Zeppeli Gyro Supreme Posted November 13, 2010 Report Share Posted November 13, 2010 Based on the under-usable Card Zone and column cards. [spoiler="Senet Monsters"] Senet King - Anubis Earth/Spellcaster/8/2700/1500 You can Normal Summon this card without a Tribute if the column it is placed in has all other Card Zones filled. Once per turn you may select and activate 1 of the following effects: * Discard 1 Spell Card. Take control of a card your opponent controls in the same column as this one. Card effects cannot be activated in response to this. * Move 1 monster on the field to an adjacent unoccupied Monster Card Zone. Typhoon Wing Wind/Winged-Beast/6/2300/2000 You can Special Summon this card from your hand or Graveyard by sending to the Graveyard a Monster and a Spell/Trap Card you control in the same column. This card is then placed in that column. Once per turn, you may select and activate 1 of the following effects: * Move this card to an adjacent unoccupied Monster Card Zone. * Return all other cards in this card’s column to the owner’s hands. Senet Master Earth/Spellcaster/4/1900/1200 Once per turn you may select and activate 1 of these effects: * Swap the Card Zone position of 2 either 2 Spell/Trap Cards or 2 Monster Cards controlled by the same player. * Move 1 card to card on the field to another, unoccupied Card Zone of the correct type on its controller’s field. Senet Knight Earth/Warrior/4/1700/1500 Once per turn you may move this card to an adjacent unoccupied Monster Card Zone. This card is unaffected by the effects of your opponent’s Spell, Trap and Effect Monster effects if those cards are in a different column than this card’s own. Senet Guardian Earth/Warrior/4/1500/1800 Once per turn you may move this card to an adjacent unoccupied Monster Card Zone. Your cards are unaffected by the effects of your opponent’s cards in the same column as this one. Snipe Assassin Wind/Fiend/4/1500/1500 When this card is Summoned it is placed in a random unoccupied Monster Card Zone. Once per turn, you may select and activate 1 of these effects: * Move this card to an adjacent unoccupied Monster Card Zone. You may discard a card from your hand to activate this card’s effect a second time this turn. * Destroy 1 card in the same column as this card. Effect Robber Wind/Spellcaster/3/1200/1500 Once per turn you may move this card to an adjacent unoccupied Monster Card Zone. This card gains the effect(s) of your opponent’s monster in the same column. Snatcher Earth/Warrior/4/1000/1000 Once per turn you may move this card to an adjacent unoccupied Monster Card Zone. Once per turn while there are no other cards in this card’s column you may take control of 1 face-up card your opponent controls until the End Phase. Your opponent may instead discard a card at random from their hand (as a cost). D.D. Combat Master Earth/Beast-Warrior/3/800/2000 Once per turn, you may move this card to an adjacent unoccupied Monster Card Zone. This card is not destroyed as a result of battle. If this card battles the monster in its same column, that card is removed from play after the damage calculation Oversized Dragon Earth/Dragon/4/1800/600 Other cards cannot be placed in the same column as this card. Any other card currently in the same column is placed in the owner’s choice of adjacent unoccupied Card Zones of the correct type. If there is not one, the card is returned to the owner’s hand instead. Card Shunter Earth/Warrior/4/1500/1500 Once per turn, you may move this card to an adjacent unoccupied Monster Card Zone. If this card attacks a monster in its same column and your opponent does not control a Spell or Trap Card in that column that monster becomes treated as an Equip Spell Card and equipped to this card. The monster is placed in the Spell/Trap Card zone in this card's column on your opponent's side of the field.[/spoiler] [spoiler="Spell/Trap Cards"] Prize Hook Normal Trap Card Activate only during your Standby Phase. If there are no other cards in this card’s column when it is activated, your opponent select and adds 1 card in their hand, the top card of their deck, or a card in their Graveyard, to your hand. Jar of Vacancy Continuous Spell Card During each of your End Phases while there are no other cards in this card’s column, draw 1 card. Specialization Armor Equip Spell Card The equipped monster gains 300 ATK and DEF. In addition. it is unaffected by your opponent’s cards (effects or battle damage) in the same column as it is. Sudden Switch Quick-Play Spell Card Swap the Monster Card Zone position of 2 monsters you control. If this effect was activated during your opponent’s monster’s attack, and a different monster would then be in the same column as the attacking monster, switch the attack target to the monster in that one’s column. Piece Collection Normal Spell Card Add 1 monster from your Deck to your hand which includes in its effect "move this card to an adjacent unoccupied Monster Card Zone". Prized Piece Normal Spell Card Special Summon 1 monster from your hand or Graveyard which includes in its effect "move this card to an adjacent unoccupied Monster Card Zone". You cannot Special Summon more than twice this turn.[/spoiler] [spoiler="New Cards"] Ticking Springbomb Fire/Machine/1/0/2000 Once per turn, you may move this card to an adjacent unoccupied Monster Card Zone. While all 4 zones in this card's column are full, you may Tribute it to return 1 card on the field to the owner's Deck. Double-Cross Quick-Play Spell Card Switch control of 2 monsters in the same column. Those monsters cannot declare an attack during the turn this card is activated. Down the Path of Death Normal Spell Card Move 1 card on the field to an adjacent unoccupied Card Zone. Then, inflict 300 damage to your opponent's Life Points for each card in that card's new column.[/spoiler] Link to comment
Embittered Moon Posted November 13, 2010 Report Share Posted November 13, 2010 [i][font="Arial Black"][color="#000080"]I've always been a fan of Senet cards. They confuse and distract your opponent, and are probably some of the best trump cards in the game. As for your cards, they're very creative and, like I said, would make good trump cards. 9.5/10, and they deserve a rep. [/color][/font][/i] Link to comment
Zeppeli Gyro Supreme Posted November 13, 2010 Author Report Share Posted November 13, 2010 Thanks a lot. I made these cards because I made a thread about the others in the game, and I've always wished there were better ones. Link to comment
Trebuchet MS Posted November 14, 2010 Report Share Posted November 14, 2010 Now this is pretty cool. I've had a little liking for the Senet types since they now make the positions of your cards matter. Also, in video games, they finally give that "select card placement position" function a better use. I have a little issue with Anubis' effect wording though... "You can Normal Summon this card without a Tribute if the column it would be placed in has all other Card Zones filled." Would this mean that you can Normal Summon it without Tribute if there's a completely filled column (and 2 Monsters)? Or would it mean that if you control 2 Monsters in unfilled columns, have a column that is 3/4 filled (but no monster), you can Normal Summon it into that 3/4-full column? Link to comment
Zeppeli Gyro Supreme Posted November 14, 2010 Author Report Share Posted November 14, 2010 You can Summon it into a column that has a verticle stretch of both a S/T you control, a monster your opponent controls, and a S/T your opponent controls. It becomes the last card in that column, thus filling it completely. EDIT: I edited its effect so it says "it is placed in" so you know you don't have to check for Triibuting before. Link to comment
Zeppeli Gyro Supreme Posted December 5, 2010 Author Report Share Posted December 5, 2010 Decided to revive this for a while and add some new cards. After this, I'm gonna let it die. Link to comment
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