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FTW vs Älfred-Kün


FTW (For The Wynn)

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[spoiler=Read This!]Rules: All YCM Rules apply, no spamming, no flaming, no trolling, no joke cards, etc.

 

Requirements: Make a Fish-Type Synchro

 

Time Limit: 1 Week or first to 4 votes

 

Prize: 1 Rep

 

Special Notice: This will be a Card A vs Card B format.

 

 

[spoiler=Card A]85880f.jpg

1 Tuner + 1 or more non-Tuner WATER monsters

Once per turn, you can remove 1 card in your hand from play to Special Summon 1 Level 3 or lower Fish-Type monster from your Graveyard. Once per turn, look at the top 3 cards of your Deck. If there are any Fish-Type monsters, you can send them to the Graveyard to send an equal number of card(s) on the field to the Graveyard. This card cannot declare an attack the turn you activate this effect.

 

 

[spoiler=Card B]

264408e.jpg

 

 

1 Tuner + 1 or more non-Tuner WATER monsters

This card cannot be targeted by your opponent's Spell Cards. Once per turn you can discard 1 card to Special Summon up to 2 level 4 or lower Fish-Type monsters from your Deck. Once per turn during your Main Phase, when your opponent controls 1 or more face-down Spell or Trap Cards, you can destroy 1 monster your opponent controls. This card cannot attack on the turn you activate this effect.

 

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Card A:

I see potential with this. Activate milling effect, destroy opponent's cards, remove from play card in hand, summon milled Fish. Easy Synchro summons? Maybe. In my experience, Level nines are difficult to summon, so that might help balance it out.

 

Card B:

Is this a reference to Superancient Deepsea Coelecanth, by any chance? 'Cos the first card has Coelecanth in the name. And if you put the leftovers together.. you get Fission Terror. Fishing Terror. Spooky.

 

OT, I see even easier Synchros with this. 2 Level four downs, that gives a lot of variety, with no restrictions on Tuners. There aren't that many targeting Spells that I know of, so it's not that troublesome (if it was Traps, I would say different).

 

My vote goes to Card A. Because I'm thinking with a Synchro state of mind right now.

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I actually like A better because B seems overpowered.

 

1: You can summon tons of monsters easily and still attack.

2: It's immune to spells, which means this + Royal Decree = Almost invincibility.

3: You can get swamp eel and level 3 WATER monster with its ability and summon another copy of itself, then use its ability to summon yet another one.

4: the monster-destroying effect isn't that OP'ed by itself, but piled on top of everything else, it's just too much.

 

Plus A has a better pic :)

 

 

Final Vote: card A

 

EDIT:

Is this a reference to Superancient Deepsea Coelecanth, by any chance? 'Cos the first card has Coelecanth in the name. And if you put the leftovers together.. you get Fission Terror. Fishing Terror. Spooky.

 

wow. :blink:

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I'm voting for Card A, because let's face it, it's less broken and just plain more interesting that Card B. Card B is just a excuse to use it with Superancient Deepsea King Coelacanth and spam even more Synchro Monsters.

 

I mean, get Superancient Deepsea King Coelacanth onto the field, use it's effect, get the 4 Fish monsters, synch into Card B, maybe even twice, get 2 more and Synch again.

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