Zeppeli Gyro Supreme Posted November 14, 2010 Report Share Posted November 14, 2010 This card sucks, and everyone knows it. That's why I decided to make some "support" for it =P Magic Crusher Scientist Light/Spellcaster/1/300/300 Pay 1000 Life Points to activate 1 “Magic Crusher” Spell or Trap Card from your hand or Deck. That card cannot be destroyed by other card effects, and if the activated card was not “Type Sixteen Magic Crusher”, it is returned to your hand during the End Phase. Magic Crusher Security Dark/Warrior/4/1800/1500 You may discard this card from your hand to add 1 “Type Zero Magic Crusher” from your Deck to your hand. If another “Magic Crusher” card on the field would be destroyed by an opponent’s card effect, you may remove from play this card and it is not. This effect can be activated even while this card is in your hand or Graveyard. Magic Crusher Researcher Light/Spellcaster/3/1000/1000 Once per turn, you may select and activate 1 of the following effects: * Reveal 1 “Magic Crusher” card in your hand. Draw 1 card. If "Type Zero Magic Crusher" is face-up on your side of the field, draw 2 instead. * Add 1 “Magic Crusher” Spell or Trap Card from your Deck or Graveyard to your hand. Magic Material Normal Spell Card Inflict 400 damage to your opponent's Life Points. If this card was discarded or removed from play by the effect or for the cost of a "Magic Crusher" card, add 1 "Magic Material" from your Deck to your hand OR gain 500 Life Points. Magic Crusher Catalyst Normal Spell Card Inflict 400 damage to your opponent's Life Points. If this card was discarded or removed from play by the effect or for the cost of a "Magic Crusher" card, draw 1 card. Type One Magic Crusher Continuous Trap Card You can activate this card automatically from your hand or Graveyard during either player’s turn by destroying 1 face-up “Type Zero Magic Crusher” on the field. Each time a Spell Card is sent to the Graveyard, inflict 300 damage to your opponent’s Life Points for each of those cards. When this face-up card on the field is destroyed by a card effect, add 1 “Type Two Magic Crusher” from your Deck or Graveyard to your hand. Type Two Magic Crusher Field Spell Card This card can only be activated by discarding 1 “Magic Crusher” Spell or Trap Card in your hand or sending a face-up “Magic Crusher” card you control to the Graveyard. Once per turn, you may remove from play a number of Spell Cards in hand and/or your Graveyard to inflict damage to your opponent’s Life Points equal to the number of Spell Cards removed x300. Type Sixteen Magic Crusher Normal Trap Card Activate only by discarding a Spell Card while there is a face-up “Magic Crusher” card on your side of the field, or 3 or more “Magic Crusher” Spell/Trap Cards in your Graveyard. Send all face-up cards on the field to the Graveyard. Alpha Magic Crusher Continuous Spell Card You can only activate this card from your hand or Graveyard by removing from play 1 “Type Zero Magic Crusher”, “Type One Magic Crusher”, and “Type Two Magic Crusher” on your side of the field, your hand, or your Graveyard. Once per turn, you may add 1 Spell Card in your Graveyard or 1 of your removed from play Spell Cards to your hand. Discard 2 Spell Cards to inflict 2000 damage to your opponent’s Life Points. Type Infinity Magic Crusher Normal Spell Card Remove from play 1 “Alpha Magic Crusher” on your side of the field. Send all cards in both player’s hands to the Graveyard, then inflict damage to your opponent’s Life Points equal to combined number of Spell Cards in both player’s Graveyard’s x200. Card effects cannot be activated in response to this. [spoiler="Story"]Type Zero Magic Crusher was the prototype for a weapon of mass destruction. However, while it could deal some lethal damage to its enemies, it cost too much resources to operate. The researchers worked tirelessly, day and night, trying to find a way to make the machine more efficient until finally they came out with a second model, the Type One Magic Crusher. It was perfectly efficient because it did not require any materials to work, it simply sucked up the magical energy in the air to operate. However, much power was sacrificed, and that just wasn't acceptable. After 10 years of building and researching, the next model finally came to fruition. It was much, much larger: as big as a city--at least! Not only that, but it could deal lethal damage in a single shot. However, this used up too many resources yet again, and became inefficient very quickly after its first use. The scientists then worked tirelessly on many different models over the years. None of them could reach the potential they expected, and even one, the Type Sixteen Magic Crusher, exploded on them, destroying the entire facility! It wasn't until another 5 years that version was finally deemed fit to operate. It was deemed the Alpha Magic Crusher after all of its bugs were worked out, and it never disappointed those who wielded it. The Alpha Magic Crusher let the king rule his kingdom with an iron fist for many years, and over time it only became more powerful... until one day it was [i]too[/i] powerful. The Alpha Magic Crusher MK-15 collapsed within itself one day after it was fired, creating a swirling vortex of infinite power. While this decimated the king's foe completely, it left the kingdom once more dry of its resources, and now missing their ultimate weapon...[/spoiler] Link to comment
Zeppeli Gyro Supreme Posted November 24, 2010 Author Report Share Posted November 24, 2010 The one and only bump. Link to comment
Giga Hand Posted November 27, 2010 Report Share Posted November 27, 2010 This is very interesting, I would actually like to see these cards printed. They are certainly unique, and the story is interesting. I like the concept of cards that are made specifically to be used as costs, so automatic points for that. The only card I have an issue with is Alpha Magic Crusher, it seems overpowered due to the spell recycling, but since you have to invest so much of your deck to use these cards it might not be an issue. They are wonderful. Link to comment
Zeppeli Gyro Supreme Posted November 27, 2010 Author Report Share Posted November 27, 2010 Yeah, Alpha is pretty powerful, but I did figure that the cost associated with its playing would make it balanced. If you used Painful Choice it would be really easy, but obviously that's banned. I'm not sure of many other methods that could be used to accelerate the process, other than Reasoning/Monster Gate. I'm glad that you like the cards. I just decided to make them one day when I was looking through my old cards and found Type Zero Magic Crusher. Link to comment
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