I want to take on Misty."

"That means I'm stuck with Carly." said Robo-Lola.

"Got a problem with that?" asked Robo-Daffy.

"No." said Robo-Lola.

"Then let's move out!" shouted Robo-Daffy.

With that, they head to the 5D's universe via a dimensional portal created by Cyber Peacock. Devack was teaching at a university, but during his break, he was grabbed by a hand made of dirt and dragged under the surface of the Earth. Grieger was relaxing in his village, until a water gusher grabbed him and dragged him into a wormhole. Kalin was in Satisfactown but a thunderstorm came in and a hand made of lightning grabbed him. Misty was on a world tour but soon she was engulffed in flames. As she was burning, her molecules began to shift into another dimension. As for Carly Carmine, she was wondering why Jack hadn't picked up any of her calls. Then she was blown by the wind into a black hole.

The five former dark signers were in a gigantic magic circle that reactivated trace samples of their powers. Their scleras turn black once again, their dark signs return, their clothes changed and thus, the Dark Signers were reborn. However, there was something odd about the dimension they were in.

"Now that we have returned from the great beyond." said Dark Kalin "And Roman appears to no longer be with us, I nominate myself as the new leader."

"What makes you qualified to be leader Kalin?" asked Devack.

"Hold on." said Dark Misty. "Girls are just as capable of being leaders as guys are."

"That's right." said Dark Carly. "I think I would make a great leader."

"I was talking about me!" exclaimed Dark Misty.

Then Devack, Kalin, Carly and Misty began to forge Duel desks out of the darkness and duel each other for leadership. Before it started however the forces of nature interviened.

"Welcome to your doom!"exclaimed 5 mysterious voices.

Then the way they came in was also used for the transports to their own demise.
[/spoiler]
[spoiler=Devack vs. Robo-Taz]
The Hand of dirt that carried Devack away from the university placed him right in the middle of another dark world, where there was sand for miles. "Where am I?" asked Devack.

"Me home turf." said one of the five mysterious voices.

Just then, a whirlwind of sand and dirt appeared right in front of Devack. The whirlwind died down to reveal a robot clone of the Tasmanian Devil with bigger forearms and buffer legs.

"Me am Robo-Taz." said Robo-Taz. "Robo-Taz challenge Devack to Duel. Winner get losers powers."

"Very well. Robo-Taz is it?" said Devack. "But you have no idea what you've gotten yourself into."

A duel disk appeared right in front of Devack. He grabbed it, mounted it and prepared. Robo-Taz took the insignia on his forehead and mounted it on his arm. The insignia grew to duel disk size and provided Robo-Taz a deck of 80 cards.

Then Robo-Taz and Devack siad at the same time "Let's Duel."

"Robo-Taz go first." said Robo-Taz. "Robo-Taz draw."

Robo-Taz drew a card and though he had a good starting hand, but he thought he could do better.

"Robo-Taz play The Cheerful Coffin. Robo-Taz discard three monsters from hand." said Robo-Taz.

Robo-Taz discarded his Barrel Rock, Giant Soldier of Stone and Stone Dragon.

The Cheerful Coffin: Normal Spell Card. Effect: Discard up to 3 Monster Cards from your hand to the Graveyard.

Barrel Rock: Rock-Type, Earth Attribute, Level 4, ATK 1000, DEF 1300. Shouldering a pair of machine guns, this monster is unstoppable.

Giant Soldier of Stone: Rock-Type. Earth attribute, Level 3, ATK 1300, DEF 2000. A giant warrior made of stone. A punch from this creature has earth-shaking results.

Stone Dragon: Rock-Type, Earth attribute, Level 7, ATK 2000, DEF 2300. A dragon formed by huge boulders that are also used to attack the enemy.

"Robo-Taz play Pot of Greed to draw two more cards." said Robo-Taz. "Then Robo-Taz play Graceful Charity, which let's Robo-Taz draw three cards and discard two."

Robo-Taz drew his cards and discarded Minomushi Warrior and Gaia Plate the Earth Giant.

"Robo-Taz play 3 cards face down and finally, Robo-Taz play monster in Defense Mode. Robo-Taz end turn." said Robo-Taz.

Pot of Greed: Normal Spell Card: Draw 2 cards from your deck.

Graceful Charity: Normal Spell Card. Draw 3 Cards, then discard 2 cards.

Minomushi Warrior: Rock-Type, Earth Attribute, Level 4, ATK 1300, DEF 1200. A rock warrior that wields a heavy blade carved from stone.

Gaia Plate the Earth Giant: Rock-Type, Earth Attribute, Level 8, ATK 2800, DEF 1000. Effect: You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.

"I thought robots were supposed to be intelligent, not talk like neanderthals." said Devack.

"You just wait." thought Robo-Taz.

"It's my turn now. I draw." said Devack as he drew a card.

"Robo-Taz activate trap: Rock Bombardment. Now Robo-Taz pick Rock-Type monster from deck and send it to Graveyard." said Robo-Taz.

Robo-Taz picked Muka Muka and sent it to the Graveyard.

"Why do so?" asked Devack.

"To inflict 500 points of damage to your Life Points." answered Robo-Taz. "After that, Robo-Taz shuffle Robo-Taz deck."

The trap took effect and Devack was damaged. Robo-Taz then shuffled his deck.

Rock Bombardment: Normal Trap Card: Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 damage to your opponent. Then shuffle the Deck.

Muka Muka: Rock-Type, Earth Attribute, Level 2, ATK 600, DEF 300. Effect: Increase the ATK and DEF of this card by 300 points for every card in your hand.

Robo-Taz: 4000
Devack: 3500

"Impressive move. But you won't be so lucky next time." said Devack. "I summon Berserk Gorilla."

Berserk Gorilla came forth.

Berserk Gorilla: Beast-Type, Earth Attribute, Level 4, ATK 2000, DEF 1000. Effect: If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.

"Now my mighty ape, attack his monster!" shouted Devack.

Just as Devack's monster was about to attack the face down monster Robo-Taz played...

"Robo-Taz activate another Rock Bombardment Trap." said Robo-Taz.

This time Robo-Taz discarded his Moai Interceptor Cannons, inflicted damage to Devack and shuffled his deck again.

Moai Interceptor Cannons: Rock-Type, Earth Attribute, Level 4, ATK 1100, DEF 2000. Effect: Once per turn, you can flip this card into face-down Defense Position.

Robo-Taz: 4000
Devack: 3000

The monster flipped face up. It was Morphing Jar.

Morphing Jar: Rock-type; Earth Attribute, Level 2, ATK 700, DEF 600. Effect: FLIP: Both players discard their hands, then draw 5 cards.

"Oops. You attack Robo-Taz' Morphing Jar. Now we discard cards from hand and draw new cards." said Robo-Taz.

Devack discarded his current hand and then he and Robo-Taz drew new hands of 5 cards.

"I hate to admit it, but I am impressed. This creature knew of his own monsters effect, so he got rid of his hand in order to replace it with a new one. But that will not stop me from winning." thought Devack.

"I'll end my turn with two face-down cards." said Devack.

"Before turn ends, Robo-Taz activate third Rock Bombardment." said Robo-Taz.

Robo-Taz then picked The Statue of Easter Island and the Rock Bombardment cycle repeats one last time.

The Statue of Easter Island: Rock-Type, Earth Attribute, Level 4, ATK 1100, DEF, 1400. A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.

Robo-Taz: 4000
Devack: 2500

"Robo-Taz turn. Robo-Taz draw." said Robo-Taz as he drew a card. Robo-Taz' hand looked very promising.

"Robo-Taz shake things up with Earthquake, to destroy Devack's gorilla." said Robo-Taz.

Earthquake: Normal Spell Card. Effect: Change all face-up monsters to Defense Position.

Devack was in shock to see this happen, since when Berserk Gorilla is switched to defense mode, it is destroyed.

"Now Robo-Taz play Cost Down and Robo-Taz ditch Stone Dragon to reduce all monsters in hand by 2 levels." said Robo-Taz.

Cost Down: Normal Spell Card. Effect: Discard one card from your hand. Reduce the Level of all Monster Cards in your hand by 2 until the End Phase of this turn.

"Now this guy rock you." said Robo-Taz. "Robo-Taz summon Granmarg the Rock Monarch!"

Granmarg the Rock Monarch: Rock-Type, Earth attribute, Level 6, ATK 2400, DEF 1000. Effect: When this card is Tribute Summoned, destroy 1 face-down card on the field.

"Robo-Taz also play The Shallow Grave and we each special summone one monster from our graveyards in face down defense mode." said Robo-Taz.

Shallow Grave: Nomal Spell Card. Effect: Each player selects a monster in their Graveyard and Special Summons it in face-down Defense Position.

Robo-Taz picked his monster from so many in his graveyard.

"He brought back one of his monsters from his graveyard, but since it's face down I can't tell which one. The only monster I have is my gorilla. No matter. With what I have planned he won't be able to survive for much longer." thought Devack as he brought back his gorilla.

"Robo-Taz attack Gorilla with Granmarg." said Robo-Taz as he does so.

"Robo-Taz end Robo-Taz turn by playing Canyon." said Robo-Taz.

Canyon: Field Spell Card. Effect: If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.

The entire dimension that Devack and Robo-Taz were in changed to that of a giant canyon. But Devack asked Robo-Taz a question.

"Why throw away so many monsters that could be helpful too you?" asked Devack.

"They will be." said Robo-Taz.

"If I don't take him seriously, I'll lose more than my powers." thought Devack.

"It's my move. I draw." said Devack as he drew a card.

"I summon Magician Ape in attack mode." said Devack.

Magician Ape appeared on the field.

Magician Ape: Beast-Type, Dark attriubute. Level 3, ATK 800. DEF, 1200. Effect: This card is also treated as a Spellcaster-Type monster. Once per turn, if this card is in face-up Attack Position, you can discard 1 card to take control of 1 face-up monster your opponent controls. You cannot change the Battle Position of that monster.

"Robo-Taz scared." said Robo-Taz.

"You will be, once I activate my ape's special ability. By discarding one card from my hand I can take control of your Granmarg." said Devack as he does so.

"Now I can destroy whatever monster you played with my ape." said Devack.

The monster his ape attacked was Robo-Taz' Morphing Jar.

"Gotcha!" shouted Robo-Taz.

Devack had to discard his hand again and then he and Robo-Taz each drew a new hand.

"It still leaves you open for a direct attack. Now go my Monarch." said Devack as the monarch attacked its former master.

Robo-Taz: 1600
Devack: 2500.

"I end my turn." said Devack.

"Then Robo-Taz up." said Robo Taz as he drew a card.

His new hand looked great. Since he couldn't beat Granmarg, he could at least wait.

"Robo-Taz play Foolish Burial to send Robo-Taz' Valkyrion to graveyard." said Robo-Taz.

Foolish Burial: Normal Spell Card. Effect: Send 1 Monster Card from your Deck to the Graveyard.

Valkyrion the Magna Warrior: Rock-Type, Earth Attribute, Level 8, ATK 3500, DEF 3850. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard.

"Robo-Taz play Different Dimension Capsule to pick special surprise for Devack." said Robo-Taz.

Different Dimension Capsule: Normal Spell Card. Effect: After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place it face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.

"Robo-Taz also play Nightmare's Steelcage, ending Robo-Taz' turn." said Robo-Taz

Nightmare's Steelcage: Normal Spell Card. Effect: This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.

"Clever move, but that trick won't save you." said Devack.

"It's my turn." said Devack as he drew a card. But because of the steelcage Devack couldn't attack.

"Just one thing, why do they call you Robo-Taz anyway?" asked Devack.

"Robo-Taz thought Devack would never ask." said Robo-Taz.

Robo-Taz pulled off his nose and to Devack's surprise, Robo-Taz was a robot.

"Surprised? Devack should be." said Robo-Taz as he was putting his nose back on.

"Robo-Taz go next." said Robo-Taz as he drew a card.

"Robo-Taz just end turn." said Robo-Taz.

"Then it's my move." said Devack as he drew a card. He drew his Earthbound Immortal.

"It's good to see you again old friend." said Devack. "Ready to teach this fool a lesson?"

"Wait!"shouted Robo-Taz.

Robo-Taz snapped his fingers and brought forth spirits of neanderthals and ancient beasts.

"Since there no Duel Spirits, Devack use these for substitutes." said Robo-Taz.

That's very generous of you Robo-Taz and also foolish." said Devack "For now I sacrifice you Rock Monarch and my Magician Ape to set the stage for one of the mightiest creatures of all. Come forth Earthbound Immortal Cusillu!"

A giant stone heart appeared in the sky and absorbed the spirits of the ancient creatures and neanderthals. The energy around the heart began to take form of the giant monkey Cusillu.

Earthbound Immortal Cusillu: Beast-Type, Dark Attribute, Level 10, ATK 2800, DEF 2400. Effect: There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.

"Big monkey." said Robo-Taz

"On my next turn your end will be near." said Devack. "For now I will end my turn."

As Devack ended his turn the effects of Nightmare's Steelcage wore off.

"Robo-Taz next." said Robo-Taz as he drew his card. He also got the card he removed by Different Dimension Capsule. Robo-Taz began to smile menacingly.

"Now you done." said Robo-Taz.

"You must be kidding. None can stand up to my Earthbound Immortal." said Devack.

"Don't be sure." said Robo-Taz. "Robo-Taz remove from play all Rock-Type monsters in Graveyard to special summon MEGAROCK DRAGON!"

then stone colums sprouted from out of the earth and crumbled, forming into a monster that was almost bigger than Cusillu: a 4-legged dragon made of rocks.

Megarock Dragon: Rock-Type, Earth Attribute, Level 7, ATK ?, DEF ?. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700.

Number of Removed Monsters = 11 x 700 = 7700

Megarock Dragon ATK and DEF = 7700

Robo-Taz was grinning with glee at the sight of his ultimate Behemoth.

"7700 Attack Points?!" exclaimed Devack "That's impossible, ! Unless..."

Devack Remembered that Robo-Taz was discarding his Rock-Type monsters from the start of the duel.

"You planned this from the start didn't you?!" said Devack.

"Robo-Taz not as dumb as Robo-Taz looks." said Robo-Taz. "Robo-Taz activate Mystical Space Typhoon to destroy Canyon."

Devack was shocked to know that he was being set up to be knocked down. Mysical Space Typhoon activated, the canyon turned to dust and Cusillu's abilities were gone. With Cusillu's abilites gone Devack was defenseless.

Mystical Space Typhoon: Quick-Play Spell Card. Effect: Destroy 1 Spell or Trap Card on the field.

Devack couldn't help but watch as Robo-Taz uses his Megarock Dragon to squash Cusillu like a bug.

Robo-Taz: 1600
Devack: 0

Robo-Taz won the duel and Devack collapsed. Robo-Taz walked up to Devack and used a power draining spell to drain away Devack's Dark Signer powers and make them his own, leaving behind a Devack who has returned to normal. Robo-Taz was embued with Dark Signer energy and his eyes turned black and the mark of Cusillu appeared on his right arm.

"What have you done to me?" asked Devack.

"Take your powers cause Devack lose." answered Robo-Taz.

Robo-Taz then called forth a sand spiral to drag Devack into a mine in the far outskirts of Robotropolis.

"One down..." said Robo-Taz as he looked at his new Cusillu card "...four to go."
[/spoiler]
[spoiler=Dark Greiger vs. Robo-Daffy]
Dark Greiger awoke in a very unusual place, 10,000 leagues below the Mobian ocean.

"Where am I, and how did I get here?" asked Dark Greiger.

"Welcome to my home." said a mysterious voice.

Suddenly water flowed into the room and gathered in one place, taking on the form of a robotic Daffy Duck.

" I am Robo-Daffy, leader of the Robo-Tunes, master of water and all things related to it." said Robo-Daffy. "You know, your reputation as a duelist preceeds you Greiger."

"How do you know my name?" asked Dark Greiger.

"Rule 1 of combat:..." explained Robo-Daffy "...know more about your enemy than they know about themselves."

"Clever, now if you're done I'll take my leave." said Dark Greiger.

"Leave?" asked Robo-Daffy, "We're just getting started. Besides, we're at the bottom of the ocean. There's no way out."

"Are you serious?" asked Dark Greiger.

"As a pimple on prom night." said Robo-Daffy.

"What does that mean?" asked Dark Greiger.

"I'm dead serious." said Robo-Daffy. "But there is one way."

"And that is?" asked Dark Greiger

"A duel, winner takes the losers powers. And just to make it interesting, the rarest cards in their decks, including those of the Goodwin Brothers: Uru and Wiraqocha Rasca." explained Robo-Daffy.

"What?!" asked Dark Greiger.

Robo-Daffy then formed two bubbles of water. The bubbles popped revealing two glass cases. In each case is one Earthbound Immortal. The left holding Uru, the right holding Rasca.

"And where do I fit in all this?" asked Dark Grieger.

"I need the power of a Dark Signer to open these cases, and as the leader, I get the most powerful Earthbound Immortals there are." answered Robo-Daffy.

"Very well then." said Dark Greiger.

Both duelists prepared their Duel Disks. Dark Greiger created his out of the darkness and Robo-Daffy created his the same way Robo-Taz made his, with his maverick insignia. The decks were shuffled and the duel was on.

"Let's Duel." said Robo-Daffy and Dark Greiger.

"First move is mine. I draw." said Robo-Daffy. "I summon Mother Grizzly in Attack Mode, and I play a new card only we mavericks have."

Robo-Daffy showed a card with a melting pot on it.

"It's called Multi-field. It can let you play AS MANY FIELD SPELLS AS YOU WANT!" said Robo-Daffy. "And I'll play my 3 favorites: Umi, Umiirka and A Legendary Ocean."

The entire dimension turned into an underwater city.

"I'll end my turn." said Robo-Daffy.

Mother Grizzly: Beast-Warrior-Type, Water Attribute, Level 4, ATK 1400, DEF 1000. Effect: When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.

Multi-Field: Continuous Spell Card. Effect: As long as this card is face-up play as many Field Spell cards from your hand and place them below this card. This card gains all the effects of all the Field Spell Cards. If this card was destroyed, select one of the Field Spell cards used and place it face up in the Field Spell Card Zone.

Umi: Field Spell Card. Effect: Increase the ATK and DEF of all Fish, Sea Serpent, Thunder and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points

Umiiruka: Field Spell Card. Effect: Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.

A Legendary Ocean: Field Spell Card. Effect: This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.

Mother Grizzly: Level 3, ATK 2300, DEF 1000.

"I guess it's my turn now." said Dark Grieger as he drew a card. "I play Cost Down and by discarding my Machine Conversion Factory I'm able to summon Summon Reactor SK."

Machine Conversion Factory: Equip Spell Card. Effect: A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points.

Summon Reactor SK: Machine-Type, Dark Attribute, Level 5, ATK 2000, DEF 1400. Effect: The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor・Y FI", 1 face-up "Spell Reactor・RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.

"I'll activate my Nightmare's Steelcage and end my turn." said Dark Greiger.

Summon Reactor SK: ATK 1800, DEF 1200

"Gee, I guess if it wasn't for my three field Spells you'd have the advantage." said Robo-Daffy.

"It's my move now. I draw." said Robo-Daffy as he drew his card.

"I activated Pot of Greed. It'll allow me to draw two more cards." said Robo-Daffy as he drew his two cards. "Next, I lay a card face down and I offer my grizzly to summon a monster in Defense Mode, Then I play Different Dimentsion Capsule." Allowing me to pick a card from my deck so I can pick it up at my second Standby Phase."

Robo-Daffy picked his card.

"I end my turn." said Robo-Daffy.

"It's my turn." I draw." said Dark Greiger. "And I summon Spell Reactor RE in Attack Mode."

Spell Reactor RE: Machine-Type, Dark Attribute, Level 3, ATK 1200, DEF 900. Effect: Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent.

"I was hoping you'd play Spell Reactor. I can activate this without fear..." said Robo-Daffy. "The trap card Ceasefire."

Robo-Daffy's ceasefire revealed his Neo Aqua-Madoor and inflicted 500 points of damage for each effect monster on the field.

Ceasefire: Normal Trap Card. Effect: Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.

Neo Aqua Madoor: Spellcaster-Type, Water Attribute, Level 6 ATK 1200, DEF 3000. The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.

"I end my turn." said Dark Greiger.

Neo Aqua Madoor: Level 5, ATK 2100, DEF 2800

Robo-Daffy: 4000
Dark Grieger: 3000

"It's my turn. Look out." said Robo-Daffy as he drew a card. "I play a monster in defense mode and end my turn. And by doing so, Niightmare's Steelcage goes bye-bye."

"It's my move. I draw." said Greiger as he drew his card.

"And now you're in for a world of hurt cause I summon Trap Reactor Y FI." said Dark Greiger "And now that I have Summon Reactor SK, Trap Reactor Y FI and Spell Reactor RE I can now summon the instrument of your destruction. Come forth Flying Fortress SKY FIRE!"

With those three monsters on the field Dark Greiger had everything he needed. Flying Fortress SKY FIRE was summoned.

Trap Reactor Y FI: Machine-Type, Dark Attribute, Level 4, ATK 800, DEF 1800. Effect: Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.

Flying Fortress SKY FIRE: Machine-Type, Wind Attribute, Level 8, ATK 3000, DEF 2500. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor・SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
● When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.
● When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.

"Now prepare to feel the pain. By sending one card from my hand to the grayeyard I can destroy one card on your side of the field. So say goodbye to Multi-Field." said Dark Grieger as he just did what he said.

"I'm afraid all you did was just prolong the enevitable." said Robo-Daffy.

"What do you mean?" asked Dark Greiger.

"When Multi-Field is destroyed I can pick one of the Field Spell Cards and place it in the Field Card Zone." said Robo-Daffy. "And I pick A Legendary Ocean."

"Lucky you." said Dark Greiger. "But your efforts are in vain."

"I wouldn't be to sure of that." said Robo-Daffy.

Dark Grieger then noticed that SKY FIRE had as much ATK as Neo Madoor's DEF. So Greiger had another target in mind.

"SKY FIRE attack his set monster!" shouted Dark Greiger.

"Exactly what I wanted you to do." said Robo-Daffy

"NOW WHAT?!" asked Dark Greiger furiously.

"My face down monster is none other than Nightmare Penguin." said Robo Daffy. "He may be destroyed but you have to put SKY FIRE back in your hand."

"WHAT?!" exclaimed Dark Grieger.

With that attack, Nightmare Penguin was destroyed, but Greiger still had to return SKY FIRE to his hand.

Nightmare Penguin: Aqua-Type, Water Attribute, Level 4, ATK 900, DEF 1800. Effect: When this card is flipped face-up, return 1 card your opponent controls to the owner's hand. All WATER monsters you control gain 200 ATK.

"I lay two cards face down and end my turn." said Dark Greiger.

"I'm up at bat now." said Robo-Daffy. He drew what he needed. "I play Salvage and I'm adding Nightmare Penguin and Mother Grizzly to my hand and I summon Enchanting Mermaid."

Salvage: Normal Spell Card. Effect: Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.

"Now my beauty, attack Greiger directly." said Robo-Daffy.

Enchanting Mermaid: Fish-Type, Water Attribute, Level 3, ATK 1200, DEF 900. A beautiful mermaid that lures voyagers to a watery death.

Enchanting Mermaid: Level 2, ATK 1400, DEF 1100

"How dare you mock the power of a Dark Signer!" exclaimed Dark Grieger.

"Well that's what you get for underestimating me." said Robo-Daffy.

Robo-Daffy: 4000
Dark Greiger: 1600

"I think I'll end my turn." said Robo-Daffy.

"You did through reaserarch." said Dark Greiger. "But I still have one card that's more powerful than SKY FIRE. Next turn, I'm going naval, but for now, I play Double Coston in attack mode."

Double Coston: Zombie-Type, Dark Attribute, Level 4, ATK 1700, DEF 1650. This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.

"Now, Attack that mermaid." said Dark Greiger. The two blobs do so inflicting damage to Robo-Daffy.

Robo-Daffy: 3700
Dark Greiger: 1600

"I end my turn." said Dark Greiger.

Robo-Daffy didn't even flinch.

"It's my turn now." said Robo-Daffy.

He draws a card and decides not to do anything.

"I guess I overestimated you." said Dark Greiger. "What's wrong, no more trash talk?"

"Just make your move." said an annoyed Robo-Daffy.

"Very well. Though you might melt into a puddle when you see what I have planned." said Dark Greiger as he drew a card.

"Wait!" said Robo-Daffy. He snapped his fingers and summoned an army of undead soldiers from generations past.

"I hope you don't mind the offering I'm gonna give you." said Robo-Daffy.

"Not at all." said Dark Greiger. "I needed spirit energy anyway. And not that I have it I sacrifice mt Double Coston to summon Earthbound Immortal Chacu Challhua!"

And with that a stone heart was in the air, absorbing all the soldier spirits. The energy then took on the form of the mighty whale Chacu Challhua.

Earthbound Immortal Chacu Challhua, Fish-Type, Dark Attribute, Level 10, ATK 2900, DEF 2400. Effect: There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used.

"Now, Chacu Challuah, attack directly!" shouted Dark Greiger.

The whale does so damaging Robo-Daffy severly.

Robo-Daffy: 800
Dark Grieger: 1600

Then Dark Greiger saw Robo-Daffy without his head. Then he saw his head on the ground.

"Well, I have a feeling I'll feel this in the morning." said Robo-Daffy.

"What kind of monster are you?" asked Dark Greiger.

"A Robot, DUH!" said Robo-Daffy. Then Robo-Daffy's head turned to water and it climbed back to the top of his neck.

"My organic counter part, the original Daffy Duck had similar problems like that. Too bad after my next move you won't have a chance to meet him." said Robo-Daffy.

"I think you're confused since you're gonna be nothing but scrap metal by my next turn." said Dark Greiger. "I'll end my turn now."

"Just the words I was waiting to hear. My draw!" said Robo-Daffy as he drew the card he needed.

"I offer my Madoor to summon Levia Dragon - Daedalus. Next, by offering my dragon I can play something stronger, my Ocean Dragon Lord - Neo Daedalus." said Robo-Daffy as he just did it.

Levia-Dragon - Daedalus: Sea-Serpent-Type, Water Attribute, Level 7, ATK 2600, DEF 1500. Effect: Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.

Ocean Dragon Lord - Neo-Daedalus: Sea-Serpent-Type, Water Attribute, Level 7, ATK 2900, DEF 1600. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the field. Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.

"There was no way you could've drawn that card, !, Unless..." said Dark Greiger.

"...Unless I picked it with my Capsule card." said Robo-Daffy.

"Even so, you still set up the field for your own destruction. Chacu can't be the target of an attack." said Dark Greiger.

"I know that. Almost all the Earthbound Immortals are the same." said Robo-Daffy. "Which is why we built our decks to counter the Immortals."

"We? as in more than one?" asked Dark Greiger.

"Yep. There are 5 Robo-tunes in general and each of us is a master of a different element." said Robo-Daffy with an evil grin on his face.

"Say, Grieger..." said Robo-Daffy. "What do you think would happen if we took your fish out of it's element? My monster can do just that."

"Dark Greiger just realized that without the field spell card Chacu would be at the mercy of Neo Daedalus' effect.

"YOU WOULDN'T!" screamed Dark Grieger.

"Wouldn't I?" asked Robo-Daffy.

Robo-Daffy sent his Legendary Ocean to the graveyard to activate his dragons abilitiy: destroying Dark Grieger's monster, all but his dragon and all the cards both players had in their hands.

"I guess there's only one thing left for me to do." said Robo-Daffy. "Ocean Dragon, Attack Dark Greiger directly."

Robo-Daffy then attacked Dark Grieger directly with his monster.

Robo-Daffy: 800
Dark Grieger: 0

Robo-Daffy won the duel. He walked up to a defeated Dark Grieger, put his hand on his chest and absorbed his Dark Signer powers. And, as agreed, Robo-Daffy got Chacu Challhua, and with his new powers he got Uru and Rasca, granting him the whale mark on his left arm, the spider on his right and the condor on his back. When Grieger regained consciousness he was back to normal, but Robo-Daffy had other plans for him.

"Now it's time for you to sleep with the fishes." said Robo-Daffy as he sealed Grieger in a bubble of water and flung him near Aquapolis.

"Master Omegus better praise me and my gang for this, if we succeed." said Robo-Daffy.
[/spoiler]
[spoiler=Dark Kalin vs. Robo-Marvin]
Dark Kalin woke up in another world. It was the interior of a power plant and the weather was very cloudy. "Hmmm. Where am I and where are the others?" asked Dark Kalin

"You needn't worry about them, but you should about me." said the third mysterious voice.

Just then, lightning crashed. It then took on the form of a Robotic version of Marvin the Martian.

"Welcome Kalin. I am Robo-Marvin, Master of Thunder and Lightning, and I challenge you to a duel. Winner takes the losers powers and the most powerful card in their deck." said Robo-Marvin.

"I never back down from a challenge!" said Dark Kalin maniacally.

"I was hoping you wouldn't." said Robo-Marvin.

Duel Disks formed from the electrical energy. They each strapped one on. The stage was set. and a mighty thunderstorm arose.

"LET'S DUEL!" said the both of them.

"I'll go first." said Robo-Marvin as he drew a card. "You'll find my deck very shocking. I summon Batteryman C in Attack mode and I play two cards face down, ending my turn."

Batteryman C: Thunder-Type, Light Attribute, Level 2, ATK 0, DEF 0. Effect: If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.

"Not much of a move." said Dark Kalin. "My draw!"

Dark Kalin drew a card.

"And I summon Infernity Necromancer, and when he's summoned he's switched to Defense mode." said Dark Kalin. "I'll also lay four cards face down ending my turn."

Infernity Necromancer: Fiend-Type, Dark Attribute, Level 3, ATK 0, DEF 2000. Effect: When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".

"Then I guess I'm up." said Robo Marvin. He draws a card.

"You should have finished me with one of your other Infernity monsters." said Robo-Marvin.

"Why should I. You Batteryman is too weak." said Dark Kalin.

"Which is why it'll be used for my toy." said Robo-Marvin. "Because I'm inserting my Batteryman C into one of my toys: the Super-Electromagnetic Voltech Dragon."

Then he offered his Batteryman C to summon Super-Electromagnetic Voltech Dragon.

Super-Electromagnetic Voltech Dragon: Thunder-Type, Light Attribute, Level 5, ATK 2400, DEF 1000. Effect: If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
● Batteryman AA: This card gains 1000 ATK.

"I activate my Dimension Fissure. While this is on the field, any monster is removed from play instead of being sent to the Graveyard." said Robo-Marvin. "Now my dragon will attack your necromancer. And did I forget to mention that my dragon had a different ability depending on which batteryman I insert. Since I used C then if my monsters ATK is higher than your DEF then the difference is dealt to you as damage."

Kalin received an electric shock from the damage he took.

"What was that?" asked Dark Kalin.

"A bit of a shock. Everytime you receive damage there shall be lightning. What you received was a little tickle." said Robo-Marvin.

"You'll pay for that!" said Dark Kalin.

"It's still my turn. I use De-spell to destroy my own Dimension Fissure and end my turn." said Robo-Marvin as he does so.

Dimensional Fissure: Continuous Spell Card. Effect: Any monster sent to the Graveyard is removed from play instead.

De-Spell: Normal Spell Card. Effect: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.

Robo-Marvin: 4000
Dark Kalin: 3600

"It's my turn." said Dark Kalin as he drew a card. "I activate one of my face-down cards: Nightmare's Steelcage. If I can't attack then you can't either."

"Really." said Robo-Marvin.

"I now summon Infernity Beast in attack mode." said Dark Kalin. "I'll lay one card face down ending my turn."

"This is perfect." thought Dark Kalin. "Since I have no cards in my hand, my Infernity monsters abillities can activate."

Nightmare's Steelcage: Normal Spell Card. Effect: This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.

Infernity Beast: Beast-Type, Dark Attribute, Level 3, ATK 1600, DEF 1200. Effect: If this card attacks while you have no cards in your hand, your opponent cannot activate Spell or Trap Cards until after the Damage Step.

"It's my turn now. I draw." said Robo-Marvin as he did just that. "I now activate Pot of Greed. It allows me to draw 2 cards. One of which is one I was hoping for: a Thunder Dragon. Now I activate the special ability of my Thunder Dragon. By sending it from my hand to the graveyard I can have two take its place. Now I use Polymerization tfuse my Thunder Dragons to create Twin-Headed Thunder Dragon."

Thunder Dragon: Thunder-Type, Light Attribute, Level 5, ATK 1600, DEF 1500. Effect: During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.

Polymerization: Normal Spell Card. Effect: Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.

Twin-Headed Thunder Dragon: Thunder-Type, Light Attribute, Level 7, ATK 2800, DEF 2100. Fusion: Thunder Dragon + Thunder Dragon.

"I now activate a card called Forced Draw." said Robo-Marvin. But nothing happened.

"That was a waste of a card." said Dark Kalin.

"That's what you think." thought Robo-Marvin.

"I end my turn." Said Robo-Marvin.

Forced Draw: Normal Spell Card. Effect: This cards effect takes place during your opponent's Draw Phase. Your opponent draws cards from his deck until he has 5 cards in his hand.

"Then I'm up." said Dark Kalin.

Just as he was about to draw, Forced Draw kicked in.

"What's happening?" asked Dark Kalin.

"Forced Draw activates during your draw phase. You have to draw until you have five cards in your hand." said Robo-Marvin.

Dark Kalin was ticked because his handless combo was ruined. Regardless he drew cards until he had five in his hand.

"I summon Infernity Archfiend and end my turn." said Dark Kalin.

Infernity Archfiend: Fiend-Type, Dark Attribute, Level 4, ATK 1800, DEF 1200. Effect: When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand.

"I'm up next. I draw." said Robo-Marvin as he did just that. "Now I play Cost Down. By discarding Batteryman D, I can summon Batteryman Fuel Cell in attack mode."

Batteryman D: Thunder-type, Light Attribute, Level 1, ATK 0, DEF 1900. Effect: Your opponent cannot select a Thunder-Type monster you control as an attack target (Except Batteryman D).

Batteryman Fuel Cell: Thunder-Type, Light Attribute, Level 6, ATK 2100, DEF 0. Effect: If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn you can Tribute 1 other "Batteryman" monster to return one card your opponent controls to the owner's hand.

"I end my turn." said Robo-Marvin.

"Then I'm up next. I draw." said Dark Kalin. "I release my Infernity Beast to summon Infernity Destroyer."

Infernity Destroyer: Fiend-Type, Dark Attribute, Level 6, ATK 2300, DEF 1000. Effect: While you have no cards in your hand, if this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 points of damage to your opponent.

"I also activate another of my face-down cards, Different Dimension Capsule. I'll pick a card from my deck and you'll see it again in two turns." said Dark Kalin.

Different Dimension Capsule: Normal Spell Card. Effect: After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place it face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.

"Then I'm up. I draw." said Robo-Marvin. "I attack with my big bad batteryman. Destroy his archfiend."

Just as the batteryman was about to attack the archfiend...

"I activate a trap: Negate Attack." said Dark Kalin. "Stopping your attack in its tracks."

"I'll just play Replenish. It allows me to draw up to six cards from my deck." said Robo-Marvin. "Then I remove Batteryman C and D to special summon Batteryman Industrial Strength." Finally, I use my three Raimei cards. My turn is over, as is the effect of your cage."

Batteryman Industrial Strength: Thunder-Type, Light Attribute, Level 8, ATK 2600 DEF 0. Effect: This card cannot be Normal Summoned or Set. This Card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 Monster and 1 Spell or Trap Card on the field.

Replenish: Normal Spell Card. Effect: If your opponent has five or more cards in his/her hand, draw cards until you have 6 in your hand.

Negate Attack: Counter Trap Card. Effect: Activate only when your opponent's monster declares an attack. Negate the attack and end the Battle Phase.

Raimei: Normal Spell Card. Effect: Decrease your opponent's Life Points by 300.

Robo-Marvin: 4000
Dark Kalin: 2700.

"It's my turn now. I draw." said Dark Kalin. "I summon my Infernity Guardian and end my turn."

Infernity Guardian: Fiend-Type, Dark Attribute, Level 4, ATK 1200, DEF 1700. Effect: While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.

"Now it's my turn. I draw." said Robo-Marvin as he did just that. "I activate the Mountain Field Spell."

Mountain: Field Spell Card. Effect: Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.

"And just to make thing interesting, I've invited some friends." said Robo-Marvin.

A whole army of ghosts of gangsters and mafia members who were killed in gang wars appeared.

"I hope these will satisfy your Earthbound Immortal's hunger." said Robo-Marvin.

"You know, I'm just wondering a few things, like why you're all about electricity." said Dark Kalin. "And why you want to help me charge up my Earthbound Immortal?"

"I'll show you." said Robo-Marvin as he removed his glove. Dark Kalin was shocked to see what he was duelling.

"I'm a robot, and I may be small, but with your giant I'll be 50 yards tall." said Robo-Marvin. "Now to continue. I play another Replenish to draw more cards, since my hand is low on cards."

Robo-Marvin drew his cards and got what he needed.

"Now I sacrifice both my batterymen to summon Sanga of the Thunder." said Robo-Marvin.

The sky sparked with lightning as Sanga appeared.

"Next I play Goblin Thief to take 500 of your life points and add them to my own." said Robo-Marvin. "I play two cards face down and end my turn."

Sanga of the Thunder: Thunder-Type, Light Atttribute, Level 7, ATK 2600, DEF 2200. Effect: You can only activate this cards effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.

Goblin-Thief: Normal Spell Card. Effect: Inflict 500 points of damage to your opponents Life Points and increase your Life Points by 500 points.

Robo-Marvin: 4500
Dark Kalin: 2200

Dark Kalin was frazzled by the electric shocks, but he got over it.

"It's my turn now. I draw." said Dark Kalin. "And since it was two turns since I played my Different Dimension Capsule, I can bring the card I removed to my hand. And guess what, it's the card I needed."

Black lightning appeared in the sky.

"Now I sacrifice my archfiend and guardian in order to summon Earthbound Immortal Ccapac Apu!" said Dark Kalin.

A giant stone heart appeared above the power plant and used the energy of the spirits to create the mighty giant Ccapac Apu.

Earthbound Immortal Ccapac Apu: Fiend-Type, Dark Attribute, Level 10, ATK 3000, DEF 2500. Effect: There can only be one face-up "Earthbound Immortal" on the field. If there is no face-up Field Spell card on the Field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponents monster by battle, inflict damage to your opponent equal to the destroyed monsters ATK.

"Now my Earthbound Immortal, let's have some fun. attack his Voltech Draogn."

Just as the giant was about to unleash its attack...

"I activate my Mystical Space Typhoon to destroy my own field spell." said Robo-Marvin.

The mountains then crumbled to dust.

"It makes no difference you're gonna receive a hit big time." said Dark Kalin.

"Not if I activate a trap called Call of the Earthbound." said Robo-Marvin. "With it, I can pick one other monster to be Apu's target, and I choose Sanga."

Call of the Earthbound: Normal Trap Card. Effect: Activate only when an opponent's monster declares an attack. You select the target of the attack.

"What?!" exclaimed Dark Kalin.

"It's simple really." said Robo-Marvin. "You lose. I activate Sanga's ability, which reduces your immortals ATK to 0."

Robo-Marvin activates Sanga's ability, reducing Apu's ATK to 0, destroying it in the process.

Robo-Marvin: 4500
Dark Kalin: 0

"Time to pay up." said Robo-Marvin.

Dark Kalin fainted. Then Robo-Marvin drained away Dark Kalin's Dark Signer powers and transfered them to himself. Along with that he obtained Dark Kalin's Earthbound Immortal. Dark Kalin reverted back to normal and was trapped in a sphere of electricity created by Robo-Marvin and was flung into one of the energy plants in the city of Robotropolis.

"It's time for the girls to have some fun now." said Robo Marvin as he vanished into the darkness.
[/spoiler]
[spoiler=Dark Misty vs. Robo-Minerva.]
When the dark signers were reborn they were separated. Here is another of their tales.

Misty Tredwell, who was revived by Ccarayhua once before has become a dark signer again. She dosen't know where she is or why she was abducted, but since she was a dark signer she didn't care. Just then, flames came from out of the ground.

"Welcome" Said a mysterious voice.

"Who's there?" asked Dark Misty.

The flames began to gather and take shape. They then cleared to reveal a beautiful creature. An anthro girl who was half woman, half mink. Blonde hair and her tail matched her hair color, fur as white as snow in a trampy dress with the insignia of Sigma on the front.

"I am Robo-Minerva, queen of fire, second in command of the Robo-Tunes and Robo-Daffy's lover." said Robo-Minerva.

"And that means what to me?" Asked Dark Misty.

"Aren't we full of ourselves?" Said Robo-Minerva.

"What do you want from me?" demanded Dark Misty.

"I want to duel you of course. Winner takes the losers powers. There is one condition though." said Robo-Minerva.

"What is it?" asked Dark Misty.

"We duel with 16,000 life points." answered Robo-Minerva.

"I don't know what kind of game you like to play, but I accept." exclaimed Dark Misty.

Robo-Minerva took her Maverick crest from her chest and threw it into the air. It was big enough to be a Duel Disk. She strapped it on her arm. Dark Misty's duel disk appeared out of nowhere and latched onto her arm.

"Let's DUEL!" said Robo-Minerva and Dark Misty.

"The first move is mine. I draw" said Robo-Minerva. "And I summon UFO Turle in attack mode."

UFO Turtle: Machine Type, Fire Attribute, Level 4, ATK 1400, DEF 1200 Effect: When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.

"I'll also lay one card face down ending my turn." said Robo-Minerva.

"Very well then, my move." said Dark Misty as she drew a card.

Then a wall of fire appeared from the ground, preventing Dark Misty from seeing her opponent and her monsters.

"I summon Gagagigo in attack mode." said Dark Misty.

Gagagigo: Reptile-Type, Water Attribute, Level 4, ATK 1850, DEF 1000. This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.

"Now my scaly friend, attack." said Dark Misty.

Just as Gagagigo was about to destroy the turtle...

"I activate a trap: Backfire." said Robo-Minerva.

Gagagigo destroys UFO Turtle, then the trap kicks in.

Robo-Minerva: 15,550
Dark Misty: 16,000

"What's happening?" asked Dark Misty.

"Did you really think my trap was meant for your monster?" asked Robo-Minerva. "It's meant for your life points."

Backfire: Continuous Trap Card Effect: When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.

The shards of the UFO Turtle hologram turn into embers and strike Dark Misty.

Robo-Minerva: 15,550
Dark Misty: 15,500

"And that the least of your problems." said Robo-Minerva. "Since you destroyed my UFO Turtle I can special summon a stronger Fire monster to take its place, like my Solar Flare Dragon."

Solar Flare Dragon: Pyro-Type, Fire Attribute, Level 4, ATK 1500, DEF, 1000. Effect: When you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.

"How could I be so stupid to fall for a trap like that?" thought Dark Misty.

"I end my turn." said Dark Misty.

The wall of fire dies down.

"I'm up. I draw." said Robo-Minerva. "And I summon another Solar Flare Dragon. And I play the field spell Molten Destruction."

Molten Destruction: Field Spell Card. Effect: Increase the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points.

"My first dragon will attack your lizard man..." said Robo-Minerva as it does so. "...And then my other dragon will attack you directly."

As both dragons attack, Dark Misty felt like she was getting burned, because she was.

Robo-Minerva: 15,550
Dark Misty: 13,350

"I end my turn." said Robo-Minerva.

As she ends her turns, both of her dragons damage dealing abilities activate, dealing 500 points for each dragon on the field.

Robo-Minerva: 15,550
Dark Misty: 12,350

"This is why I wanted to duel with 16,000 life points. If we duelled with just 4000, it would probably be over by now." said Robo-Minerva.

"You slime." said Dark Misty.

"And to think, when I'm done with you, I will finally have the power I need to best my better half." said Robo-Minerva.

"It's my turn! I draw!" exclaimed Dark Misty.

Then another wall of fire came out of the ground.

"I play Cost Down. By sending one of my weaker monsters to the graveyard I can something with a little more bite, the evolved form of Gagagigo: Giga Gagagigo." Said Dark Misty. "Now attack the Solar Flare Dragon on the right."

Reptillianne Servant: Reptile-Type, Dark Attribute, Level 1, ATK 100, DEF 100. Effect: Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.

Giga Gagagigo: Reptile-Type, Water Attribute, Level 5, ATK 2450, DEF 1500. In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.

"Sorry,but access denied." said Robo-Minerva. "My Solar Flare Dragon can't be the target of an attack if I have another Pyro-Type Monster on my side of the field and my other Solar Flare Dragon fits that bill perfectly, so you can't target either dragon for an attack. And even if you bypass this ultimate sword and shield, which you won't, you'll suffer damage from my Backfire trap. So you can't make a move without getting hurt."

"Fine." said Dark Misty. "I'll play Pot of greed to draw two cards and end my turn."

Then, the wall died down.

"Just you wait." said Dark Misty.

"I guess I'm up. I draw." said Robo-Minerva. "I summon Flame Manipulator in attack mode. Next I special Summon Goka, the Pyre of Malice. However, by summoning it this wat I must destroy one of my own Fire Monsters so bye-bye Flamey. After which, Backfire kicks in dealing damage to you."

Flame Manipulator: Spellcaster-Type, Fire Attribute, Level 3, ATK 900, DEF 1000. This Spellcaster attacks enemies with fire-related spells, such as "Sea of Flames" and "Wall of Fire".

Goka, the Pyre of Malice: Zombie-Type, Fire Attribute, Level 6, ATK 2200, DEF, 1900. Effect: You can Special Summon this card from your hand if you control a FIRE monster. When this card is Special Summoned this way, destroy 1 FIRE monster you control. During your Standby Phase, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster to have this card gain 500 ATK, until the End Phase.

Robo-Minerva: 15,550
Dark Misty: 11,850

"Next, I remove my own UFO Turtle to special summon Inferno." said Robo-Minerva as she did so. "I'll end my turn with one face down card, but not before my dragons deal damage to you."

Inferno: Pyro-Type, Fire Attribute, Level 4, ATK 1100, DEF 1900. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent's Life Points.

Robo-Minerva: 15,550
Dark Misty: 10,850

"This is strange. I feel so short of breath." thought Dark Misty "And my skin feels like it's on fire."

"It's my turn, I draw." said Dark Misty.

The wall of fire appeared again.

"Feeling the Burn?" said Robo-Minerva. "Good, that's because we're duelling in a volcano that belonged to one of my comrades: Blaze Heatnix. As for the duel, I activate Gamble."

Gamble: Normal Trap. Effect: You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.

"Now to see if luck is on my side." said Robo-Minerva.

Robo-Minerva flipped a coin, caught it and slapped it on the top of her wrist.

"It's heads." said Robo-Minerva.

She looked at the coin.

"I was right." said Robo-Minerva "Now I get to draw cards till I have five."

"I've never met an opponent so skilled." thought Dark Misty. "I could destroy one of her monsters, but that Backfire trap could be a problem unless I can take that out. I'll need some time and luck just to survive."

"I summon Reptilianne Gardna in defense mode, next I play Burden of the Mighty and two 7 cards ending my turn." said Dark Misty.

Reptilianne Gardna: Reptile-Type, Water Attribute, Level 4, ATK 0, DEF 2000. Effect: When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.

Burden of the Mighty: Continuous Spell Card. Effect: Each face-up monster your opponent controls loses 100 ATK x its own Level.

Solar Flare Dragon: 1100 ATK each, Goka: 1600 ATK, Inferno: 700 ATK.

7: Continuous Spell Card. Effect: When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.

"I's my turn now. I draw." said Robo-Minerva. "My malice pyre's special effect activates, giving me one Fireball Token during my standby phase. With that out of the way I will offer your two monsters to special summon my friend: Lava Golem."

Fireball Token: (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100). Effect: Special Summon with the effect of Goka, the Pyre of Malice.

Then Lava Golem appears on Dark Misty's side of the field.

Lava Golem: Fiend-Type, Fire Attribute, Level 8, ATK 3000, DEF 2500. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon or Set the turn you Special Summon this card. The controller of this card takes 1000 points of damage during each of his/her Standby Phases.

"You should be thankful that I lent you a powerful monster who can use the field to it's advantage. I end my turn, and you know what happens next." said Robo-Minerva.

Her dragon's abilities kick in.

Robo-Minerva: 15,550
Dark Misty: 9,850

Dark Misty then looked at her legs and see that they are burned. "I have to take control of this duel." thought Dark Misty.

"It's my turn. I draw." said Dark Misty.

"Now my, I mean your monster's drawback activates."

Robo-Minerva: 15,550
Dark Misty: 8,850.

Dark Misty just glares at Robo-Minerva.

"Since I have three face-up continuous spell cards I can special summon Dragon Queen of Tragic Endings." said Dark Misty. "I also play my last 7 card. And now luck is on my side." With these I can draw 3 cards and gain life points."

Dragon Queen of Tragic Endings: Dragon-Type, Dark Attribute, Level 6, ATK 1900, DEF 2600. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.

Robo-Minerva: 15,550
Dark MIsty: 10,950

"I now play Tribute to the doomed, by discarding one card from my hand I can destroy one monster on your side of the field. I'll have to take damage but it's a small price to pay."

Tribute to the Doomed: Normal Spell Card. Effect: Discard 1 card. Destroy 1 monster on the field.

Robo-Minerva: 15,550
Dark Misty: 10,450

"Time for me to fight back. Lava Golem attack her malice pyre." said Dark Misty as her monster did just that.

Robo-Minerva: 13,950
Dark Misty: 9,950

"Now my dragon destroys your Inferno. Attack with Tragedy Stream!" said Dark Misty as she attacked with her dragon.

Robo-Minerva: 13,950
Dark Misty: 9,450

"You think you can hurt me with such pathetic monsters?" said Robo-Minerva.

"I just did." said Dark Misty. "Since my dragon inflicted damage you have to discard one card and I get to draw a card."

Robo-Minerva and Dark Misty did just that.

"I'll just end my turn." said Dark Misty.

"Then I draw." said Robo-Minerva as she drew a card. "And from my hand I summon Ultimate Baseball Kid."

Ultimate Baseball Kid: Warror-Type, Fire Attribute. Level 3, ATK 500, DEF 1000. Effect: This card gains 1000 ATK for each other FIRE monster on the field. By sending a FIRE monster other than this card to the Graveyard, inflict 500 damage to your opponent.

"That's your move?" asked Dark Misty.

"Yup," said Robo-Minerva. "especially considering his special ability, like how he gains 1000 ATK for every Fire monster on the field, including yours. Now kiddo, attack her dragon."

UBK ATK: 3700

Robo-Minerva 13,950
Dark Misty: 7,650

"Now I'll activate my kiddo's special ability. By tributing my Fireball Token I can dish out 500 points of damage to you." said Robo-Minerva. "Batter up!"

Robo-Minerva then tributes her fireball token to deal more damage.

Robo-Minerva: 13,950
Dark Misty: 7,150

"I'll just play two face-downs and call it a turn, just for you to feel the burn." said Robo-Minerva.

Since Robo-Minerva's Solar Flare Dragon was on the field it dealt 500 point of damage to Dark Misty.

Robo-Minerva: 13,950
Dark Misty, 6,650

"It's my turn then. I draw." said Dark Misty.

Another wall of fire appeared. and Dark Misty's Lava Golem's ability activated.

Robo-Minerva: 13,950.
Dark Misty: 5,650.

"I now play Advance Force." said Dark Misty.

Advance Force: Continuous Spell Card. Effect: You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.

"Big deal, so you can offer a level 5 or higher monster so you can summon a level 7 or higher monster." said Robo-Minerva. "Oh wait, That's bad!"

"Looks like you figured it out." said Dark Misty. "You can now have your Lava Golem back cause I'm using it to summon the ultimate Gagagigo: Gogiga Gagagigo."

Gogiga Gagagigo: Reptile-Type, Water Attribute, Level 8, ATK 2950, DEF, 2800. His soul long since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....

"You and your monster are just alike." said Robo-Minerva.

"Well without your Golem your kid is weaker." said Dark Misty. "But I'll attack your dragon instead."

She proceeded to do just that.

"Why not attack my kid? Does he remind you of your brother?" said Robo-Minerva. "It dosen't matter since you beat my dragon, because Backfire now activates."

Robo-Minerva: 12,100
Dark Misty: 5,150

"You really are a glutton for punishment aren't you?" asked Robo-Minerva.

"At least I'm not a robotic tramp!" said Dark Misty. "And my brother is none of your business."

"I end my turn." said Dark Misty. As she did, the wall died down again.

"It's my turn again, I draw." said Robo-Minerva as she drew a card. "Now I offer my kid in order to summon Thestalos, the Firestorm Monarch."

Thestalos the Firestorm Monarch: Pyro-Type, Fire Attribute, Level 6, ATK 2400, DEF 1000. Effect: When this card is Tribute Summoned, randomly discard 1 card from your opponent's hand. If the discarded card was a Monster Card, inflict damage to your opponent equal to the Level of the monster x 100.

"Now the card on the far right of your hand will be sent to the graveyard." said Robo-Minerva.

"Sorry, looks like I'm spared." said Dark Misty.

"But you still have to discard the card anyway." said Robo-Minerva.

Dark Misty did just that.

Thestalos: ATK 2300, DEF 600

"I'll just end my turn. Must be a dumb move on my part." said Robo-Minerva.

"Then I'm up. I draw." said Dark Misty as she drew a card.

The wall of fire appeared again.

"What is with this wall of fire?" asked Dark Misty.

"That's for me to know and for you to never find out." said Robo-Minerva.

"I now play Reptilianne Rage and equip it to Gogiga." said Dark Misty.

Reptilianne Rage: Equip Spell Card. Effect: The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.

Gogiga ATK, 3750

"So, even if you destroy my monarch, Backfire will dish out damage to you." said Robo-Minerva.

"Which is why I'll eliminate it as a factor." said Dark Misty. "And Mystical Space Typhoon will help me with just that."

Dark Misty used her typhoon to destroy Robo-Minerva's Backfire trap.

"Darn." thought Robo-Minerva "But I have an even nastier surprise waiting just for her."

"Now my lizard man will attack and destroy your monarch." said Dark Misty as she used her monster to attack.

Robo-Minerva: 10,650
Dark Misty: 5,150

"I then play Ground Collapse, pick both monster card zones on your side of the field and end my turn." said Dark Misty.

Ground Collapse: Continuous Spell Card. Effect: Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.

Then the fire wall disappears.

"Then I draw." said Robo-Minerva. "I think you'll burn even more nicely with my Tremendous Fire. of course I have to take damage too, but that's no surprise to me."

Tremendous Fire: Normal Spell Card. Effect: Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.

Robo-Minerva: 10,150
Dark Misty: 4,150

"I'll end my turn just so you can beat me down to your life point count." said Robo-Minerva.

"It's my turn then. I draw." said Dark Misty.

The firewall appeared again.

"I think I'll give up my Ground Collapse to bring back an old friend." said Dark Misty. "Welcome back Dragon Queen of Tragic Endings. and now both of my monsters will attack you directly."

Robo-Minerva: 4,500
Dark Misty 4,150

"And you know what happens when my dragon attacks." said Dark Misty.

"I have to send a card from my hand to the Graveyard and you get a new card." said Robo-Minerva as she discarded a card.

"Correct." said Dark Misty as she drew a card.

"I end my turn." said Dark Misty.

"Then I draw." said Robo-Minerva. "All I'll do is play a card face down and end my turn."

"What's the matter?" asked Dark Misty. "Got nothing left?"

"You just keep talking." said Robo-Minerva "because I have a special surprise for you."

"It's my turn. I draw." said Dark Misty.

The wall of fire appeared again.

"There's that wall of fire again, as if it was right on cue." thought Dark Misty. "It's almost as if... !"

Dark Misty realized that it was Robo-Minerva who caused the wall of fire to appear.

"But why?" thought Dark Misty. "What is Robo-Minerva doing behind that wall? It dosen't matter anyway, I have what I need. But first..."

"Wait." said Robo-Minerva as she snapped her fingers.

Suddenly, spirits of women who were slaughtered, some more gruesomely than others, appeared out of nowhere.

"Just thought I'd help you with the final blow." said Robo-Minerva.

"Uh, thanks. Now Gogiga, attack Robo-Minerva directly." said Dark Misty.

Dark Misty drew a card and attacked with Gogiga, but not her Dragon Queen.

Robo-Minerva: 750
Dark Misty: 4,150

"And just to give you a taste of what's to come I'll offer both my monsters to summon this little guy. Come forth Earthbound Immortal Ccarayhua."

Then a giant stone heart appeared in the sky and started beating. As it did the spirits were being absorbed into it, giving the energy around the heart the form of Ccarayhua. Then Dark Misty noticed Robo-Minerva getting up and half of her face was peeled of to reveal robotic circuitry.

Earthbound Immortal Ccarayhua: Reptile-Type, Dark Attribute, Level 10, ATK 2800, DEF 1800. Effect: There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.

"Look what you've done! My beautiful face! YOU WILL PAY FOR THIS!" said Robo-Minerva.

"I end my turn." said Dark Misty.

"And this will be your last turn!" exclaimed Robo-Minerva as she drew a card. Robo-Minerva smiled because she drew exactly what she needed.

"You know, your Gogiga reminds me of another who wanted a mechanical body, a woman by the name of Queen La Andromeda Promethium. But her reason was different. Since no one could handle the harsh condition of La Metall's cold weather the only chance for survival was a process called Mechanization." explained Robo-Minerva. "In the end, she gave up who she was just for her own survival."

"And what does that have to do with this?" asked Dark Misty.

"I'll show you." said Robo-Minerva. "I play De-Spell to destroy your Burden of the Mighty, then I activated my Mystical Space Typhoon to destroy her own Molten Destruction card leaving Ccarayhua vulnerable. Then I played a new card called Mechanizer Dart and equip it to Ccarayhua."

Mechanizer Dart: Equip Spell Card. Effect: The equipped monster is treated as a Machine-Type. It loses 500 ATK this turn but gains 500 ATK for every turn the epuipped monster is equipped with this card.

"What's happening?" asked Dark Misty.

"My Mechanizer dart is turning your immortal into a machine-type monster." said Robo-Minerva "The moment it does it loses 500 ATK, but that's just fine. Because now I play Maverick Corruption to take control of your mechanized immortal."

Maverick Corruption: Continuous Trap Card. Effect. Take control of your opponent's Machine-Type Monster(s). If this card is destroyed, control of the Machine-Type monster(s) is returned to their original owners.

"This can't be happening!" screamed Dark Misty.

"It is." said Robo-Minerva. "Now I play Limiter Removal to amp up my monster's ATK. It'll be destroyed when I end my turn but that's more time than you have. Now Ccarayhua, attack your former master!"

Limiter Removal: Quick Play Spell Card. Effect: Double the ATK of all face-up Machine-Type monsters you control, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.

Robo-Minerva: 750
Dark Misty: 0

Dark Misty's body layed there but it did not turn to dust as it did before.

"You lose." said Robo-Minerva "And now your power is mine."

Robo-Minerva grabbed Dark-Misty by the neck and drained her of all her Dark Signer Powers. Dark Misty reverted back to normal Misty and Robo-Minerva's eyes became that of a Dark Signers. Robo-Minerva also brought back Earthbound Immortal Ccarayhua in Card form and added it to her deck.

"Now that I have your powers, Misty, I have no further use for you." said Robo-Minerva as she enveloped Misty in a fireball.

"Why are you doing this?" asked Misty.

"Because unlike you, I won't get burnt to a crisp in Sword Man's base. Cause that's where I'm sending you." explained Robo-Minerva "Now if you don't mind, I have to fix my face before some friends of mine arrive."

Robo-Minerva then sent the fireball containing Misty to Swordopolis.

Four Dark Signers were defeated and only one was left.
[/spoiler]
[spoiler=Dark Carly vs. Robo-Lola]
Duels against the Dark Signers Finale: Dark Carly vs. Robo-Lola.

Dark Carly woke up in another dimension, separated from the other Dark Signers. She kept her calm but suddenly a gust of wind blew up her skirt.

"You may want to consider wearing track pants or biker shorts if you don't want another problem like this?" said a mysierious voice.

The voice sounded like it came from every direction.

"You think I'm scared of a ghost?" asked Dark Carly.

"No, but I do think you're scared of losing." said the voice.

Then a mighty tornado appeard out of nowhere and from the tornado came a robotic version of Lola Bunny.

"That's quite the entrance." said Dark Carly.

"Thank you. It was worth it to drag you here. Before we start introductions are in order. I am Robo-Lola, mistress of the wind and you must be Carly Carmine, or should I say Aslla Piscu." said Robo-Lola.

"What are you talking about?" asked Dark Carly.

"You Dark Signers are nothing more than puppets controlled by your Earthbound Immortals. But I will relieve you of that, once I beat you in a duel and steal your powers for my own." said Robo-Lola

"Try if you dare!" exclaimed Dark Carly.

"Then it's a bet!" said Robo-Lola.

Both duelists preped their decks and created their Duel Disks. Robo-Lola made hers out of the Maverick insignia on her shirt. Dark Carly made hers from out of the darkness.

"Let's Duel!" said both female duelists.

"The first move is mine!" exclaimed Robo-Lola as she drew a card. "I play Ultimate Insect LV1."

Ultimate Insect LV: Insect-Type, Wind Attribute, Level 1, ATK 0, DEF 0. Effect: While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

"I play two cards face down and activate Swords of Revealing Light." said Robo-Lola "I end my turn."

Swords of Revealing Light: Normal Spell Card. Effect: Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.

"Clever move on her part." thought Dark Carly "Her bug needs to be on the field for her next Standby Phase in order to level up, so she played her Swords of Revealing Light card to prevent me from attacking her. But that won't stop me."

"It's my turn!" said Dark Carlyas she drew a card. "I now summon Fortune Fairy Light in Attack mode."

Fortune Lady Light: Spellcaster-Type, Light Attribute, Level 1, ATK ?, DEF ?. Effect: This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.

"I play 2 cards face down and end my turn."

1 x 200 = 200 ATK and DEF

"I'm so scared." said Robo-Lola. "But you should be. It's my turn. I draw."

Then Robo-Lola's monster began to glow.

"Now my bug grows to level 3." said Robo-Lola "And speaking of Level 3, I summon Armed Dragon LV 3 in Attack mode."

Ultimate Insect LV3: Insect-Type, Wind Attribute, Level 3, ATK 1400, DEF 900. Effect: If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Armed Dragon LV3: Dragon-Type, Wind Attribute, Level 3, ATK 1200, DEF 900. Effect: During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

"Now I play Rising Air Current since I'm all about the wind." said Robo-Lola. "And I play Level Up to, well, level up my dragon to level 5. And I think I'll end my turn with a Different Dimension Capsule."

She picked a card, removed it from her deck and shuffled it.

"I hope you like surprises." said Robo-Lola "Because in two turns I have a special one just for you."

Rising Air Current: Field Spell Card. Effect: Increase the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.

Level Up!. Normal Spell Card. Effect: Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions.

Armed Dragon LV5: Dragon-Type, Wind Attribute, Level 5, ATK 2400, DEF 1700. Effect: By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

Different Dimension Capsule: Normal Spell Card. Effect: After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place it face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.

Ultimayte Insect LV3 1900 ATK 500 DEF
Armed Dragon LV5 2900 ATK 1300 DEF

"Why wouldn't she attack me?" thought Dark Carly. "It dosen't matter."

"It's my turn. I draw." said Dark Carly as she drew a card. "Now my Fortune Lady's power kicks in. During each of my standby phases Fortune Lady Light gains one level and a few attack points too. You're not the only one who likes to raise the level of her monsters."

"At least my monsters still have all their attack points cause my Ulti-bug takes away a value of ATK points depending on what level it's at, and last time I checked, it was 3. That means my Ulti-bug takes away 300 ATK points from each of your monsters."

"There is such a thing as strength in numbers." said Dark Carly "I'll show you what I mean. I activate my face-down: Ultimate Offering. WIth this I'm allowed to summon another monster from my hand, as long as I can pay 500 life points. Speaking of monsters, I activate Cost Down. By discarding a monster in my hand I can reduce the levels of all monsters in my hand by 2 so I summon Fortune Lady Dark."

Ultimate Offering: Continuous Trap Card. Effect: You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.

Fortune Lady Dark: Spellcaster-Type, Dark Attribute, Level 5, ATK ?, DEF ?. Effect: This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.

"And now by using Ultimate Offering I can summon an additional monster by paying 500 Life Points, and I have just the one in mind. Come forth Fortune Lady Earth." said Dark Carly as she made it happen.

Fortune Lady Earth: Spellcaster-Type, Earth Attribute, Level 6, ATK ?, DEF ?. Effect: This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.

6 x 400 - 300 = 2100 ATK for FL Earth
5 x 400 - 300 = 1700 ATK for FL Dark
2 x 200 - 300 = 100 ATK for FL Light

'However, since I can't attack your monsters due to your swords being in play I'll just end my turn." said Dark Carly.

Robo-Lola: 4000
Dark Carly: 3500

"It's my turn now. I draw." said Robo-Lola. "And my Level 5 dragon is ready to fight. Speaking of Level 5, I think it's time my Ulti-Bug leveled up again, only to level 5."

Ultimante Insect LV5: Insect-Type, Wind Attribute, Level 5, ATK 2300, DEF 900. Effect: If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

"I now summon Bladefly in attack mode." said Robo-Lola. "I also play Pot of Greed to draw two cards, and one of them is just what I needed. It's another Level Up so now I can Level up my dragon to level 7."

Bladefly: Insect-Type, Wind Attribute, Level 2, ATK 600, DEF 700. Effect: As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.

Armed Dragon LV7: Dragon-Type, Wind Attribute, Level 7, ATK 2800, DEF 1000. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 Monster Card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster.

"I'll end my turn now." said Robo-Lola.

1500 ATK for FL Earth, 1500 for Dark amd 0 for Light.

"It's my turn now." said Dark Carly as she drew a card. "Now my Fortune Ladies each gain one level. Did I forget to mention my Fortune Lady Earth's special ability, every time she levels up, you lose 400 life points."

Robo-Lola felt almost no pain from that attack.

"I now summon Fortune Lady Water. My turn is over as are the effects of your swords." said Dark Carly.
Fortune Lady Water: Spellcaster-Type, Water Attribute, Level 4, ATK ?, DEF ?. Effect: This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.

1900 ATK for FL Earth, 1900 for Dark, 700 for Water and 100 for Light.

Robo-Lola: 3600
Dark Carly: 3500

"It's my move now. I draw." said Robo-Lola. "I also get the card I removed with my capsule. And now my bug will match the level of my dragon. and speaking of my Dragon, the card I removed from play is it's ultimate level. I tribute my level 7 dragon to summon Armed Dragon level 10."

"I'll find a way to destroy your monsters." said Dark Carly.

"We'll see, In the meantime I invited some people over for this duel." said Robo-Lola.

"Who?" asked Dark Carly.

Robo-Lola snapped her fingers and summoned spirits of what appeared to be humans.

"These were people who became mechanized on La Metall. I was gonna give them to Robo-Minerva, but you'll do." said Robo-Lola. "In the meantime I'll attack your water lady with my Ulti-bug. Speaking of bugs, I'll switch my Bladefly to defense mode and end my turn."

Ultimate Insect LV7: Insect-Type, Wind Attribute, Level 7, ATK 2600, DEF 1200. Effect: If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all of your opponent's monsters by 700 points.

Armed Dragon LV10: Dragon-Type, Wind Attribute, Level 10, ATK 3000, DEF 2000. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field.

0 ATK and DEF for FL Light, 500 for FL Water, 1700 for FL Dark and 1700 for FL Earth.

Robo-Lola: 3600
Dark Carly: 500

"It's my turn. I draw." said Dark Carly. "And now the time has come to meet your demise. I sacrifice my Fortune Ladies of Light and Dark in order to summon Earthbound Immortal Aslla Piscu."

A dark stone heart appeared in the air and swallowed up all the spirits and the energy around the heart took on the form of the giant hummingbird Aslla Piscu.

Earthbound Immortal Aslla piscu: Winged-Beast-Type, Dark Attribute, Level 10, ATK 2500, DEF 2500. Effect: There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all face-up monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed.

Then Dark Carly's Earthbound Immortal took control of Dark Carly herself.

"Now I attack your Bladefly." said the posessed Dark Carly.

Dark Carly's posession was Robo-Lola's window of opportunity.

"Hear me, oh all powerful Aslla Piscu" said Robo-Lola. "This pathetic being plans to betray you like she did before. Remember when she played Earthbound Release to destroy you? The truth is she WANTED to destroy you, but she never thought she would destroy herself. I won't make that mistake if you bond with me. I will beat you. I will make it happen."

Robo-Lola: 3200
Dark Carly: 500

"It's my turn. I draw" said Robo-Lola. She had an evil smile on her face as she looked at the card she drew. "I activate my other face-down: Skill Drain. All I have to do is pay 1000 life points and all face-up effect monster effects are negated, including your immortal."

Skill Drain: continuous Trap Card. Effect: Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.

Aslla's aura faded into nothingness.

"Now I activate Mystical Space Typhoon to destroy my field spell, but don't worry, you immortal's not going anywhere, yet." said Robo-Lola. "Oh, and in case you wanted to ask..."

Robo-Lola peeled some skin off her leg to reveal robotic circuitry.

"I am a robot. You seem surprised, but now's not the time to gawk." said Robo-Lola. "I summon Hurricail."

Hurricail: Spellcaster-Type, Wind Attribute, Level 2, ATK 900, DEF 200. A tornado that ravages the wastelands with sharp winds that can cut to the bone.

"And I activate the spell Amulet of Ambition." said Robo-Lola. "Now my whirlwind friend, attack Aslla."

Amulet of Ambition: Equip Spell Card. Effect: Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.

"That's suicide, why do that?" asked the posessed Dark Carly.

"Really? Remember my Amulet. It has special powers that are beneficial only to normal monsters." explained Robo-Lola. "If my Hurricail attacks a monster whose level is higher than it's own, like your Aslla, the difference in levels is converted into ATK points times 500. Do the math. My weak Hurricail is about to blow you Earthbound Immortal away."

10 - 2 x 500 = 4000 + 900 = 4900 ATK for Hurricail

Aslla was being torn to shreds by Hurricail's attack and Dark Carly's Dark Siigner clothes were being shredded by the wind as well, leaving her bare and losing the duel.

Robo-Lola: 2200
Dark Carly: 0

"Well, that's it, Your friends have fallen and have given their powers to my comrades, now it's your turn." said Robo-Lola as she was approaching Dark Carly's bare body.

Robo-Lola's right hand glew with dark energy. She grabbed Dark Carly by the throat and drained away her Dark Signer powers. In the process, Dark Carly's Fortune Lady cards turned back into Fortune Fairy cards and Dark Carly's mark was transfered to Robo-Lola's. The pact between Robo-Lola and Aslla was made, leaving Carly back to normal. Robo-Lola then summoned a whirlwind, sending the unconscious Carly into another wormhole.

"Say hi to my fellow Wind Maverick Bretherine for me!" screamed Robo-Lola.

Then the other Robo-Tunes made their dramatic entrances:

Robo-Taz, appearing from a mountain of boulders, Robo-Daffy: Appearing from a geyser of water, Robo-Minerva: Materializing from Fire and Robo-Marvin: Materializing from Lightning.

"So, how'd it go?" asked Robo-Daffy as he showed off his new Chacu, Uru and Rasca cards.

Robo-Lola turned with the whites in her eyes black, and showed them Aslla Piscu.

"I guess you guys beat your opponent's too." said Robo-Lola as she looked into her comrades eyes.

"They not tough." said Robo-Taz as he showed his new Cusillu card.

"My duel was long and boring." said Robo-Minerva as she showed Ccarayhua.

"Kalin found me shocking." said Robo-Marvin as he showed his Ccapac Apu card.

"So now that we have all seven Earthbound Immortals on our side, let's work on a way to combine them into one." said Robo-Daffy.

And all 5 robo-tunes faded into the darkness, laughing maniacally as they returned to Robotropolis.

The end... For now.
[/spoiler]

[spoiler=explanation]
The Robo-Tunes are Robot clones of Daffy Duck, Minerva Mink, the Tasmanian Devil, Marvin the Martian and Lola Bunny. They were once DNA Bots, new robots that took on the form of whatever DNA was in their systems. They were developed by Dr. Robotnik from Sonic SatAM and Sigma from Megaman X.[/spoiler]
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My comments in red.

[quote name='Astro Dude' timestamp='1290012392' post='4791188']
Duels against the Dark Signers I: Return of the Dark Signers.

On Mobius the Mavericks were learning how to Duel and The Robo-Tunes learned the best combos of their powers in only a matter of days. They figured in order to beat their better halves, they would need the powers of darkness to enhance their own. Robo-Daffy found something interesting.

[color="#FF0000"]I love how you've explained where this "Mobius" place is, and who these guys are. Very nice. In case you haven't picked up on it yet,/SARCASM Also, there should be a comma after Mobius.[/color]

"The Dark Signers". exclained Robo-Daffy.

[color="#FF0000"]You forgot the "m"[/color]

"Who they?" asked Robo-Taz.
[color="#FF0000"]
"I don't know! It just randomly occured to me! I don't even know why!"[/color]

Robo-Marvin explained: "The Dark Signers were the leaders of the army of shadows and their key cards were known as the Earthbound Immortals. 5000 years passed since their first battle and each Earthbound Immortal took possession of a human, willing or not. Each of them suffered their defeat at the hands of a different signer."

"Once we have their powers we can prove to be better than our organic selves." Said Robo-Daffy.

[color="#FF0000"]...GIVE SOME EXPLANATION. NAO.[/color]

"But how do we find them?" asked Robo-Minerva. "Where are they now?"

"They were resurrected in 7 humans. Only 5 were reincarnated but have no memory of ever being Dark Signers." explained Robo-Lola.

"Then we remind them of who they were, beat them in duels and yank their powers right out of their bodies." Explained Robo-Marvin.

"We'll each take one. after the meet and greet." said Robo Daffy.

[color="#FF0000"]...Meet and greet?!
[/color]
With that, they head to the 5D's universe.

[color="#FF0000"]How? ITT:MAGICAL PONIES[/color]

Devack was teaching at a university, but during his break, he was grabbed by a hand made of dirt and dragged under.

[color="#FF0000"]Under what?
[/color]
Grieger was relaxing in his village, until a water gusher grabbed him and dragged him in.

[color="#FF0000"]Into what?...
[/color]
Kalin was in Satisfactown but a thunderstorm came in and a hand made of lightning grabbed him.

[color="#FF0000"]...Satisfactown =/= Satisfaction Town. Also, Kalin still had his memories...[/color]

Misty was on a world tour but soon she was engulffed in flames.
[color="#FF0000"]
"Oh, no! The other Dark Signers were kidnapped, but I'm getting burned to death!"[/color]

As for Carly Carmine, she was wondering why Jack hadn't picked up any of her calls. Then she was blown by the wind into a black hole.

[color="#FF0000"]RANDOM BLACK HOLES FTW!!!!![/color]

The five former dark signers were in a gigantic magic circle that reactivated trace samples of their powers. The white parts of their eyes turn black, their dark signs return, the Dark Signers were reborn. However, there was something odd about the dimension they were in. After that, the way they came in was also used for the transports to their own demise.
[color="#FF0000"]
HOW ARE THE ROBO-TUNES DOING THIS?! I DEMAND ACTUAL DESCRIPTION!!!!![/color]

To be continued...

The Robo-Tunes are Robot clones of Daffy Duck, Minerva Mink, the Tasmanian Devil, Marvin the Martian and Lola Bunny. They were once DNA Bots, new robots that took on the form of whatever DNA was in their systems. They were developed by Dr. Robotnik from Sonic SatAM and Sigma from Mageman X.

[color="#FF0000"]You could have, like, EXPLAINED that.[/color]

Next part, Devack vs. Robo-Taz.
[/quote]

[color="#FF0000"]In conclusion, your characters can do cool stuff, but we don't know how. We don't know what they look like. We don't know what "Mobius" is. Put in actual description, please. But you grammar and spelling are pretty good.[/color]
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[quote name='!' timestamp='1290013454' post='4791216']
My comments in red.



[color="#FF0000"]In conclusion, your characters can do cool stuff, but we don't know how. We don't know what they look like. We don't know what "Mobius" is. Put in actual description, please. But you grammar and spelling are pretty good.[/color]
[/quote]

The setting for the entire Return of the Mobius Bloodline series is Mobius in the year 3236 from the Sonic SatAM back in 1993. The Freedom Fighters fell at the hands of the Dark Alliance formed by Dr. Robotnik, Dr. Wily and his Robot Masters, Sigma (Now called Omegus) and his Mavericks, Enerjak and the Dark Legion from the Comics and the Doom Phantom/Wiseman from Sailor Moon. The only hope now is Plucky Duck, Hamton J. Pig, Dizzy Devil, Furrball, Calamity Coyote, Little Beeper and Buster Bunny. But they wont go at it alone.

DNA Bot: A robot that looks like a robotic skeleton until you insert DNA (Strand of hair, finger/toe nail, drop of blood, etc.) into it's core. It then takes the shape of whatever dna is inserted in it. Example, put a strand of Carly's hair into a DNA bot's core and you have an exact replica of Carly herself. Perfect in every detail. An improvement is her vision.

Sometime after the new Freedom Fighters beat Tengu Man Taz, Lola, Daffy, Minerva and Marvin faced their robotic counter-parts and beat them. They wanted revenge.

They gotta know more about their opponents even though they never meet face to face.

The Flame was just to warp Misty to the other dimension where her fromer Dark Signer brothers and sister were.

They began to learn magic ok.

And thanks for saying my spelling and grammer were good. BTW, do you know what the white part of the eye is?
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I really don't know...

And I'm glad you asked. =D

[quote name='Astro Dude' timestamp='1290012392' post='4791188']
Duels against the Dark Signers I: Return of the Dark Signers.

On Mobius, in the year 3236, the Mavericks were learning how to Duel and the Robo-Tunes, robot clones of 5 cartoon characters, learned the best combos of their powers in only a matter of days. They figured in order to beat their better halves, they would need the powers of darkness to enhance their own. Robo-Daffy found something interesting.

[i]What's Mobius and the Mavericks? DAFFY DUCK FOUND SOMETHING INTERESTING?![/i]

"The Dark Signers". exclaimed Robo-Daffy.

[i]"HOLY PORKY PIG! I FOUND DRAK SIHHHGNERS!!!" Robo-Daffy Duck exclaimed. < That's exclaiming.[/i]

"Who they?" asked Robo-Taz.

[i]"I dunno. Some bad guys from a Japanese anime."[/i]

Robo-Marvin explained[color=red],[/color] "The Dark Signers were the leaders of the army of shadows and their key cards were known as the Earthbound Immortals. 5000 years passed since their first battle and each Earthbound Immortal took possession of a human, willing or not. Each of them suffered their defeat at the hands of a different signer."

[i]Well this is pretty accurate.[/i]

"Once we have their powers we can prove to be better than our organic selves." [color=red]s[/color]aid Robo-Daffy.

[i]So all their going to do is PROVE that they're better than the originals? Why not just kill them?[/i]

"But how do we find them?" asked Robo-Minerva. "Where are they now?"

[i]Who? The Drak Signers or the originals?[/i]

"They were resurrected in 7 humans. Only 5 were reincarnated but have no memory of ever being Dark Signers." explained Robo-Lola.

"Then we remind them of who they were, beat them in duels and yank their powers right out of their bodies." [color=red]e[/color]xplained Robo-Marvin.

[i]Eeeew. Sounds gross.[/i]

"We'll each take one. [color=red]A[/color]fter the meet and greet." said Robo Daffy.

[i]Whoo-hoo! A meet'n greet! Is that after the speed dating?[/i]

With that, they head to the 5D's universe via a dimensional portal created by Cyber Peacock.

[i]Cyber Peacock? Isn't supposed to be Robo-Peacock? I was expecting a different way to get to the 5D's universe, like by oh I don't know... MOTORCYCLES?![/i]

Devack was teaching at a university, but during his break, he was grabbed by a hand made of dirt and dragged under the surface of the Earth.

[i]"... YES! NO MOAR CLASS!!!" and with that, the entire student body left the university.[/i]

Grieger was relaxing in his village, until a water gusher grabbed him and dragged him into a wormhole.

[i]How does water grab you? Is this like The Last Airbender or something?[/i]

Kalin was in Satisfactown but a thunderstorm came in and a hand made of lightning grabbed him.

[i]Whattown? Anyway, thunderstorms are pretty aggressive there.[/i]

Misty was on a world tour but soon she was engulffed in flames. As she was burning, her molecules began to shift into another dimension.

[i]AH! MOAR FEELING BURN MARKS!!!!11!!!!!1!!1 How did the people react anyway? Do they just leave pretending nothing happened?[/i]

As for Carly Carmine, she was wondering why Jack hadn't picked up any of her calls. Then she was blown by the wind into a black hole.

[i]YES! MOAR SHIPPING! But random much?[/i]

The five former dark signers were in a gigantic magic circle that reactivated trace samples of their powers. The white parts of their eyes turn black, their dark signs return, their clothes changed and thus, the Dark Signers were reborn. However, there was something odd about the dimension they were in. After their ressurection, the way they came in was also used for the transports to their own demise.

[i]Remember, only AFTER their clothes change do people become Drak Signers.[/i]

To be continued...

The Robo-Tunes are Robot clones of Daffy Duck, Minerva Mink, the Tasmanian Devil, Marvin the Martian and Lola Bunny. They were once DNA Bots, new robots that took on the form of whatever DNA was in their systems. They were developed by Dr. Robotnik from Sonic SatAM and Sigma from Mageman X.

[i]Once again: THANKS FOR THE INFO AFTER I READ THE WHOLE CHAPTER.[/i]

Next part, Devack vs. Robo-Taz.

[i]Epic duel is going to be epic. [/sarcasm][/i]
[/quote]

So, you used exclaimed, but in the wrong spot. That's SOME improvement. But you're still missing everything I said about part five.
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[quote name='Phantom Roxas' timestamp='1290048159' post='4792639']
Do you mind using spoilers and not starting up individual threads for chapters?
[/quote]

Well what am I supposed to do? Put all the parts into one big story. All I have left is Kalin and Carly Once I'm done those then I'll copy and paste all the story parts here. Will that make EVERYONE HAPPY?!
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Congratulations. I am bored enough to read the entire thing and comment on everything. My remarks will be in bold.

[quote name='Astro Dude' timestamp='1290012392' post='4791188']
Duels against the Dark Signers I: Return of the Dark Signers.

On Mobius, in the year 3236, the Mavericks were learning how to Duel and the Robo-Tunes, robot clones of 5 cartoon characters, learned the best combos of their powers in only a matter of days. They figured in order to beat their better halves, they would need the powers of darkness to enhance their own. Robo-Daffy found something interesting.

[b]This actually does not make any sense. The only known meaning of the term "Mobius" in Yugioh is "Mobius the Frost Monarch". Therefore, it's either invented or not part of the Yugioh world. The year is randomly chosen. Mavericks does not click with anything I am aware of, the Robo-Tunes are completely random concept that seems to be dropped on us with no explanation. But I digress, let's move on.[/b]

"The Dark Signers". exclaimed Robo-Daffy.

[b]The period should be a comma, and it should be inside the quote. Also, exclaimed is a shout, and therefore should use an exclamation point.[/b]

"Who they?" asked Robo-Taz.

Robo-Marvin explained: "The Dark Signers were the leaders of the army of shadows and their key cards were known as the Earthbound Immortals. 5000 years passed since their first battle and each Earthbound Immortal took possession of a human, willing or not. Each of them suffered their defeat at the hands of a different signer."

[b]How he knows this is not explained.[/b]

"Once we have their powers we can prove to be better than our organic selves." Said Robo-Daffy.

[b]Should be a comma, not a period. 'Said' should be lowercased. This is because the sentence is not over, even though the spoken sentence is.[/b]

"But how do we find them?" asked Robo-Minerva. "Where are they now?"

"They were resurrected in 7 humans. Only 5 were reincarnated but have no memory of ever being Dark Signers." explained Robo-Lola.

[b]How she knows this is also not explained, considering it seems Robo-Daffy was the one who discovered the "something interesting". Marvin I could almost overlook his vast knowledge. Why do some robot clones know more than the others?[/b]

"Then we remind them of who they were, beat them in duels and yank their powers right out of their bodies." Explained Robo-Marvin.

[b]We're back to the comma thing. Also, why do they have to remember who they are? If they have the powers, they should still be there regardless of whether they remember them.[/b]

"We'll each take one. after the meet and greet." said Robo Daffy.

[b]"After the meet and greet"? What the hell does that mean?[/b]

With that, they head to the 5D's universe via a dimensional portal created by Cyber Peacock. Devack was teaching at a university, but during his break, he was grabbed by a hand made of dirt and dragged under the surface of the Earth. Grieger was relaxing in his village, until a water gusher grabbed him and dragged him into a wormhole. Kalin was in Satisfactown but a thunderstorm came in and a hand made of lightning grabbed him. Misty was on a world tour but soon she was engulffed in flames. As she was burning, her molecules began to shift into another dimension. As for Carly Carmine, she was wondering why Jack hadn't picked up any of her calls. Then she was blown by the wind into a black hole.

[b]...I...I think someone else pointed out how horrible this scene is and how nonsensical it is.[/b]

The five former dark signers were in a gigantic magic circle that reactivated trace samples of their powers. The white parts of their eyes turn black, their dark signs return, their clothes changed and thus, the Dark Signers were reborn. However, there was something odd about the dimension they were in. After their ressurection, the way they came in was also used for the transports to their own demise.

The Hand of dirt that carried Devack away from the university placed him right in the middle of another dark world, where there was sand for miles. Just then, a whirlwind of sand and dirt appeared right in front of Devack. The whirlwind died down to reveal a robot clone of the Tasmanian Devil with bigger forearms and buffer legs.

"Me am Robo-Taz." said Robo-Taz. "Me challenge you to Duel. Winner get losers powers."

"Very well." said Devack. "But you have no idea what you've gotten yourself into."

[b]No "what the hell is going on?" or similar? This must be a normal occasion for Devack, then. No need to have a character with no memory abruptly notice he's in the middle of nowhere, rather than on break in a university, and being challenged to a duel by a robot for powers.[/b]

A duel disk appeared right in front of Devack. He grabbed it, mounted it and prepared. Robo-Taz took the insignia on his forehead and mounted it on his arm. The insignia grew to duel disk size and provided Robo-Taz a deck of 80 cards.

[b]What insignia? And why 80? Most decks use 40.[/b]

Then Robo-Taz and Devack siad at the same time "Let's Duel."

Robo-Taz went first. Robo-Taz drew a card. Robo-Taz played The Cheerful Coffin and discarded his Barrel Rock, Giant Soldier of Stone and Stone Dragon.

[b]You know what would have great here, instead of what IS here? If your character used dialogue. Even something like "Me Turn. Me draw. Me play The Cheerful Coffin and discard 3 monsters to me Graveyard." would have been superior to the narrator boringly telling us he did it.[/b]

The Cheerful Coffin: Normal Spell Card. Effect: Discard up to 3 Monster Cards from your hand to the Graveyard.

Barrel Rock: Rock-Type, Earth Attribute, Level 4, ATK 1000, DEF 1300. Shouldering a pair of machine guns, this monster is unstoppable.

Giant Soldier of Stone: Rock-Type. Earth attribute, Level 3, ATK 1300, DEF 2000. A giant warrior made of stone. A punch from this creature has earth-shaking results.

Stone Dragon: Rock-Type, Earth attribute, Level 7, ATK 2000, DEF 2300. A dragon formed by huge boulders that are also used to attack the enemy.

[b]Um...you wrote out all the card details, including Normal Monster text? Why? Not only that, you did nothing to distinguish it from the story itself, making the transition jarring. There is never a need to write out Normal monster text.[/b]

Robo-Taz then played Pot of Greed to draw two more cards. Then he played Graceful Charity to draw Three more cards and discarded Minomushi Warrior and Gaia Plate the Earth Giant. He then places a monster Face Down and places 4 cards face down ending his turn.

[b]Pot of Greed and Graceful Charity are banned cards and typically frowned upon to be used in duels, even written ones. ALSO...you didn't count the cards right. This is the first turn, and Taz starts with a hand of 5. He draws 1, so he has 6. He plays Cheerful Coffin (-1 card) and discards 3 (-3 cards), so his hand is now at 2. He plays Pot (-1 card) and draws 2 (+2 cards) His hand is now at 3. He plays Graceful (-1) and draws 3 (+3), and discards 2 (-2). His hand is now at 3. He plays a monster (-1), so he has 2 cards in hand...and set 4 S/Ts. WHAT?![/b]

Pot of Greed: Normal Spell Card: Draw 2 cards from your deck.

Graceful Charity: Normal Spell Card. Draw 3 Cards, then discard 2 cards.

Minomushi Warrior: Rock-Type, Earth Attribute, Level 4, ATK 1300, DEF 1200. A rock warrior that wields a heavy blade carved from stone.

Gaia Plate the Earth Giant: Rock-Type, Earth Attribute, Level 8, ATK 2800, DEF 1000. Effect: You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.

It was Devack's turn. Devack drew his card. During his Standby Phase however Robo-Taz activated three Rock Bombardment traps. Robo-Taz selected Muka Muka, Moai Interceptor Cannons and Statue of Easter Island and inflicted 1500 points of Damage for each Rock discarded. Robo-Taz then had to shuffle his deck three times (Once for each Rock Bombardment used).

[b]Only technically. If you play 3 at once, no one cares if you just search the deck once, send 3 cards, and shuffle once. Only the games will care because they do things very literally. Explicitly saying this was done is pointlesss and irrelevent. Sort of like having the narrator talk instead of the characters.[/b]

Rock Bombardment: Normal Trap Card: Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 damage to your opponent. Then shuffle the Deck.

Muka Muka: Rock-Type, Earth Attribute, Level 2, ATK 600, DEF 300. Effect: Increase the ATK and DEF of this card by 300 points for every card in your hand.

Moai Interceptor Cannons: Rock-Type, Earth Attribute, Level 4, ATK 1100, DEF 2000. Effect: Once per turn, you can flip this card into face-down Defense Position.

The Statue of Easter Island: Rock-Type, Earth Attribute, Level 4, ATK 1100, DEF, 1400. A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.

Robo-Taz: 4000
Devack: 2500

"Why throw away so many monsters that could be helpful too you?" asked Devack.

"They will be." said Robo-Taz.

[b]Oh look, dialogue.[/b]

Devack summons Berserk Gorilla and attacks Robo-Taz face down Card. It was Morphing Jar. Since Robo-Taz had no cards in his hand, Devack was the unfortunate one. Devack had to throw out his hand and both he and Robo-Taz drew new hands of 5 cards. Devack placed two cards face down and ended his turn.

[b]...no dialogue. Dialogue is GREAT in duels.[/b]

Berserk Gorilla: Beast-Type, Earth Attribute, Level 4, ATK 2000, DEF 1000. Effect: If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.

Morphing Jar: Rock-type; Earth Attribute, Level 2, ATK 700, DEF 600. Effect: FLIP: Both players discard their hands, then draw 5 cards.

Robo-Taz began his turn. He drew a card. Robo-Taz played Earthquake to force Berserk Gorilla into Defense position and destroy it. Robo Taz then played Cost Down and discarded Enraged Muka Muka and summoned Granmarg the Rock Monarch. Then Robo-Taz played Shallow Grave he picked his Rock Monster and Special Summoned it in Face Down Defense Position. The Only Monster Devack could special summon was his Berserk Gorilla, which he also did in face-down defense position. Robo-Taz attacked the face down card and destroyed it. Robo-Taz then played Canyon ending his turn.

Earthquake: Normal Spell Card. Effect: Change all face-up monsters to Defense Position.

Cost Down: Normal Spell Card. Effect: Discard one card from your hand. Reduce the Level of all Monster Cards in your hand by 2 until the End Phase of this turn.

Granmarg the Rock Monarch: Rock-Type, Earth attribute, Level 6, ATK 2400, DEF 1000. Effect: When this card is Tribute Summoned, destroy 1 face-down card on the field.

Shallow Grave: Nomal Spell Card. Effect: Each player selects a monster in their Graveyard and Special Summons it in face-down Defense Position.

Canyon: Field Spell Card. Effect: If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.

It was Devack's Turn. Devack drew a card. Devack summoned Magician Ape and activated it's special ability. By discarding one card Devack took control of Robo-Taz' Granmarg and used Magician Ape to attack the face down Momster which was Morphing Jar. Devack had to discard his hand and he and Robo-Taz drew 5 new cards each. Then he used Granmarg to attack Robo-Taz directly.

Magician Ape: Beast-Type, Dark attriubute. Level 3, ATK 800. DEF, 1200. Effect: This card is also treated as a Spellcaster-Type monster. Once per turn, if this card is in face-up Attack Position, you can discard 1 card to take control of 1 face-up monster your opponent controls. You cannot change the Battle Position of that monster.

Robo-Taz: 1600
Devack: 2500.

Devack ended his turn.

Robo-Taz' new hand was awesome. Robo-Taz played 3 Foolish Burial cards, sending His three Magnet Warriors to the Graveyard. He then played a Face Down card and activated Nightmare's Steel Cage, and Different Dimension Capsule, ending his turn.

[b]Barring an unbelievably powerful Trap card, that hand actually sucks, even though he's obviously running Megarock Dragon. Another note that Foolish Burial is limited to one, and while somethings can be overlooked in a fic, this is getting annoying to read something written by someone who had too much time on their hands to write out card effects, but absolutely no time devoted to actually playing the game in an interesting and even slightly realistic manner.[/b]

Foolish Burial: Normal Spell Card. Effect: Send 1 Monster Card from your Deck to the Graveyard.

Alpha the Magnet Warrior: Rock-Type, Earth Attribute, Level 4, ATK 1400, DEF 1700. Alpha, Beta, and Gamma meld as one to form a powerful monster.

Beta the Magnet Warrior: Rock-Type, Earth Attribute, Level 4, ATK 1700, DEF 1600. Alpha, Beta, and Gamma meld as one to form a powerful monster.

Gamma the Magnet Warrior: Rock-Type, Earth Attribute, Level 4, ATK 1500, DEF 1800. Alpha, Beta, and Gamma meld as one to form a powerful monster.

Nightmare's Steelcage: Normal Spell Card. Effect: This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.

Different Dimension Capsule: Normal Spell Card. Effect: After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place it face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.

Devack was next. He drew a card and decided to end his turn without playing a card.

Robo-Taz was next to draw. he played Rockstone Warrior in Attack Position and ended his turn with a facedown. He then called spirits of ancient neanderthals and animals and they were ready to be offered.

[b]What?[/b]

Rockstone Warrior: Rock-Type, Earth Attribute, Level 4, ATK 1800, DEF 1600. Effect: You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon.

Devack was next to draw and it was just the card he needed. He sacrificed Robo-Taz' Granmarg and his own Magician Ape, along with the spirits Robo-Taz provided to summon Earthbound Immortal Cusillu.

[b]...what? And for the love of...it's a freaking Earthbound Immortal. Not only should such a card alarm Devack, as it was not stated he remembers a thing, but it's a HUGE monster. Absolutely enormous. Yet it was given no attention.[/b]

"On my next turn your end will be near." exclaimed Devack.

Devack ended his turn and the effects of Nightmare's Steelcage wore off.

Earthbound Immortal Cusillu: Beast-Type, Dark Attribute, Level 10, ATK 2800, DEF 2400. Effect: There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.

Robo-Taz was up. He drew a card and got the one from Different Dimension Capsule. Then Robo-Taz removed from play all the Rock-Type Monsters he sent to the Graveyard in order to Special Summon MEGAROCK DRAGON!. Devack could not believe the size of Robo-Taz monster, and with strength to back it up.

[b]WHAT?! Why is Megarock given attention to its size and not the Immortal?! The Immortal should dwarf that thing![/b]

Megarock Dragon: Rock-Type, Earth Attribute, Level 7, ATK ?, DEF ?. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700.

Number of Removed Monsters = 13 x 700 = 9100

Megarock Dragon ATK and DEF = 9100

Robo-Taz was grinning with glee at the sight of his ultimate Behemoth.

"9100 Attack Points?!" exclaimed Devack "That's impossible, ! Unless..."

Devack Remembered that Robo-Taz was discarding his Rock-Type monsters so it could be powerful enough to destroy anything.

"You planned this from the start didn't you?!" said Devack.

"Robo-Taz not as dumb as Robo-Taz looks." exclaimed Robo-Taz.

[b]His speech pattern has changed from "me" to speaking in third person.[/b]

Robo-Taz also activated his Mystical Space Typhoon to destroy his own Canyon field spell. With Cusillu's abilites gone Devack was defenseless.

[b]Actually, since you're explicitly NOT using the anime effects, Cusillu would be destroyed, but you next mention Cusillu was attacked.[/b]

Mystical Space Typhoon: Quick-Play Spell Card. Effect: Destroy 1 Spell or Trap Card on the field.

Devack couldn't help but watch as Robo-Taz uses his Megarock Dragon to squash Cusillu like a bug.

Robo-Taz: 1600
Devack: 0

Robo-Taz won the duel and Devack collapsed. Robo-Taz walked up to Devack and used a power draining speel to drain away Devack's Dark Signer powers and make them his own, leaving behind a Devack who has returned to normal. Robo-Taz was embued with Dark Signer energy and his eyes turned black and the mark of Cusillu appeared on his right arm.

Robo-Taz then called forth a fist made of Earth to drag Devack into a mine in the far outskirts of Robotropolis.

[b]...of where?[/b]

Dark Grieger awoke in a very unusual place, 10,000 leagues below the Mobian ocean.

[b]Do you even know how big a league is?[/b]

"Where am I, and how did I get here?" asked Dark Grieger.

[b]Oh look, someone who ISNT used to being transported to random places. Yay![/b]

"Welcome to my home." said a mysterious voice.

Suddenly water floowed into the room and gathered in one place, taking on the form of a robotic Daffy Duck.

" I am Robo-Daffy, leader of the Robo-Tunes, master of water and all things related to it." said Robo-Daffy. "You know, your reputation as a duelist preceeds you Grieger."

"How do you know my name?" asked Dark Grieger.

"Rule 1 of combat:..." explained Robo-Daffy "...know more about your enemy than they know about themselves."

"Clever, now if you're done I'll take my leave." said Dark Grieger.

[b]Yup, I can just walk away from you. I refuse to believe Grieger's that stupid.[/b]

"Leave?" asked Robo-Daffy, "We're just getting started."

"What do you mean by that?" asked Dark Grieger.

"A duel, winner takes the losers powers. And just to make it interesting, the rarest cards in their decks, including those of the Goodwin Brothers: Uru and Wiraquota Rasca." explained Robo-Daffy

[b]This does not make sense. Grieger does not have Uru or Wiraqocha Rasca. Also, the mispelling of Rasca's name is unforgiveable since you obsessed over researching cards.[/b]

"Very well then." said Dark Grieger.

[b]Why did you accept this duel, Grieger, without at least questioning what he's talking about?[/b]

Both duelists prepared their Duel Disks. Dark Grieger created his out of the darkness and Robo-Daffy created his the same way Robo-Taz made his. The decks were shuffled and it was on.

[b]"It was on". That's horrible even for the narrator.[/b]

"Let's Duel." said Robo-Daffy and Dark Grieger.

Robo-Daffy made the first move. He summoned a Mother Grizzly to the field and played a card called Multi-Field, he then played Umi, Umiiruka and A Legendary Ocean, ending his turn.

[b]The poor guy, getting three different Field Spells in his opening move.[/b]

Mother Grizzly: Beast-Warrior-Type, Water Attribute, Level 4, ATK 1400, DEF 1000. Effect: When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.

Multi-Field: Continuous Spell Card. Effect: As long as this card is face-up play as many Field Spell cards from your hand and place them below this card. This card gains all the effects of all the Field Spell Cards. If this card was destroyed, select one of the Field Spell cards used and place it face up in the Field Spell Card Zone.

Umi: Field Spell Card. Effect: Increase the ATK and DEF of all Fish, Sea Serpent, Thunder and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points

Umiiruka: Field Spell Card. Effect: Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.

A Legendary Ocean: Field Spell Card. Effect: This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.

It was Dark Grieger's turn. Dark Grieger draws a card. He plays Cost Down and sends his Machine Conversion Factory to the Graveyard to summon Summon Reactor SK. Seeing how powerful Robo-Daffy's monster is, he activates Nightmare's Steelcage and ends his turn.

Cost Down: Normal Spell Card. Effect: Discard one card from your hand. Reduce the Level of all Monster Cards in your hand by 2 until the End Phase of this turn.

Machine Conversion Factory: Equip Spell Card. Effect: A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points.

Summon Reactor SK: Machine-Type, Dark Attribute, Level 5, ATK 2000, DEF 1400. Effect: The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor・Y FI", 1 face-up "Spell Reactor・RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.

Nightmare's Steelcage: Normal Spell Card. Effect: This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.

It was Robo-Daffy's turn. Robo-Daffy drew a card. He then sacrificed his Mom Grizzly to set a monster in Face Down Defense Position, placed a card face down and played Different Dimension Capsule, picked a card from his deck, removed it and shuffled his deck. Ending his turn.

Different Dimension Capsule: Normal Spell Card. Effect: After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place it face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.

It was Dark Grieger's Turn. He draws a card and summons Spell Reactor RE. Robo-Daffy activates Ceasefire revealing his Neo Aqua Madoor and dealing 1000 points of damage to Dark Grieger's Life Points. He ends his turn.

[b]Seriously, was it too much to ask that the characters talk when they do their moves?[/b]

Spell Reactor RE: Machine-Type, Dark Attribute, Level 3, ATK 1200, DEF 900. Effect: Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent.

Ceasefire: Normal Trap Card. Effect: Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.

Neo Aqua Madoor: Spellcaster-Type, Water Attribute, Level 6 ATK 1200, DEF 3000. The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.

Robo-Daffy: 4000
Dark Grieger: 3000

Robo-Daffy begins his turn. He draws a card. He then plays a monster face down and ends his turn. Nightmare's Steelcage effect wears off.

It was Dark Grieger's turn. He draws a card. Then he summons Trap Reactor Y FI. He had all the parts he needed. He then offered his SK, Y FI and RE to Special Summon his ultimate death machine: Flying Fortress SKY FIRE. He attacks Robo-Daffy's Face Down monster, unfortunately for him, it was a Nightmare Penguin. The penguin was destroyed, but SKY FIRE was returned to Dark Grieger's hand. Dark Grieger decided to end his turn.

[b]Greiger is such a moron it's painful. He had two cards in hand and could have nuked one with SKYFIRE's effect. Even if he was going to stupidly attack a facedown monster, he should have killed Neo Aqua at LEAST, if not the facedown monster.[/b]

Trap Reactor Y FI: Machine-Type, Dark Attribute, Level 4, ATK 800, DEF 1800. Effect: Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.

Flying Fortress SKY FIRE: Machine-Type, Wind Attribute, Level 8, ATK 3000, DEF 2500. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor・SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
● When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.
● When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.

Nightmare Penguin: Aqua-Type, Water Attribute, Level 4, ATK 900, DEF 1800. Effect: When this card is flipped face-up, return 1 card your opponent controls to the owner's hand. All WATER monsters you control gain 200 ATK.

Robo-Daffy was up, he draws a card. He also got the card he removed via Different Dimension Capsule. All of the pieces were coming together. He just needed Dark Grieger to summon his Earthbound Immortal and it will be all over. Robo-Daffy activated Mystical Space Typhoon to destroy his own Multi-Field and decided to keep A Legendary Ocean around. Robo-Daffy then summoned an Enchanting Mermaid to the field in Attack Position and ended his turn.

[b]Why does he need to wait for Chacu?[/b]

Mystical Space Typhoon: Quick-Play Spell Card. Effect: Destroy 1 Spell or Trap Card on the field.

Enchanting Mermaid: Fish-Type, Water Attribute, Level 3, ATK 1200, DEF 900. A beautiful mermaid that lures voyagers to a watery death.

"How dare you mock the power of a Dark Signer!" exclaimed Dark Grieger.

[b]How dare the author forget the Dark Signers lost their memories and were never said to have regained them![/b]

"Well that's what you get for underestimating me." said Robo-Daffy.

[b]What the hell does that mean? You say that AFTER the opponent blunders, not before.[/b]

It was Dark Grieger's turn. He draws a card and summons Double Coston in Attack Position, ending his turn.

[b]This card conveniently exists in Greiger's deck solely for Chacu, as the rest of his deck doesn't use it.[/b]

Double Coston: Zombie-Type, Dark Attribute, Level 4, ATK 1700, DEF 1650. This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.

It was Robo-Daffy's turn. He draws a card and switches his mermaid to defense position ending his turn.

It was Dark Grieger's turn. he draws a card. Then he uses his Double Coston to summon his Earthbound Immortal Chacu Challhua. Grieger decides to end his turn, but not without dealing damage to Robo-Daffy, by attacking him directly.

[b]Um...you could have just said he attacked directly with Chacu, then ended his turn. Saying it the other way around makes no sense. Again, you ignore the Earthbound Immortals being massive monsters deserving of some attention.[/b]

Earthbound Immortal Chacu Challhua, Fish-Type, Dark Attribute, Level 10, ATK 2900, DEF 2400. Effect: There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used.

Robo-Daffy: 1100
Dark Grieger: 3000

It was Robo-Daffy's turn. He draws a card and it was just the card he needed. First, Robo-Daffy activates Raimei to inflict 300 pints of damage to Dark Grieger. Then Robo-Daffy uses his Cost Down to discard his Island Turtle to summon Levia-Dragon - Daedalus and then he tributes it to Special Summon Ocean Dragon Lord - Neo-Daedalus.

[b]Why Raimei? It's like you're not even trying to make the duel make sense. Why would Robo Daffy be using Raimei vs almost any other burn card?[/b]

Raimei: Normal Spell Card. Effect: Decrease your opponent's Life Points by 300 points.

Levia-Dragon - Daedalus: Sea-Serpent-Type, Water Attribute, Level 7, ATK 2600, DEF 1500. Effect: Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.

Ocean Dragon Lord - Neo-Daedalus: Sea-Serpent-Type, Water Attribute, Level 7, ATK 2900, DEF 1600. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the field. Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.

Robo-Daffy: 1100
Dark Grieger: 2700
"Say, Grieger..." said Robo-Daffy "What do you think would happen if we took your fish out of it's element? My monster can do just that."

"YOU WOULDN'T!" screamed Dark Grieger.

"Wouldn't I?" asked Robo-Daffy.

Robo-Daffy sent his Legendary Ocean to the graveyard to activate his dragons abilitiy: destroying Dark Grieger's monster and all but his dragon and all the cards both players had in their hands.

[b]That's taking a fish out of its element? Even the sucky cliche phrases aren't clever.[/b]

"I guess there's only one thing left for me to do." said Robo-Daffy.

Robo-Daffy then attacked Dark Grieger directly with his monster.

Robo-Daffy: 1100
Dark Grieger: 0

Robo-Daffy won the duel. He walked up to a defeated Dark Grieger, put his hand on his chest and absorbed his Dark Signer powers. And, as agreed, Robo-Daffy got Chacu Challhua, Uru and Rasca, granting him the whale mark on his left arm, the spider on his right and the condor on his back. When Grieger regained consciousness he was back to normal, but Robo-Daffy had other plans for him.

[b]Greiger. Didn't. Have. Those. You can't make a bargain with something you don't own or have possession of.[/b]

"Now it's time for you to sleep with the fishes." said Robo-Daffy as he sealed Grieger in a bubble of water and flung him near Aquapolis.

Duels against the Dark Signers part IV: Kalin vs. Robo-Marvin.

Dark Kalin woke up in another world. It was the interior of a power plant and the weather was very cloudy. Just then, lightning crashed. It then took on the form of a Robotic version of Marvin the Martian.

"Welcome Kalin. I am Robo-Marvin, Master of Thunder and Lightning, and I challenge you to a duel. Winner takes the losers powers and the most powerful card in their deck." said Robo-Marvin.

"I never back down from a challenge!" said Dark Kalin maniacally.

[b]Even though Kiryu canonically DID remember his time as a Dark Signer, his personality transforming to maniacal makes no sense.[/b]

"I was hoping you wouldn't." said Robo-Marvin.

Duel Disks formed from the electrical energy. They each strapped one on. The stage was set.

"LET'S DUEL!" said the both of them.

Robo-Marvin went first. He drew a card and summoned a Batteryman C. He then placed two cards face down and ended his turn.

Batteryman C: Thunder-Type, Light Attribute, Level 2, ATK 0, DEF 0. Effect: If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.

It was Dark Kalin's turn. He drew a card. Then he summoned Infernity Necromancer to the field in Defense Position. Then he played 4 cards face down ending his turn.

Infernity Necromancer: Fiend-Type, Dark Attribute, Level 3, ATK 0, DEF 2000. Effect: When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".

Robo-Marvin was next. He drew a card. Then he offered his Batteryman C to summon Super-Electromagnetic Voltech Dragon. He then activated Dimensional Fissure. He then attacked his opponents monster, dealing damage in the process. He then played De-Spell to destroy his own Dimensional Fissure and ended his turn.

[i]Why? Surely Dimensional Fissure could continue screwing over the Infernities, so why waste another card to stop giving yourself an advantage?[/i]

Super-Electromagnetic Voltech Dragon: Thunder-Type, Light Attribute, Level 5, ATK 2400, DEF 1000. Effect: If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
● Batteryman AA: This card gains 1000 ATK.

Dimensional Fissure: Continuous Spell Card. Effect: Any monster sent to the Graveyard is removed from play instead.

De-Spell: Normal Spell Card. Effect: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.

Robo-Marvin: 4000
Dark Kalin: 3600

It was Dark-Kalin's turn. He drew a card. Then he played Nightmare's Steelcage to prevent Robo-Marvin from attacking for the next two turns. He then summoned Infernity Beast and ehded his turn. With no cards in his hand Kalin can then freely attack with his Infernity monsters.

Nightmare's Steelcage: Normal Spell Card. Effect: This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.

Infernity Beast: Beast-Type, Dark Attribute, Level 3, ATK 1600, DEF 1200. Effect: If this card attacks while you have no cards in your hand, your opponent cannot activate Spell or Trap Cards until after the Damage Step.

Robo-Marvin was next. He drew a card and activated his Thunder Dragon's special ability, receiving Two Thunder Dragons for the price of one. Next, he played Polymoerization and Fusion Summoned Twin-Headed Thunder Dragon. Then he activated a new card called Forced Draw, which didn't take effect intil Dark Kalin's next draw phase. Robo-Marvin ended his turn.

Thunder Dragon: Thunder-Type, Light Attribute, Level 5, ATK 1600, DEF 1500. Effect: During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.

Polymerization: Normal Spell Card. Effect: Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.

Twin-Headed Thunder Dragon: Thunder-Type, Light Attribute, Level 7, ATK 2800, DEF 2100. Fusion: Thunder Dragon + Thunder Dragon.

Forced Draw: Normal Spell Card. Effect: This cards effect takes place during your opponent's Draw Phase. Your opponent draws cards from his deck until he has 5 cards in his hand.

It was Dark-Kalin's turn. Forced Draw kicked in causing Kalin to draw five cards, ruining his handless combo. Dark Kalin had no choice but to summon Infernity Archfiend and end his turn.

Infernity Archfiend: Fiend-Type, Dark Attribute, Level 4, ATK 1800, DEF 1200. Effect: When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand.

Robo-Marvin's turn had come. He drew a card. then he played Cost Down and sent his Batteryman D to the graveyard to summon Batteryman Fuel Cell. then Robo-Marvin removed the Batterymen in his graveyard to Special Summon Batteryman Industrial Strength, ending his turn. After that, Nightmare's Steelcage effect wore off.

Cost Down: Normal Spell Card. Effect: Discard one card from your hand. Reduce the Level of all Monster Cards in your hand by 2 until the End Phase of this turn.

Batteryman D: Thunder-type, Light Attribute, Level 1, ATK 0, DEF 1900. Effect: Your opponent cannot select a Thunder-Type monster you control as an attack target (Except Batteryman D).

Batteryman Fuel Caell: Thunder-Type, Light Attribute, Level 6, ATK 2100, DEF 0. Effect: If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn you can Tribute 1 other "Batteryman" monster to return one card your opponent controls to the owner's hand.

Batteryman Industrial Strength: Thunder-Type, Light Attribute, Level 8, ATK 2600 DEF 0. Effect: This card cannot be Normal Summoned or Set. This Card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 Monster and 1 Spell or Trap Card on the field.

It was Dark Kalin's turn. He drew a card and tributed his beast to summon Infernity Destroyer. Then he played one of his face-down cards, Different Dimension Capsule, picked a card and removed it from his deck. He ended his turn.

[b]Believe it or not, not every player is going to run Cost Down and Different Dimension Capsule.[/b]

Infernity Destroyer: Fiend-Type, Dark Attribute, Level 6, ATK 2300, DEF 1000. Effect: While you have no cards in your hand, if this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 points of damage to your opponent.

Different Dimension Capsule: Normal Spell Card. Effect: After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place it face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.

Robo-Marvin was up next. He drew a card and attacked Dark Kalin's Infernity Archfiend with B.I.S. only to be blocked by Negate Attack. Robo-Marvin then played 3 Raimei cards, ending his turn.

[b]Also, Raimei is a horrible card. Hinotama would make more sense to include.[/b]

Raimei: Normal Spell Card. Effect: Decrease your opponent's Life Points by 300.

Negate Attack: Counter Trap Card. Effect: Activate only when your opponent's monster declares an attack. Negate the attack and end the Battle Phase.

Robo-Marvin: 4000
Dark Kalin: 2700.

Dark Kalin was next. He drew a cards. Then he summoned Infernity Guardian and ended his turn.

[b]I'm having trouble believing Kiryu's Infernity deck can't do anything to counter the unwanted hand replenishment. It should be carrying plenty of Spells and Traps.[/b]

Infernity Guardian: Fiend-Type, Dark Attribute, Level 4, ATK 1200, DEF 1700. Effect: While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.

Robo-Marvin was up. He drew a card and played the Mountain Feild Spell and invited some spirits of soldiers who fell in various wars to be energy for the card Robo-Marvin thought Dark Kalin removed from play. He then Tributed his two Batterymen to summon Sanga of the Thunder. He then played Goblin Thief. After that, he played two card face down and ended his turn.

Mountain: Field Spell Card. Effect: Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.

Sanga of the Thunder: Thunder-Type, Light Atttribute, Level 7, ATK 2600, DEF 2200. Effect: You can only activate this cards effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.

Goblin-Thief: Normal Spell Card. Effect: Inflict 500 points of damage to your opponents Life Points and increase your Life Points by 500 points.

Robo-Marvin: 4500
Dark Kalin: 2200

Dark Kalin was up now. He drew a card and got the card he removed from play. Then he offered Infernity Guardian and Infernity Archfiend and all the spirits gathered to summon Earthbound Immortal Ccapac Apu.

Earthbound Immortal Ccapac Apu: Fiend-Type, Dark Attribute, Level 10, ATK 3000, DEF 2500. Effect: There can only be one face-up "Earthbound Immortal" on the field. If there is no face-up Field Spell card on the Field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponents monster by battle, inflict damage to your opponent equal to the destroyed monsters ATK.

Dark Kalin then attacked Voltech but Robo-Marvin had other plans. Robo-Marvin activated Mystical Space Typhoon to destroy his own field spell. Then he activated a trap called Attack Redirection which redirected the attack to Sanga.

[b]Clearly a direct attack was too good of an idea, even with Ccapac's effect.[/b]

Mystical Space Typhoon: Quick Play Spell. Effect: Destroy 1 Spell or Trap Card on the field.

Attack Redirection: Normal Trap Card. When your opponent declares an attack, pick your opponents attack target.

"What?!" exclaimed Dark Kalin.

"It's simple really." said Robo-Marvin. "You lose."

Robo-Marvin activates Sanga's abulity, reducing Apu's ATK to 0, destroying it in the process.

Robo-Marvin: 4500
Dark Kalin: 0

Dark Kalin fainted. Then Robo-Marvin drained away Dark Kalin's Dark Signer powers and transfered them to himself. Along with that he obtained Dark Kalin's Earthbound Immortal. Dark Kalin reverted back to normal and was trapped in a sphere of electricity created by Robo-Marvin and was flung into one of the energy plants in the city of Robotropolis.

"It's time for the girls to have some fun now." said Robo Marvin as he vanished into the darkness.

When the drak signers were reborn they were separated. Here is another of their tales.

Misty Tredwell, who was revived by Ccarayhua once before has become a dark signer again. She dosen't know where she is or why she was abducted, but since she was a dark signer she didn't care. Just then, flames came from out of the ground.

"Welcome" Said a mysterious voice.

"Who's there?" asked Dark Misty.

The flames began to gather and take shape. They then cleared to reveal a beautiful creature. An anthro girl who was half woman, half mink. Blonde hair and her tail matched her hair color, fur as white as snow in a trampy dress with the insignia of Sigma on the front.

"I am Robo-Minerva, queen of fire, second in command of the Robo-Tunes and Robo-Daffy's lover." said Robo-Minerva.

"And that means what to me?" Asked Dark Misty.

"Aren't we full of ourselves?" Said Robo-Minerva.

"What do you want from me?" demanded Dark Misty.

"I want to duel you of course. Winner takes the losers powers. There is one condition though." said Robo-Minerva.

"What is it?" asked Dark Misty.

"We duel with 16,000 life points." answered Robo-Minerva.

"I don't know what kind of game you like to play, but I accept." exclaimed Dark Misty.

Robo-Minerva took her Maverick crest from her chest and threw it into the air. It was big enough to be a Duel Disk. She strapped it on her arm. Dark Misty's duel disk appeared out of nowhere and latched onto her arm.

"Let's DUEL!" said Robo-Minerva and Dark Misty.

Robo-Minerva made the first move.

Robo-Minerva plays UFO Turtle in attack position and lays one card face down ending her turn.

UFO Turtle: Machine Type, Fire Attribute, Level 4, ATK 1400, DEF 1200 Effect: When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.

Dark Misty was next to draw. Then a wall of fire appeared from the ground, preventing Dark Misty from seeing her opponent and her monsters.

Dark Misty plays Gagagigo and attacks. Robo-Minerva activates Backfire before the attack goes through.

Gagagigo: Reptile-Type, Water Attribute, Level 4, ATK 1850, DEF 1000. This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.

Robo-Minerva: 15,550
Dark Misty: 16,000

Backfire kicks in.

Backfire: Continuous Trap Card Effect: When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.

Robo-Minerva: 15,550
Dark Misty: 15,500

Robo-Minerva activates UFO Turtle ability and Special Summon's Solar Flare Dragon.

Solar Flare Dragon: Pyro-Type, Fire Attribute, Level 4, ATK 1500, DEF, 1000. Effect: When you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.

Misty ends her turn.

Robo-Minerva draws. Robo-Minerva summons another Solar Flare Dragon, and plays Molten Destruction.
Robo-Minerva attacks with one Solar Flare Dragon, destroying Gagagigo.

Robo-Minerva: 15,500
Dark Misty: 15,350.

Robo-Minerva attacks with her other Solar Flare Dragon.

Robo-Minerva: 15,550
Dark Misty: 13,350

Robo-Minerva ends her turn. Both Solar Flare Dragon's abilities activate, dealing 500 damage each to Dark Misty.

Robo-Minerva: 15,550
Dark Misty: 12,350

"This is why I wanted to duel with 16,000 life points. If we duelled with just 4000, it would probably be over by now." said Robo-Minerva.

"You slime." said Dark Misty.

[b]Have I mentioned the Dark Signers have no consistent characterization traits to their original counterparts?[/b]

"And to think, when I'm done with you, I will finally have the power I need to best my better half." said Robo-Minerva.

It was Dark Misty's Turn.

Dark Misty drew. Then another wall of fire came out of the ground. She played Cost Down and discarded Reptilianne Servant and Played Giga Gagagigo, but could not attack since Both Solar Flare Dragons could not be targets.

Cost Down: Normal Spell Card. Effect: Discard one card from your hand. Reduce the Level of all Monster Cards in your hand by 2 until the End Phase of this turn.

Reptillianne Servant: Reptile-Type, Dark Attribute, Level 1, ATK 100, DEF 100. Effect: Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.

Giga Gagagigo: Reptile-Type, Water Attribute, Level 5, ATK 2450, DEF 1500. In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.

"I call this the Fire Dragon Shield combo. since both my dragons are Pyro-Type monsters, their abilities protect each other. And even if you could destroy them, which you won't, you'd still suffer from the effects of my Backfire trap. You have no chance now."[/color] said Robo-Minerva. Then, the wall died down.

"Just you wait." said Dark Misty.

It was Robo-Minerva's turn.

Robo-Minerva drew a card. Robo Minerva played Flame Manipulator. Then she special Summoned Goka the Pyre of Malice in attack position and destroyed her own Flame Manipulator. Then Backfire kicked in.

Flame Manipulator: Spellcaster-Type, Fire Attribute, Level 3, ATK 900, DEF 1000. This Spellcaster attacks enemies with fire-related spells, such as "Sea of Flames" and "Wall of Fire".

Goka, the Pyre of Malice: Zombie-Type, Fire Attribute, Level 6, ATK 2200, DEF, 1900. Effect: You can Special Summon this card from your hand if you control a FIRE monster. When this card is Special Summoned this way, destroy 1 FIRE monster you control. During your Standby Phase, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster to have this card gain 500 ATK, until the End Phase.

Robo-Minerva: 15,550
Dark Misty: 11,850

Then Robo-Minerva removed UFO Turtle to Special Summon Inferno in Defense position. Then she played a card face down and ended her turn.

Inferno: Pyro-Type, Fire Attribute, Level 4, ATK 1100, DEF 1900. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent's Life Points.

Then her dragon's abilities kicked in.

Robo-Minerva: 15,550
Dark Misty: 10,850

It was Dark Misty's Turn. She began to feel short of breath and feel burn marks.

"Feeling the Burn?" said Robo-Minerva. "Good, that's because we're duelling in a volcano that belonged to one of my comrades: Blaze Heatnix."

Then another wall of fire came out from the ground.

Misty drew a card.

Robo-Minerva activated a trap: Gamble. Robo-Minerva flipped a coin in the air and called heads. She called it right and drew cards until she had 5 in her hand.

Gamble: Normal Trap. Effect: You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.

Misty was thinking that she could take put Robo-Minerva's Malice Pyre or Inferno, but she would suffer from her Backfire trap and couldn't risk getting hurt. She played Reptilianne Gardna in Defense Position and played Burden of the Mighty and 2 "7" cards. Then she ends her turn.

Reptilianne Gardna: Reptile-Type, Water Attribute, Level 4, ATK 0, DEF 2000. Effect: When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.

Burden of the Mighty: Continuous Spell Card. Effect: Each face-up monster your opponent controls loses 100 ATK x its own Level.

Solar Flare Dragon: 1100 ATK each, Goka: 1600 ATK, Inferno: 700 ATK.

7: Continuous Spell Card. Effect: When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.

It was Robo-Minerva's turn. She draws a card. During her Standby Phase, she gets a Fireball Token. Then she sacrifices both of Misty's monsters to Special Summon on her side of the field Lava Golem.

Fireball Token: (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100). Effect: Special Summon with the effect of Goka, the Pyre of Malice.

Lava Golem: Fiend-Type, Fire Attribute, Level 8, ATK 3000, DEF 2500. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon or Set the turn you Special Summon this card. The controller of this card takes 1000 points of damage during each of his/her Standby Phases.

"You should be thankful that I lent you a powerful monster who can use the field to it's advantage." said Robo-Minerva.

She ended her turn. Her dragon's abilities kick in.

Robo-Minerva: 15,550
Dark Misty: 9,850

It was Dark Misty's turn.

She draws and during her standby phase, she is damaged.

Robo-Minerva: 15,550
Dark Misty: 8,850.

Dark Misty summons Dragon Queen of Tragic Endings and plays one more 7 Card. All three cards are destroyed, Dark Misty draws 3 cards and gains 700 life points for each 7 destroyed.

Dragon Queen of Tragic Endings: Dragon-Type, Dark Attribute, Level 6, ATK 1900, DEF 2600. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.

Robo-Minerva: 15,550
Dark MIsty: 10,650

[b]Your math didn't add up. 3 x 700 is 2100, yet she gained 1800 LP.[/b]

Misty plays Tribute to the Doomed to destroy one of Robo-Minerva's dragons and had to endure damage.

Tribute to the Doomed: Normal Spell Card. Effect: Discard 1 card. Destroy 1 monster on the field.

Robo-Minerva: 15,550
Dark Misty: 10,150

Dark Misty then attacks the Pyre with Lava Golem, enduring more damage

Robo-Minerva: 13,950
Dark Misty: 9,650

Then she uses her dragon to destroy Inferno.

Robo-Minerva: 13,950
Dark Misty: 9,150

"You think fire can hurt me?" said Robo-Minerva.

Misty ends her turn.

Robo-Minerva draws. She then plays Ultimate Baseball Kid and uses it to attack her Dragon.

Ultimate Baseball Kid: Warror-Type, Fire Attribute. Level 3, ATK 500, DEF 1000. Effect: This card gains 1000 ATK for each other FIRE monster on the field. By sending a FIRE monster other than this card to the Graveyard, inflict 500 damage to your opponent.

UBK ATK: 3700

Robo-Minerva 13,950
Dark Misty: 7,350

Robo-Minerva then tributes her fireball token to deal more damage.

Robo-MInerva: 13,950
Dark Misty: 6,850

Robo-Minerva plays two cards face down and ends her turn. Then her Dargons damage dealing power activates.

Robo-Minerva: 13,950
Dark Misty, 6,350

Dark Misty was up. She drew and card and suffered more. Another wall of fire appeared.

Robo-Minerva: 13,950.
Dark Misty: 5,350.

Dark Misty then played Advance Force, offering Lava Golem to summon Gogiga Gagagigo and used it to destroy Robo-Minerva's dragon.

Advance Force: Continuous Spell Card. Effect: You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.

Gogiga Gagagigo: Reptile-Type, Water Attribute, Level 8, ATK 2950, DEF, 2800. His soul long since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....

After Solar Flare Dragon was destroyed, Backfire activated again.

Robo-Minerva: 12,100
Dark Misty: 4,850

"You really are a glutton for punishment aren't you?" asked Robo-Minerva.

"At least I'm not a robotic tramp!" said Dark Misty.

Dark Misty ended her turn. And the wall died down again.

Robo-Minerva drew a card. Then she offered her kid to summon Thestalos the Firestorm Monarch and picked the card to the far right of Dark Misty's hand. Luckily for her it was a Trap Card, but she had to discard it anyway. But Robo-Minerva decided to spare Dark Misty this turn.

It was Dark Misty's turn. She drew a card. The wall of fire appeared again. Then she played Reptillianne Rage and used it on Gogiga. Then she played Mystical Space Typhoon to destroy Robo-Minerva's Backfire. She then attacked with Gogiga.

Mystical Space Typhoon: Quick-Play Spell Card. Effect: Destroy 1 Spell or Trap Card on the field.

Reptilianne Rage: Equip Spell Card. Effect: The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.

Gogiga ATK, 3750

Robo-Minerva: 10,650
Dark Misty: 4,850

Dark Misty then plays Ground Collapse and ends her turn. Then the fire wall disappears.

Robo-Minerva draws an card and decides not to attack this turn, but instead activates Tremendous Fire.

Robo-Minerva: 10,650
Dark Misty: 3,850

[b]I noted you didn't write Tremendous Fire's effect, and therefore didn't realize it self-burns for 500 as well.[/b]

It was Dark Misty's Turn She drew a card. The firewall appeared again. During her turn, she sent her Ground Collapse to Special Summon her Dragon Queen and uses them both to attack.

Robo-Minerva: 5,000
Dark Misty: 3,850.

She ended her turn.

Robo-Minerva drew a card and placed it face-down. Dark Misty began to notice a pattern: Before Dark Misty drew a card a wall of fire always showed up. She never even thought why, but Dark Misty was so close to winning she could taste it. Robo-Minerva played a card face down and ended her turn.

Dark Misty drew a card and attacked with Gogiga, but not her Dragon Queen.

Robo-Minerva: 1,250
Dark Misty: 3,850

And just for fun, Dark Misty summoned Earthbound Immortal Ccarayhua to strike fear in Robo-Minerva's heart. Robo-Minerva offered Dark Misty souls for the energy of Ccarayhua.

[b]No, that is Misty being an idiot. Characters doing stupid things like forestalling victory is very jarring, and is so ridiculously stupid here, after a painfully long tedious duel that I skimmed because of how BORING your duels are written, that I cannot imagine why Misty would even BOTHER giving Minerva another turn. She uses a freaking Burn deck that already sapped over 11,000 LP![/b]

All of which were the souls of women from various anime who were slaughtered gruesomely, some more than others. She then noticed that half of Robo-Minerva's face was peeled off to reveal robotic circuitry.

Earthbound Immortal Ccarayhua: Reptile-Type, Dark Attribute, Level 10, ATK 2800, DEF 1800. Effect: There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.

"Look what you've done! My beautiful face! YOU WILL PAY FOR THIS!" said Robo-Minerva.

Robo-Minerva drew exactly what she needed. She then explained to Misty that her Gagagigo's story is exactly like another: Queen La Andromeda Promethium. And now history was to repeat itself. Robo-Minerva played De-Spell to destroy Burden of the Mighty, then she activated her Mystical Space Typhoon to destroy her own Molten Destruction card leaving Ccarayhua vulnerable. Then Robo-Minerva played a new card called Mechanizer Dart and equipped it to Ccarayhua, turning it into a Machine-type. Then she played another new card: "Maverick Corruption" to take control of the newly mechanized Ccarayhua.

De-Spell: Normal Spell Card. Effect: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.

Mechanizer Dart: Equip Spell Card. Effect: The equipped Card is treated as a Machine-Type. It loses 500 ATK this turn but gains 500 ATK for every turn the epuipped monster is equipped with this card.

Maverick Corruption: Continuous Trap Card. Effect. Take control of your opponent's Machine-Type Monster(s). If this card is destroyed, control of the Machine-Type monster(s) is returned to their original owners.

"This can't be happening!" screamed Dark Misty.

"It is." said Robo-Minerva.

Then Robo-Minerva played Limiter Removal and used Ccarayhua to attack it's former master.

Limiter Removal: Quick Play Spell Card. Effect: Double the ATK of all face-up Machine-Type monsters you control, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.

Robo-Minerva: 1,250
Dark Misty: 0

Dark Misty's body layed there but it did not turn to dust as it did before. Robo-Minerva grabbed her by the neck and drained her of all her Dark Signer Powers. Dark Misty reverted back to normal Misty and Robo-Minerva's eyes became that of a Dark Signers. Robo-Minerva also brought back Earthbound Immortal Ccarayhua in Card form and added it to her deck.

"Now that I have your powers, Misty, I have no further use for you." said Robo-Minerva as she enveloped Misty in a fireball.

"Why are you doing this?" asked Misty.

[b]So you die. That what happens when you get enveloped in a fireball.[/b]

"Because unlike you, I won't get burnt to a crisp in Sword Man's base." Explained Robo-Minerva "Now if you don't mind, I have to fix my face before some friends of yours arrive."

Robo-Minerva then sent the fireball containing Misty to Swordopolis.

Four Dark Signers were defeated and only one was left.

Duels against the Dark Signers Finale: Dark Carly vs. Robo-Lola.

Dark Carly woke up in another dimension, separated from the other Dark Signers. She kept her calm but suddenly a gust of wind blew up her skirt.

[b]Was that supposed to be fanservice?[/b]

"You may want to consider wearing track pants or shorts if you don't want another problem like this?" said a mysierious voice.

The voice sounded like it came from every direction.

"You think I'm scared of a ghost?" asked Dark Carly.

[b]No one would ever say that.[/b]

"No, but I do think you're scared of losing." said the voice.

Then a mighty tornado appeard out of nowhere and from the tornado came a robotic version of Lola Bunny.

"That's quite the entrance." said Dark Carly.

"Thank you. It was worth it to drag you here. Before we start introductions are in order. I am Robo-Lola, mistress of the wind and you must be Carly Carmine, or should I say Aslla Piscu." said Robo-Lola.

"What are you talking about?" asked Dark Carly.

"You Dark Signers are nothing more than puppets controlled by your Earthbound Immortals. But I will relieve you of that, once I beat you in a duel and steal your powers for my own." said Robo-Lola

"Try if you dare!" exclaimed Dark Carly.

"Then it's a bet!" said Robo-Lola.

Both duelists preped their decks and created their Duel Disks. Robo-Lola made hers out of the Maverick insignia on her shirt. Dark Carly made hers from out of the darkness.

"Let's Duel!" said both female duelists.

"The first move is mine!" exclaimed Robo-Lola.

Robo-Lola drew a card. Then she Summoned Ultimate Insect LV1, played two cards face down and played Swords of Revealing Light, ending her turn.

Ultimate Insect LV: Insect-Type, Wind Attribute, Level 1, ATK 0, DEF 0. Effect: While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Swords of Revealing Light: Normal Spell Card. Effect: Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.

"Clever move on her part." thought Dark Carly "Her bug needs to be on the field for her next Standby Phase in order to level up, so she played her Swords of Revealing Light card to prevent me from attacking her. But that won't stop me."

"It's my turn!" said Dark Carly.

She drew a card. Then she summoned Fortune Lady Light in Attack Position and played 2 cards face down, ending her turn.

Fortune Lady Light: Spellcaster-Type, Light Attribute, Level 1, ATK ?, DEF ?. Effect: This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.

1 x 200 = 200 ATK and DEF

"I'm so scared." said Robo-Lola. "But you should be."

[b]More dialogue, but still refusing to use it for Duel moves.[/b]

It was Robo-Lola's turn. She drew a card and during her Standby Phase leveled up her bug to Level 3. She then played Rising Air Current and summoned Armed Dragon LV3. She activated one of her face down cards: Level Up! and evolved her dragon to Level 5. But rather than attack, she activated her other face-down card: Different Dimension Capsule. She picked a card from her deck, removed it from play and ended her turn.

Ultimate Insect LV3: Insect-Type, Wind Attribute, Level 3, ATK 1400, DEF 900. Effect: If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Armed Dragon LV3: Dragon-Type, Wind Attribute, Level 3, ATK 1200, DEF 900. Effect: During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

Rising Air Current: Field Spell Card. Effect: Increase the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.

Level Up!. Normal Spell Card. Effect: Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions.

Armed Dragon LV5: Dragon-Type, Wind Attribute, Level 5, ATK 2400, DEF 1700. Effect: By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

Different Dimension Capsule: Normal Spell Card. Effect: After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place it face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.

Ultimayte Insect LV3 1900 ATK 500 DEF
Armed Dragon LV5 2900 ATK 1300 DEF

"Why wouldn't she attack me?" thought Dark Carly. "It dosen't matter."

It was Dark Carly's turn. She drew a card and her fortune lady gained a level. Dark Carly then played her face-down: Ultimate Offering. She then played Cost Down and discarded her Lady of Faith. She then summoned Fortune Lady Earth and Fortune Lady Dark. Since she couldn't attack, she ended her turn.

[b]PEOPLE DONT ALL RUN COST DOWN![/b]

Ultimate Offering: Continuous Trap Card. Effect: You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.

Cost Down: Normal Spell Card. Effect: Discard one card from your hand. Reduce the Level of all Monster Cards in your hand by 2 until the End Phase of this turn.

Fortune Lady Earth: Spellcaster-Type, Earth Attribute, Level 6, ATK ?, DEF ?. Effect: This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.

Fortune Lady Dark: Spellcaster-Type, Dark Attribute, Level 5, ATK ?, DEF ?. Effect: This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.

6 x 400 - 300 = 2100 ATK for FL Earth
5 x 400 - 300 = 1700 ATK for FL Dark
2 x 200 - 300 = 100 ATK for FL Light

Robo-Lola: 4000
Dark Carly: 3500

It was Robo-Lola's turn. She drew another card. During her Standby Phase, she leveled up her bug again to Level 5. She then summoned Bladefly from her hand and played Pot of Greed to draw 2 cards. She then played another Level up and leveled up her Dragon to Level 7. She then played a card face down and ended her turn.

Ultimante Insect LV5: Insect-Type, Wind Attribute, Level 5, ATK 2300, DEF 900. Effect: If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Bladefly: Insect-Type, Wind Attribute, Level 2, ATK 600, DEF 700. Effect: As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.

Armed Dragon LV7: Dragon-Type, Wind Attribute, Level 7, ATK 2800, DEF 1000. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 Monster Card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster.

1500 ATK for FL Earth, 1500 for Dark amd 0 for Light.

It was Dark Carly's Turn. She drew a card and during her standby phase, each of her FL's leveled up. and FL Earth's ability activates. She then summoned Fortune Lady Water and had no choice but to end her turn. As she did, the effects of Swords of Revealing Light wore off.

Fortune Lady Water: Spellcaster-Type, Water Attribute, Level 4, ATK ?, DEF ?. Effect: This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.

1900 ATK for FL Earth, 1900 for Dark, 700 for Water and 100 for Light.

Robo-Lola: 3600
Dark Carly: 3500

It was Robo-Lola's turn. She drew a card and got the one she removed by DDC. She then leveled up her bug to Lv 7 and then she evolved her Dragon to Level 10 (The card she removed by DDC). She then switched her Bladefly to Defense position. She then attacked FL Water with her bug and ended her turn.

Ultimate Insect LV7: Insect-Type, Wind Attribute, Level 7, ATK 2600, DEF 1200. Effect: If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all of your opponent's monsters by 700 points.

Armed Dragon LV10: Dragon-Type, Wind Attribute, Level 10, ATK 3000, DEF 2000. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field.

0 ATK and DEF for FL Light, 500 for FL Water, 1700 for FL Dark and 1700 for FL Earth.

Robo-Lola: 3600
Dark Carly: 500

It was Dark Carly's Turn. She draws a card and it turns out to be the one she needed. She sacrificed her FL Light and Dark to summon Earthbound Immortal Aslla Piscu. She uses it to destroy Bladefly and ends her turn.

Earthbound Immortal Aslla piscu: Winged-Beast-Type, Dark Attribute, Level 10, ATK 2500, DEF 2500. Effect: There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all face-up monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed.

Then Dark Carly's Earthbound Immortal took control of Darkl Carly herself and that was Robo-Lola's window of opportunity.

"Hear me, oh all powerful Aslla Piscu" said Robo-Lola. "This pathetic being plans to betray you like she did before. Remember when she played Earthbound Release to destroy you? The truth is she WANTED to destroy you, but she never thought she would destroy herself. I won't make that mistake if you bond with me. I will beat you. I will make it happen."

Robo-Lola: 3200
Dark Carly: 500

Robo-Lola's turn began. She drew the card she needed. She summoned Hurricail and equipped it with Amulet of Ambition. She then used Hurricail to attack Aslla, but not before activating Mystical Space Typhoon to destroy her own Rising Air Current, leaving Aslla vulnerable.

[b]This is getting absurdly stupid. Apparenty every Robo-Tune uses a Field Spell in their deck, plays it, tempts the opponent to use their Immortal, then destroys their own field Spell. It's a stupid strategy and your writing is a one-trick pony.[/b]

Hurricail: Spellcaster-Type, Wind Attribute, Level 2, ATK 900, DEF 200. A tornado that ravages the wastelands with sharp winds that can cut to the bone.

Amulet of Ambition: Equip Spell Card. Effect: Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.

10 - 2 x 500 = 4000 + 900 = 4900 ATK for Hurricail

Aslla was being torn to shreds by Hurricail's attack and Dark Carly's Dark Siigner clothes were being shredded by the wind as well, leaving her bare and losing the duel.

[b]That is undeniably fanservice, and it's not even good fanservice.[/b]

Robo-Lola: 3200
Dark Carly: 0

"Well, that's it, Your friends have fallen and have given their powers to my comrades, now it's your turn." said Robo-Lola as she was approaching Dark Carly's bare body.

Robo-Lola's right hand glew with dark energy. She grabbed Dark Carly by the throat and drained away her Dark Signer powers. In the process, Dark Carly's Fortune Lady cards turned back into Fortune Fairy cards and Dark Carly's mark was transfered to Robo-Lola's. The pact between Robo-Lola and Aslla was made, leaving Carly back to normal. Robo-Lola then summoned a whirlwind, sending the unconscious Carly into another wormhole.

"Say hi to my fellow Wind Maverick Bretherine for me!" screamed Robo-Lola.

Then the other Robo-Tunes made their dramatic entrances:

Robo-Taz, appearing from a mountain of boulders, Robo-Daffy: Appearing from a geyser of water, Robo-Minerva: Materializing from Fire and Robo-Marvin: Materializing from Lightning.

"So, how'd it go?" asked Robo-Daffy.

Robo-Lola turned with the whites in her eys black.

"I guess you guys beat your opponent's too." said Robo-Lola as she looked into her comrades eyes.

"They not tough." said Robo-Taz.

"My duel was long and boring." said Robo-Minerva.

"Kalin found me shocking." said Robo-Marvin.

"So now that we have all seven Earthbound Immortals on our side, let's work on a way to combine them into one." said Robo-Daffy.

And all 5 robo-tunes faded into the darkness, laughing maniacally as they returned to Robotropolis.

The end... For now.

The Robo-Tunes are Robot clones of Daffy Duck, Minerva Mink, the Tasmanian Devil, Marvin the Martian and Lola Bunny. They were once DNA Bots, new robots that took on the form of whatever DNA was in their systems. They were developed by Dr. Robotnik from Sonic SatAM and Sigma from Mageman X.
[/quote]

This was all horrible and I regret even trying. You make duels to be the most tedious things in the universe, half your duels follow a similar strategy and formula, characters barely speak, you write out ALL card details when they aren't needed, and you give no detail to much of anything.

Advice: Duels are interactive. Characters are supposed to do the actions interactively, by telling their opponent what they're doing, not by being stated that they did it by the narrator. Your strategies made no sense. Misty inexplicably decided to be an absolute moron against her opponent when she was about to win, characters act nothing like themselves, so much is left unexplained...etc, etc etc.

I wouldn't recommend this story to anyone, because it's painfully tedious, boring as hell, has no suspense, doesn't even make much sense, and has enough plot holes to look like Swiss Cheese. Good effort, but not good results.
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[quote name='evilfusion' timestamp='1290284831' post='4798387']
Congratulations. I am bored enough to read the entire thing and comment on everything. My remarks will be in bold.



This was all horrible and I regret even trying. You make duels to be the most tedious things in the universe, half your duels follow a similar strategy and formula, characters barely speak, you write out ALL card details when they aren't needed, and you give no detail to much of anything.

Advice: Duels are interactive. Characters are supposed to do the actions interactively, by telling their opponent what they're doing, not by being stated that they did it by the narrator. Your strategies made no sense. Misty inexplicably decided to be an absolute moron against her opponent when she was about to win, characters act nothing like themselves, so much is left unexplained...etc, etc etc.

I wouldn't recommend this story to anyone, because it's painfully tedious, boring as hell, has no suspense, doesn't even make much sense, and has enough plot holes to look like Swiss Cheese. Good effort, but not good results.
[/quote]

Rebuttle:
1. The Mobius I am using is the Mobius from Sonic the Hedgehog SatAM series from 1993. That's why I put in "Part of the Return of the Mobius Bloodline series." When I did this in parts.
2. I'll fix that.
3. Robo-Marvin is considered the brains of the group. Robo-Taz is the muscle, Robo-Lola speed factor, Robo Daffy is the Leader and Roo-Minerva is second in command. Robo-Marvin looked up the info in ancient archives dug up by Cyber Peacock.
4. I'll fix that too.
5. Robo-Lola also did a fair share of research.
6. It's because the Dark Signers have forgotten who they were.
7.The Robo-Tunes must introduce themselves to their opponents. Isn't that how combat works?
8. Well how else would they disappear?
9. I'll work that in.
10. This one: [img]http://images3.wikia.nocookie.net/__cb20090606210247/megaman/images/2/2e/Xsigma.png[/img] Robo-Taz and Robo-Daffy had them on their foreheads, Robo-Lola, Robo--Minerva and Robo-Marvin had them on their shirts.
11. Robo-Taz' strategy. He would still like to keep some cards in his deck, but discard his rock monsters, so he can use them to special summon and power up Megarock Dragon.
12. Hmmm, you have a point there. I'll try to fix that. Maybe even add some extra dialogue. This is kinda a rough copy after all.
13. Blame !(ex) for that.
14. I try not to think of how many cards they have in their hand but you have another good point. Besides, these duels are Traditional Format, not advanced.
15. Once after the first bombardment, once after the second and once again after the third.
16. I play the video game versions. I'm hoping to get Yugioh 5d's Duel Transer this Christmas.
17. Well we couldn't use Duel Spirits so I offered a substitute for energy needed to give the Cusillu form
18. Devack remembers he's a Dark Signer since the beginning of this duel. The other four do too.
19. With 9100 ATK and DEF points, why couldn't it be huge?
20. Robo-Taz does that sometimes. My character.
21. Remember the Energen Crystal Mine in Megaman X2. Theres's an energy crystal mine140 miles due north of Robotropolis. Devack was sent there.
22. It sounded deep.
23. Sarcasm. Nice to know. Especially since Grieger was picked up by Devack in 5d's season 1.
24. That would be the part where Robo-Daffy would also explain where he is and why I'll bet.
25. I'm sorry if I spelt it incorectly.I had to sound it out and do the best I can.
26. Robo-Daffy used his powers to bring forth the Uru and Rasca cards, but they were trapped in glass boxes so no one could use them.
27. Grieger is a warrior after all. He would never back down from a challenge, even though he knew he would lose.
28. Sorry.
29. That's what Multi-Field was for.
30. You try coming up with dialogue for these duels. I would love to hear the characters converse with each other.
31. My story remember. I want to make the badder guys win and the Robo-Tunes are the badder guys in this case.
32. Keep Reading.
33. The magic Circle had to reach into the darkest part of their subconscious to activate them.
34. Sorry again.
35. Again, my story.
36. Robo-Daffy's deck is all about water. Raimei was just to get it within winning range.
37. Remember, all Earthbound immortals need a Field Spell in order to be immortal. It was probably the reason that Crow, Yusei and Jack had hard times with Grieger, Kalin, Carly and Goodwin, since Speed World was a Field Spell that couldn't be destroyed during a Turbo Duel.
38. Probably should've explained how Robo-Daffy got Uru and Rasca.
39. Didn't Kalin laugh a lot?
40. Once again, my story.
41. Robo-Marvin's deck is all about thunder and lightning. It's his element. And Raimei fits the bill perfectly. Sparks, Hinotama, Tremendous Fire, those are like fire cards. They go to Robo-Minerva.
42. Robo-Marvin had too many life points to be destroyed in one move.
43. Don't forget, Misty thought Akiza was responsble for her brothers demise. She felt great hatred toward her.
44. I'll fix that.
45. Forgot that.
46. Robo-Minerva wants her opponents to suffer slowly before dealing a finishing blow.
47. Robo-Minerva does not want Misty dead. That would break the first rule of robotics. Robo-Minerva made it so the flames wouldn't engulf Misty.
48. Yes!
49. Well how would you describe someone who uses wind to talk?
50. Sorry. I couldn't think of any.
51. Well How else would I get Dark Carly to summon FL Dark and Earth? The Anime made that mistake when she offered Light for Earth and used the special ability to summon Dark.
52. This is why I broke it down into parts.
53. Carly is completely naked. What would you expect?

I'm sure a few friends of mine at Deviantart would love to read these if they were broken down into parts.
[quote name='Phantom Roxas' timestamp='1290304886' post='4799241']
Put the first post in a spoiler for your reading safety.
[/quote]

Thank you. That really helps.
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