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Dementuo

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The RP part of it is fine so I won' t go in to details about that but its the RPG part that I need help in. See I wish to implement a system that would be able to work on a forum. One of these parts I have already figured out. And that would be the exp. It will be on a sentence based structure, So in other words x sentences = x exp. Now implementing that would be easy. But then comes the Leveling and Stats increases, not to mention the stats alone would be hard to implement in a RP. So that is what I need help with
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Hmm...I'm going to have to admit, this is not my area of expertise. My talents are in the line of writing, and I've never found the RPG system to be very effective in RPs for the following reasons:

-No real form of balancing.
-The length of time it could take to progress at all
-The lack of an effective PH test of strength.

Stats may apply to video games, where the programming does the work for you, and while a system could be implemented, there's no effective way to make it work, due to most stat systems apply several mathematical and probability factors.
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Yes I know and of course those are the parts that are bothersome to me. Still if the mathematics could be taken out, It would sure work. And I PLAN ON GETTING IT TO WORK. If I think about it, the level-uping wouldn't be hard to implement either. In fact....

Also amusingly enough I figured it wasn't your [color=#1C2837][font=tahoma, arial, verdana, sans-serif]expertise[/font][/color] but I still felt I should ask.
If you are curious as to the RP and the site, then feel free to PM me.
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Do you mind if we talk about the duels in RPs? From what I've seen, there have been many plays that seem to only be possible at that exact moment.
Also, evilfusion, you're a really good judge when it comes to these plays, so I appreciate that (remember SSD's Duel Academy RP? For me, it all started there...) :D

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[quote name='Zextra' timestamp='1289715875' post='4783309']
Do you mind if we talk about the duels in RPs? From what I've seen, there have been many plays that seem to only be possible at that exact moment.
Also, evilfusion, you're a really good judge when it comes to these plays, so I appreciate that (remember SSD's Duel Academy RP? For me, it all started there...) :D
[/quote]

Well, considering the nature of RP duels, this is bound to happen a lot, especially if the person making the moves isn't thinking of the duel as a whole. I watch the anime, and I duel online a lot, so I have a pretty good tendency to spot things that are too contrived or convenient. Even though RPs are meant to be more dramatic/controlled, some people take it too far.

The general rule of thumb I have is:

-Never fall back on easy counters that the real game would exploit endlessly. I have never used Dark Hole, Mirror Force, or Heavy Storm. I also avoid the "staple" cards of a theme, which are staples due to their power. My Infernity RP decks never used the Infernity loop, although it will use Launcher or Mirage. I don't use Magic Cylinder in Burn.

-Avoid generic negation. I dont use Solemn Judgment, Dark Bribe, or similar. It's cheap and uncreative.

-Don't get the card you need to ensure victory at a crucial time. If your opponent has 1 f/d, and you can attack for game, do not draw S/T destruction. Attack into the Trap. It's more fun, and sometimes, I make that card worthless on purpose so that you will win. Taking away the option is boring.

-Do not, for the love of god, make every card you have useful in every situation. There are times to let moves go and times to counter. Learn what is excessive and cheap. They summoned 4 Monsters? Use Negate Attack, not Mirror Force. They activated Bottomless Trap Hole? Use Book of Moon or similar, or just let the monster die.

I have the tendency to ALWAYS make one of my cards "anti-Opponent is cheap b*tard". If I set two cards and they use Storm? Guess what, both cards were chainable and further my strategy (My Infernity decks always did this).

If you use custom cards, make sure your effects make sense. The more random your effects, the easier it's going to be to call BS on your moves. Why? Because if all your moves counter your opponent AND further your strategy, you clearly dont know how to duel. RL cards rarely do both, and the more absurdly conditional your effects, the less likely your deck should ever be able to win. For this reason, I stick to RL cards 99 percent of the time.

Interestingly, my opponents' tendencies to devote effort to particular counters make them absurdly easy to read. Blackwings are one of the most pathetically predictable decks ever. Every time one of my characters faces a Blackwing user, I read them like a book and walk into the Traps anyway, confirming how predictable they are.

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Reminds me of when I last dueled a BW deck.

He pumped a Bora up to 8000, and I used Magic Cylinder. I won.

Funny thing is, he had a Solemn Judement. He just used the the turn before on a summoning of my monster. He could've won had he saved that Solemn Judgement..
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[quote name='evilfusion' timestamp='1289718598' post='4783344']
Well, considering the nature of RP duels, this is bound to happen a lot, especially if the person making the moves isn't thinking of the duel as a whole. I watch the anime, and I duel online a lot, so I have a pretty good tendency to spot things that are too contrived or convenient. Even though RPs are meant to be more dramatic/controlled, some people take it too far.

The general rule of thumb I have is:

-Never fall back on easy counters that the real game would exploit endlessly. I have never used Dark Hole, Mirror Force, or Heavy Storm. I also avoid the "staple" cards of a theme, which are staples due to their power. My Infernity RP decks never used the Infernity loop, although it will use Launcher or Mirage. I don't use Magic Cylinder in Burn.

-Avoid generic negation. I dont use Solemn Judgment, Dark Bribe, or similar. It's cheap and uncreative.

-Don't get the card you need to ensure victory at a crucial time. If your opponent has 1 f/d, and you can attack for game, do not draw S/T destruction. Attack into the Trap. It's more fun, and sometimes, I make that card worthless on purpose so that you will win. Taking away the option is boring.

-Do not, for the love of god, make every card you have useful in every situation. There are times to let moves go and times to counter. Learn what is excessive and cheap. They summoned 4 Monsters? Use Negate Attack, not Mirror Force. They activated Bottomless Trap Hole? Use Book of Moon or similar, or just let the monster die.

I have the tendency to ALWAYS make one of my cards "anti-Opponent is cheap b*tard". If I set two cards and they use Storm? Guess what, both cards were chainable and further my strategy (My Infernity decks always did this).

If you use custom cards, make sure your effects make sense. The more random your effects, the easier it's going to be to call BS on your moves. Why? Because if all your moves counter your opponent AND further your strategy, you clearly dont know how to duel. RL cards rarely do both, and the more absurdly conditional your effects, the less likely your deck should ever be able to win. For this reason, I stick to RL cards 99 percent of the time.

Interestingly, my opponents' tendencies to devote effort to particular counters make them absurdly easy to read. Blackwings are one of the most pathetically predictable decks ever. Every time one of my characters faces a Blackwing user, I read them like a book and walk into the Traps anyway, confirming how predictable they are.
[/quote]

That, my friend, deserves a rep.
Very well said, and quite true. :D
Personally, I feel that RP duels should resemble the Anime more, where Mirror Force and Dark Bribe are not always in hand at the perfect times. In reality, I actually get quite bad luck with those cards, and especially with Dark Armed Dragon. When I use Blackwings, and I search a Vayu or something using Shura, Dark Armed is almost always at the bottom. In fact, I have NEVER been able to summon it ONCE during an actual duel, which depresses me a bit, but...

Anyways, when I do use Customs, I make sure to make all the cards beforehand, and I avoid making cards suitable for certain, rare situations. However, when I do make a custom Archetype (like the one you'll see soon), I make a common recurring theme, and use that theme to act as my counters for the game.

Oh, and finally, for Nikki, I have essentially created a certain type of lockdown strategy (evilfusion, you've seen one of them before):
[spoiler=Spoiler]
[spoiler=Hmmm...]
[spoiler=Maybe...]
[spoiler=Alright, fine....]
[spoiler=Well, here it is...]
[spoiler=1/2 anyways:]

[img]http://img690.imageshack.us/img690/6627/99600.jpg[/img]

Lore:
You can Special Summon this card from your hand to negate the Special Summon of one of your opponent's monsters and destroy that monster. Negate the effects of all Special Summoned monsters except this card. Once per turn, you can discard a card to select a Special Summoned monster your opponent controls. The selected monster's ATK and DEF become 0. When this card is sent to the Graveyard, destroy all Special Summoned monsters on the field and take damage equal to the combined Levels of all monsters destroyed this way x200.

[spoiler=What?]
[spoiler=You Want to See the other?]
[spoiler=Lemme think...]
[spoiler=Well....]
[spoiler=Alright....I suppose]
[spoiler=So here it is]
[spoiler=Part 2/2 (So far - more to come)]
Effect credit for this one goes to Sephiroth The Legend (who I have permission to use it from)

[img]http://img837.imageshack.us/img837/3161/99600z.jpg[/img]

Lore:
Neither player can draw cards, including both player's respective Draw Phases. This card cannot declare an attack. If a Monster Effect is activated, Tribute this card to negate that effect and destroy it.

[/spoiler]
[/spoiler]
[/spoiler]
[/spoiler]
[/spoiler]
[/spoiler]
[/spoiler]
[/spoiler]
[/spoiler]
[/spoiler]
[/spoiler]
[/spoiler]
[/spoiler]

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[quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1289742161' post='4783748']
Hows this for duel RPing, draw real cards to determine what you do? Thats what I'v done, even with custom cards
[/quote]

Depending on what you mean, that's typically a bad idea. The nice thing about RPs is, like the anime, it's not really luck of the draw, but it's impromptu writing. Good writers will be able to plan ahead and predict their opponent to some degree without curb stomping, and lesser writers will make contrived events that either are underwhelming or overwhelming, neither of which is good. As you improve at writing or RPing, you start to get a stronger sense of what's a good move and what's not.

You can do it, but it's usually harder. Also, there's no guarantee that's what your opponent is doing, and you could get overwhelmed purely on the notion you're allowing more random chance in your moves, and they're not. One RP opponent implied near the end of a duel that he was using a real deck/draws for his moves. Which showed, because he used a Solemn Judgment to counter one of my moves, the problem being it was a really stupid counter compared to most card options, and it seemed his moves had very little synergy. That was well on its way to being a Curb Stomp, purely because my opponent hadn't been putting up a strong enough fight.
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Well that as it may be, It is fairer. To me at least regardless of whether my opponent is doing it or not. Even though yes my opponent will have an overwhelmingly advantage. It also depends on the deck. For this fact, the deck I use is broken but can easily be countered. Unless it is allowed time to build up.
Also I'm not a good writer nor do I have plans on making myself a good writer. This however is not an attack due to the start of your comment. It is simply a reply for you to not go about that approach to me.
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Fair enough. I only made such an approach due to writing being a central part of my life, and thus easily compared to RPs, in terms of planning. The more experience you have with writing/Rping, the better you get at it. That's all. You are free to use whatever method you feel works, I am just stating what I think works.
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Well, currently in the RP, I have a face-down Pollinosis that I'm saving for... Notice I'm not using Dark Bribe ^^

I decide which cards I set face-down before I set them, so I have no excuse to change them. Also, I try to avoid obvious traps (hence Pollinosis), and only save them for a crisis ^^
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