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Lady Luck (My Luck Set)


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I'm thinking of using these cards for a Luck deck in my 6th chapter of my Fan fic (which I'm beginning to wonder if I should stop writing. Haven't gotten feedback since I made the second chapter o.O;). Anyway, tell me what you think, and maybe look at my fan-fic? lol

 

 

Luck Pool

Continuous Spell

During each of your Standby Phases and End Phases you may pay an amount of Life Points in multiples of 300 (up to 3000). Then add Coin Counters to this card equal to the number of Life Points paid divided by 300.

 

Pit Boss

Earth/Warrior/4/1000/1000

While "Luck Pool" is face-up on your side of the field, this card cannot change battle positions, nor be destroyed as a result of battle. During each of your Standby Phases you may remove 1 Coin Counter from a card on your side of the field to select and activate one of the following effects:

- Flip a coin. If heads, draw 1 card from your deck.

- Flip a coin. If heads, you gain 1000 Life Points. If tails, you lose 500 Life Points.

- Roll a six-sided die. Increase this card's ATK by the result x200 until the End Phase of the turn.

- Roll a six-sided die. Inflict an amount of damage to your opponent's Life Points equal to the results of that roll x200.

- Roll a six sided die. If the result is 6, destroy 1 face-up monster on the field and inflict damage to your opponent's Life Points equal to that monster's ATK. If any other result, you lose 200 Life Points.

 

Enchanted Roulette

Normal Spell

Select and activate one of the following effects:

- Roll a six-sided die. Then, inflict damage to both players equal to the result of the roll x300.

- Remove 1 Coin Counter from a card on your side of the field. Roll a six-sided die. Inflict damage to your opponent's Life Points equal to the result of the roll x300.

 

Fickle Spider

Quick-Play Spell

Select and activate one of the following effects:

- Flip a coin. If heads, destroy a card on your side of the field. If tails, destroy 1 card on your opponent's side of the field.

- Remove 1 Coin Counter from a card on your side of the field and flip a coin. If heads, destroy a face-down card on your opponent's side of the field. If tails, destroy 1 card on the field.

 

Golden Dollar

Normal Trap

Flip a coin and call it. If you called correctly, destroy 2 cards on the field. If you called wrong, your opponent draws 1 card from their deck.

 

Life Risk

Counter Trap

Activate only when your opponent activates a card effect that would inflict damage to your Life Points. Call a number between 1 and 6 and roll a six-sided die. If you called correctly, you gain 5000 Life Points.

 

Dragon Dice

Fire/Dragon/1/0/0

When this card is Normal Summoned, Flip Summoned, or flipped face-up, roll a six-sided die. This card gains ATK and DEF equal to the result of that roll x400.

 

Snake Dice

Earth/Reptile/1/100/100

When this card is Normal Summoned, Flip Summoned, or flipped face-up, roll a six-sided die. If the result was 1, destroy 1 card on the field. If the result was 6, draw 1 card from your deck.

 

Lady Dice

Light/Warrior/1/200/200

When this card is Normal Summoned, Flip Summoned, or flipped face-up, roll a six-sided die. If the result was 1, this card is not destroyed as a result of battle as long as it is face-up on the field. If the result was 2 or higher, you gain Life Points equal to that result x300.

 

Fiend Dice

Dark/Fiend/4/1000/1000

When this card is Normal Summoned, Flip Summoned, or flipped face-up, roll a six-sided die. If the result was 5 or lower, inflict damage to your opponent's Life Points equal to the result x200. If the result was 6, you may add 1 "Dice" monster from your deck or graveyard to your hand.

 

Ultimate Trust

Counter Trap

Activate when your opponent Normal Summoned, Flip Summons, or Special Summons a monster while you control no monsters on your side of the field. Roll a die, and if the result is 5 or 6, activate the following effect:

- Flip a coin. If heads, destroy the opponent's monster and Special Summon a monster from your hand or deck with an ATK equal to or lower than the monster destroyed. If tails, your opponent may Special Summon a monster from their hand or deck with an ATK equal to or higher than the summoned monster.

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