dogfish44 Posted November 11, 2010 Report Share Posted November 11, 2010 [quote name='Ser Warjacksworth' timestamp='1289498919' post='4776757'] |Drought Judgment|38|VNDM|Spell Card|Spell|||||Reveal 1 LIGHT monster in your hand. Destroy 1 Spell or Trap card on the field.| |Eclipse Judgment|38|VNDM|Spell Card|Spell|||||Reveal 1 DARK monster in your hand. Draw 1 card.| These are cards I haven't submitted to the other CCG. |Tidal Witch|0|TRBS|Spellcaster/Effect|Water|4||1400|1500|When this card is Special Summonned from the deck, you can draw 3 cards, then discard 1 card from your hand.| |Magma Witch|0|TRBS|Spellcaster/Effect|Fire|4||1500|1400|When this card is Special Summonned from the deck, you can draw 3 cards, then discard 1 card from your hand.| ...........dogfish wat This doesn't look like a great CCG so far. |Joustin' Beaver|0|TRBS|Beast-Warrior/Effect|WATER|6||2400|1400|Once per turn when you control 2 or more WATER monsters, you can destroy 1 face-up Attack Position monster your opponent controls. This card cannot declare an attack during the turn you activate this effect.| [/quote] What's wrong with them? They add drawing power from he searchers, plus help other things. So, what's wrong with them? OP'ed? Also, That last card has a painful name... The other 2 are fine IMO. Link to comment Share on other sites More sharing options...
Ghost Rare Posted November 11, 2010 Report Share Posted November 11, 2010 @ser warjacksworth If you don't like it then leave!! Yea when i look at hurricane it is very strong. Dogfish your fix of it makes it terrible no offense, and yea on those witches too much draw power, searchable with Attribute searchers, and discarding might not be a downside. Sorry but they are overpowered. Link to comment Share on other sites More sharing options...
dogfish44 Posted November 11, 2010 Report Share Posted November 11, 2010 He's allowwed to have an opinion, and he's only aiming the insult at me. Where it bounces off the wall. Now, give me a second and I'll change the Witches to 1 draw 1 discard. Link to comment Share on other sites More sharing options...
Ghost Rare Posted November 11, 2010 Report Share Posted November 11, 2010 Okay here are a few more cards including 3 Tuners and a Sycnhro monster. |Origami Puzzle|0|TRBS|Trap Card|Trap|||||Activate when 1 of your opponents cards attacks. Negate the attack and the attacking card cannot attack, change battle positions or be removed from the field for 3 turns, counting the next 1 as the first.| |Lost Fortress|0|TRBS|Rock/Effect|EARTH|6||0|2500|When this card is Normal Summoned or flipped face-up, you can discard up to 5 cards from your hand to have this card gain 500 ATK for each card discarded.| |Exploder Dragon|0|TRBS|Dragon/Effect|FIRE|4||1500|1500|When this card is destroyed by battle and sent to the Graveyard, pay 1000 Life Points to destroy all your opponents face-up Attack Position monsters.| |Orchid Knight|0|TRBS|Plant/Tuner/Effect|EARTH|2||1000|500|If this card is used to Synchro Summon a Synchro Monster increase that cards ATK by 500.| |Star Gazer|0|TRBS|Psychic/Tuner/Effect|LIGHT|3||1200|800|Pay 1000 Life Points to add 1 Psychic-Type monster to your hand from the Deck.| |Shadowed Lupine|0|TRBS|Beast/Tuner/Effect|DARK|4||1500|800|Once per turn, increase this cards ATK by 100.| |Dark Lord Lupine|0|TRBS|Beast/Synchro/Effect|DARK|8||2600|2100|"Shadowed Lupine" + 1 or more non-Tuner monsters This card loses 50 ATK for every card in your hand. Once per turn, you can draw 1 card for every other Beast-Type monster you control. If this card is destroyed by a card with an original ATK lower then this cards original ATK, you can Special Summon this card during the End Phase.| |Tidal Force|0|TRBS|Trap Card|Trap|||||Activate when a WATER monster you control is destroyed, Special Summon as many "Tidal Wave Tokens" (Aqua/WATER/Lvl 1/0/0) as possible in face-up Defense Position. These Tokens cannot be used in a Sycnhro Summon, and cannot be used in the Tribute Summoning of a monster except for WATER monsters.| |Flaming Destiny|0|TRBS|Trap Card|Trap||Continuous|||When a FIRE monster you control is destroyed inflict damage to your opponent equal to that monsters Level x100.| |Earth Tremor|0|TRBS|Spell Card|Spell|||||Select 1 EARTH monster on the field and double its attack, during the End Phase of the turn you activate this card destroy the selected EARTH monster and that cards controller takes 2000 damage.| |Breeze of Destiny|0|TRBS|Spell Card|Spell|||||Discard 1 WIND monster from your hand to return all Spell and Trap cards on field to their owners hands.| Link to comment Share on other sites More sharing options...
tommers2008 Posted November 12, 2010 Author Report Share Posted November 12, 2010 Calm down Ghost... Ser why don't you think this is a good CCG? On to cards.. Ser - All 3 accepted Dogfish - All accepted except Witch Execution, its too UP'd Ghost - All accpeted [b][size="4"]So okay guys, we have 59 cards im going to use 16(For Gallant Warriors and just some more cards) so 25 spots left i want, 1 archetype 6-12 cards MAX,a level 5,6,7 synchro, a Level 6,8 Fusion(Can be from existing monsters or new monsters),and just some more type/Attribute support[/size][/b] Link to comment Share on other sites More sharing options...
Ghost Rare Posted November 12, 2010 Report Share Posted November 12, 2010 Okay sorry for getting mad lol im glad you accpeted my cards. I will add some more tomorrow. Oh and i see we are getting the Gallant Warriors I won't be adding an Archetype this set 1 of other guys can do that im busy working on a few but im off for the night cya later alligator Link to comment Share on other sites More sharing options...
tommers2008 Posted November 12, 2010 Author Report Share Posted November 12, 2010 K bye Yea Dogfish will probably add the WL's.. Yep we are getting the Gallant Warriors Anyone wants to see what we currently have in game check post 11 page 1 Link to comment Share on other sites More sharing options...
dogfish44 Posted November 12, 2010 Report Share Posted November 12, 2010 I'm suprised Witch Execution is UP'ed. Free burn plus you or your opponent a card down, I'd probably side deck it. And use it in my own way . If you want, I can double or even quadruple the burn damage? Anyhow, these woodland cards will do for now: |Woodland Shield|48|VMDM|Spell Card|Spell||Equip|||This card may only be equipped to a "Woodland" card. Increase the equipped monsters DEF by 700. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Sword|45|VMDM|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" monster card. Increase the equipped monsters ATK by 1000. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Bow|46|VMDM|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" monster card. Increase the equipped monsters ATK by 200. The equipped card can attack your opponent directly. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Swordsman|51|VMDM|Plant|Earth|3||900|400|While a "Woodland Sword" is equipped to this card, this card inflicts piercing damage. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Bowman|52|VMDM|Plant|Earth|3||900|400|While "Woodland Bow" is equipped to this card, this card can attack twice during the same battle phase. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Defender|53|VMDM|Plant|Earth|3||900|400|While "Woodland Shield" is equipped to this card, this cards original DEF raises to 1800. Whilst this card is in defense position, your opponent can only choose this card as an attack target. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Shaman|56|VMDM|Plant/Tuner|Earth|3||900|400|Increase the ATK of all "Woodland" cards by 200. While a "Woodland Staff" is equipped to this card, increase the ATK of all "Woodland" cards by 600 instead.| |Woodland Goddess|58|VMDM|Plant/Synchro/Effect|Earth|9||900|400|1 "Woodland" Tuner + 1 or more Non-Tuner "Woodland" monsters For each card used to Synchro Summon this card, this card gains 700 ATK and DEF points. This card gains an additional 300 ATK and DEF points each time you inflict damage outside your battle phase. If you control another "Woodland" monster once per turn if a Spell or Trap Card would target this card you can negate the activation of the card and destroy it.| |Woodland Tribe|60|VMDM|Spell Card|Spell||||||Pay 3000 Life Points. You may only activate this card while there is 1 face up "Woodland Shaman" on the field. Destroy up to 5 cards on the field, and Special Summon up to 4 "Woodland Villager" Tokens on your side of the field (EARTH/Plant-Type/Level 3/900 ATK/400 DEF)| |Woodland Tribal Attack Force|54|VMDM|Plant/Fusion/Effect|Earth|12||900|400|2 or more "Woodland" monsters This card gains 900 ATK and 400 DEF for every monster used to Fusion summon this card. Discard an Equip Spell equipped to this card to inflict 1000 points of damage to your opponent.| Those 10 are the ones I'll be putting in for now. We can expand this archetype when the time comes. They should be better anyway with the searchers. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 12, 2010 Author Report Share Posted November 12, 2010 Hey yea i will make it 100 per Level. I actually forgot you can use it on opponent lol.. All Woodland cards accepted, glad you didn't add any of the support in this set. 14 spaces left... Link to comment Share on other sites More sharing options...
Ghost Rare Posted November 12, 2010 Report Share Posted November 12, 2010 Here are 5 more cards from me.. |Greenfly|0|TRBS|Insect/Tuner/Effect|WIND|1||300|500|This card cannot be destroyed by battle with a level 5 or higher monster.| |Bactrosaurus|0|TRBS|Dinosaur/Synchro/Effect|EARTH|5||2200|1900|1 Tuner + 1 or more non-Tuner monsters When this card attacks, switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.| |Demise Harrower|0|TRBS|Fiend/Synchro|Effect|DARK|6||2200|2000|1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponents monster place 1 Demise Counter on this card (Max.3). This card gains 200 ATK and DEF for each Demise Counter on it. Once per turn, you can remove 1 Demise Counter from this card to destroy 1 card on the field.| |Superion Knight|0|TRBS|Warrior/Synchro/Effect|LIGHT|7||2500|2100|1 Tuner + 1 or more non-Tuner monsters Once per turn, if able you must shuffle 1 card from your Graveyard into your Deck. Apply the following effect for the Type of card shuffled, Monster - Destroy 1 monster card on the field. Spell - Destroy 1 Spell or Trap card on the field. Trap - Draw 1 card.| |Life Stealing Mantra|0|TRBS|Psychic/Synchro|Effect|LIGHT|9||0|2600|1 Tuner + 2 or more non-Tuner monsters When this card is summoned if your Life Points are lower than your opponents this card gains ATK equal to the difference between them. Once per turn, you can remove from play 1 monster in your Graveyard to increase your Life Points by that monsters ATK or DEF.| Link to comment Share on other sites More sharing options...
dogfish44 Posted November 12, 2010 Report Share Posted November 12, 2010 |Ruby Hellhound|0|TRBS|Beast/Effect|Dark|2||500|0|FLIP: Destroy 1 monster on the field.| |Diamond Collar|0|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a Beast, Beast-Warrior, or Winged Beast-Type monster. The equipped monster gains 200 ATK. When this card is destroyed, your opponent loses 600 life points, and you gain 500 life points.| |Rage of the Drunken Spirits|0|TRBS|Trap Card|Trap||None|||For every card in your graveyard, your opponent loses 100 life points.| 6 to go. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 12, 2010 Author Report Share Posted November 12, 2010 Okay added both your cards, added 3 fusions myself (Ghost i made slight changes to Exploder Dragon to suit) So all we need are 3 cards to complete the 1st set. Link to comment Share on other sites More sharing options...
Buttercup Posted November 12, 2010 Report Share Posted November 12, 2010 |Storm Spear|97|VMDM|Spell Card|Spell||Equip|||You can send this face-up card to the Graveyard to destroy 1 Spell or Trap Card on the field.| |Pagoda Tank|51|VMDM|Machine|Earth|8||2800|2800|Once per turn, you can Special Summon 1 EARTH monster from your Graveyard.| Link to comment Share on other sites More sharing options...
tommers2008 Posted November 12, 2010 Author Report Share Posted November 12, 2010 Both accepted, and i added another card so that means [size="7"]SET 1 IS COMPLETE..!! WOOHOO..!!![/size] Link to comment Share on other sites More sharing options...
dogfish44 Posted November 12, 2010 Report Share Posted November 12, 2010 And with that.... Anyone want a duel? Edit: Issue with Life Stealing Mantra, and I'm missing 5 cards. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 12, 2010 Author Report Share Posted November 12, 2010 I told you don't try make set i will do it, i didn't release it cos i was working out bugs 1st Set file in 1st post under Working .Set File Duel Dogfish? Link to comment Share on other sites More sharing options...
dogfish44 Posted November 12, 2010 Report Share Posted November 12, 2010 OK, I'll host. Lemme update set... And at least I've got a deck to use Link to comment Share on other sites More sharing options...
tommers2008 Posted November 12, 2010 Author Report Share Posted November 12, 2010 [color="#FF0000"][size="5"][b]Terror-Bound Souls[/b][/size][/color] If looking for set file its in 1st post [spoiler=Set 1 cards] [spoiler=Set 1 Info] This is the 1st set in The Ultimate CCG or TUCCG. It is called Terror-Bound Souls. This being the 1st set it features a lot of basic staples, attribute and Type Support and just general cards. It also features the start of 2 Archetypes the Gallant Warriors & Woodland.[/spoiler] |Venomiscus, Plant Dwelling Snake|1|TRBS|Reptile/Effect|EARTH|4||1700|1000|This card is also treated as a Plant-Type monster. Once per turn, if this card is selected as an attack target, you can discard 2 cards from your hand to negate the attack. Once per turn, inflict 100 points of damage to your opponent for every card in there hand. If your opponent draws a card(s) outside of there Draw Phase, you can pay 500 points per card to place the card(s) at the bottom of the Deck.| |Smash and Grab|2|TRBS|Trap Card|Trap|||||Activate this card when your opponent destroys a monster you control, remove the destroyed monster from play to destroy 1 card your opponent controls and add 1 card in your Graveyard to your Deck.| |Tit for Tat|3|TRBS|Spell Card|Spell|||||Pay 800 Life Points destroy 1 Spell or Trap card on the field.| |Quick Breeze|4|TRBS|Trap Card|Trap|||||Pay 500 Life Points. Return 1 card on the field to it's owners hand.| |Force Field|5|TRBS|Trap Card|Trap||Counter|||Activate this card when your opponent declares an attack, negate the attack and inflict 500 damage to your opponent.| |Wicked Jester|6|TRBS|Fiend/Effect|DARK|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Shining Light|7|TRBS|Fairy/Effect|LIGHT|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Splashing Starfish|8|TRBS|Fish/Effect|WATER|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Dynamo Eagle|9|TRBS|Winged Beast/Effect|WIND|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Ignition Dragon|10|TRBS|Dragon/Effect|FIRE|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Boulder Goblin|11|TRBS|Rock/Effect|EARTH|4||1300|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Defense Position.| |Fountain of Life|12|TRBS|Spell Card|Spell||Continuous|||Once per turn, during your Standby Phase increase your Life Points by 250 for each card you control.| |Bounty Hunter|13|TRBS|Beast-Warrior/Effect|Earth|4||1400|1100|Once per turn, you can discard 1 card to select 1 card on the field, and roll a six-sided die. If the result is not 6, return the selected card to its owner's hand.| |Ultimate Fusion|14|TRBS|Spell Card|Spell|||||Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck. Draw 1 card.| |Degrader|15|TRBS|Psychic/Effect|Light|1||100|100|You can discard this card from your hand to reduce the Level of all monsters in both players' hands and on the field by 1 until the end of the turn.| |Eye for an Eye|16|TRBS|Spell Card|Spell|||||Discard 1 card, add 1 monster in the Graveyard back to your hand.| |Jive Digger|17|TRBS|Rock/Effect|EARTH|2||350|1200|FLIP: Inflict 800 damage to your opponent and destroy 1 face-down card your opponent controls.| |Costly Mistake|18|TRBS|Trap Card|Trap|||||Activate this card when your receive damage from a direct attack, destroy the monster that attacked you directly.| |The Fuser|19|TRBS|Spellcaster/Effect|DARK|4||1650|1100|Once per turn, you can reveal 1 Fusion Monster from your Extra Deck and send 1 Fusion Material Monster listed on that card from your Deck to the Graveyard. Until the End Phase this card's name is treated as the sent monster's name.| |Fusenuo|20|TRBS|Spellcaster/Effect|FIRE|4||1200|0|As long as this card remains face-up on your field, you can treat any Normal Spell card in your hand as "Ultimate Fusion" and treat it like it has this effect :"Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck. Draw 1 card".| |Fusionite|21|TRBS|Spellcaster/Effect|DARK|4||1500|1700|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).| |Aqua Spirit|22|TRBS|Aqua/Effect|Water|4||1800|1600|Whilst this card is on the field, 'Fire Spirit', 'Aqua Spirit', and 'Steam Spirit' inflict piercing damage. Whilst this card and 'Fire Spirit' are on the field, you can remove them both from play to Special Summon ' Steam Spirit' from your hand or Graveyard.| |Fire Spirit|23|TRBS|Pyro|Fire|4||1800|1600|A being made of flames, Fire Spirits are capable of burning through the strongest of metals.| |Steam Spirit|24|TRBS|Aqua/Effect|Fire|10||1000|1000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Aqua Spirit'. This card gains 500 ATK for every FIRE monster in the graveyard, and 500 DEF for every WATER monster in the graveyard.| |Gemstone Barrier|25|TRBS|Trap Card|Trap||Counter|||Activate when you are attacked directly. Discard 1 Monster Card in your hand. Destroy the attacking monster, and gain life points equal to the discarded monsters level x200.| |Oak Shield|26|TRBS|Spell Card|Spell||Equip|||The equipped card gains 500 DEF. If the equipped card is destroyed by battle, the effects of all face up monsters on your opponents field are negated.| |King of the Genies|27|TRBS|Spellcaster/Effect|DARK|4||1500|1200| This card can attack your opponent directly if they control no face-down cards.| |Wizards Eagle|28|TRBS|Winged Beast/Effect|WIND|3||1400|1300|When this card is destroyed by battle, you can remove it from play to draw 2 cards and then discard 1 card from your hand.| |Djinn - Lord of the Sky|29|TRBS|Spellcaster/Fusion/Effect|WIND|7||2700|2200|"Wizards Eagle" + "King of the Genies" This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned successfully you can, return 1 card on the field to its owners hand. Once per turn, when this card inflicts Battle Damage to your opponent, you can pay Life Points equal to the amount of damage this card inflicted to have this card attack again.| |Jaded Ghost|30|TRBS|Zombie/Effect|Dark|4||1200|1000|All DARK monsters gain 400 ATK and lose 600 DEF.| |Luminous Angel|31|TRBS|Fairy/Effect|Light|4||1200|1000|All LIGHT monsters gain 400 ATK and lose 600 DEF.| |Circuit Breaker|32|TRBS|Spell Card|Spell|||||Special Summon 1 Machine-Type monster from either players Graveyard, its effect is negated.| |Pixie Wings|33|TRBS|Spell Card|Spell||Equip|||Increase the ATK of 1 Fairy-Type monster you control by 100 for every Spell and Trap card on the field.| |Sudden Bolt|34|TRBS|Trap Card|Trap|||||Activate this card when a Thunder-Type monster you control is sent to the Graveyard by battle. Special Summon that monster.| |Flame Assisted Search|35|TRBS|Spell Card|Spell|||||Discard 1 Pyro-Type monster from your hand. Add 1 monster card to your hand from the Deck.| |Zombification|36|TRBS|Spell Card|Spell||Quick-Play|||Pay 800 Life Points to change all monsters in your hand, on the field and in both players Graveyard to Zombie-Type monsters.| |Zombie Regeneration Pod|37|TRBS|Trap Card|Trap|||||Once per turn, you can Special Summon 1 Zombie-Type monster from your Graveyard, its effect is negated and its ATK is halved. Pay 1000 Life Points during each of your Standby Phases or this card is destroyed.| |Zombie Call|38|TRBS|Trap Card|Trap|||||Select and Special Summon 1 Zombie-Type monster from your Graveyard. If this card is removed from the field, destroy the selected monster and if the selected monster is removed from the field destroy this card.| |Seeds of Sorrow|39|TRBS|Plant/Effect|EARTH|5||1900|2100|Once per turn, discard 1 card from your hand to add 1 Seed Counter to this card (Max.3). Once per turn, you can remove 1 Seed Counter from this card to Special Summon 1 "Sorrow Token" (Plant/EARTH/Lvl 2/1000/1000) to your or your opponents side of the field in face-up Defense Position. If a "Sorrow Token" is removed from the field, the controller of that Token takes 1000 damage.| |Hades Devourer|40|TRBS|Fiend/Effect|DARK|8||2500|2100|If this card inflicts Battle Damage to your opponent, they must discard the top 3 cards from their Deck.| |Volt Ninja|41|TRBS|Thunder/Effect|Light|6||2400|0|You can skip your battle phase to remove from play 1 monster on the field. If you do this, switch this card into defense position.| |Tidal Witch|42|TRBS|Spellcaster/Effect|Water|4||1400|1500|When this card is Special Summonned from the deck, you can draw 1 card, then discard 1 card from your hand.| |Magma Witch|43|TRBS|Spellcaster/Effect|Fire|4||1500|1400|When this card is Special Summonned from the deck, you can draw 1 card, then discard 1 card from your hand.| |Fickle Flame|44|TRBS|Pyro/Effect|Fire|4||1900|0|This card can attack your opponents life points directly. During your end phase, discard 4 cards, or destroy this card.| |Liquid Statue|45|TRBS|Aqua/Effect|Water|4||0|1900|Once per turn, discard 1 card to shuffle 1 spell or trap card on the field into the owner's deck.| |Drought Judgment|46|TRBS|Spell Card|Spell|||||Reveal 1 LIGHT monster in your hand. Destroy 1 Spell or Trap card on the field.| |Eclipse Judgment|47|TRBS|Spell Card|Spell|||||Reveal 1 DARK monster in your hand. Draw 1 card.| |Joustin Beaver|48|TRBS|Beast-Warrior/Effect|WATER|6||2400|1400|Once per turn when you control 2 or more WATER monsters, you can destroy 1 face-up Attack Position monster your opponent controls. This card cannot declare an attack during the turn you activate this effect.| |Origami Puzzle|49|TRBS|Trap Card|Trap|||||Activate when 1 of your opponents cards attacks. Negate the attack and the attacking card cannot attack, change battle positions or be removed from the field for 3 turns, counting the next 1 as the first.| |Lost Fortress|50|TRBS|Rock/Effect|EARTH|6||0|2500|When this card is Normal Summoned or flipped face-up, you can discard up to 5 cards from your hand to have this card gain 500 ATK for each card discarded.| |Exploder Dragon|51|TRBS|Dragon/Effect|FIRE|3||1300|1300|When this card is destroyed by battle and sent to the Graveyard, pay 1000 Life Points to destroy all your opponents face-up Attack Position monsters.| |Orchid Knight|52|TRBS|Plant/Tuner/Effect|EARTH|2||1000|500|If this card is used to Synchro Summon a Synchro Monster increase that cards ATK by 500.| |Star Gazer|53|TRBS|Psychic/Tuner/Effect|LIGHT|3||1200|800|Pay 1000 Life Points to add 1 Psychic-Type monster to your hand from the Deck.| |Shadowed Lupine|54|TRBS|Beast/Tuner/Effect|DARK|4||1500|800|Once per turn, increase this cards ATK by 100.| |Dark Lord Lupine|55|TRBS|Beast/Synchro/Effect|DARK|8||2600|2100|"Shadowed Lupine" + 1 or more non-Tuner monsters This card loses 50 ATK for every card in your hand. Once per turn, you can draw 1 card for every other Beast-Type monster you control. If this card is destroyed by a card with an original ATK lower then this cards original ATK, you can Special Summon this card during the End Phase.| |Tidal Force|56|TRBS|Trap Card|Trap|||||Activate when a WATER monster you control is destroyed, Special Summon as many "Tidal Wave Tokens" (Aqua/WATER/Lvl 1/0/0) as possible in face-up Defense Position. These Tokens cannot be used in a Synchro Summon, and cannot be used in the Tribute Summoning of a monster except for WATER monsters.| |Flaming Destiny|57|TRBS|Trap Card|Trap||Continuous|||When a FIRE monster you control is destroyed inflict damage to your opponent equal to that monsters Level x100.| |Earth Tremor|58|TRBS|Spell Card|Spell|||||Select 1 EARTH monster on the field and double its attack, during the End Phase of the turn you activate this card destroy the selected EARTH monster and that cards controller takes 2000 damage.| |Breeze of Destiny|59|TRBS|Spell Card|Spell|||||Discard 1 WIND monster from your hand to return all Spell and Trap cards on field to their owners hands.| |Gallant Warrior - Heath|60|TRBS|Warrior|LIGHT|4||1800|1600|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as H.| |Gallant Warrior - Oren|61|TRBS|Warrior|Light|4||1400|2000|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as O.| |Gallant Warrior - Pierre|62|TRBS|Warrior|LIGHT|4||1900|1000|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as P.| |Gallant Warrior - Ethan|63|TRBS|Warrior|Light|3||1200|1200|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as E.| |Gallant Flag|64|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a "Gallant Warrior" monster. The equipped monster gains 400 ATK and DEF.| |Call for Gallant Hope|65|TRBS|Spell Card|Spell|||||This card can only be activated when you control 1 of each of the following cards, "Gallant Warrior - Heath", "Gallant Warrior - Oren", "Gallant Warrior - Pierre" and "Gallant Warrior - Ethan". Remove from play those 4 cards to Special Summon 1 "Gallant Warrior - Ultimate H.O.P.E" from your hand or Deck.| |Gallant Rush|66|TRBS|Spell Card|Spell|||||This card can only be activated if there is a face-up "Gallant Warrior" on your side of the field. Special Summon 1 "Gallant Warrior" with a different name to your side of the field, from your hand or Deck.| |Gallant Warrior - Ultimate H.O.P.E|67|TRBS|Warrior/Effect|LIGHT|8||4000|2800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Call for Gallant Hope". When this card is Summoned destroy every other face-up card on the field. This card inflicts Piercing Damage.| |Gallant Warrior - Tiberius|68|TRBS|Warrior/Tuner/Effect|LIGHT|3||1000|1000|When this card is sent to the Graveyard, you can discard 2 cards to add it back to the Deck. The Deck is then shuffled.| |Kingdom of Hope|69|TRBS|Spell Card|Spell||Field|||Increase the attack of all "Gallant Warrior" monsters by 200.| |King Arminius|70|TRBS|Warrior/Synchro/Effect|LIGHT|7||2300|2300| "Gallant Warrior - Tiberius + 1 or more non-Tuner monsters Once per turn, pay 500 life points to activate 1 of the following effects: Destroy 1 card on the field. Inflict 200 damage for each card your opponent controls.| |Prototype Destructor|71|TRBS|Machine/Tuner/Effect|DARK|2||800|600|Once per turn, you can pay 500 points to increase this cards Level by 1 and increase its ATK by 400. Pay 1000 points to destroy all face-up monsters on the field with a lower Level then this card. If you activate this effect this card is returned to its original Level and ATK.| |Cartayus the Rising Brute|72|TRBS|Fiend/Synchro/Effect|DARK|8||2800|2300|1 Tuner + 1 or more non-Tuner monsters If this card battles with a LIGHT monster, increase its ATK by 400 during the Damage Step only. Once per turn, if your opponent controls 2 or more monsters you can Special Summon 1 Level 4 or lower non-Tuner Fiend-Type monster until the End Phase if you use this effect decrease this cards ATK by 200.| |Bright Shining Wand|73|TRBS|Spell Card|Spell||Equip|||Increase the ATK of the equipped monster by 600.| |Flaming Lands|74|TRBS|Spell Card|Spell||Field|||Increase the ATK of all FIRE monsters by 400 and decrease there DEF by 300. Once per turn, during your Standby Phase if the turn player controls no FIRE monsters they receive 500 damage, if they do control a FIRE monster inflict 500 damage to opponent.| |Rinse Reuse Recycle|75|TRBS|Trap Card|Trap|||||This card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck. The Deck is then shuffled.| |Woodland Shield|76|TRBS|Spell Card|Spell||Equip|||This card may only be equipped to a "Woodland" card. Increase the equipped monsters DEF by 700. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Sword|77|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" monster card. Increase the equipped monsters ATK by 1000. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Bow|78|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" monster card. Increase the equipped monsters ATK by 200. The equipped card can attack your opponent directly. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Swordsman|79|TRBS|Plant/Effect|Earth|3||900|400|While a "Woodland Sword" is equipped to this card, this card inflicts piercing damage. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Bowman|80|TRBS|Plant/Effect|Earth|3||900|400|While "Woodland Bow" is equipped to this card, this card can attack twice during the same battle phase. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Defender|81|TRBS|Plant/Effect|Earth|3||900|400|While "Woodland Shield" is equipped to this card, this cards original DEF raises to 1800. Whilst this card is in defense position, your opponent can only choose this card as an attack target. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Shaman|82|TRBS|Plant/Tuner/Effect|Earth|3||900|400|Increase the ATK of all "Woodland" cards by 200. While a "Woodland Staff" is equipped to this card, increase the ATK of all "Woodland" cards by 600 instead.| |Woodland Goddess|83|TRBS|Plant/Synchro/Effect|Earth|9||900|400|1 "Woodland" Tuner + 1 or more Non-Tuner "Woodland" monsters For each card used to Synchro Summon this card, this card gains 700 ATK and DEF points. This card gains an additional 300 ATK and DEF points each time you inflict damage outside your battle phase. If you control another "Woodland" monster once per turn if a Spell or Trap Card would target this card you can negate the activation of the card and destroy it.| |Woodland Tribe|84|TRBS|Spell Card|Spell|||||Pay 3000 Life Points. You may only activate this card while there is 1 face up "Woodland Shaman" on the field. Destroy up to 5 cards on the field, and Special Summon up to 4 "Woodland Villager" Tokens on your side of the field (EARTH/Plant-Type/Level 3/900 ATK/400 DEF)| |Woodland Tribal Attack Force|85|TRBS|Plant/Fusion/Effect|Earth|12||900|400|2 or more "Woodland" monsters This card gains 900 ATK and 400 DEF for every monster used to Fusion summon this card. Discard an Equip Spell equipped to this card to inflict 1000 points of damage to your opponent.| |Witch Execution|86|TRBS|Spell Card|Spell||None|||Destroy 1 level 4 or lower Spellcaster-type card on the field. Your opponent takes damage equal to that cards level x100.| |Greenfly|87|TRBS|Insect/Tuner/Effect|WIND|1||300|500|This card cannot be destroyed by battle with a level 5 or higher monster.| |Bactrosaurus|88|TRBS|Dinosaur/Synchro/Effect|EARTH|5||2200|1900|1 Tuner + 1 or more non-Tuner monsters When this card attacks, switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.| |Demise Harrower|89|TRBS|Fiend/Synchro/Effect|DARK|6||2200|2000|1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponents monster place 1 Demise Counter on this card (Max.3). This card gains 200 ATK and DEF for each Demise Counter on it. Once per turn, you can remove 1 Demise Counter from this card to destroy 1 card on the field.| |Superion Knight|90|TRBS|Warrior/Synchro/Effect|LIGHT|7||2500|2100|1 Tuner + 1 or more non-Tuner monsters Once per turn, if able you must shuffle 1 card from your Graveyard into your Deck. Apply the following effect for the Type of card shuffled, Monster - Destroy 1 monster card on the field. Spell - Destroy 1 Spell or Trap card on the field. Trap - Draw 1 card.| |Life Stealing Mantra|91|TRBS|Psychic/Synchro/Effect|LIGHT|9||0|2600|1 Tuner + 2 or more non-Tuner monsters When this card is summoned if your Life Points are lower than your opponents this card gains ATK equal to the difference between them. Once per turn, you can remove from play 1 monster in your Graveyard to increase your Life Points by that monsters ATK or DEF.| |Ruby Hellhound|92|TRBS|Beast/Effect|Dark|2||500|0|FLIP: Destroy 1 monster on the field.| |Diamond Collar|93|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a Beast, Beast-Warrior, or Winged Beast-Type monster. The equipped monster gains 200 ATK. When this card is destroyed, your opponent loses 600 life points, and you gain 500 life points.| |Rage of the Drunken Spirits|94|TRBS|Trap Card|Trap||None|||Inflict 100 damage to your opponent for every card in your Graveyard.| |Stone Witch|95|TRBS|Spellcaster/Fusion/Effect|EARTH|8||2500|2400|"Tidal Witch" + "Magma Witch" This card cannot be Special Summoned except by Fusion Summon. When this card is Summoned Draw 2 cards and discard 1 to the Graveyard.| |Exploder Duo Dragon|96|TRBS|Dragon/Fusion/Effect|FIRE|6||2100|1400|"Exploder Dragon" + "Exploder Dragon" When this card is Summoned destroy all your opponents face-up monsters and inflict 500 damage to your opponent for each card destroyed. If this card is destroyed by battle inflict 1000 damage to your opponent.| |Exploder Trio Dragon|97|TRBS|Dragon/Fusion/Effect|FIRE|9||3000|2300|"Exploder Dragon" + "Exploder Dragon" + "Exploder Dragon" When this card is Summoned destroy all cards your opponent controls and inflict 500 damage to your opponent for each card destroyed. If this card is removed from the field inflict 1000 damage to your opponent.| |Storm Spear|98|TRBS|Spell Card|Spell||Equip|||You can send this face-up card to the Graveyard to destroy 1 Spell or Trap Card on the field.| |Pagoda Tank|99|TRBS|Machine/Effect|Earth|8||2800|2800|Once per turn, you can Special Summon 1 EARTH monster from your Graveyard.| |Counter Crusher|100|TRBS|Pyro/Effect|FIRE|4||1700|1000|When this card is face-up on the field no counters can be placed on cards. Pay 100 points per counter to remove existing counters from the field.|[/spoiler] Link to comment Share on other sites More sharing options...
dogfish44 Posted November 13, 2010 Report Share Posted November 13, 2010 Anybody up for a match, PM/Message me. Link to comment Share on other sites More sharing options...
Ghost Rare Posted November 13, 2010 Report Share Posted November 13, 2010 Duel anybody? Link to comment Share on other sites More sharing options...
dogfish44 Posted November 13, 2010 Report Share Posted November 13, 2010 I'll duel. Whats your username on YVD? I'll host (I'm dogfish44 on YVD... SUPRISE! ) Link to comment Share on other sites More sharing options...
Ghost Rare Posted November 13, 2010 Report Share Posted November 13, 2010 K im GhostRare i have just gone into yvd there now. Link to comment Share on other sites More sharing options...
dogfish44 Posted November 13, 2010 Report Share Posted November 13, 2010 I lost 1 - 2. Although the second duel (My first loss) I did get a 5400 ATK Woodland Tribal Attack Force . Link to comment Share on other sites More sharing options...
Ghost Rare Posted November 14, 2010 Report Share Posted November 14, 2010 4500 wasn't it? All 3 duels were very close Link to comment Share on other sites More sharing options...
tommers2008 Posted November 14, 2010 Author Report Share Posted November 14, 2010 Just for reference, Fickle Flame doesn't need to be changed it is discard from hand, it has to say it if it could be from Deck. So yea Ghost as i said in mail you were wrong. Duel? Link to comment Share on other sites More sharing options...
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