Bahamut - Envoy of the End Posted November 21, 2010 Author Report Share Posted November 21, 2010 I believe that's 5 out of 12 cards in so far. In fairness I'm not going to be here tonight so I need to extend the deadline anyway. 5pm GMT Monday? Good luck in finding a replacement FTW. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 21, 2010 Report Share Posted November 21, 2010 Alright, we shall find a replacement if possible. Link to comment Share on other sites More sharing options...
Newfie Kuriboh Shark Posted November 21, 2010 Report Share Posted November 21, 2010 my card final version. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand while you control "Toon World". When "Toon World" on the field is destroyed, this card is also destroyed. When this card is on the field with with 2 Spellcaster-Type monsters this card cannot attack. When this card is on the field with 1 Aqua-Type monster and 1 Seaserpent-Type monster this cards Attribute changes to Water. When your opponent normal summons 1 Machine-Type monster and 1 Rock-Type monster this cards Attribute changes to Earth. This cards Attribute changes to Dark when 2 Spellcaster-Type are destroyed by 2 Fiend-Type monsters while this card is in defense position. This card gains 500 defense points when 1 Dinosaur-Type monster is in attack position on your side of the field. For every Attribute change this card goes through this card gains 1000 ATK points and 500 DEF points. Link to comment Share on other sites More sharing options...
snowyash Posted November 22, 2010 Report Share Posted November 22, 2010 my card final version. I sense a lack of originality in this card. <_< See the edition line. Here's mine. [spoiler=Molten Dragon]LoreWhen this card is Normal Summoned, you can pay discard 1 FIRE monster in your Hand to play this card on your opponents side of the field. If this card is on your opponents side of the field, it is destroyed during the End Phase. While this card is on your opponents side of the field, this card counts as 2 tributes when Special Summoning "Lava Golem". Link to comment Share on other sites More sharing options...
Newfie Kuriboh Shark Posted November 22, 2010 Report Share Posted November 22, 2010 yea im not even sure if i want to continue in this contest. i let my team down Link to comment Share on other sites More sharing options...
LVPD-SWAT Posted November 22, 2010 Report Share Posted November 22, 2010 here is mine [spoiler=Dark Molten Magicain] Link to comment Share on other sites More sharing options...
Mr Dr Professor Spaz Posted November 22, 2010 Report Share Posted November 22, 2010 I activate a card that was made solely for the purpose of this contest: Link to comment Share on other sites More sharing options...
Face McShooty Posted November 22, 2010 Report Share Posted November 22, 2010 yea im not even sure if i want to continue in this contest. i let my team downnewfie... don't give up you didn't let us down... keep on truckin in this contest Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted November 22, 2010 Author Report Share Posted November 22, 2010 yea im not even sure if i want to continue in this contest. i let my team downYou'll let your team down more by quitting. 12 hours left guys. Still waiting for cards from FTW, Broken Dreamer, Jad2342 and Just Incredible/replacement. Link to comment Share on other sites More sharing options...
Face McShooty Posted November 22, 2010 Report Share Posted November 22, 2010 oh crap sorry, here's mine [spoiler=Lore]This card is used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning. While this card is in your Graveyard and your opponent declares an attack on 1 LIGHT monster you control, you can remove this card from play to negate the attack and gain Life Points equal to that monster's ATK. While this card is in your Graveyard and you control a LIGHT Ritual monster, all battle damage you receive is halved. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 22, 2010 Report Share Posted November 22, 2010 Sorry about being so late. I've been away from my computer. Anyway, I'm also submitting Just Incredible's card. He has been without access to the internet due to inclement weather.[spoiler=Here's Mine.] You can pay 500 Life Points to Special Summon 1 "Lava Fiend Token" (Fiend-Type/FIRE/Level 4/ATK 1000/DEF 1000) to your opponent's side of the field. When a "Lava Fiend Token" leaves the field, its controller takes 500 damage. As long as a FIRE Attribute monster is face-up on the field, all effect damage is doubled. [spoiler=Just Incredible's Card] This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning. While this card is in the Graveyard, you can remove from play 1 Ritual Spell with "Abyss" in its name to negate the activation of a Spell or Trap Card or an Effect Monster's Effect that targets 1 face-up DARK Ritual Monster you control and destroy that card. As long as this card is in your Graveyard after being used successfully, every monster that would be destroyed in battle by a DARK Ritual Monster is removed from play. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted November 22, 2010 Author Report Share Posted November 22, 2010 Round 1 is closed for judging. Unfortunately Broken Dreamer didn't submit his card, which pretty much hands over 1 point to Team Europe to start with. FTW you're quite welcome to collar him if you deem fit. ;) Will have results up sometime tomorrow. In the meantime, below are the teasers for the Singles round, so if captains can hustle their teams together for this and get their team sheets in sometime tomorrw we can start the second round without too much delay. Single Requirements: Equip, Manga, 1 Turn, Luck, Odd, Banned All I'm saying for now is that some tasks will require skills inventing brand new effects, and some involve improving old ideas (it's very obvious which two are being referred to here) so be sure to designate jobs appropriately. Post results tomorrow, bit too tired to be judging right now. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted November 23, 2010 Author Report Share Posted November 23, 2010 Scores are up, America currently lead 2-1 but with 6 matches to go it is very open. Would like team sheets sometime tomorrow so we can work to same dates for submission as last time. Thanks Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted November 25, 2010 Author Report Share Posted November 25, 2010 Got Skizo's team, but I think FTW is having computer problems. Anyone want to step up to the plate and vice captain the second/final round? All you'll be doing is saying who you're nominating for each match and making sure your guys meet the deadline. Thanks. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted November 27, 2010 Author Report Share Posted November 27, 2010 Ok sorry this has taken soo long, but R2 is finally open. Match ups and requirements are available in first post. Captains I'd suggest PM'ing your guys to remind them. I'm going to be really inactive this week, will probably only be on Tuesday and Wednesday this week. So the non-negotiable deadline is Wednesday 1st December 12 midday GMT which is about 90 hours from now. Plus side results will be up the same day. Best of luck. :) Link to comment Share on other sites More sharing options...
snowyash Posted November 30, 2010 Report Share Posted November 30, 2010 My entry. Intended to cut Makyura the Destructor just enough to take it out of Forbidden Cards and still kick ass. [spoiler=Makyura the Destructor]LoreDuring the turn this card is sent to the Graveyard, the owner of this card can activate Trap Cards from their hand by removing from play 1 DARK monster in their Graveyard for each Trap Card activated by this card's effect. This effect can only be activated once per Duel. Link to comment Share on other sites More sharing options...
Guest Synergy Posted November 30, 2010 Report Share Posted November 30, 2010 equip for phoenix gearfried [spoiler=Equip]This card can only be equipped "Phoenix Gearfried". It gains 200 ATK and is treated as an Effect Monster, and gains its effect(s). When this card is equipped to a monster, and sent to the Graveyard by a card effect, you can discard 1 card to return this card to the owner's hand. If this card is in your Graveyard, you can remove from play this card plus 1 "Gemini" monster in you Graveyard to Special Summon 1 "Phoenix Gearfried" from your Graveyard. Link to comment Share on other sites More sharing options...
Mr Dr Professor Spaz Posted November 30, 2010 Report Share Posted November 30, 2010 [spoiler=Entry 2][spoiler=Lore]When this card is Tribute Summoned, move the Turn Count forward by 10. If the Turn Count is above 30, you can Tribute this card to remove from play the 2 random cards in your opponent's hand. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted November 30, 2010 Author Report Share Posted November 30, 2010 People actually remembered this was going on...? Awesome, I had quietly given up on it after three days and no-one posting an entry. :) Still need the other entries though, come on peeps. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 30, 2010 Report Share Posted November 30, 2010 We haven't forgotten, we were just waiting and making fixes. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted November 30, 2010 Author Report Share Posted November 30, 2010 Great. Well if you've got a bunch of cards waiting I'd like to see them as I have tomorrow all to myself, before work Thurs-Sat. But whenever's good. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 30, 2010 Report Share Posted November 30, 2010 I'm trying to get my team to turn them in (provided they are finished), but it's really up to them to post them (unless I am forced to). However, check with me before you post guys. Link to comment Share on other sites More sharing options...
Newfie Kuriboh Shark Posted November 30, 2010 Report Share Posted November 30, 2010 This card can only be equipped to "Red-Eyes B. Dragon". Once per turn, if the equipped monster would be destroyed by a Spell or Trap Card, you can negate the activation of that card and destroy it. When the equip monster is destroyed, you can add 1 "Red-Eyes" monster from your Deck or Graveyard to your hand. Link to comment Share on other sites More sharing options...
Face McShooty Posted November 30, 2010 Report Share Posted November 30, 2010 [spoiler=Lore]Once per turn, flip 2 coins. If both results are Heads, add 1 "Elemental Hero Neos" and 1 other "Elemental Hero" from your Deck to your hand. If both results are Tails, remove 1 "Elemental Hero Neos" from your Deck from Play. If the result is 1 Head and 1 Tail, add 1 level 4 or lower "Elemental Hero" from your Deck to your hand. Link to comment Share on other sites More sharing options...
Just Incredible Posted December 1, 2010 Report Share Posted December 1, 2010 Sorry for my absence. Anywho, here is my card. [spoiler=Flying Blast Shogun] [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT monster from your Graveyard. When this card is summoned, activate 1 of the following effects:●Select 2 LIGHT monsters in your Deck and remove them from play. This card gains 700 ATK. During the End Phase that this card was summoned, return this card to your hand.●This card cannot be destroyed by Spell or Trap Cards this turn. During the End Phase that this card was summoned, return this card to your Deck. When this card is returned to its owner's Deck by its own effect, destroy all face-up monsters on the field. Link to comment Share on other sites More sharing options...
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