tommers2008 Posted November 10, 2010 Report Share Posted November 10, 2010 [spoiler=Current News] [i]Our 3rd Set has just been completed. A CCG vs CCG tournament will be happening very soon.[/i][/spoiler] [spoiler=Members] [u][b]Leader[/b][/u] Tommers2008 / tommers [b][u]Sub-Leaders[/u][/b] Dogfish44 / Dogfish44 [u][b]Members[/b][/u] Ghost Rare / GhostRare Älfred-Kün / Alfred ^_^AxManBoy^_^ / ProudSwede Sakura Haruno / (None) SaTuRnPaLaDiN / (None) Gadjiltron / (None) Flandre Scarlet / Nightingaleflandre snowyash07 / SKizophrenIK117 Matt Bahamut / Matt Bahamut seattleite / seattleite Smesh / Smesh WereLord / WereLord +LeoMence / Ovechkin-Rocks The One To Win / Mewditto [/spoiler] [spoiler=Application] Name: YVD Username: Card Making Experience: How active will you be: Will you duel:[/spoiler] [spoiler=Rules] •All normal YCM rules apply •All club&Organizations rules apply •Please pay attention, to submission Lists •No spamming/flamming/etc.[/spoiler] [spoiler=Sets][url="http://forum.yugiohcardmaker.net/topic/228387-the-ultimate-ccg-tuccg/page__view__findpost__p__4779548"]Terror-Bound Souls[/url] [url="http://forum.yugiohcardmaker.net/topic/228387-the-ultimate-ccg-tuccg/page__view__findpost__p__4794223"]Forgotten Dimensions[/url] [url="http://forum.yugiohcardmaker.net/topic/228387-the-ultimate-ccg-tuccg/page__view__findpost__p__4803986"]Expansion Pack 1[/url] [url="http://forum.yugiohcardmaker.net/topic/228387-the-ultimate-ccg-tuccg/page__view__findpost__p__4913391"]2010 Xmas Set[/url] [/spoiler] [spoiler=Our timeline] Set creation 1 week testing Banlist discussion Few more days Testing Tournament Set creation again [/spoiler] [spoiler=Meta] [u][b]Tier 1[/b][/u] Furyswarm Beatdown Gallant Synchro [u][b]Tier 1.5[/b][/u] Woodland Sea-Guardian Normal Deck [u][b]Tier 2[/b][/u] Fire Fusion Thunder [u][b]Tier 3[/b][/u] [/spoiler] [spoiler=Working .set file] |Venomiscus, Plant Dwelling Snake|1|TRBS|Reptile/Effect|EARTH|4||1700|1000|This card is also treated as a Plant-Type monster. Once per turn, if this card is selected as an attack target, you can discard 2 cards from your hand to negate the attack. Once per turn, inflict 100 points of damage to your opponent for every card in there hand. If your opponent draws a card(s) outside of there Draw Phase, you can pay 500 points per card to place the card(s) at the bottom of the Deck.| |Smash and Grab|2|TRBS|Trap Card|Trap|||||Activate this card when your opponent destroys a monster you control, remove the destroyed monster from play to destroy 1 card your opponent controls and add 1 card in your Graveyard to your Deck.| |Tit for Tat|3|TRBS|Spell Card|Spell|||||Pay 800 Life Points destroy 1 Spell or Trap card on the field.| |Quick Breeze|4|TRBS|Trap Card|Trap|||||Pay 500 Life Points. Return 1 card on the field to it's owners hand.| |Force Field|5|TRBS|Trap Card|Trap||Counter|||Activate this card when your opponent declares an attack, negate the attack and inflict 500 damage to your opponent.| |Wicked Jester|6|TRBS|Fiend/Effect|DARK|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Shining Light|7|TRBS|Fairy/Effect|LIGHT|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Splashing Starfish|8|TRBS|Fish/Effect|WATER|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Dynamo Eagle|9|TRBS|Winged Beast/Effect|WIND|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Ignition Dragon|10|TRBS|Dragon/Effect|FIRE|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Boulder Goblin|11|TRBS|Rock/Effect|EARTH|4||1300|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Defense Position.| |Fountain of Life|12|TRBS|Spell Card|Spell||Continuous|||Once per turn, during your Standby Phase increase your Life Points by 250 for each card you control.| |Bounty Hunter|13|TRBS|Beast-Warrior/Effect|Earth|4||1400|1100|Once per turn, you can discard 1 card to select 1 card on the field, and roll a six-sided die. If the result is not 6, return the selected card to its owner's hand.| |Ultimate Fusion|14|TRBS|Spell Card|Spell|||||Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck. Draw 1 card.| |Degrader|15|TRBS|Psychic/Effect|Light|1||100|100|You can discard this card from your hand to reduce the Level of all monsters in both players' hands and on the field by 1 until the end of the turn.| |Eye for an Eye|16|TRBS|Spell Card|Spell|||||Discard 1 card, add 1 monster in the Graveyard back to your hand.| |Jive Digger|17|TRBS|Rock/Effect|EARTH|2||350|1200|FLIP: Inflict 800 damage to your opponent and destroy 1 face-down card your opponent controls.| |Costly Mistake|18|TRBS|Trap Card|Trap|||||Activate this card when your receive damage from a direct attack, destroy the monster that attacked you directly.| |The Fuser|19|TRBS|Spellcaster/Effect|DARK|4||1650|1100|Once per turn, you can reveal 1 Fusion Monster from your Extra Deck and send 1 Fusion Material Monster listed on that card from your Deck to the Graveyard. Until the End Phase this card's name is treated as the sent monster's name.| |Fusenuo|20|TRBS|Spellcaster/Effect|FIRE|4||1200|0|As long as this card remains face-up on your field, you can treat any Normal Spell card in your hand as "Ultimate Fusion" and treat it like it has this effect :"Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck. Draw 1 card".| |Fusionite|21|TRBS|Spellcaster/Effect|DARK|4||1500|1700|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).| |Aqua Spirit|22|TRBS|Aqua/Effect|Water|4||1800|1600|Whilst this card is on the field, 'Fire Spirit', 'Aqua Spirit', and 'Steam Spirit' inflict piercing damage. Whilst this card and 'Fire Spirit' are on the field, you can remove them both from play to Special Summon ' Steam Spirit' from your hand or Graveyard.| |Fire Spirit|23|TRBS|Pyro|Fire|4||1800|1600|A being made of flames, Fire Spirits are capable of burning through the strongest of metals.| |Steam Spirit|24|TRBS|Aqua/Effect|Fire|10||1000|1000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Aqua Spirit'. This card gains 500 ATK for every FIRE monster in the graveyard, and 500 DEF for every WATER monster in the graveyard.| |Gemstone Barrier|25|TRBS|Trap Card|Trap||Counter|||Activate when you are attacked directly. Discard 1 Monster Card in your hand. Destroy the attacking monster, and gain life points equal to the discarded monsters level x200.| |Oak Shield|26|TRBS|Spell Card|Spell||Equip|||The equipped card gains 500 DEF. If the equipped card is destroyed by battle, the effects of all face up monsters on your opponents field are negated.| |King of the Genies|27|TRBS|Spellcaster/Effect|DARK|4||1500|1200| This card can attack your opponent directly if they control no face-down cards.| |Wizards Eagle|28|TRBS|Winged Beast/Effect|WIND|3||1400|1300|When this card is destroyed by battle, you can remove it from play to draw 2 cards and then discard 1 card from your hand.| |Djinn - Lord of the Sky|29|TRBS|Spellcaster/Fusion/Effect|WIND|7||2700|2200|"Wizards Eagle" + "King of the Genies" This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned successfully you can, return 1 card on the field to its owners hand. Once per turn, when this card inflicts Battle Damage to your opponent, you can pay Life Points equal to the amount of damage this card inflicted to have this card attack again.| |Jaded Ghost|30|TRBS|Zombie/Effect|Dark|4||1200|1000|All DARK monsters gain 400 ATK and lose 600 DEF.| |Luminous Angel|31|TRBS|Fairy/Effect|Light|4||1200|1000|All LIGHT monsters gain 400 ATK and lose 600 DEF.| |Circuit Breaker|32|TRBS|Spell Card|Spell|||||Special Summon 1 Machine-Type monster from either players Graveyard, its effect is negated.| |Pixie Wings|33|TRBS|Spell Card|Spell||Equip|||Increase the ATK of 1 Fairy-Type monster you control by 100 for every Spell and Trap card on the field.| |Sudden Bolt|34|TRBS|Trap Card|Trap|||||Activate this card when a Thunder-Type monster you control is sent to the Graveyard by battle. Special Summon that monster.| |Flame Assisted Search|35|TRBS|Spell Card|Spell|||||Discard 1 Pyro-Type monster from your hand. Add 1 monster card to your hand from the Deck.| |Zombification|36|TRBS|Spell Card|Spell||Quick-Play|||Pay 800 Life Points to change all monsters in your hand, on the field and in both players Graveyard to Zombie-Type monsters.| |Zombie Regeneration Pod|37|TRBS|Trap Card|Trap||Continuous|||Once per turn, you can Special Summon 1 Zombie-Type monster from your Graveyard, its effect is negated and its ATK is halved. Pay 1000 Life Points during each of your Standby Phases or this card is destroyed.| |Zombie Call|38|TRBS|Trap Card|Trap|||||Select and Special Summon 1 Zombie-Type monster from your Graveyard. If this card is removed from the field, destroy the selected monster and if the selected monster is removed from the field destroy this card.| |Seeds of Sorrow|39|TRBS|Plant/Effect|EARTH|5||1900|2100|Once per turn, discard 1 card from your hand to add 1 Seed Counter to this card (Max.3). Once per turn, you can remove 1 Seed Counter from this card to Special Summon 1 "Sorrow Token" (Plant/EARTH/Lvl 2/1000/1000) to your or your opponents side of the field in face-up Defense Position. If a "Sorrow Token" is removed from the field, the controller of that Token takes 1000 damage.| |Hades Devourer|40|TRBS|Fiend/Effect|DARK|8||2500|2100|If this card inflicts Battle Damage to your opponent, they must discard the top 3 cards from their Deck.| |Volt Ninja|41|TRBS|Thunder/Effect|Light|6||2400|0|You can skip your battle phase to remove from play 1 monster on the field. If you do this, switch this card into defense position.| |Tidal Witch|42|TRBS|Spellcaster/Effect|Water|4||1400|1500|When this card is Special Summonned from the deck, you can draw 1 card, then discard 1 card from your hand.| |Magma Witch|43|TRBS|Spellcaster/Effect|Fire|4||1500|1400|When this card is Special Summonned from the deck, you can draw 1 card, then discard 1 card from your hand.| |Fickle Flame|44|TRBS|Pyro/Effect|Fire|4||1900|0|This card can attack your opponents life points directly. During your end phase, discard 4 cards, or destroy this card.| |Liquid Statue|45|TRBS|Aqua/Effect|Water|4||0|1900|Once per turn, discard 1 card to shuffle 1 spell or trap card on the field into the owner's deck.| |Drought Judgment|46|TRBS|Spell Card|Spell|||||Reveal 1 LIGHT monster in your hand. Destroy 1 Spell or Trap card on the field.| |Eclipse Judgment|47|TRBS|Spell Card|Spell|||||Reveal 1 DARK monster in your hand. Draw 1 card.| |Joustin Beaver|48|TRBS|Beast-Warrior/Effect|WATER|6||2400|1400|Once per turn when you control 2 or more WATER monsters, you can destroy 1 face-up Attack Position monster your opponent controls. This card cannot declare an attack during the turn you activate this effect.| |Origami Puzzle|49|TRBS|Trap Card|Trap|||||Activate when 1 of your opponents cards attacks. Negate the attack and the attacking card cannot attack, change battle positions or be removed from the field for 3 turns, counting the next 1 as the first.| |Lost Fortress|50|TRBS|Rock/Effect|EARTH|6||0|2500|When this card is Normal Summoned or flipped face-up, you can discard up to 5 cards from your hand to have this card gain 500 ATK for each card discarded.| |Exploder Dragon|51|TRBS|Dragon/Effect|FIRE|3||1300|1300|When this card is destroyed by battle and sent to the Graveyard, pay 1000 Life Points to destroy all your opponents face-up Attack Position monsters.| |Orchid Knight|52|TRBS|Plant/Tuner/Effect|EARTH|2||1000|500|If this card is used to Synchro Summon a Synchro Monster increase that cards ATK by 500.| |Star Gazer|53|TRBS|Psychic/Tuner/Effect|LIGHT|3||1200|800|Pay 1000 Life Points to add 1 Psychic-Type monster to your hand from the Deck.| |Shadowed Lupine|54|TRBS|Beast/Tuner/Effect|DARK|4||1500|800|Once per turn, increase this cards ATK by 100.| |Dark Lord Lupine|55|TRBS|Beast/Synchro/Effect|DARK|8||2600|2100|"Shadowed Lupine" + 1 or more non-Tuner monsters This card loses 50 ATK for every card in your hand. Once per turn, you can draw 1 card for every other Beast-Type monster you control. If this card is destroyed by a card with an original ATK lower then this cards original ATK, you can Special Summon this card during the End Phase.| |Tidal Force|56|TRBS|Trap Card|Trap|||||Activate when a WATER monster you control is destroyed, Special Summon as many "Tidal Wave Tokens" (Aqua/WATER/Lvl 1/0/0) as possible in face-up Defense Position. These Tokens cannot be used in a Synchro Summon, and cannot be used in the Tribute Summoning of a monster except for WATER monsters.| |Flaming Destiny|57|TRBS|Trap Card|Trap||Continuous|||When a FIRE monster you control is destroyed inflict damage to your opponent equal to that monsters Level x100.| |Earth Tremor|58|TRBS|Spell Card|Spell|||||Select 1 EARTH monster on the field and double its attack, during the End Phase of the turn you activate this card destroy the selected EARTH monster and that cards controller takes 2000 damage.| |Breeze of Destiny|59|TRBS|Spell Card|Spell|||||Discard 1 WIND monster from your hand to return all Spell and Trap cards on field to their owners hands.| |Gallant Warrior - Heath|60|TRBS|Warrior|LIGHT|4||1800|1600|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as H.| |Gallant Warrior - Oren|61|TRBS|Warrior|Light|4||1400|2000|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as O.| |Gallant Warrior - Pierre|62|TRBS|Warrior|LIGHT|4||1900|1000|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as P.| |Gallant Warrior - Ethan|63|TRBS|Warrior|Light|3||1200|1200|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as E.| |Gallant Flag|64|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a "Gallant Warrior" monster. The equipped monster gains 400 ATK and DEF.| |Call for Gallant Hope|65|TRBS|Spell Card|Spell|||||This card can only be activated when you control 1 of each of the following cards, "Gallant Warrior - Heath", "Gallant Warrior - Oren", "Gallant Warrior - Pierre" and "Gallant Warrior - Ethan". Remove from play those 4 cards to Special Summon 1 "Gallant Warrior - Ultimate H.O.P.E" from your hand or Deck.| |Gallant Rush|66|TRBS|Spell Card|Spell|||||This card can only be activated if there is a face-up "Gallant Warrior" on your side of the field. Special Summon 1 "Gallant Warrior" with a different name to your side of the field, from your hand or Deck.| |Gallant Warrior - Ultimate H.O.P.E|67|TRBS|Warrior/Effect|LIGHT|8||4000|2800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Call for Gallant Hope". When this card is Summoned destroy every other face-up card on the field. This card inflicts Piercing Damage.| |Gallant Warrior - Tiberius|68|TRBS|Warrior/Tuner/Effect|LIGHT|3||1000|1000|When this card is sent to the Graveyard, you can discard 2 cards to add it back to the Deck. The Deck is then shuffled.| |Kingdom of Hope|69|TRBS|Spell Card|Spell||Field|||Increase the attack of all "Gallant Warrior" monsters by 200.| |King Arminius|70|TRBS|Warrior/Synchro/Effect|LIGHT|7||2300|2300| "Gallant Warrior - Tiberius + 1 or more non-Tuner monsters Once per turn, pay 500 life points to activate 1 of the following effects: Destroy 1 card on the field. Inflict 200 damage for each card your opponent controls.| |Prototype Destructor|71|TRBS|Machine/Tuner/Effect|DARK|2||800|600|Once per turn, you can pay 500 points to increase this cards Level by 1 and increase its ATK by 400. Pay 1000 points to destroy all face-up monsters on the field with a lower Level then this card. If you activate this effect this card is returned to its original Level and ATK.| |Cartayus the Rising Brute|72|TRBS|Fiend/Synchro/Effect|DARK|8||2800|2300|1 Tuner + 1 or more non-Tuner monsters If this card battles with a LIGHT monster, increase its ATK by 400 during the Damage Step only. Once per turn, if your opponent controls 2 or more monsters you can Special Summon 1 Level 4 or lower non-Tuner Fiend-Type monster until the End Phase if you use this effect decrease this cards ATK by 200.| |Bright Shining Wand|73|TRBS|Spell Card|Spell||Equip|||Increase the ATK of the equipped monster by 600.| |Flaming Lands|74|TRBS|Spell Card|Spell||Field|||Increase the ATK of all FIRE monsters by 400 and decrease there DEF by 300. Once per turn, during your Standby Phase if the turn player controls no FIRE monsters they receive 500 damage, if they do control a FIRE monster inflict 500 damage to opponent.| |Rinse Reuse Recycle|75|TRBS|Trap Card|Trap|||||This card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck. The Deck is then shuffled.| |Woodland Shield|76|TRBS|Spell Card|Spell||Equip|||This card may only be equipped to a "Woodland" card. Increase the equipped monsters DEF by 700. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Sword|77|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" monster card. Increase the equipped monsters ATK by 1000. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Bow|78|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" monster card. Increase the equipped monsters ATK by 200. The equipped card can attack your opponent directly. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Swordsman|79|TRBS|Plant/Effect|Earth|3||900|400|While a "Woodland Sword" is equipped to this card, this card inflicts piercing damage. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Bowman|80|TRBS|Plant/Effect|Earth|3||900|400|While "Woodland Bow" is equipped to this card, this card can attack twice during the same battle phase. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Defender|81|TRBS|Plant/Effect|Earth|3||900|400|While "Woodland Shield" is equipped to this card, this cards original DEF raises to 1800. Whilst this card is in defense position, your opponent can only choose this card as an attack target. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Shaman|82|TRBS|Plant/Tuner/Effect|Earth|3||900|400|Increase the ATK of all "Woodland" cards by 200. While a "Woodland Staff" is equipped to this card, increase the ATK of all "Woodland" cards by 600 instead.| |Woodland Goddess|83|TRBS|Plant/Synchro/Effect|Earth|9||900|400|1 "Woodland" Tuner + 1 or more Non-Tuner "Woodland" monsters For each card used to Synchro Summon this card, this card gains 700 ATK and DEF points. This card gains an additional 300 ATK and DEF points each time you inflict damage outside your battle phase. If you control another "Woodland" monster once per turn if a Spell or Trap Card would target this card you can negate the activation of the card and destroy it.| |Woodland Tribe|84|TRBS|Spell Card|Spell|||||Pay 3000 Life Points. You may only activate this card while there is 1 face up "Woodland Shaman" on the field. Destroy up to 5 cards on the field, and Special Summon up to 4 "Woodland Villager" Tokens on your side of the field (EARTH/Plant-Type/Level 3/900 ATK/400 DEF)| |Woodland Tribal Attack Force|85|TRBS|Plant/Fusion/Effect|Earth|12||900|400|2 or more "Woodland" monsters This card gains 900 ATK and 400 DEF for every monster used to Fusion summon this card. Discard an Equip Spell equipped to this card to inflict 1000 points of damage to your opponent.| |Witch Execution|86|TRBS|Spell Card|Spell||None|||Destroy 1 level 4 or lower Spellcaster-type card on the field. Your opponent takes damage equal to that cards level x100.| |Greenfly|87|TRBS|Insect/Tuner/Effect|WIND|1||300|500|This card cannot be destroyed by battle with a level 5 or higher monster.| |Bactrosaurus|88|TRBS|Dinosaur/Synchro/Effect|EARTH|5||2200|1900|1 Tuner + 1 or more non-Tuner monsters When this card attacks, switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.| |Demise Harrower|89|TRBS|Fiend/Synchro/Effect|DARK|6||2200|2000|1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponents monster place 1 Demise Counter on this card (Max.3). This card gains 200 ATK and DEF for each Demise Counter on it. Once per turn, you can remove 1 Demise Counter from this card to destroy 1 card on the field.| |Superion Knight|90|TRBS|Warrior/Synchro/Effect|LIGHT|7||2500|2100|1 Tuner + 1 or more non-Tuner monsters Once per turn, if able you must shuffle 1 card from your Graveyard into your Deck. Apply the following effect for the Type of card shuffled, Monster - Destroy 1 monster card on the field. Spell - Destroy 1 Spell or Trap card on the field. Trap - Draw 1 card.| |Life Stealing Mantra|91|TRBS|Psychic/Synchro/Effect|LIGHT|9||0|2600|1 Tuner + 2 or more non-Tuner monsters When this card is summoned if your Life Points are lower than your opponents this card gains ATK equal to the difference between them. Once per turn, you can remove from play 1 monster in your Graveyard to increase your Life Points by that monsters ATK or DEF.| |Ruby Hellhound|92|TRBS|Beast/Effect|Dark|2||500|0|FLIP: Destroy 1 monster on the field.| |Diamond Collar|93|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a Beast, Beast-Warrior, or Winged Beast-Type monster. The equipped monster gains 200 ATK. When this card is destroyed, your opponent loses 600 life points, and you gain 500 life points.| |Rage of the Drunken Spirits|94|TRBS|Trap Card|Trap||None|||Inflict 100 damage to your opponent for every card in your Graveyard.| |Stone Witch|95|TRBS|Spellcaster/Fusion/Effect|EARTH|8||2500|2400|"Tidal Witch" + "Magma Witch" This card cannot be Special Summoned except by Fusion Summon. When this card is Summoned Draw 2 cards and discard 1 to the Graveyard.| |Exploder Duo Dragon|96|TRBS|Dragon/Fusion/Effect|FIRE|6||2100|1400|"Exploder Dragon" + "Exploder Dragon" When this card is Summoned destroy all your opponents face-up monsters and inflict 500 damage to your opponent for each card destroyed. If this card is destroyed by battle inflict 1000 damage to your opponent.| |Exploder Trio Dragon|97|TRBS|Dragon/Fusion/Effect|FIRE|9||3000|2300|"Exploder Dragon" + "Exploder Dragon" + "Exploder Dragon" When this card is Summoned destroy all cards your opponent controls and inflict 500 damage to your opponent for each card destroyed. If this card is removed from the field inflict 1000 damage to your opponent.| |Storm Spear|98|TRBS|Spell Card|Spell||Equip|||You can send this face-up card to the Graveyard to destroy 1 Spell or Trap Card on the field.| |Pagoda Tank|99|TRBS|Machine/Effect|Earth|8||2800|2800|Once per turn, you can Special Summon 1 EARTH monster from your Graveyard.| |Counter Crusher|100|TRBS|Pyro/Effect|FIRE|4||1700|1000|When this card is face-up on the field no counters can be placed on cards. Pay 100 points per counter to remove existing counters from the field.| |Supreme Hero Blade Savior|1|FGTD|Warrior/Effect|Earth|4||1700|1200|When this card destroys an opponent's monster by battle and sends it to the Graveyard, remove the top card of your opponent's Deck from play.| |Supreme Hero Moonlight Striker|2|FGTD|Warrior/Effect|Light|5||1900|1200|If you have no cards in your hand, this card can attack your opponent directly.| |Supreme Hero Shadow Knight|3|FGTD|Warrior/Effect|Dark|6||2400|1200|When this card attacks, Trap Cards cannot be activated until the end of the Damage Step. When this card destroys a monster by battle, inflict 300 damage to your opponent.| |Gale Knight|4|FGTD|Warrior/Tuner/Effect|Wind|4||1600|700|When this card is Normal Summoned, you can draw 1 card from your Deck. During your Draw Phase, if you draw a WIND monster, you can show that card to your opponent and draw 1 card. This effect can only be used once per turn.| |Maiden of the Breeze|5|FGTD|Spellcaster/Effect|Wind|6||2300|1700|If you control 3 or more monsters, you can Normal Summon this without Tributing. Once per turn, you can send 2 cards you control to the Graveyard to destroy 1 card your opponent controls. If you use this effect, this card cannot declare an attack during this turn.| |Woodland Boomerang|6|FGTD|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" card. Increase the equipped monsters ATK by 300. 3 times per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Armory|7|FGTD|Spell Card|Spell||None|||Activate this card while you control a "Woodland Swordsman", a "Woodland Bowman" and a "Woodland Defender" on your side of the field. Equip a "Woodland Sword" from your deck or hand to "Woodland Swordsman", a "Woodland Bow" from your deck or hand to "Woodland Bowman" and a "Woodland Shield" from your deck or hand to "Woodland Defender", then shuffle your deck.| |Woodland Revenge|8|FGTD|Spell Card|Spell||None|||Pay 1500 Life Points. Special Summon a "Woodland Swordsman", a "Woodland Bowman" and a "Woodland Defender" from your Graveyard.| |Woodland Hunter|9|FGTD|Plant/Effect|Earth|3||900|400|You can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent. If you use the same equip Spell Card to activate this effect more than once in a turn, inflict 500 points of damage instead.| |Woodland Staff|10|FGTD|Spell Card|Spell||Equip|||This card can only be equipped to a 'Woodland' card. The equipped card gains 700 ATK. Any battle damage the equipped card inflicts to your opponent is reduced to 0| |Woodland Haven|11|FGTD|Spell Card|Spell||Field||| All "Woodland" cards gain 100 ATK and 200 DEF.| |Ivy Castle|12|FGTD|Trap Card|Trap||Counter|||Activate when a 'Woodland' monster you control would be destroyed. Return it to your hand, and draw 2 cards and show them to your opponent. For every 'Woodland' card you drew, Special Summon a 'Woodland Villager' Token to your side of the field (EARTH/Plant-Type/Level 3/900 ATK/400 DEF).| |Haunted Maid|13|FGTD|Zombie/Effect|Dark|1||200|0|Once per turn you can skip your battle phase to destroy one Spell or Trap card, and draw 1 card.| |Card Thief|14|FGTD|Warrior/Effect|Dark|4||1700|1300|Whenever your opponent draws a card outside his draw phase, remove from play the top 3 card from your opponents deck.| |Soul in a Jar|15|FGTD|Trap Card|Trap||Counter|||Activate when a card you control is destroyed. Special Summon it in face-up Attack Position. When this card is destroyed, destroy the monster. When the monster is destroyed, destroy this card.| |Spear Fish|16|FGTD|Fish/Effect|WATER|5||2000|1100|Once per turn, you can half the ATK of 1 face-up monster you control, except "Spear Fish" until the End Phase of your opponents next turn to have this card attack your opponent directly.| |Hyper Anemone|17|FGTD|Aqua/Effect|Water|2||800|1400|All Battle Damage involving this card is halved. When this face-up attack position card is destroyed by battle and sent to the Graveyard inflict damage to your opponent equal to half the monsters ATK that destroyed this card and Special Summon 1 "Hyper Anemone" from your Deck in face-up Attack Position.| |Sea Guardian - Churoka|18|FGTD|Sea Serpent/Spirit/Effect|WATER|3||1200|1300|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, add 1 card from your Graveyard to your Deck.| |Sea Guardian - Forneus|19|FGTD|Sea Serpent/Spirit/Effect|WATER|5||1900|900|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack your opponent directly.| |Sea Guardian - Nitalla|20|FGTD|Sea Serpent/Spirit/Effect|WATER|7||2400|1900|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, increase your Life Points by 400 for each card on the field.| |Sea Guardian - Zaphar|21|FGTD|Sea Serpent/Spirit/Effect|WATER|4||1700|1400|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, destroy 1 face-down Spell and Trap card on the field.| |Sea Guardian - Galmeer|22|FGTD|Sea Serpent/Spirit/Effect|WATER|6||2200|1850|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, inflict 400 damage to your opponent for every card on the field.| |Sea Guardian - Morux|23|FGTD|Sea Serpent/Spirit/Effect|WATER|8||3000|2700|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, discard a number of cards from your hand to destroy an equal amount of cards on the field.| |Sea Guardian - Inaous|24|FGTD|Sea Serpent/Spirit/Effect|WATER|5||2300|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack twice per turn. When this card attacks, Trap cards cannot be activated.| |Rose Bud|25|FGTD|Plant/Gemini/Effect|EARTH|4||1500|1400|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Remove from play 1 Plant-Type Monster in your Graveyard, to Special Summon 1 Level 4 or lower Plant-Type monster from your hand or Deck.| |Sea Guardian - Tarak|26|FGTD|Sea Serpent/Spirit/Effect|WATER|4||1600|1400|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, if you have received no damage since your last turn, you can Normal Summon 1 additional Spirit Monster this turn.(Tributes are required for Level 5 or more )| |Sea Guardian - Wyugari|27|FGTD|Fish/Spirit/Effect|WATER|3||1100|1000|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn this card is Normal Summoned or flipped face-up. While this card remains face-up on the field, no monsters can be Special Summoned. When this card inflicts Battle Damage to your opponent, you can add 1 Spirit monster from your Deck to your hand.| |Sea Guardian - Ryujin|28|FGTD|Sea Serpent/Effect|WATER|10||3500|3000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Level 6 or higher "Sea Guardian" monsters from your hand or Graveyard. This card cannot attack your opponent directly. When this card is Summoned, you can discard a number of cards from your hand and then draw 1 card for every 2 cards you discarded. Once per turn, you can remove this card from play until the End Phase to Special Summon 2 Level 4 or lower WATER monsters from your hand, Deck or Graveyard until the End Phase.| |Tyke Fish|29|FGTD|Fish/Effect|WATER|2||800|800|When this card is Summoned, you can discard 1 card from your hand to add 1 "Sea Guardian" monster to your hand from the Deck.| |The Sea Guardian Summoner|30|FGTD|Aqua/Effect|WATER|4||1600|1400|You can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon of a Spirit monster.| |Sea Goddess - Amphitrite|31|FGTD|Aqua/Effect|WATER|4||1800|1200|When this card is sent to the Graveyard, add 1 Level 6 or higher WATER monster to your hand from the Deck.| |Spirit Troop|32|FGTD|Spell Card|Spell|||||Special Summon 2 "Spirit" Tokens (Fairy-Type, LIGHT, Level 1, 0 ATK, 0 DEF) in Defense Position. These Tokens cannot be used in a Synchro Summon, and cannot be used in a Tribute Summon unless it is for a Spirit Monster.| |Spirit Guard|33|FGTD|Trap Card|Trap|||||Activate this card when a Spirit monster is returned to your hand by its effect and you control no other monsters, during your opponents next turn you cannot be attacked directly.| |Aquatic Ruler|34|FGTD|Aqua/Effect|WATER|8||?|?|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 WATER monsters in your Graveyard. This cards original ATK and DEF are the combined Levels of the 3 monsters removed x200. Once per turn, increase the ATK of 1 face-up WATER monster you control except "Aquatic Ruler" by 500 until the End Phase.| |Water Blaster|35|FGTD|Aqua/Effect|WATER|4||1800|0|If this card is destroyed except by battle, Special Summon it during the End Phase.| |Drowned Out|36|FGTD|Trap Card|Trap|||||When a WATER monster you control is attacked activate this card, destroy your attacked card, to destroy all your opponents face-up monsters.| |Rip Tide Rascal|37|FGTD|Aqua/Effect|WATER|4||1500|1300|When this card is Normal Summoned, you can pay 2000 Life Points to Special Summon 1 "Rip Tide Rascal" from your hand or Deck. When this card is the only face-up WATER monster you control it gains 200 ATK. Once per turn, you can discard 1 card from your hand to look at 1 random card in your opponent's hand. When this card is destroyed and sent to the Graveyard except by battle add 1 WATER monster to your hand from the Deck.| |Cursed Bounty|38|FGTD|Spell Card|Spell||Equip|||This card can only be equipped to a monster you control. Increase the ATK of the equipped monster by 1000. During the End Phase of the turn you equipped this card to a monster destroy the monster and return this card to your Deck.| |Master of the 5th Dimension|39|FGTD|Spellcaster/Effect|DARK|4||500|2000|When this card is Normal Summoned, you can change it to Defense Position. As long as this card remains face-up on the field, any card that is sent to the Graveyard is removed from play instead.| |Putrid Cyclops|40|FGTD|Fiend/Effect|DARK|3||400|1000|Once per turn, you can pay Life Points in multiples of 500 (Max.1500), to have 1 DARK monster you control gain ATK equal to the amount you paid until the End Phase. At the End Phase the selected monsters ATK is reduced to 0 until your next Standby Phase.| |Furyswarm Core|41|FGTD|Spell Card|Spell||Continuous|||If a card effect that causes either person to discard cards in their hand is activated, You can send this card you control to the graveyard to negate the activation and destroy it. If this effect is activated, during this turn, the Damage inflicted by the effect of "Furyswarm" Monsters is inflicted to your opponent instead.| |Furyswarm Varaku|42|FGTD|Insect/Effect|Dark|4||2000|1000|Once per turn, You can special Summon 1 "Furyswarm" Monster from your hand and Take 1000 Damage. During each End Phase, if you do not control a "Furyswarm Core", Take 1000 Damage.| |Furyswarm Kurava|43|FGTD|Insect/Effect|Dark|4||1800|1000|Once per turn, You can Destroy 1 card your opponent controls and Take 1000 Damage. During each End Phase, if you do not control a "Furyswarm Core", Take 900 Damage.| |Furyswarm Rakuva|44|FGTD|Insect/Effect|Dark|4||2000|1000|Once per turn, You can declare a Direct attack with this card even if your opponent controls a monster, if you use this effect, Take 1000 Damage at the end of the battle phase. During each End Phase, if you do not control a "Furyswarm Core", Take 1000 Damage| |Furyswarm Urakva|45|FGTD|Insect/Effect|Dark|4||1800|1000|Once per turn, You can add 1 "Furyswarm" card from your deck to your hand and Take 1000 Damage. During each End Phase, if you do not control a "Furyswarm Core", Take 900 Damage.| |Furyswarm Aravuk|46|FGTD|Insect/Effect|Dark|4||1800|1000|if this monster were to be destroyed by battle, it is not destroyed, Take 1000 Damage each time this effect is used. During each End Phase, if you do not control a "Furyswarm Core", Take 900 Damage.| |Furyswarm Tax Hike|47|FGTD|Trap Card|Trap|||||Activate only if you control a "Furyswarm Core" and 1 or more "Furyswarm" Monsters, Discard 1 card from your hand.| |White Cloaked Angelica|48|FGTD|Fairy/Effect|LIGHT|3||500|800|During each of your Standby Phases, roll 1 six-sided dice. Increase your Life Points by the result x 300.| |Dark Caped Evialin|49|FGTD|Fairy/Effect|DARK|3||800|500|During each of your Standby Phases, roll 1 six-sided dice. Inflict damage to your opponent's Life Points equal to the result x 200.| |Species Transformation|50|FGTD|Spell Card|Spell||Normal|||Pay 2000 Life Points. Tribute 1 monster you control, and Special Summon 1 Synchro Monster from your Extra Deck that is the same Level as the Tributed monster.| |Return of the Lost|51|FGTD|Spell Card|Spell||Normal|||Pay 1000 Life Points to Special Summon 1 of your removed from play monsters.| |Spirit Chains|52|FGTD|Trap Card|Trap||Normal|||Activate this card after you Summon a Spirit Monster. By paying Life Points equal to the Summoned monsters Level x 500, that monster does not return to your hand during the End Phase. | |Hit and Run|53|FGTD|Trap Card|Trap||Normal|||Activate only during your opponent's turn. Select 1 of your opponent's monsters and 1 monster you control. Destroy your opponent's monster and return your monster to your hand.| |Terrordactyl|54|FGTD|Dinosaur|Wind|4||1900|1600|A fierce creature in the skies, it is said to appear after death. They fight against King Arminius for reasons unknown.| |Raven Scout|55|FGTD|Winged Beast|Wind|3||1200|1200|Not very powerful in combat, and rejected by King Arminius, they lurk in the city, waiting to strike.| |Air Mage|56|FGTD|Spellcaster|Wind|4||1400|2000|A wizard able to control air currents, he protects himself with clouds. He holds a childhood grudge against King Arminius.| |Emerald Dragon|57|FGTD|Dragon|Wind|4||1800|1600|A treasure brought to life by King Arminius, it was restrained and damaged. It has now escaped, and roams the skies.| |Rival - Vallerie the Valliant|58|FGTD|Warrior/Effect|FIRE|4||1500|1100|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Increase your Life Points by 600 or Inflict 600 damage to your opponent| |Rival - Jelanda the Jealous|59|FGTD|Warrior/Effect|FIRE|4||1000|1950|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Destroy 1 monster on the field or Destroy 1 Spell or Trap Card on the field| |Rival - Nenette the Negotiator|60|FGTD|Warrior/Effect|FIRE|6||2400|1900|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Negate the effect(s) of the summoned monster or The summoned monster cannot attack during the turn it is Summoned| |Rival - Olivia the Observer|61|FGTD|Warrior/Effect|FIRE|5||1800|2300|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Your opponent reveals their hand or Look at the top 5 cards of your opponents Deck in the same order.| |Rival - Priscilla the Proud|62|FGTD|Warrior/Effect|FIRE|8||2900|2550|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Inflict damage to your opponent equal to half the ATK of the summoned monster or Inflict damage to your opponent equal to half the DEF of the summoned monster| |Rival - Selena the Supporter|63|FGTD|Warrior/Effect|FIRE|3||1300|800|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Increase the ATK and DEF of all face-up monsters you control by 500 or Decrease the ATK and DEF of all face-up monsters your opponent controls by 500.| |Rival - Cyndi the Carefree|64|FGTD|Warrior/Effect|FIRE|3||1100|800|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Draw 2 cards or Remove from play the top 2 cards of your opponents Deck| |Rival - Erika the Energetic|65|FGTD|Warrior/Effect|FIRE|5||1800|1550|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Increase the ATK of this card by half the DEF of the summoned monster or Pick up the top 5 cards of your Deck and reveal them to your opponent. Inflict 400 damage to your opponent for each Monster Card revealed this way. Then place all cards picked up on the bottom of your Deck| |Fires of Hatred|66|FGTD|Spell Card|Spell||Quick-play|||Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to the Level of the selected monster x 200.| |Enhancement Potion|67|FGTD|Spell Card|Spell||Equip|||A Normal monster equipped with this card gains 200 ATK and cannot be destroyed by Trap Cards.| |Friendly Rivalry|68|FGTD|Trap Card|Trap||Counter|||This card can only be activated if a face-up "Rival" monster you control is selected as an attack target. Discard 1 Monster Card from your hand to increase the ATK and DEF of the attack target by the original ATK of the discarded monster until the end of the Battle Phase.| |Leveling the Playing Field|69|FGTD|Trap Card|Trap||Counter|||This card can only be activated when your opponent Summons a monster. Select 1 face-up monster you control whose Level is lower than the summoned monster. The Level of the selected monster is treated as the Level of the summoned monster until the End Phase.| |Burning Rush|70|FGTD|Trap Card|Trap||Counter|||Pay 1000 Life Points. Select 1 face-up Rival monster you control and activate 1 of its effects.| |Destructive Rivalry|71|FGTD|Trap Card|Trap||Normal|||This card can only be activated if a face-up Rival monster you control is selected as an attack target. Destroy all other cards in the same column as the attack target.| |Thunderstorm|72|FGTD|Spell Card|Spell||Field|||Once per turn, you can add 1 "Fulmen" monster from your Hand to your Deck and add 1 "Fulmen" monster of an equal Level from your Deck or Graveyard to your Hand. If the card was added to your Hand from the Graveyard, you must discard it at the End Phase. The Deck is then shuffled.| |Fulmen Footsoldier|73|FGTD|Thunder/Tuner/Effect|Light|3||800|800|You can discard this card to add 1 "Fulmen" Monster from your Deck to your Hand.| |Fulmen Shocktrooper|74|FGTD|Thunder/Synchro/Effect|Light|7||2600|1700|1 "Fulmen" Tuner + 1 or more non-Tuner monsters. Once per turn, you can add 1 "Fulmen" Monster from your Graveyard to your Hand. While this card is face-up on your side of the field, you can discard 1 "Fulmen" monster from your Hand to negate the activation of your opponents Trap Card and destroy it.| |Fulmen Battlemaster|75|FGTD|Thunder/Effect|Light|6||2200|1400|Once per turn, you can tribute 1 other "Fulmen" Monster you control to destroy 1 face-down Spell or Trap your opponent controls| |Lightningrod|76|FGTD|Spell Card|Spell|||||Tribute 1 "Fulmen" Monster on your side of the field. Add 1 "Fulmen" Monster from your Deck or Graveyard to your Hand.| |Fulmen Barrier|77|FGTD|Trap Card|Trap||Counter|||When a "Fulmen" Monster you control is targeted by a card effect, you can discard 1 "Fulmen" Monster from your Hand to negate the effect and destroy that card.| |Fulmen Knight|78|FGTD|Thunder/Effect|Light|4||1800|800|When this card is destroyed as a result of battle, you can add 1 "Fulmen" Monster from your Deck to your Hand. The Deck is then shuffled.| |Fulmen Medic|79|FGTD|Thunder/Effect|Light|2||0|1900|Once per turn, you can add 1 "Fulmen" Monster from your Graveyard to your Hand. While this card is face-up on your side of the field, "Fulmen" Monsters you control cannot be targeted by your opponents Spell Cards.| |Fulmen Armourer|80|FGTD|Thunder/Effect|Light|4||1300|1300|Discard 1 card from your Hand to add 1 "Fulmen" monster from your Deck to your Hand.| |Fulmen Warrior|81|FGTD|Thunder/Effect|Light|4||1600|1200|When this card inflicts Battle Damage, you can add 1 Level 4 or lower "Fulmen" monster from your Graveyard to your Deck.| |Fulmen Surge|82|FGTD|Trap Card|Trap||Continuous|||When a Level 4 or lower "Fulmen" Monster is added to your Hand by a card effect, you can Special Summon it by discarding 1 "Fulmen" Monster in your Hand. During each of your Standby Phases(s) you can pay 1000 Life Points, if you don't, this card is destroyed.| |Fulmen Blade|83|FGTD|Spell Card|Spell||Equip|||Increase the ATK of a "Fulmen" Monster that is equipped with this card by 400. When the equipped "Fulmen" Monster is destroyed, you can remove this card from play to add 1 "Fulmen" Monster from your Graveyard to your Hand, other than the destroyed monster.| |Power Grid|84|FGTD|Trap Card|Trap|||||Send 1 "Fulmen" Monster you control to the Graveyard. Destroy 1 face-up monster your opponent controls.| |Fulmen Archer|85|FGTD|Thunder/Tuner/Effect|Light|4||1300|900|If this card is used as Synchro Material for a "Fulmen" Synchro Monster, add 1 "Fulmen" Monster from your Graveyard to your Hand, except "Fulmen Archer".| |Fulmen Swordmaster|86|FGTD|Thunder/Effect|Light|8||2900|2000|Once per turn you can discard any number of "Fulmen" Monster in your Hand. Destroy cards your opponent controls equal to the number of "Fulmen" Monsters discarded by this card's effect.| |Hiltia's Pet Scarlet Hound|87|FGTD|Pyro/Effect|Fire|4||1500|800|If this card destroys a WATER monster in battle, it can attack again in a row.| |Eria's Pet Blue Dolphin|88|FGTD|Aqua/Effect|Water|4||1500|800|If this card destroys a FIRE monster in battle, it can attack again in a row.| |Wynn's Pet Green Moth|89|FGTD|Insect/Effect|Wind|4||1500|800|If this card destroys a EARTH monster in battle, it can attack again in a row.| |Aussa's Pet Earth Snake|90|FGTD|Rock/Effect|Earth|4||1500|800|If this card destroys a WIND monster in battle, it can attack again in a row.| |Dharc's Pet Shadowed Vulture|91|FGTD|Winged Beast/Effect|DARK|4||1500|800|If this card destroys a LIGHT monster in battle, it can attack again in a row.| |Lyna's Pet Glimmering Pixie|92|FGTD|Fairy/Effect|LIGHT|4||1500|800|If this card destroys a DARK monster in battle, it can attack again in a row.| |Wish on a Shooting Star|93|FGTD|Spell Card|Spell||Normal|||Select 1 Level 4 or lower monster in your Deck and remove it from play. Then flip 3 coins. If 2 or more are heads, Special Summon the selected monster.| |The Martyr's Revenge|94|FGTD|Spell Card|Spell||Normal|||During the End Phase of a turn you activated this card, if a monster you controlled was destroyed in battle when attacking an Attack Position monster with higher ATK, Special Summon 1 monster from your Deck with the same name as the destroyed monster.| |The Vigilant Gravekeeper|95|FGTD|Trap Card|Trap||Continuous|||Neither player can Special Summon monsters from their Graveyard.| |Royal Tax Raise|96|FGTD|Trap Card|Trap||Continuous|||The cost of all card effects that involve a Life Point cost to activate are doubled.| |Furyswarm Resoration Machine|97|FGTD|Spell Card|Spell||Equip|||Equip only to a "Furyswarm" monster, if you were to take damage due to the effect of the equipped monster, You gain Life points equal the damage you were to take by that effect instead.| |Furious Switchblade|98|FGTD|Spell Card|Spell||Equip|||Return 1 "Furyswarm" monster you control to the owner's Deck and special summon 1 "Furyswarm" monster from your Deck whose level is equal to the level of the monster returned to the deck by this effect, and equip it to that monster. The equipped monster gains 1000 ATK. if you take damage by the effect of the equipped monster, Take 1000 Damage.| |Furyswarm Molting Machine|99|FGTD|Trap Card|Trap||Continuous|||Once per turn, you can Tribute "Furyswarm" monster and Special summon 1 "Furyswarm" Monster from your Graveyard whose level is equal to the tributed monster's level, and Gain Life points equal to half the ATK of the monster Special summoned by this effect, it's effects are Negated.| |Herbivore's Greed|100|FGTD|Trap Card|Trap|||||Activate when you destroy an Opponent's Plant-Type Monster (By battle or by card effect), Draw 2 cards.| |Prime Material Archfiend|1|EXP1|Fiend/Effect|Light|4||800|800|If this card would be destroyed by battle, you can send 1 card in your hand to the graveyard instead. When you would take damage by a card effect, Gain life points equal to half the damage you would have taken instead.| |Ruthless Avarice|2|EXP1|Spell Card|Spell|||||Shuffle 5 Spell or Trap cards from your Graveyard to your deck, then Draw 1 card and reveal it, If it was a Monster, Draw 1 more card. Only 1 "Ruthless Avarice" can be activated per turn.| |Truth Barrier|3|EXP1|Trap Card|Trap|||||Activate this card when your opponent declares an attack. Reveal your hand to negate the attack and end the Battle Phase, you can also discard 1 card at random from your hand to destroy the attacking monster. After this card is activated you can return it to your hand, if you do so you must discard 1 card at random from your hand.| |Taxing the Tyrant|4|EXP1|Trap Card|Trap||Continuous|||Tribute 1 monster to activate this card. Once per turn, You can negate the activation and effect of a Spell card and destroy it.| |Fire Stockade|5|EXP1|Trap Card|Trap||Continuous|||Once per turn, inflict 100 damage to your opponent for every FIRE monster you control.| |Red Fireworks|6|EXP1|Machine/Effect|FIRE|2||500|1000|When this card is Summoned inflict 500 damage to your opponent. If this card is destroyed by battle inflict 500 damage to your opponent.| |Green Fireworks|7|EXP1|Machine/Effect|FIRE|3||1000|1800|Flip: Inflict 1000 damage to your opponent.| |Yellow Fireworks|8|EXP1|Machine/Effect|FIRE|3||1500|1500|During each of your Standby Phases inflict 400 damage to your opponent. If this card is destroyed by battle, Special Summon it during the End Phase with 500 less ATK and DEF. If this cards ATK and DEF reach 0 by this effect remove this card from play.| |Firework Dragon|9|EXP1|Dragon/Fusion/Effect|FIRE|8||2500|2200|"Red Fireworks" + "Green Fireworks" + "Yellow Fireworks" This card cannot be Special Summoned except by Fusion Summon. When this card is Summoned inflict 1000 damage to your opponent. If this card is destroyed by battle Special Summon 1 "Red Fireworks" 1 "Green Fireworks" and 1 "Yellow Fireworks" to your side of the field from your Graveyard.| |Ignition Raven|10|EXP1|Winged Beast/Tuner/Effect|FIRE|2||900|400|You can remove from play 1 monster in your Graveyard to Special Summon this card from your hand. If this card is Summoned this way, your opponent can Draw 1 card.| |Barrier Bird|11|EXP1|Winged Beast/Tuner/Effect|WIND|3||1000|1000|You can discard this card to the Graveyard from your hand to negate an opponents attack and end their Battle Phase.| |Mechanized Circle|12|EXP1|Spell Card|Spell||Normal|||Discard 1 Machine-Type monster from your hand, draw 1 card.| |Air Attack Squadron|13|EXP1|Machine/Effect|WIND|4||1900|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 WIND monster in your Graveyard. Once per turn, you can discard 1 card from your hand to destroy up to 2 Spell or Trap cards on the field.| |Diamond Digger|14|EXP1|Rock/Effect|EARTH|4||1900|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH monster in your Graveyard. If your opponent controls no face-up monsters this card can attack your opponent directly.| |Quiet Ghoul|15|EXP1|Zombie/Effect|DARK|4||1900|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 DARK monster in your Graveyard. Once per turn, you can pay 800 points to Special Summon 1 Level 5 or lower Zombie-Type monster from your Graveyard its effect is negated.| |Storm Maker|16|EXP1|Thunder/Effect|LIGHT|4||1900|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT monster in your Graveyard. This card cannot be destroyed by Spell or Trap cards.| |Sparkling Fish|17|EXP1|Fish/Effect|WATER|4||1900|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 WATER monster in your Graveyard. Once per turn, you can pay 1000 Life Points to Special Summon 1 Level 4 or lower Fish-Type monster from the Graveyard.| |Flame Warrior|18|EXP1|Pyro/Effect|FIRE|4||1900|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE monster in your Graveyard. Once per turn, inflict 200 points of damage to your opponent for every FIRE monster on the field.| |Calling of the Magma Mage|19|EXP1|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Magma Mage" you must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.| |Magma Mage|20|EXP1|Spellcaster/Ritual/Effect|FIRE|8||2800|2400|This monster can only be Ritual Summoned with the Ritual Spell Card, "Calling of the Magma Mage". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. This card is also treated as a Pyro-Type monster. Once per turn, if this card destroys a Defense Position monster by battle, you can attack 1 more monster your opponent controls if your opponent controls no monsters inflict 800 damage instead. If this card is destroyed and sent to the Graveyard except by battle you can destroy 1 card your opponent controls.| |Phoenix Shot|21|EXP1|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Golden Phoenix" you must also offer monsters whose total Level Stars equal 9 or more as a Tribute from the field or your hand.| |Golden Phoenix|22|EXP1|Pyro/Ritual/Effect|FIRE|9||3000|2950|This card can only be Ritual Summoned with the Ritual Spell card "Phoenix Shot" you must also offer monsters whose total Level Stars equal 9 or more as a Tribute from the field or your hand. When this card is Ritual Summoned, all your opponent's monsters are switched to face-up Defense Position (any flip effects are negated). Once per turn, you can discard 2 cards from your hand to destroy 1 card on the field and inflict 500 damage to your opponent. This card inflicts Piercing damage.| |Puffer Fish|23|EXP1|Fish/Synchro/Effect|WATER|6||2200|2000|1 Tuner + 1 or more non-Tuner monsters As long as this card remains face-up on the field no WATER monsters you control can be targeted by the effects of your opponent's Spell Cards. When this card destroys a monster by battle, you can discard 2 cards from your hand to inflict damage to your opponent equal to half the destroyed monsters ATK.| |Warrior of the Shadows|24|EXP1|Warrior/Effect|DARK|4||1700|1000|As long as this card remains face-up on the field, negate the effects of all Flip Effect Monsters your opponent controls.| |Coffin Queen|25|EXP1|Zombie/Gemini/Effect|DARK|3||1400|750|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can Special Summon 1 Zombie-Type monster from the Graveyard.| |Festive Hamper|0|XMAS|Spell Card|Spell||Quick-Play|||Both players gain 1500 Life Points.| |Summon Wreath|0|XMAS|Plant/Effect|Earth|1||0|0|This card cannot be Special Summoned. If this Face-up Attack Position card is destroyed by battle, Special Summon 1 Level 4 or lower Plant-Type Monster from your Deck for each 1000 damage you took.| |Ravulaku Du Wiel|0|XMAS|Reptile/Effect|Dark|10||0|1000|This card cannot be Normal Summoned or Set, This card cannot be Special Summoned except by Removing 2 cards from the Top of your Deck, From your Hand, From your Graveyard, and on your Side of the field from Play. When this card is Special Summoned, Destroy all monsters you Control. You cannot Summon or Set monsters while this card is Face-up on the field, except by this effect. Once per turn, Special Summon 1 "Wiel Token" (DARK/Reptile/4/1000/1000) on your side of the field in Defense position, Those tokens cannot be tributed or used as a Synchro Material Monster. While you control a "Wiel Token", this card cannot be removed from the field. If you Control 4 "Wiel Tokens" and this card is in Face-up Attack Position, You win the Duel.| |Nalaviku|0|XMAS|Reptile/Effect|Light|4||1600|1000|If this card is destroyed by battle, Add 1 Monster with 1500 or Lower ATK from your Deck to your Hand, That monster cannot be used this turn. This card effect cannot be activated if there is another "Nalaviku" in your graveyard.| |Scroogapault|0|XMAS|Machine/Effect|Dark|4||2100|1000|This card cannot attack unless you control exactly 1 other monster. Once per turn, you can tribute 1 other Level 6 or lower monster to inflict damage to your opponent equal to half the Tributed Monster's ATK.| |The Spirit of Winter|0|XMAS|Spell Card|Spell||Quick-Play|||All Monsters your opponent controls lose 1000 ATK until the End Phase, During the End Phase, Your opponent draws 1 card. only 1 "The Spirit of Winter" can be activated per turn.| |Presents of Forgotten Christmases|0|XMAS|Trap Card|Trap||Continuous|||Once per turn, the turn player can discard up to 3 cards from there hand to add 1 Forgotten Present Counter to a card on the field for each card discarded, during each End Phase any card that has a Forgotten Present Counter on it is destroyed and the owner of that card gains 1000 Life Points. Forgotten Present Counters cannot be placed on this card.| |Malevolent Trial|0|XMAS|Spell Card|Spell||Normal|||Both players pick up 3 cards from the top of their Decks and show those cards to each other. The player who picked up the monster(s) with the highest total Levels Special Summons 1 of those monsters, and the rest of the picked up cards are sent back to the Deck, it is then shuffled. If a player does not pick up a monster, he/she takes 800 damage and sends the picked up cards to the Graveyard. If both players pick up monsters whose total Levels are equal, send all of the picked up cards to the Graveyard.| |Shadow Maker Dragon|0|XMAS|Dragon/Effect|DARK|3||1400|250|As long as this card is on the field, your opponents monsters cannot be equipped with Equip Spell Cards any of your opponents monster equipped with Equip Spell Cards when this card is Summoned are destroyed.| |Worthy Tribute|0|XMAS|Trap Card|Trap||Normal|||Tribute 1 monster you control to Special Summon 1 monster from your Graveyard that is the same Level as the Tributed monster. When the monster is destroyed, destroy this card. When this card is destroyed, destroy the monster.| |Summoning Blast|0|XMAS|Trap Card|Trap||Counter|||Activate this card when a monster is Summoned inflict 800 damage to whoever Summoned the monster. After this cards activation place it on the bottom of the Deck.| |Basking Lizard|0|XMAS|Reptile|LIGHT|2||500|800|This docile creature spends most of it's time basking in the sun to raise it's body temperature. Once warm, he becomes much more agile.| |Flames of Fury|0|XMAS|Pyro/Effect|DARK|2||700|400|When this face-up Attack Position card is destroyed and sent to the Graveyard, Special Summon 1 'Flames of Fury' from your Deck in Attack Position. If this card is summoned by this effect, it's ATK is increased to 500 more than the ATK of the destroyed monster.| |Spitfire Komodo|0|XMAS|Reptile/Fusion/Effect|FIRE|6||2300|1200|"Basking Lizard" + "Flames of Fury" This card cannot attack during the turn it is summoned. During your Standby Phase, you can increase this card's ATK by 700. If you do this, this card cannot attack this turn.| |Raging Blizzard|0|XMAS|Spell Card|Spell||Normal|||You can only activate this card during your Main Phase 1. Neither player can conduct their Battle Phase until your next turn.| |Holiday Ceasefire|0|XMAS|Trap Card|Trap|Normal|||Activate during your opponents Main Phase. Your opponent draws 1 card, and cannot conduct their Battle Phase this turn.| |Green Tuning Flowers|0|XMAS|Insect/Fusion|Earth|1||0|0|'Greenfly' + 'Orchid Knight'. When this card is successfully summonned, destroy all level 5 and higher monsters. During a Synchro Summon, This card is treated as a Tuner monster, and you can call 1 name and Level, This card's name is treated as that name and is also treated as that level.| |Holly Wreath|0|XMAS|Plant/Effect|EARTH|4||1200|1900|Once per turn, you can activate 1 of the following effects: - Increase this cards ATK by 500 and decrease your Life Points by 1000. - Decrease the ATK and DEF of 1 of your opponents monsters by 500 and increase your opponents Life Points by 1000.| |Mahican the Jungle Demon|0|XMAS|Beast/Effect|DARK|10||?|?|This card can be Tribute Summoned with 1 Tribute if the Tribute is a Normal Monster if it is Summoned in this way it cannot declare an attack this turn. This cards ATK and DEF are equal to the number of Normal Monsters in your Graveyard x400.| |Treasures of the Forest|0|XMAS|Spell Card|Spell||Normal|||Remove from play 1 Plant, Beast or Beast-Warrior-Type monster from your hand. Draw 2 cards.| |Bountiful Beacon|0|XMAS|Spell Card|Spell||Equip|||This card can only be equipped to a Normal Monster. When the equipped monster inflicts battle damage to your opponent draw 1 card.| |Counter Creator|0|XMAS|Psychic/Effect|LIGHT|4||1000|1000|Once per turn, you can add 1 counter to any card with a counter on it.| |Neo Ritual Technique|0|XMAS|Spell Card|Spell||Continuous|||Once per turn, shuffle as many Ritual Monsters in your hand as you like into your deck, Then draw the same number of cards. Whilst this card is face up on the field, If you activate a Ritual Spell card, you can Ritual Summon the Ritual Monster from your Deck. If you do this, the level of the Ritual Monster is increased by 4.| |BINARY_BOMB_32.exe|0|XMAS|Thunder|Light|1||0|0|A small piece of explosive coding, it is said that this code has great potential.| |Bombing Sequence|0|XMAS|Trap Card|Trap||None|||Select 1 'BINARY_BOMB_32.exe' on your side of the field. Remove it from play to destroy up to 3 cards on the field. If this card is activated during the battle phase, both players take 500 damage.| |Skeleton of the Cursed Thirteen|1|PRPH|Zombie|DARK|2||500|0|This skeleton is actually the remains of one of thirteen members of a wicked family. They were sentenced to death for their crimes and cursed, unable to ever pass on. The thirteen now seek a means to end their suffering.| |Mace of the Cursed Thirteen|2|PRPH|Zombie/Effect|DARK|3||1000|0|During your second Standby Phase after this card was destroyed by battle and sent to the Graveyard, Special Summon this card in Attack Position. When this card is summoned by this effect: Destroy 1 face-up card on the field.| |Warlock of the Cursed Thirteen|3|PRPH|Zombie/Effect|DARK|2||600|0|During your second Standby Phase after this card was destroyed by battle and sent to the Graveyard, Special Summon this card in Attack Position. When this card is summoned by this effect: Add 1 Spell Card with ‘Thirteen’ in its name from the Graveyard to your hand.| |Shadow of the Cursed Thirteen|4|PRPH|Zombie/Effect|DARK|4||1600|0|During your second Standby Phase after this card was destroyed by battle and sent to the Graveyard, Special Summon this card in Attack Position. When this card is summoned by this effect: Randomly select 1 card in your opponents hand and discard it to the Graveyard.| |Venom of the Cursed Thirteen|5|PRPH|Zombie/Effect|DARK|3||800|0|During your second Standby Phase after this card was destroyed by battle and sent to the Graveyard, Special Summon this card in Attack Position. When this card is summoned by this effect: Decrease your opponents Life Points by the number of ‘Cursed Thirteen’ monsters in your Graveyard x 200.| |Caller of the Cursed Thirteen|6|PRPH|Zombie/Effect|DARK|1||300|0|During your second Standby Phase after this card was destroyed by battle and sent to the Graveyard, Special Summon this card in Attack Position. When this card is summoned by this effect: Add 1 ‘Cursed Thirteen’ monster from your Graveyard to your hand.| |Horror of the Thirteen|7|PRPH|Spell Card|Spell||Continuous|||‘Cursed Thirteen’ monsters gain 300 ATK each time they are Special Summoned from the Graveyard. Each time a 'Cursed Thirteen' monster is summoned from your Graveyard, decrease your opponents Life Points by 300.| |Swarm of the Thirteen|8|PRPH|Spell Card|Spell||Continuous|||Each time a 'Cursed Thirteen' monster is destroyed by battle, you can Special Summon 1 'Cursed Thirteen' monster from your Deck whose ATK is lower than the destroyed monsters, in Attack Position.| |Dark Ritual of the Thirteen|9|PRPH|Spell Card|Spell||Ritual|||This card is used to Ritual Summon a monster with 'Cursed Thirteen' in its name. You must also Tribute 'Cursed Thirteen' monsters from the field or your hand whose total Levels equal the Level of the monster you are attempting to Ritual Summon.| |Sacrifice of the Thirteen|10|PRPH|Trap Card|Trap|||||Tribute 1 'Cursed Thirteen' monster you control to negate a Special Summon and destroy the summoned monster. Your opponent cannot activate an effect in response to this card.| |Bane of the Thirteen|11|PRPH|Trap Card|Trap||Normal|||Tribute 1 'Cursed Thirteen' monster you control to negate the effect of 1 Spell or Trap Card and destroy it. Your opponent cannot activate an effect in response to this card.| |Magic Reflecter|12|PRPH|Trap Card|Trap||Counter|||Negate the activation of a Spell Card that directly effects card(s) on your side of the field. Destroy the negated card and 1 additional face-up Spell Card on your opponents side of the field.| |Trap Disarming Unit|13|PRPH|Trap Card|Trap||Counter|||Negate the activation of a Trap Card that directly effects card(s) on your side of the field. Destroy the negated card and 1 additional face-up Trap Card on your opponents side of the field.| |The Dark Crystal Tourmanite|14|PRPH|Trap Card|Trap|||||When this face-down card is destroyed by your opponents card effect, destroy 1 monster on their side of the field.| |Purge of the Weak|15|PRPH|Spell Card|Spell|||||Discard 1 Level 4 or lower card. Destroy all face-up monsters on the field with less than 1500 ATK.| |The Light Crystal Diamanite|16|PRPH|Spell Card|Spell|||||When this face-down card is destroyed by your opponents card effect, Special Summon 1 monster from your Graveyard its effect is negated.| |Wraith of the Cursed Thirteen|17|PRPH|Zombie/Ritual/Effect|DARK|6||2000|0|This card can only be Ritual Summoned by 'Dark Ritual of the Thirteen'. Once per turn, you can send this card and 1 monster your opponent controls whose ATK is higher than this card's to the Graveyard. During your second Standby Phase after this effect was activated, Special Summon this card from your Graveyard.| |Doom of the Cursed Thirteen|18|PRPH|Zombie/Ritual/Effect|DARK|7||2400|0|This card can only be Ritual Summoned by 'Dark Ritual of the Thirteen'. Once per turn, you can send this card to the Graveyard to decrease your opponents Life Points by half. During your second Standby Phase after this effect was activated, Special Summon this card from your Graveyard.| |Transillu the Morph Master|19|PRPH|Fairy/Synchro/Effect|LIGHT|1||?|?|This card can only be summoned by the effects of 'Species Transformation'. This card's Attribute, Type, Level, ATK and DEF become equal to the Tributed monster. This card accumulates effects depending on it's Level: -Lv4 or higher: This card is unaffected by monster effects. -Lv6 or higher: When this card inflicts damage to your opponents Life Points, draw 1 card. -Lv8 or higher: This card inflicts piercing damage.| |Mighty Lupine|0|PRPH|Beast/Effect|DARK|4||1800|900|Once per turn, if this card destroys an opponents monster in battle it can attack again.| |Nightmare Lupine|0|PRPH|Beast/Effect|DARK|4||1900|1000|This card loses 100 ATK for every card in your hand. Once per turn, if this card destroys a monster by battle you can draw 1 card.| |Darkness Lupine|0|PRPH|Beast/Effect|DARK|4||1400|1000|Increase this cards ATK by 100 for every other Beast-Type monster you control.| |Alpha Lupine|0|PRPH|Beast/Effect|DARK|8||2400|2300|If this card destroys an opponents monster by battle increase its ATK by 200. When this card is destroyed draw 2 cards.| |Energy Herald - Herald Exchanger|0|PRPH|Psychic/Effect|LIGHT|3||1000|1000|Once per turn, you can decrease this card's ATK in multiples of 100 to inflict damage to your opponent's Life Points equal to the amount reduced. Then increase your Life Points equal to the amount reduced.| |Energy Herald - Herald Exploder|0|PRPH|Psychic/Effect|LIGHT|2||500|500|Decrease this cards ATK to 0 to inflict 200 damage to your opponent for every "Energy Herald" monster in your Graveyard.| |Energy Herald - Herald Guard|0|PRPH|Psychic/Effect|LIGHT|4||0|2000|Once per turn, if you control no other "Energy Herald" monsters, you can switch this cards ATK and DEF until the End Phase.| |Energy Herald - Herald Master|0|PRPH|Psychic/Effect|LIGHT|8||3000|2200|Once per turn, you can decrease this cards ATK by multiples of 100 (Max.1500), to inflict damage to your opponent equal to the amount reduced. This card cannot declare an attack during the turn it activates this effect.| |Energy Herald - Herald Re-Generator |0|PRPH|Psychic/Effect|LIGHT|4||1700|1000|Once per turn, you can decrease this card's ATK by 500, to increase the ATK of 1 other "Energy Herald" monster you control by 500.| |Energy Herald - Herald Knight|0|PRPH|Psychic/Effect|LIGHT|4||1850|1200|By decreasing this card's ATK by 250, inflict 250 damage to your opponent and increase your Life Points by 250. If you activate this effect, this card cannot attack this turn. This card inflicts piercing damage.| |Energy Herald - Herald Up-Grader|0|PRPH|Psychic/Effect|LIGHT|3||1300|0|Tribute this face-up card and pay Life Points equal to half this cards ATK to increase the ATK of 1 other "Energy Herald" monster equal to this cards ATK.| |Herald Healer|0|PRPH|Spell Card|Spell||Normal|||Select 1 "Energy Herald" monster you control, whose ATK has been decreased. Return that cards ATK to its original ATK and increase your Life Points by the amount of ATK increased.| |Heralds Bomb|0|PRPH|Trap Card|Trap||Continuous|||Once per turn, decrease the ATK of 1 "Energy Herald" monster you control by 500 to inflict 500 damage to your opponent.| |Heralds Energy|0|PRPH|Spell Card|Spell||Field|||Increase the ATK of all "Energy Herald" monsters by 200. You can Tribute this face-up card and pay 2000 Life points to return the ATK of all face-up monsters on the field to their original ATK.| |Seed from the Apple Tree|0|PRPH|Trap Card|Trap||Normal|||Discard 1 Level 4 Normal Monster. Draw 2 cards.| |Swarm Breaker|0|PRPH|Trap Card|Trap||Normal|||You can only activate this card if your opponent controls 3 or more monsters of the same Monster-Type. Destroy all monsters on the field with that Type.| |Terror Bringer|0|PRPH|Fiend/Effect|DARK|3||900|1000|If you control 2 or more "Terror Bringer" you can remove them from play to Special Summon 1 Fiend-Type monster from your hand or Deck. If this card inflicts Battle Damage to your opponent they must discard the top card of their Deck to the Graveyard.| |Wicked Greed|0|PRPH|Trap Card|Trap||Normal|||Draw 3 cards and show them to your opponent. If at the End Phase either of those 3 cards are in your hand take 3000 damage.| |Greedy Needs|0|PRPH|Spell Card|Spell||Normal|||Pay 1000 Life Points. During this turn you can Normal Summon 1 extra monster.| |Burning Virus|0|PRPH|Pyro/Effect|FIRE|1||0|0|When this card is Normal Summoned, it is added to your opponents Deck, the Deck is then shuffled. As long as this card remains in your opponents Deck, they receive 500 damage every Standby Phase. When your opponent Draw's this card it is removed from play and they can Draw again.| |Call of the Nirvana|0|PRPH|Trap Card|Trap||Continuous|||Select 1 Level 4 or Lower monster in your graveyard and Special Summon it in Face-up Attack Position, If this card is removed from the field, Remove that monster from play. if that monster is removed from the field, destroy this card. You cannot activate this card if you control a "Call of the Nirvana".| |Dead Draw|0|PRPH|Spell Card|Spell||Continuous|||If you have No cards in your hand and have no monsters in your Graveyard, You can remove this card from play to draw 2 cards.| |Necrotism|0|PRPH|Spell Card|Spell||Normal|||Discard 1 card, Remove up to 5 cards in your graveyard from play and send the same number of cards from the top of your deck to the Graveyard. Remove this card from play after activation.| |Slaughterhouse|0|PRPH|Spell Card|Spell||Normal|||Tribute 1 monster you control and add 1 monster from your Deck to your hand whose level is equal to that tributed monster| |Wailing Willpower|0|PRPH|Trap Card|Trap||Normal|||Tokens cannot be destroyed by battle this turn.| |Crazed Naysayer of the 5th Dimension|0|PRPH|Spellcaster/Effect|LIGHT|1||0|0|During the End Phase this card is removed from Play from the graveyard, Special Summon it. Once per turn, You can Reveal 1 Ritual Spell card in your hand to Select 1 monster in your graveyard, Remove it from play and treat this card's level as the removed monster's Level. This card cannot be used as a Synchro Material Monster| |Ritualistic Art - Greed|0|PRPH|Trap Card|Trap||Normal|||Activate when you Ritual Summon a Ritual Monster, Draw cards equal to the number of Tributes used for that Ritual Summon (Max. 2)| |Ritualistic Art - Necross|0|PRPH|Spell Card|Spell||Ritual|||Discard 1 card and send 1 Ritual monster from your Deck to the graveyard. if you control no monsters, You can remove from play this card in your graveyard to select 1 Ritual Monster in your Graveyard. Remove monsters in your graveyard from play whose combined levels are equal to or greater than the Selected Monster's level + 4, then Special Summon the selected Ritual monster (This is treated as a Ritual Summon)| |Ritualistic Art - Fusion|0|PRPH|Spell Card|Spell||Quickplay|||Send Fusion Material monsters from either side of the field to the graveyard for a Fusion Monster that requires a Ritual monster as one of it's Fusion material Monsters and Special Summon it(This is treated as a Fusion Summon)| |Call of the Truth|0|PRPH|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "True Ritual Priestess", you must offer monsters whose combined level is equal to or greater than 5 from your side of the field or your hand. You can remove this card and 1 other Ritual Spell card in your graveyard from play to add 1 "Fusion" Spell card from your Deck to your hand.| |True Ritual Priestess|0|PRPH|Spellcaster/Ritual/Effect|LIGHT|5||2000|1000|You can substitute this card for any 1 Fusion-Material Monster for a Fusion summon of a monster that requires a Ritual monster as a Fusion Material Monster, if you do this, the other Fusion material monsters must be the correct ones. When you Ritual Summon a Ritual Monster, you can use this card on the field as the Entire Tribute.| |True Phenix Shooter|0|PRPH|Psychic/Fusion/Effect|FIRE|10||3400|3000|"Golden Phoenix" + 1 Synchro Monster. This card cannot be Special Summoned except by Fusion Summon or by it's own effect. When this card is Fusion Summoned, Switch all your opponent's monsters into face-up Defense Position (Flip effects are not activated). If this card is destroyed by a card effect, you can Special Summon this card during the End Phase, if this card is Special Summoned by it's own effect, You can Destroy 1 card your opponent controls and inflict 1000 Damage to your opponent. This card inflicts Piercing Damage.| |Furious Flarecaster|0|PRPH|Spellcaster/Fusion/Effect|DARK|10||3000|2000|1 Ritual Monster + 1 Insect-Type Monster. Any damage inflicted to you by a card effect is instead inflicted to your opponent. Any damage inflicted to your opponent by a card effect except by this effect is Doubled.| |True Luster Axe|0|PRPH|Warrior/Fusion/Effect|EARTH|10||2800|1500|1 Ritual Monster + 1 Warrior-Type Monster. While this card is Face-up on the Field, Your opponent cannot Synchro Summon. Once Per turn, you can Destroy 1 Synchro Monster your opponent controls and inflict damage to your opponent equal to it's ATK| |Verdant Ritual Dragon|0|PRPH|Dragon/Fusion/Effect|WIND|10||2900|1400|1 Ritual Monster + 1 Plant-Type Monster. This card cannot be Destroyed by your opponent's card effects, If this card destroys a monster by battle, Draw 1 card and you can discard 1 card at random from your opponent's hand. During your End Phase, Destroy 1 card on the field.| |The Mad Chemist|0|PRPH|Psychic/Effect|Light|4||0|0|When this card is summonned, select 1 Synchro Monster in your Extra Deck. When this card is destroyed, if the combined levels of all monsters in your graveyard is above 20, Special Summon the selected monster, If not, remove from play all copies of the selected monster.| |The Mad Physicist|0|PRPH|Psychic/Effect|Light|4||0|0|Discard this card to draw 1 card. Whilst this card is in the Graveyard, the level of all monsters in the Graveyard is treated as 10.| |Woodland Pyromaniac|0|PRPH|Plant/Effect|Fire|3||900|400|Discard 1 Equip Spell card equipped to this card to increase this cards ATK by 500, and inflict 100 damage to both players.| |Woodland Cannon|0|PRPH|Machine/Effect|Earth|4||300|1800|Whilst this card is face up, every time a 'Woodland' card inflicts damage outside the battle phase, except for 'Woodland Cannon', inflict 300 points of damage to your opponent.| |Chaos Centaur|0|PRPH|Beast-Warrior/Effect|Dark|4||1700|1000|If this card would be destroyed by a card effect, you can remove from play a LIGHT or DARK monster in the graveyard to remove this card from play. During the end phase, Special Summon this card.| |Feline Ninja|0|PRPH|Beast-Warrior/Spirit/Effect|Dark|4||1900|200|This card cannot be Special Summonned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts battle damage, remove from play the top 3 cards from your opponents deck.| |Iron Clad Swordshound|0|PRPH|Beast Warrior/Effect|Earth|4||1700|1600|This card inflicts piercing damage.| |Rodent Scout Team|0|PRPH|Beast Warrior/Effect|Earth|2||900|800|Whilst this card is face up, your opponent must show you their hand.| |Creature of the Zodiac|0|PRPH|Fiend/Effect|DARK|4||1650|1300|This card cannot be Special Summoned. If this card is the only card on the field destroy it. As long as this card remains face-up on the field no monsters can be Set. Once per turn, you can pay 1000 Life Points to destroy 1 card on the field if the destroyed card is a monster card inflict damage to your opponent equal to its ATK, if it is a Spell or Trap Card remove the card from play.| |Daisy Chain|0|PRPH|Trap Card|Trap||Counter|||Activate this card when a Level 3 or lower Plant-Type monster you control is destroyed and sent to the Graveyard. Special Summon "Daisy Tokens" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) in each of the remaining card zones on your side of field. The "Daisy Tokens" cannot be used as a Tribute in a Tribute Summoning or Set.| |Des Ka Lus - Assassin of the Skies|0|PRPH|Winged Beast/Effect|WIND|7||2200|2800|You can Tribute 1 face-up Level 5 or higher Winged Beast-Type monster you control to Special Summon this card from your hand, if you use this effect you must skip your next Draw Phase. If this card destroys a EARTH monster by battle, you can Special Summon 1 Level 4 or lower non-Tuner Winged Beast-Type monster from the Graveyard. Once per turn, you can pay half your Life Points to destroy 1 card your opponent controls.| |Draw Machine|0|PRPH|Machine/Synchro/Effect|LIGHT|5||1900|1250|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, draw 1 card for every 2 face-up cards your opponent controls and then, discard 1 card for each 2 face-down cards they control. This card cannot be used in the Synchro Summon of another Synchro-Type monster.| |Trojan Moth|0|PRPH|Insect/Effect|WIND|8||2700|2100|Once per turn, inflict 500 damage to your opponent for every other Insect-Type monster on the field. If this card destroys an opponents monster by battle, you can Special Summon 1 "Moth Token" (Insect-Type/DARK/Level 1/ATK 500/DEF 500) in Defense Position. If this card is destroyed by battle, destroy 1 card your opponent controls for every face-up Insect-Type monster you control.| |Florescent Sprinkle Moth|0|PRPH|Insect/Effect|LIGHT|3||700|1200|If this card is the only Insect-Type monster in your hand you can Special Summon it. If this card is selected as an attack target, you can remove an Insect-Type monster in your Graveyard from play to negate the attack. Once per turn, add 1 Florescent Dust Counter to this card (max 5). You can Tribute this card with 5 Florescent Dust Counters on it, to Special Summon 1 "Trojan Moth" from your hand or Deck.| |Gallant Steed|0|PRPH|Beast/Effect|LIGHT|3||1500|1000|When this card is destroyed by battle and sent to the Graveyard, add 1 "Gallant Warrior" monster to your hand from the Deck.| |Gallant Horseman|0|PRPH|Warrior/Fusion/Effect|LIGHT|7||2650|2100|Any Level 4 Normal "Gallant Warrior" + "Gallant Steed" Increase the ATK of all "Gallant Warrior" monsters by 200.| |Gallant Warrior Vance|0|PRPH|Warrior/Effect|LIGHT|3||1100|900|You can Tribute this monster you control to Special Summon 1 "Gallant Warrior" from your Deck.| |Ge Tyuroki|0|PRPH|Fairy/Spirit/Effect|LIGHT|4||1800|1700|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, Special Summon 1 "Guraki" Token (Fairy-Type, LIGHT, Level 1, 500 ATK, 500 DEF). The "Guraki" Token cannot be Tributed except for the Tribute Summon of a Spirit Monster.| |Juravenator|0|PRPH|Dinosaur/Effect|EARTH|2||800|500|If this card is destroyed and sent to the Graveyard, select 1 Dinosaur-Type monster in your Deck and add it to your hand.| |Luminescent Spore Troll|0|PRPH|Beast/Effect|DARK|6||2400|1300|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Level 5 or higher Beast or Beast-Warrior-Type monster in the Graveyard. When this card is Special Summoned, destroy all face-down cards on the field. Once per turn, you can decrease this cards ATK by 200 to destroy 1 face-down card on the field.| |Sicarius the Vengeful Shadow Elf|0|PRPH|Warrior/Effect|DARK|6||2250|1600|When this card is Summoned, you can pay 1500 Life Points to add 1 Spell Card to your hand from the Deck. Once per turn, if this card is the only card you control, you can remove from play a number of cards from your Graveyard to Special Summon a Warrior-Type monster from your Deck with an equal Level to the number of cards removed. Once per turn, if your opponent controls a face-up LIGHT monster, you can Tribute this card to destroy the monster. If this card is sent to the Graveyard by its own effect, you can discard 1 Spell Card from your hand to Special Summon this card.| |Telekenesis Upgrade Tree|0|PRPH|Psychic/Effect|DARK|6||1900|2200|You can Normal Summon this card without a Tribute. If you do so this card cannot activate its effect until 3 turns have passed counting this turn as the 1st. Once per turn, you can pay 850 Life Points to select 1 Psychic-Type monster in your Graveyard and remove it from play, to Special Summon 1 Psychic-Type monster that is 1 Level higher then the removed monster. When this card is selected as an attack target, you can Tribute this card to Special Summon 1 Psychic-Type monster from your Deck that is 1 Level higher then the attacking monster, until the End Phase.| |Vol Cas Ta Dor|0|PRPH|Pyro/Union/Effect|FIRE|2||1500|800|Once per turn, if you control this monster on the field, you can equip it to a face-up monster you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains the following effect "This card inflicts Piercing Damage". (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)| |Gateway Cod|0|PRPH|Fish/Tuner/Effect|WATER|3||1000|1000|If this card is used in the Synchro Summoning of a Fish-Type monster, it is added to your hand during the End Phase. If this card is sent to the Graveyard by battle or your opponents card effect increase your Life Points by 1000.| |Xylo Diver|0|PRPH|Winged Beast/Effect|WIND|3||1600|0|When this card is destroyed by battle, you can pick up the top 5 cards from your Deck and place them back down in any order.| |Backlash Swordfish|0|PRPH|Fish/Synchro/Effect|WATER|7||2300|2200|1 Tuner + 1 or more non-Tuner monsters If this card destroys a Defense Position monster by battle, you can discard 1 card from your hand to inflict damage to your opponent equal to the DEF of the destroyed monster.| |Hostile Necromancer|0|PRPH|Fiend/Effect|DARK|4||1400|900|This card cannot be selected as an attack target if you control another Fiend-Type monster. As long as this card remains on the field Fiend-Type monsters gain 200 ATK for every other Fiend-Type monster on the field. Once per turn, you can remove from play 1 Fiend-Type monster in your Graveyard to Special Summon 1 "Necromancy Token" (Fiend/DARK/Lvl 2/600 ATK/600 DEF) in face-up Attack Position.| |Nightmare Maker|0|PRPH|Fiend/Effect|DARK|6||2100|1800|When this card is Summoned you can send the top 3 cards from your Deck to the Graveyard to have your opponent send the top 2 cards from their Deck to the Graveyard. For every monster card sent to the Graveyard by this effect this card gains 200 ATK, for every Spell card sent to the Graveyard by this effect inflict 300 damage to your opponent and for every Trap card sent to the Graveyard by this effect both you and your opponent must draw 1 card.| |Duck Billed Warbler|0|PRPH|Beast/Effect|WATER|2||650|500|Flip: Add 1 card on the field to the top of its owners Deck.| |Crushing Cobra|0|PRPH|Reptile/Effect|EARTH|2||800|700|FLIP: Remove from play 1 monster on the field.| |Energy Pulse|0|PRPH|Thunder/Effect|LIGHT|2||700|250|Flip: Draw 1 card.| |Defensive Strategy|0|PRPH|Trap Card|Trap||Normal|||Switch all Attack Position monsters into Defense Position.| |Bowman of the Forest|0|PRPH|Beast-Warrior/Effect|EARTH|5||1900|2250|If this card is destroyed by battle you can remove it from play to add 1 Spell or Trap Card from the Graveyard to your hand.| |Cyber Mech Soldier|0|PRPH|Machine/Effect|DARK|4||1600|1300|Once per turn, you can flip 1 face-up monster card on the field into face-down Defense Position. When this card is Flip Summoned, draw 1 card.| |Fargord, King of Wild Beasts|0|PRPH|Beast/Synchro/Effect|EARTH|8||3000|2500|1 Tuner + 1 or more non-Tuner Beast-Type monsters If this card inflicts battle damage to your opponent, you can Special Summon 1 Level 4 or lower Beast-Type monster from the Graveyard. If there are no Beast-Type monsters in the Graveyard this card cannot declare an attack.| |Fairies Take Flight|0|PRPH|Trap Card|Trap||Continuous|||You can only activate this card during your Main Phase 1. During the turn you activate this card, you can Special Summon 1 Level 4 or lower Fairy-Type monster from your Deck. As long as this card remains on the field all Fairy-Type monsters in your hand are Downgraded by 1 Level and all Fairy-Type monsters on the field gain 400 ATK and DEF.| |Dark Being|0|PRPH|Fiend/Ritual/Effect|DARK|7||2400|2100|This card can only be Ritual Summoned with the Ritual Spell card "Dark Being Ritual" you must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. If you control no other monsters this card can attack all your opponent's monsters once each.| |Dark Being Ritual|0|PRPH|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Dark Being" you must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand then increase your Life Points by 400 for each monster Tributed.| |Level Plunge|0|PRPH|Trap Card|Trap||Continuous|||Pay 2000 Life Points to activate this card. Once per turn, you can discard a number of cards from your hand to decrease the Level of 1 monster in your hand by the amount of cards discarded.| |Break Up Formation|0|PRPH|Spell Card|Spell||Normal|||Destroy 1 Defense Position monster on the field.| |Zumoko, Lord of the Dead|0|PRPH|Zombie/Effect|DARK|6||2200|1600|When this card is Summoned, you can discard 1 card from your hand to Special Summon 1 Zombie-Type monster from your Graveyard. Once per turn, you can discard 1 card from your hand to inflict 700 damage to your opponent. When this card is destroyed except by battle you can add 3 cards from your Graveyard to your Deck it is then shuffled.| |Voodoo Ritual Locust|0|PRPH|Insect/Effect|WIND|4||1200|1000|When this card is Summoned you can add 1 Ritual Monster Card or Ritual Spell Card to your hand, from the Deck.| |Scarlet Mantle Diety|0|PRPH|Dragon/Fusion/Effect|FIRE|10||3800|2500|"Magma Mage" + 1 Synchro Monster. This card cannot be Special summoned except by Fusion Summon. This card is Also treated as a Pyro-type monster. This card can Attack all monsters your opponent controls. This card cannot attack directly. When this card destroys a monster by battle, inflict 600 damage to your opponent. When this card is destroyed by a card effect, Destroy all monsters your opponent controls.| |Dei Ara Tu Wekul|0|PRPH|Fiend/Ritual/Effect|DARK|8||3000|1300|This monster can only be Ritual Summoned by the Ritual Spell card "Ritual of the Weku" Once per turn, You can destroy 1 card on the field, if you do, this card cannot attack this turn.| |Ritual Material|0|PRPH|Rock/Effect|WIND|5||1800|300|When this card is Normal Summoned, Add 1 Ritual Spell card and 1 Ritual Monster from your Deck to your hand.| |Ritualistic Art - Matyr|0|PRPH|Spell Card|Spell||Continuous|||When you Ritual summon a Ritual monster, you can remove the Ritual Spell card used for the Ritual Summon and this card from play to draw 2 cards.| |Ritualistic Art - Ascend|0|PRPH|Spell Card|Spell||Normal|||Pay 1000 Life points. Remove 1 Ritual Spell card in your graveyard from play and Destroy 1 card your opponent controls.| |Ritualistic Art - Overclock|0|PRPH|Spell Card|Spell||Equip|||Equip only to a Ritual Monster, the Equipped monster gains 200 ATK for each Ritual Spell card in the Graveyard.| |Ritual of the Weku|0|PRPH|Spell Card|Spell||Ritual|||This card is used for the Ritual Summon of "Dei Ara Tu Wekul". You must also tribute monsters from the field or your hand whose combined level are equal to or greater than 8. You can Remove this card in your Graveyard from play to select 1 Ritual Monster. if the selected monster destroys a monster as a result of battle during this turn, inflict damage to your opponent equal to half the Destroyed monster's ATK| |Divine Soul|0|PRPH|Spell Card|Spell||Normal|||Special Summon 1 Level 5 or Higher monster with 2400 or less ATK from your hand, it cannot be used as a Synchro Material monster and is destroyed at the End Phase| |Treasure of the Grim Reaper|0|PRPH|Spell Card|Spell||Normal|||Discard 1 card to activate this card. Select 1 level 4 monster in your Graveyard and Special Summon it, it cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster| |Varanua|0|PRPH|Spellcaster/Effect|DARK|3||1300|1200|You can Tribute this card and Call out 1 card name, Your opponent then reveals his/her hand, If that card is in your opponent's Hand, You can Special Summon 2 Level 4 Monsters, 1 from your Deck, 1 from your Graveyard, If not, Your Opponent can draw 1 card.| |Decoy Dummy Droid|0|PRPH|Machine/Effect|EARTH|1||0|0|When this card is destroyed by battle, end the Battle Phase.| |Dummy Droid Rage|0|PRPH|Machine/Effect|EARTH|8||3000|3000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 "Decoy Dummy Droid" in your Graveyard. When this card is Summoned, destroy all your opponents face-up monsters and both players take 500 damage for each monster destroyed.| |Crusader Gorilla|0|PRPH|Beast-Warrior/Gemini/Effect|EARTH|4||1850|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: - Once per turn, destroy 1 card on the field. When this card is destroyed by your opponent, you can add it to your hand.| |Dark Dicer|0|PRPH|Fiend/Effect|DARK|3||1600|0|When this card is Summoned, roll a 6 sided die and decrease the ATK of all monsters your opponent controls by the number rolled x100.| |Infernal Blazer|0|PRPH|Pyro/Effect|FIRE|4||1500|800|When this card is Normal Summoned, inflict 500 damage to your opponent. Inflict a further 200 damage for every other Pyro-Type monster on the field when this card is Normal Summoned. When this card attacks, inflict 200 damage to your opponent. If this card is destroyed and sent to the Graveyard by battle, you can Special Summon it from the Graveyard during the End Phase, if you do so your opponent gains 1000 Life Points.| |Plain Beetle|0|PRPH|Insect/Effect|EARTH|3||1000|800|Once per turn, you can pay 500 Life Points to add 1 Exo Counter to this card (Max.3). You can Tribute this face-up card you control with at least 1 Exo Counter on it to Special Summon 1 "Beetle Exo Skeleton" from your hand or Deck.| |Beetle Exo Skeleton|0|PRPH|Insect/Effect|EARTH|6||1600|2400|This card cannot be Special Summoned except by the effect of "Plain Beetle". If this card is Summoned in that way it gains 500 ATK for every Exo Counter that was on "Plain Beetle" when it was Tributed. Once per turn, you can destroy 1 Insect-Type monster you control except "Beetle Exo Skeleton" to have your opponent discard cards from the top of their Deck equal to half the destroyed monsters Level.(Uneven numbers are rounded off to the lower number)| |White Jackal|0|PRPH|Beast/Effect|LIGHT|4||1700|1400|FLIP: Add the bottom card of your Deck to your hand.| |Sacrificial Scroll of Dark|0|PRPH|Trap Card|Trap||Normal|||Tribute 1 DARK monster you control to draw 2 cards.| |Sacrificial Scroll of Earth|0|PRPH|Trap Card|Trap||Normal|||Tribute 1 EARTH monster you control to destroy 1 card your opponent controls.| |Sacrificial Scroll of Fire|0|PRPH|Trap Card|Trap||Normal|||Tribute 1 FIRE monster you control to inflict damage to your opponent equal to that monsters ATK or DEF.| |Sacrificial Scroll of Light|0|PRPH|Trap Card|Trap||Normal|||Tribute 1 LIGHT monster you control to increase your Life Points by either that cards ATK or DEF.| |Sacrificial Scroll of Water|0|PRPH|Trap Card|Trap||Normal|||Tribute 1 WATER monster you control to Special Summon 1 Level 4 or lower Water-Type monster from your Deck.| |Sacrificial Scroll of Wind|0|PRPH|Trap Card|Trap||Normal|||Tribute 1 WIND monster you control to destroy all your opponents Spell and Trap cards.| |Prohibition on the Greedy|0|PRPH|Trap Card|Trap||Continuous|||Both players can only Summon 1 monster per turn. When this card is destroyed inflict 1000 damage to whatever player destroyed it.| |Punishment of the Greedy|0|PRPH|Trap Card|Trap||Counter|||Activate this card when your opponent Special Summons a monster, destroy the Special Summoned monster.| |Banishment of the Greedy|0|PRPH|Trap Card|Trap||Counter|||Activate this card when your opponent draws a card(s) outside of their Draw Phase, remove the drawn card(s) from play.| |Consequential Search|0|PRPH|Trap Card|Trap||Continuous|||If either player searches their Deck to Special Summon a monster or to add a monster card to their hand, they take damage equal to that cards ATK.| |Zephyr Angel|0|PRPH|Fairy|LIGHT|8||2600|2200|This angel sweeps through the clouds at high speeds and dazzles opponents with its rainbow colored wings.| |Dark Void Mage|0|PRPH|Spellcaster/Effect|DARK|5||800|800|This card cannot be Special Summoned from the Graveyard. If you control 2 or more face-up Spellcaster-Type monsters you can Tribute them to Special Summon this card from your hand or Deck. If this card is Summoned in that way, you can pay half your Life Points to destroy every other card on the field. Once per turn, you can discard from your hand a number of Spellcaster-Type monsters to have this card gain ATK equal to their combined Levels x100 until the End Phase. If this card is destroyed by battle, you can discard your entire hand to add an equal amount of cards to your Deck from the Graveyard then draw 1 card.| |Water Nymph|0|PRPH|Aqua/Effect|WATER|4||1400|1000|Increase this cards ATK and DEF by 100 for every WATER monster in the Graveyard.| |Aquatic Vermin|0|PRPH|Aqua/Effect|WATER|2||800|1200|When this card is destroyed you can add 1 Normal monster in your Graveyard to your hand.| |Low Level Upgrade Machine|0|PRPH|Machine/Synchro/Effect|DARK|4||2000|2000|1 Level 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Level 1 monster from your Graveyard to Special Summon 2 Level 1 monsters from your hand or Deck.| |Pebbles|0|PRPH|Rock/Effect|EARTH|1||500|500|You can send this card from your hand to the Graveyard to negate the Synchro Summoning of a monster.| |Tiny Fairy|0|PRPH|Fairy/Effect|LIGHT|1||100|100|If this card is sent directly from the hand to the Graveyard, draw 2 cards.| |Ember Warrior|0|PRPH|Pyro/Tuner|FIRE|1||600|0|This warrior was made in the burning embers of a great fire.| |Helpful Healer|0|PRPH|Fairy/Effect|LIGHT|1||400|100|Once per turn, during your Main Phase 1 increase your Life Points by 400 for every Level 1 monster you control.| |Tiny Town|0|PRPH|Spell Card|Spell||Field|||Increase the ATK of all Level 1 monsters by 1000.| |Way of the Zephyr|0|PRPH|Spell Card|Spell||Normal|||Tribute 1 Normal Monster you control, to Special Summon 1 "Zephyr Angel" from your Graveyard.| |Sacrificing Life|0|PRPH|Spell Card|Spell||Continuous|||Destroy 1 monster you control and increase your Life Points by the destroyed monsters ATK or DEF. When this card is sent from the field to the Graveyard increase your Life Points by 500.| |Assault on the Small Front|0|PRPH|Trap Card|Trap||Normal|||During this turn all Level 1 monsters can attack directly.| |High Hope Smashed|0|PRPH|Trap Card|Trap||Continuous|||All Level 4 or higher monsters are switched into Defense Position. If this card is destroyed by monster effect draw 1 card.| |Zephyr Sphere|0|PRPH|Trap Card|Trap|||||Only activate this card when you take Damage from a direct attack. Special Summon 1 "Zephyr Angel" from your hand or Deck.| |Helmet of the Thunder King|140|PRPH|Thunder|WIND|3||0|1000|A golden helmet, belonging to the Thunder King.| |Armour of the Thunder King|141|PRPH|Thunder/Effect|WIND|3||0|1000|If this card is sent from your hand to the Graveyard by a card effect, you can add 1 monster with 'Thunder King' in it's name from your Deck to your hand (shuffle your Deck afterwards).| |Guiding Light|142|PRPH|Fairy/Effect|LIGHT|2||500|300|When this card is sent from the field to the Graveyard, add 1 Fairy-type monster whose ATK is 1500 or lower from your Deck to your hand, except 'Guiding Light'. (shuffle your Deck afterwards).| |Viper in the Pit|143|PRPH|Reptile/Effect|DARK|2||1000|100|When this face-down card is attacked, destroy it and the attacking monster.| |Cycle of Cards|144|PRPH|Spell Card|Spell||Normal|||Add 1 card from your Graveyard to the bottom of your Deck. Then draw 1 card.| |Tune Up|145|PRPH|Spell Card|Spell||Normal|||Discard 1 card. Select 1 monster you control. Its effect is negated, and it is treated as a Tuner monster.| |Urgent Fusion|146|PRPH|Trap Card|Trap|||Normal|||Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.| |Sabretooth Wolf|147|PRPH|Beast|WIND|4||1800|1200|A vicious prehistoric wolf that hunts alone.It moves stealthly in the shadows before suprising its prey with a ferocious attack.| |Primal Howl|148|PRPH|Trap Card|Trap||Normal|||Select 1 Beast or Beast-Warrior type monster you control. The selected monster gains 600 ATK, and can attack each monster your opponent controls once each. During your End Phase, destroy the selected monster.| |Darksea Leviathan|149|PRPH|Sea Serpent/Synchro/Effect|WATER|8||2600|1500|1 Water Tuner + 1 or more non-Tuner monsters. Once per turn, by discarding 1 card from your hand, remove from play 2 cards on the field until the End Phase.| |Crystal Behemoth|150|PRPH|Rock/Synchro/Effect|LIGHT|8||2800|2600|1 LIGHT Tuner + 1 or more non-Tuner monsters. This card is unaffected by Spell Cards. When this card is destroyed by battle, you can remove from play 2 LIGHT monsters in your Graveyard to Special Summon this card. You can only activate this effect once.| |Martyr Dino|0|PRPH|Dinosaur/Effect|Light|2||500|500|Whilst this card is face up, your opponent can only attack this card. When this card is selected as an attack target, move this card to defense position.| [/spoiler] [spoiler=Banlist] [u][b]Banned[/b][/u] [b][u]Limited[/u][/b] [u][b]Semi-Limited[/b][/u][/spoiler] [spoiler=Wikia] http://tuccg.wikia.c...timate_CCG_Wiki [/spoiler] Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 10, 2010 Report Share Posted November 10, 2010 Oh look, I have a rival whos almost completly copied my topic and stole me a member. GL Link to comment Share on other sites More sharing options...
Ghost Rare Posted November 10, 2010 Report Share Posted November 10, 2010 Hey tom, told ya id come. Official Joining. Name: Ghost Rare YVD Username: GhostRare Card Making Experience: On here, zilch, other places reasonable How active will you be: Fairly active Will you duel: Yep So how we gonna do this? Link to comment Share on other sites More sharing options...
tommers2008 Posted November 10, 2010 Author Report Share Posted November 10, 2010 Hey Ghost. Well, i think i will make up a list to run off for 1st set. Link to comment Share on other sites More sharing options...
Mehmani Posted November 10, 2010 Report Share Posted November 10, 2010 Seeing as I've been thinking about making a CCG for a while, I now realize that it's pointless as this site will now have 3 CCGs already. Yay. Name: Alfred-Kun YVD Username: Alfred Card Making Experience: A lot, over 3 years. How active will you be: I'm active in 2 CCGs at the moment and a leading figure in one of them. Pretty active, I suppose. Will you duel: Yes. Link to comment Share on other sites More sharing options...
Ghost Rare Posted November 10, 2010 Report Share Posted November 10, 2010 Yea okay, be sure to add in any basic cards that we need, how many cards each, and who is dogfish? Link to comment Share on other sites More sharing options...
tommers2008 Posted November 10, 2010 Author Report Share Posted November 10, 2010 Nice 2 have you here alfred.. Dogfish is guy on here who is helping me with this.. List wil b up soon Link to comment Share on other sites More sharing options...
Ghost Rare Posted November 10, 2010 Report Share Posted November 10, 2010 Maybe we should just add cards, forget about list? Link to comment Share on other sites More sharing options...
tommers2008 Posted November 10, 2010 Author Report Share Posted November 10, 2010 Yea but i want to have basic cards in here early i say list for 1st set den free submission after that.. Within limits of course Link to comment Share on other sites More sharing options...
Ghost Rare Posted November 10, 2010 Report Share Posted November 10, 2010 Yea ok.. Do that Pm thing whenever you have list up. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 10, 2010 Author Report Share Posted November 10, 2010 Yea now that i think about it, maybe i will just add cards i feel need to be in this set. [spoiler=All Cards so far] Please point out if you think any of these are OP'd |Venomiscus, Plant Dwelling Snake|1|TRBS|Reptile/Effect|EARTH|4||1700|1000|This card is also treated as a Plant-Type monster. Once per turn, if this card is selected as an attack target, you can discard 2 cards from your hand to negate the attack. Once per turn, inflict 100 points of damage to your opponent for every card in there hand. If your opponent draws a card(s) outside of there Draw Phase, you can pay 500 points per card to place the card(s) at the bottom of the Deck.| |Smash and Grab|2|TRBS|Trap Card|Trap|||||Activate this card when your opponent destroys a monster you control, remove the destroyed monster from play to destroy 1 card your opponent controls and add 1 card in your Graveyard to your Deck.| |Tit for Tat|3|TRBS|Spell Card|Spell|||||Pay 800 Life Points destroy 1 Spell or Trap card on the field.| |Quick Breeze|4|TRBS|Trap Card|Trap|||||Pay 500 Life Points. Return 1 card on the field to it's owners hand.| |Force Field|5|TRBS|Trap Card|Trap||Counter|||Activate this card when your opponent declares an attack, negate the attack and inflict 500 damage to your opponent.| |Wicked Jester|6|TRBS|Fiend/Effect|DARK|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Shining Light|7|TRBS|Fairy/Effect|LIGHT|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Splashing Starfish|8|TRBS|Fish/Effect|WATER|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Dynamo Eagle|9|TRBS|Winged Beast/Effect|WIND|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Ignition Dragon|10|TRBS|Dragon/Effect|FIRE|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Boulder Goblin|11|TRBS|Rock/Effect|EARTH|4||1300|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Defense Position.| |Fountain of Life|12|TRBS|Spell Card|Spell||Continuous|||Once per turn, during your Standby Phase increase your Life Points by 250 for each card you control.| |Bounty Hunter|13|TRBS|Beast-Warrior/Effect|Earth|4||1400|1100|Once per turn, you can discard 1 card to select 1 card on the field, and roll a six-sided die. If the result is not 6, return the selected card to its owner's hand.| |Ultimate Fusion|14|TRBS|Spell Card|Spell|||||Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck. Draw 1 card.| |Degrader|15|TRBS|Psychic/Effect|Light|1||100|100|You can discard this card from your hand to reduce the Level of all monsters in both players' hands and on the field by 1 until the end of the turn.| |Eye for an Eye|16|TRBS|Spell Card|Spell|||||Discard 1 card, add 1 monster in the Graveyard back to your hand.| |Jive Digger|17|TRBS|Rock/Effect|EARTH|2||350|1200|FLIP: Inflict 800 damage to your opponent and destroy 1 face-down card your opponent controls.| |Costly Mistake|18|TRBS|Trap Card|Trap|||||Activate this card when your receive damage from a direct attack, destroy the monster that attacked you directly.| |The Fuser|19|TRBS|Spellcaster/Effect|DARK|4||1650|1100|Once per turn, you can reveal 1 Fusion Monster from your Extra Deck and send 1 Fusion Material Monster listed on that card from your Deck to the Graveyard. Until the End Phase this card's name is treated as the sent monster's name.| |Fusenuo|20|TRBS|Spellcaster/Effect|FIRE|4||1200|0|As long as this card remains face-up on your field, you can treat any Normal Spell card in your hand as "Ultimate Fusion" and treat it like it has this effect :"Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck. Draw 1 card".| |Fusionite|21|TRBS|Spellcaster/Effect|DARK|4||1500|1700|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).| |Aqua Spirit|22|TRBS|Aqua/Effect|Water|4||1800|1600|Whilst this card is on the field, 'Fire Spirit', 'Aqua Spirit', and 'Steam Spirit' inflict piercing damage. Whilst this card and 'Fire Spirit' are on the field, you can remove them both from play to Special Summon ' Steam Spirit' from your hand or Graveyard.| |Fire Spirit|23|TRBS|Pyro|Fire|4||1800|1600|A being made of flames, Fire Spirits are capable of burning through the strongest of metals.| |Steam Spirit|24|TRBS|Aqua/Effect|Fire|10||1000|1000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Aqua Spirit'. This card gains 500 ATK for every FIRE monster in the graveyard, and 500 DEF for every WATER monster in the graveyard.| |Gemstone Barrier|25|TRBS|Trap Card|Trap||Counter|||Activate when you are attacked directly. Discard 1 Monster Card in your hand. Destroy the attacking monster, and gain life points equal to the discarded monsters level x200.| |Oak Shield|26|TRBS|Spell Card|Spell||Equip|||The equipped card gains 500 DEF. If the equipped card is destroyed by battle, the effects of all face up monsters on your opponents field are negated.| |King of the Genies|27|TRBS|Spellcaster/Effect|DARK|4||1500|1200| This card can attack your opponent directly if they control no face-down cards.| |Wizards Eagle|28|TRBS|Winged Beast/Effect|WIND|3||1400|1300|When this card is destroyed by battle, you can remove it from play to draw 2 cards and then discard 1 card from your hand.| |Djinn - Lord of the Sky|29|TRBS|Spellcaster/Fusion/Effect|WIND|7||2700|2200|"Wizards Eagle" + "King of the Genies" This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned successfully you can, return 1 card on the field to its owners hand. Once per turn, when this card inflicts Battle Damage to your opponent, you can pay Life Points equal to the amount of damage this card inflicted to have this card attack again.| |Jaded Ghost|30|TRBS|Zombie/Effect|Dark|4||1200|1000|All DARK monsters gain 400 ATK and lose 600 DEF.| |Luminous Angel|31|TRBS|Fairy/Effect|Light|4||1200|1000|All LIGHT monsters gain 400 ATK and lose 600 DEF.| |Circuit Breaker|32|TRBS|Spell Card|Spell|||||Special Summon 1 Machine-Type monster from either players Graveyard, its effect is negated.| |Pixie Wings|33|TRBS|Spell Card|Spell||Equip|||Increase the ATK of 1 Fairy-Type monster you control by 100 for every Spell and Trap card on the field.| |Sudden Bolt|34|TRBS|Trap Card|Trap|||||Activate this card when a Thunder-Type monster you control is sent to the Graveyard by battle. Special Summon that monster.| |Flame Assisted Search|35|TRBS|Spell Card|Spell|||||Discard 1 Pyro-Type monster from your hand. Add 1 monster card to your hand from the Deck.| |Zombification|36|TRBS|Spell Card|Spell||Quick-Play|||Pay 800 Life Points to change all monsters in your hand, on the field and in both players Graveyard to Zombie-Type monsters.| |Zombie Regeneration Pod|37|TRBS|Trap Card|Trap|||||Once per turn, you can Special Summon 1 Zombie-Type monster from your Graveyard, its effect is negated and its ATK is halved. Pay 1000 Life Points during each of your Standby Phases or this card is destroyed.| |Zombie Call|38|TRBS|Trap Card|Trap|||||Select and Special Summon 1 Zombie-Type monster from your Graveyard. If this card is removed from the field, destroy the selected monster and if the selected monster is removed from the field destroy this card.| |Seeds of Sorrow|39|TRBS|Plant/Effect|EARTH|5||1900|2100|Once per turn, discard 1 card from your hand to add 1 Seed Counter to this card (Max.3). Once per turn, you can remove 1 Seed Counter from this card to Special Summon 1 "Sorrow Token" (Plant/EARTH/Lvl 2/1000/1000) to your or your opponents side of the field in face-up Defense Position. If a "Sorrow Token" is removed from the field, the controller of that Token takes 1000 damage.| |Hades Devourer|40|TRBS|Fiend/Effect|DARK|8||2500|2100|If this card inflicts Battle Damage to your opponent, they must discard the top 3 cards from their Deck.| |Volt Ninja|41|TRBS|Thunder/Effect|Light|6||2400|0|You can skip your battle phase to remove from play 1 monster on the field. If you do this, switch this card into defense position.| |Tidal Witch|42|TRBS|Spellcaster/Effect|Water|4||1400|1500|When this card is Special Summonned from the deck, you can draw 1 card, then discard 1 card from your hand.| |Magma Witch|43|TRBS|Spellcaster/Effect|Fire|4||1500|1400|When this card is Special Summonned from the deck, you can draw 1 card, then discard 1 card from your hand.| |Fickle Flame|44|TRBS|Pyro/Effect|Fire|4||1900|0|This card can attack your opponents life points directly. During your end phase, discard 4 cards, or destroy this card.| |Liquid Statue|45|TRBS|Aqua/Effect|Water|4||0|1900|Once per turn, discard 1 card to shuffle 1 spell or trap card on the field into the owner's deck.| |Drought Judgment|46|TRBS|Spell Card|Spell|||||Reveal 1 LIGHT monster in your hand. Destroy 1 Spell or Trap card on the field.| |Eclipse Judgment|47|TRBS|Spell Card|Spell|||||Reveal 1 DARK monster in your hand. Draw 1 card.| |Joustin' Beaver|48|TRBS|Beast-Warrior/Effect|WATER|6||2400|1400|Once per turn when you control 2 or more WATER monsters, you can destroy 1 face-up Attack Position monster your opponent controls. This card cannot declare an attack during the turn you activate this effect.| |Origami Puzzle|49|TRBS|Trap Card|Trap|||||Activate when 1 of your opponents cards attacks. Negate the attack and the attacking card cannot attack, change battle positions or be removed from the field for 3 turns, counting the next 1 as the first.| |Lost Fortress|50|TRBS|Rock/Effect|EARTH|6||0|2500|When this card is Normal Summoned or flipped face-up, you can discard up to 5 cards from your hand to have this card gain 500 ATK for each card discarded.| |Exploder Dragon|51|TRBS|Dragon/Effect|FIRE|3||1300|1300|When this card is destroyed by battle and sent to the Graveyard, pay 1000 Life Points to destroy all your opponents face-up Attack Position monsters.| |Orchid Knight|52|TRBS|Plant/Tuner/Effect|EARTH|2||1000|500|If this card is used to Synchro Summon a Synchro Monster increase that cards ATK by 500.| |Star Gazer|53|TRBS|Psychic/Tuner/Effect|LIGHT|3||1200|800|Pay 1000 Life Points to add 1 Psychic-Type monster to your hand from the Deck.| |Shadowed Lupine|54|TRBS|Beast/Tuner/Effect|DARK|4||1500|800|Once per turn, increase this cards ATK by 100.| |Dark Lord Lupine|55|TRBS|Beast/Synchro/Effect|DARK|8||2600|2100|"Shadowed Lupine" + 1 or more non-Tuner monsters This card loses 50 ATK for every card in your hand. Once per turn, you can draw 1 card for every other Beast-Type monster you control. If this card is destroyed by a card with an original ATK lower then this cards original ATK, you can Special Summon this card during the End Phase.| |Tidal Force|56|TRBS|Trap Card|Trap|||||Activate when a WATER monster you control is destroyed, Special Summon as many "Tidal Wave Tokens" (Aqua/WATER/Lvl 1/0/0) as possible in face-up Defense Position. These Tokens cannot be used in a Synchro Summon, and cannot be used in the Tribute Summoning of a monster except for WATER monsters.| |Flaming Destiny|57|TRBS|Trap Card|Trap||Continuous|||When a FIRE monster you control is destroyed inflict damage to your opponent equal to that monsters Level x100.| |Earth Tremor|58|TRBS|Spell Card|Spell|||||Select 1 EARTH monster on the field and double its attack, during the End Phase of the turn you activate this card destroy the selected EARTH monster and that cards controller takes 2000 damage.| |Breeze of Destiny|59|TRBS|Spell Card|Spell|||||Discard 1 WIND monster from your hand to return all Spell and Trap cards on field to their owners hands.| |Gallant Warrior - Heath|60|TRBS|Warrior|LIGHT|4||1800|1600|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as H.| |Gallant Warrior - Oren|61|TRBS|Warrior|Light|4||1400|2000|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as O.| |Gallant Warrior - Pierre|62|TRBS|Warrior|LIGHT|4||1900|1000|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as P.| |Gallant Warrior - Ethan|63|TRBS|Warrior|Light|3||1200|1200|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as E.| |Gallant Flag|64|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a "Gallant Warrior" monster. The equipped monster gains 400 ATK and DEF.| |Call for Gallant Hope|65|TRBS|Spell Card|Spell|||||This card can only be activated when you control 1 of each of the following cards, "Gallant Warrior - Heath", "Gallant Warrior - Oren", "Gallant Warrior - Pierre" and "Gallant Warrior - Ethan". Remove from play those 4 cards to Special Summon 1 "Gallant Warrior - Ultimate H.O.P.E" from your hand or Deck.| |Gallant Rush|66|TRBS|Spell Card|Spell|||||This card can only be activated if there is a face-up "Gallant Warrior" on your side of the field. Special Summon 1 "Gallant Warrior" with a different name to your side of the field, from your hand or Deck.| |Gallant Warrior - Ultimate H.O.P.E|67|TRBS|Warrior/Effect|LIGHT|8||4000|2800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Call for Gallant Hope". When this card is Summoned destroy every other face-up card on the field. This card inflicts Piercing Damage.| |Gallant Warrior - Tiberius|68|TRBS|Warrior/Tuner/Effect|LIGHT|3||1000|1000|When this card is sent to the Graveyard, you can discard 2 cards to add it back to the Deck. The Deck is then shuffled.| |Kingdom of Hope|69|TRBS|Spell Card|Spell||Field|||Increase the attack of all "Gallant Warrior" monsters by 200.| |King Arminius|70|TRBS|Warrior/Synchro/Effect|LIGHT|7||2300|2300| "Gallant Warrior - Tiberius + 1 or more non-Tuner monsters Once per turn, pay 500 life points to activate 1 of the following effects: Destroy 1 card on the field. Inflict 200 damage for each card your opponent controls.| |Prototype Destructor|71|TRBS|Machine/Tuner/Effect|DARK|2||800|600|Once per turn, you can pay 500 points to increase this cards Level by 1 and increase its ATK by 400. Pay 1000 points to destroy all face-up monsters on the field with a lower Level then this card. If you activate this effect this card is returned to its original Level and ATK.| |Cartayus the Rising Brute|72|TRBS|Fiend/Synchro/Effect|DARK|8||2800|2300|1 Tuner + 1 or more non-Tuner monsters If this card battles with a LIGHT monster, increase its ATK by 400 during the Damage Step only. Once per turn, if your opponent controls 2 or more monsters you can Special Summon 1 Level 4 or lower non-Tuner Fiend-Type monster until the End Phase if you use this effect decrease this cards ATK by 200.| |Bright Shining Wand|73|TRBS|Spell Card|Spell||Equip|||Increase the ATK of the equipped monster by 600.| |Flaming Lands|74|TRBS|Spell Card|Spell||Field|||Increase the ATK of all FIRE monsters by 400 and decrease there DEF by 300. Once per turn, during your Standby Phase if the turn player controls no FIRE monsters they receive 500 damage, if they do control a FIRE monster inflict 500 damage to opponent.| |Rinse Reuse Recycle|75|TRBS|Trap Card|Trap|||||This card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck. The Deck is then shuffled.| |Woodland Shield|76|TRBS|Spell Card|Spell||Equip|||This card may only be equipped to a "Woodland" card. Increase the equipped monsters DEF by 700. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Sword|77|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" monster card. Increase the equipped monsters ATK by 1000. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Bow|78|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" monster card. Increase the equipped monsters ATK by 200. The equipped card can attack your opponent directly. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Swordsman|79|TRBS|Plant|Earth|3||900|400|While a "Woodland Sword" is equipped to this card, this card inflicts piercing damage. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Bowman|80|TRBS|Plant|Earth|3||900|400|While "Woodland Bow" is equipped to this card, this card can attack twice during the same battle phase. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Defender|81|TRBS|Plant|Earth|3||900|400|While "Woodland Shield" is equipped to this card, this cards original DEF raises to 1800. Whilst this card is in defense position, your opponent can only choose this card as an attack target. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Shaman|82|TRBS|Plant/Tuner|Earth|3||900|400|Increase the ATK of all "Woodland" cards by 200. While a "Woodland Staff" is equipped to this card, increase the ATK of all "Woodland" cards by 600 instead.| |Woodland Goddess|83|TRBS|Plant/Synchro/Effect|Earth|9||900|400|1 "Woodland" Tuner + 1 or more Non-Tuner "Woodland" monsters For each card used to Synchro Summon this card, this card gains 700 ATK and DEF points. This card gains an additional 300 ATK and DEF points each time you inflict damage outside your battle phase. If you control another "Woodland" monster once per turn if a Spell or Trap Card would target this card you can negate the activation of the card and destroy it.| |Woodland Tribe|84|TRBS|Spell Card|Spell||||||Pay 3000 Life Points. You may only activate this card while there is 1 face up "Woodland Shaman" on the field. Destroy up to 5 cards on the field, and Special Summon up to 4 "Woodland Villager" Tokens on your side of the field (EARTH/Plant-Type/Level 3/900 ATK/400 DEF)| |Woodland Tribal Attack Force|85|TRBS|Plant/Fusion/Effect|Earth|12||900|400|2 or more "Woodland" monsters This card gains 900 ATK and 400 DEF for every monster used to Fusion summon this card. Discard an Equip Spell equipped to this card to inflict 1000 points of damage to your opponent.| |Witch Execution|86|TRBS|Spell Card|Spell||None|||Destroy 1 level 4 or lower Spellcaster-type card on the field. Your opponent takes damage equal to that cards level x100.| |Greenfly|87|TRBS|Insect/Tuner/Effect|WIND|1||300|500|This card cannot be destroyed by battle with a level 5 or higher monster.| |Bactrosaurus|88|TRBS|Dinosaur/Synchro/Effect|EARTH|5||2200|1900|1 Tuner + 1 or more non-Tuner monsters When this card attacks, switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.| |Demise Harrower|89|TRBS|Fiend/Synchro|Effect|DARK|6||2200|2000|1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponents monster place 1 Demise Counter on this card (Max.3). This card gains 200 ATK and DEF for each Demise Counter on it. Once per turn, you can remove 1 Demise Counter from this card to destroy 1 card on the field.| |Superion Knight|90|TRBS|Warrior/Synchro/Effect|LIGHT|7||2500|2100|1 Tuner + 1 or more non-Tuner monsters Once per turn, if able you must shuffle 1 card from your Graveyard into your Deck. Apply the following effect for the Type of card shuffled, Monster - Destroy 1 monster card on the field. Spell - Destroy 1 Spell or Trap card on the field. Trap - Draw 1 card.| |Life Stealing Mantra|91|TRBS|Psychic/Synchro|Effect|LIGHT|9||0|2600|1 Tuner + 2 or more non-Tuner monsters When this card is summoned if your Life Points are lower than your opponents this card gains ATK equal to the difference between them. Once per turn, you can remove from play 1 monster in your Graveyard to increase your Life Points by that monsters ATK or DEF.| |Ruby Hellhound|92|TRBS|Beast/Effect|Dark|2||500|0|FLIP: Destroy 1 monster on the field.| |Diamond Collar|93|TRBS|Spell Card|Spell||Equip|||This card can only be equipped to a Beast, Beast-Warrior, or Winged Beast-Type monster. The equipped monster gains 200 ATK. When this card is destroyed, your opponent loses 600 life points, and you gain 500 life points.| |Rage of the Drunken Spirits|94|TRBS|Trap Card|Trap||None|||Inflict 100 damage to your opponent for every card in your Graveyard.| |Stone Witch|95|TRBS|Spellcaster/Fusion/Effect|EARTH|8||2500|2400|"Tidal Witch" + "Magma Witch" This card cannot be Special Summoned except by Fusion Summon. When this card is Summoned Draw 2 cards and discard 1 to the Graveyard.| |Exploder Duo Dragon|96|TRBS|Dragon/Fusion/Effect|FIRE|6||2100|1400|"Exploder Dragon" + "Exploder Dragon" When this card is Summoned destroy all your opponents face-up monsters and inflict 500 damage to your opponent for each card destroyed. If this card is destroyed by battle inflict 1000 damage to your opponent.| |Exploder Trio Dragon|97|TRBS|Dragon/Fusion/Effect|FIRE|9||3000|2300|"Exploder Dragon" + "Exploder Dragon" + "Exploder Dragon" When this card is Summoned destroy all cards your opponent controls and inflict 500 damage to your opponent for each card destroyed. If this card is removed from the field inflict 1000 damage to your opponent. |Storm Spear|98|TRBS|Spell Card|Spell||Equip|||You can send this face-up card to the Graveyard to destroy 1 Spell or Trap Card on the field.| |Pagoda Tank|99|TRBS|Machine/Effect|Earth|8||2800|2800|Once per turn, you can Special Summon 1 EARTH monster from your Graveyard.| |Counter Crusher|100|TRBS|Pyro/Effect|FIRE|4||1700|1000|When this card is face-up on the field no counters can be placed on cards. Pay 100 points per counter to remove existing counters from the field.| [/spoiler] Link to comment Share on other sites More sharing options...
dogfish44 Posted November 10, 2010 Report Share Posted November 10, 2010 Woohoo! I'll add some tomorrow - Going to a Paramore Concert tonight <3 . <3 And also @Chillachino: Tough Break (I also noticed you didn't reserve me 20 cards in the end and have created 88 - I could have been ill for all you know.) Cards: Setname Unknown and set to XXXX (The first 3 aren't an Archetype perse - Just cards that relate to each other. No more of a major archetype than the Princess's) |Aqua Spirit|0|TRBS|Aqua/Effect|Water|4||1800|1600|Whilst this card is on the field, 'Fire Spirit', 'Aqua Spirit', and 'Steam Spirit' inflict piercing damage. Whilst this card and 'Fire Spirit' are on the field, you can remove from play this card and 'Fire Spirit' to Special Summon ' Steam Spirit' from your hand or graveyard.| |Fire Spirit|0|TRBS|Pyro|Fire|4||1800|1600|A being made of flames, Fire Spirits are capable of burning through the strongest of metals.| |Steam Spirit|0|TRBS|Aqua/Effect|Fire|10||1000|1000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Aqua Spirit'. This card gains 500 ATK for every FIRE attribute monster in the graveyard, and 500 DEF for every WATER attribute monster in the graveyard.| |Gemstone Barrier|0|TRBS|Trap Card|Trap||Counter|||Activate when you are attacked directly. Discard 1 Monster Card in your hand. Destroy the attacking monster, and gain life points equal to the discarded monsters level x200.| |Oak Shield|0|TRBS|Spell Card|Spell||Equip|||The equipped card gains 500 DEF. If the equipped card is destroyed as a result of battle, the effects of all face up monsters on your opponents field are negated.| That's all for now. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 10, 2010 Author Report Share Posted November 10, 2010 Glad to have you hear Dogfish, Paramore nice. Hey post whenever you get the chance. No rush (YET) Link to comment Share on other sites More sharing options...
dogfish44 Posted November 10, 2010 Report Share Posted November 10, 2010 No problem - Added some cards above. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 10, 2010 Author Report Share Posted November 10, 2010 Nice cards, no they are fine, even if people enter 3-5 cards to start archetype, i just don't want 15-20 card archetype in this set. Anyway all accepted. By the way - Set is called Terror-Bound Souls = TRBS All added, Cards so far are located in post 11. Link to comment Share on other sites More sharing options...
dogfish44 Posted November 10, 2010 Report Share Posted November 10, 2010 (When will we start Archetypes? Add that to the planner whilst I rename ALL my Woodland Cards) |Jaded Ghost|0|TRBS|Zombie/Effect|Dark|4||1200|1000|All DARK Attribute monsters gain 400 ATK and lose 600 DEF.| |Luminous Angel|0|TRBS|Fairy/Effect|Light|4||1200|1000|All LIGHT Attribute monsters gain 400 ATK and lose 600 DEF.| Staples (Staples Suck - I prefer to glue things together ) Link to comment Share on other sites More sharing options...
tommers2008 Posted November 10, 2010 Author Report Share Posted November 10, 2010 Yes but your above cards are what we need as well, Attribute support, both added. There will be an Archetype added this set, i just want few basic staples in it 1st, why rename them? Link to comment Share on other sites More sharing options...
Ghost Rare Posted November 10, 2010 Report Share Posted November 10, 2010 I take it you would like some Type support as well? Anyway here are a few from me. |Circuit Breaker|0|TRBS|Spell Card|Spell|||||Special Summon 1 Machine-Type monster from either players Graveyard, its effect is negated.| |Pixie Wings|0|TRBS|Spell Card|Spell||Equip|||Increase the ATK of 1 Fairy-Type monster you control by 100 for every Spell and Trap card on the field.| |Sudden Bolt|0|TRBS|Trap Card|Trap|||||Activate this card when a Thunder-Type monster you control is sent to the Graveyard by battle. Special Summon that monster.| |Flame Assisted Search|0|TRBS|Spell Card|Spell|||||Discard 1 Pyro-Type monster from your hand. Add 1 monster card to your hand from the Deck.| |Zombification|0|TRBS|Spell Card|Spell||Quick-Play|||Pay 800 Life Points to change all monsters in your hand, on the field and in both players Graveyard to Zombie-Type monsters.| |Zombie Regeneration Pod|0|TRBS|Trap Card|Trap|||||Once per turn, you can Special Summon 1 Zombie-Type monster from your Graveyard, its effect is negated and its ATK is halved. Pay 1000 Life Points during each of your Standby Phases or this card is destroyed.| |Zombie Call|0|TRBS|Trap Card|Trap|||||Select and Special Summon 1 Zombie-Type monster from your Graveyard. If this card is removed from the field, destroy the selected monster and if the selected monster is removed from the field destroy this card.| |Seeds of Sorrow|0|TRBS|Plant/Effect|EARTH|5||1900|2100|Once per turn, discard 1 card from your hand to add 1 Seed Counter to this card (Max.3). Once per turn, you can remove 1 Seed Counter from this card to Special Summon 1 Sorrow Token (Plant/EARTH/Lvl 2/1000/1000) to your or your opponents side of the field in face-up Defense Position. If a Sorrow Token is removed from the field, the controller of that Token takes 1000 damage.| |Infuriated Bear|0|TRBS|Beast/Effect|DARK|5||2300|2000|This card can be Special Summoned from your hand. If it is Summoned that way it is destroyed during the End Phase.| |Hades Devourer|0|TRBS|Fiend/Effect|DARK|8||2500|2100|If this card inflicts Battle Damage to your opponent, they must discard the top 3 cards from their Deck.| |Hurricane Wasp|0|TRBS|Insect/Effect|WIND|3||1200|1200|Discard this card from your hand, to destroy all face-down Spell and Trap cards on the field.| [b]Also what effect should i use on this card[/b] Wheel of Destruction Continuous Trap Pay 2000 Life points to activate this card. Select 1 Attribute, all monsters on the field with the selected attribute are destroyed. Once per turn, roll a 6 sided die and inflict damage to your opponent equal to the number rolled and the number of monsters in the Graveyard with the selected attribute x100. OR Wheel of Destruction Continuous Trap Pay 2000 Life points to activate this card. Select 1 Attribute, all monsters on the field with the selected attribute are destroyed. Once per turn, roll a 6 sided die and inflict damage to your opponent equal to the number rolled x50 and then x by the number of monsters in the Graveyard with the selected attribute x100. Link to comment Share on other sites More sharing options...
Buttercup Posted November 10, 2010 Report Share Posted November 10, 2010 Name: ser watacksroth YVD Username: rawbot Card Making Experience:some How active will you be:some Will you duel:some Copypasta from the other CCG: |Cup Gambler|12|VMDM|Warrior/Effect|WATER|3||1000|600|When this card is sent from the field to the Graveyard, your opponent declares 1 card name. If the declared card is in your Deck, you add that 1 card from your Deck to your hand and your opponent draws 1 card. If the declared card is not in your Deck, add 1 monster with 1500 or less ATK from your Deck to your hand.| |Transmigration Priest|12|VMDM|Spellcaster/Effect|LIGHT|4||1300|900|When this card is Summoned, you can select 5 monsters in your Graveyard. Return them to the Deck and draw 2 cards.| |Ember Guard|12|VMDM|Pyro/Effect|FIRE|4||1500|1100|When this card in your Graveyard is selected as the target of a card effect, Special Summon it. When you control 3 or more FIRE Attribute monsters, increase this card's ATK by 400.| |Vengeful Verdancy|12|VMDM|Plant/Effect|EARTH|4||200|1900|Once per turn, you can return a monster that battles with a Defense Position card to the top of its owner's Deck at the end of the Damage Step.| |Strike Eagle|12|VMDM|Winged-Beast/Effect|WIND|4||1300|1000|When this card declares an attack, destroy 1 Spell or Trap card on the field.| |Cavalier Fairy|12|VMDM|Fairy/Effect|LIGHT|4||1500|1100|When your opponent activates a card effect during the Battle Phase, you can increase the ATK of 1 other LIGHT monster you control by 300 and return this card to your hand.| |Library Wight|12|VMDM|Zombie/Effect|DARK|4||1000|1100|When this card is selected as an attack target, you can destroy it and draw 1 card.| |Terror Peacock|12|VMDM|Winged-Beast/Effect|LIGHT|4||1300|0|When this card is Normal Summoned, you can Special Summon 1 WIND monster from your hand. This card gains 500 ATK for each WIND monster you control.| |Blaze Bull|12|VMDM|Beast/Effect|FIRE|4||1500|1100|This card must declare an attack if able. When this card is Summoned, select 1 FIRE monster in your Graveyard. Send 1 card from your Deck to the Graveyard with the same name as the selected monster.| |Poltergeist Phalanx|12|VMDM|Fiend/Effect|DARK|4||1000|1800|You can Tribute this monster to Special Summon 3 "Poltegeist Tokens" (Fiend-Type/DARK/Level 1/ATK 500/DEF 0) in Attack Position. The "Poltergeist Tokens" cannot be used as a Tribute for a Tribute Summon (or Set) If you activate this effect, you cannot Summon other monsters this turn.| |Artillery Wyrm|12|VMDM|Dragon/Effect|EARTH|4||900|1400| Once per turn this card is not destroyed by battle. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.| |Wave Whale|12|VMDM|Fish/Effect|WATER|4||1300|0| When this card declares an attack, flip 1 face-up monster your opponent controls to face-down Defense Position.| |Lancefish|12|VMDM|Fish/Effect|WATER|4||1300|0| When this card declares an attack, change 1 Defense Position monster your opponent controls to Attack Position.| |Lightmare|12|VMDM|Fiend/Effect|WATER|4||1200|0| When your opponent activates a card effect during the Battle Phase, you can Tribute 1 monster to Special Summon 1 LIGHT Monster from your Deck.| |Overset|38|VNDM|Trap Card|Trap|||||Each player selects 1 face-up monster their opponent controls and flips it into face-down Defense Position.| |Meteor Judgment|38|VNDM|Spell Card|Spell|||||Reveal 1 FIRE monster in your hand. Destroy 1 face-up monster on the field and inflict damage to both players equal to its Level x100.| |Hurricane Judgment|38|VNDM|Spell Card|Spell|||||Reveal 1 WIND monster in your hand. Return 1 face-up monster on the field to the top of its owner's Deck.| |Flood Judgment|38|VNDM|Spell Card|Spell|||||Reveal 1 WATER monster in your hand. Your opponent discards 1 card.| |Earthquake Judgment|38|VNDM|Spell Card|Spell|||||Reveal 1 EARTH monster in your hand. Special Summon 1 Level 4 or lower monster from your Graveyard. You cannot Special Summon again during the turn in which you activate this card.| |Drought Judgment|38|VNDM|Spell Card|Spell|||||Reveal 1 LIGHT monster in your hand. Destroy 1 Spell or Trap card on the field.| |Eclipse Judgment|38|VNDM|Spell Card|Spell|||||Reveal 1 DARK monster in your hand. Draw 1 card.| I'll add original stuff laters. |Infuriated Bear|0|TRBS|Beast/Effect|DARK|5||2300|2000|This card can be Special Summoned from your hand. If it is Summoned that way it is destroyed during the End Phase.| |Hurricane Wasp|0|TRBS|Insect/Effect|WIND|3||1200|1200|Discard this card from your hand, to destroy all face-down Spell and Trap cards on the field.| These are really wtf Ghost Rare Link to comment Share on other sites More sharing options...
dogfish44 Posted November 11, 2010 Report Share Posted November 11, 2010 [quote name='tommers2008' timestamp='1289409476' post='4775801'] Yes but your above cards are what we need as well, Attribute support, both added. There will be an Archetype added this set, i just want few basic staples in it 1st, why rename them? [/quote] I dunno. I think that it was something to do with the other CCG, but I forget, . I'm gonna post them all here together shortly, Plus some extra support. Not for this pack, but for my reference. [spoiler=Woodland]|Woodland Sword|45|VMDM|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" monster card. Increase the equipped monsters ATK by 1000. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Bow|46|VMDM|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" monster card. Increase the equipped monsters ATK by 200. The equipped card can attack your opponent directly. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Boomerang|47|VMDM|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" card. Increase the equipped monsters ATK by 300. 3 times per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Shield|48|VMDM|Spell Card|Spell||Equip|||This card may only be equipped to a "Woodland" card. Increase the equipped monsters DEF by 700. Once per duel, if this card is sent to the Graveyard, place it into your hand.| |Woodland Armory|49|VMDM|Spell Card|Spell||None|||Activate this card while you control a "Woodland Swordsman", a "Woodland Bowman" and a "Woodland Defender" on your side of the field. Equip a "Woodland Sword" from your deck or hand to "Woodland Swordsman", a "Woodland Bow" from your deck or hand to "Woodland Bowman" and a "Woodland Shield" from your deck or hand to "Woodland Defender", then shuffle your deck.| |Woodland Revenge|50|VMDM|Spell Card|Spell||None|||Pay 1500 Life Points. Special Summon a "Woodland Swordsman", a "Woodland Bowman" and a "Woodland Defender" from your Graveyard.| |Woodland Swordsman|51|VMDM|Plant|Earth|3||900|400|While a "Woodland Sword" is equipped to this card, this card inflicts piercing damage. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Bowman|52|VMDM|Plant|Earth|3||900|400|While "Woodland Bow" is equipped to this card, this card can attack twice during the same battle phase. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Defender|53|VMDM|Plant|Earth|3||900|400|While "Woodland Shield" is equipped to this card, this cards original DEF raises to 1800. Whilst this card is in defense position, your opponent can only choose this card as an attack target. Once per turn you can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| |Woodland Tribal Attack Force|54|VMDM|Plant/Fusion/Effect|Earth|12||900|400|2 or more "Woodland" monsters This card gains 900 ATK and 400 DEF for every monster used to Fusion summon this card. Discard an Equip Spell equipped to this card to inflict 1000 points of damage to your opponent.| |Woodland Hunter|55|VMDM|Plant/Effect|Earth|3||900|400|You can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| If you use the same equip Spell Card to activate this effect more than once in a turn, inflict 500 points of damage instead.| |Woodland Shaman|56|VMDM|Plant/Tuner|Earth|3||900|400|Increase the ATK of all "Woodland" cards by 200. While a "Woodland Staff" is equipped to this card, increase the ATK of all "Woodland" cards by 600 instead.| |Woodland Staff|57|VMDM|Spell Card|Spell||Equip|||This card can only be equipped to a card with an original ATK of 900. The equipped card gains 700 ATK. Any battle damage the card inflict to your oppoent is reduced to 0| |Woodland Goddess|58|VMDM|Plant/Synchro/Effect|Earth|9||900|400|1 "Woodland" Tuner + 1 or more Non-Tuner "Woodland" monsters For each card used to Synchro Summon this card, this card gains 700 ATK and DEF points. This card gains an additional 300 ATK and DEF points each time you inflict damage outside your battle phase. If you control another "Woodland" monster once per turn if a Spell or Trap Card would target this card you can negate the activation of the card and destroy it.| |Woodland Haven|59|VMDM|Spell Card|Spell||Field||| All "Woodland" cards gain 100 ATK and 200 DEF.| |Woodland Tribe|60|VMDM|Spell Card|Spell||||||Pay 3000 Life Points. You may only activate this card while there is 1 face up "Woodland Shaman" on the field. Destroy up to 5 cards on the field, and Special Summon up to 4 "Woodland Villager" Tokens on your side of the field (EARTH/Plant-Type/Level 3/900 ATK/400 DEF)| |Woodland Warrior|0|VMDM|Plant/Effect|EARTH|4||900|400|This card cannot be equipped with an Equip Spell Card. If you control another "Woodland" monster this cards ATK is doubled.| |Woodland Ranger|0|VMDM|Plant/Effect|Effect|4||900|400|If this card is equipped with an Equip Spell Card, you can destroy the Equip Spell Card to add 1 Woodland Counter to this card (Max.3). You can destroy this card to either inflict 500 damage or Draw 1 card for each Woodland Counter on the card when it was destroyed.| |Woodland Magic|0|VMDM|Spell Card|Spell||Continuous|||When this card is on the field all "Woodland" monsters gain 100 ATK for every other "Woodland" monster on the field. As long as this card is on the field "Woodland Defender" can be Summoned in face-up Defense Position.| |Woodland Cannon|0|VMDM|Machine/Effect|Earth|4||300|1800|Whilst this card is face up, every time a 'Woodland' card inflicts damage outside the main phase, except for 'Woodland Cannon', inflict 900 points of damage to your opponent.| |Woodland Rogue|0|VMDM|Plant/Effect|Earth|3||900|400|When this card is Summonned successfully, draw 2 cards. Discard an equip spell card equipped to this card to skip your opponents next draw phase.| |Ivy Castle|0|VMDM|Trap Card|Trap||Counter|||Activate when a 'Woodland' monster you control would be destroyed. Return it to your hand, and draw 2 cards. For every 'Woodland' card you drew, Special Summon a 'Woodland Villager' Token to your side of the field (EARTH/Plant-Type/Level 3/900 ATK/400 DEF).| |Woodland Pyromaniac|0|VMDM|Plant/Effect|Fire|3||900|400|Discard 1 Equip Spell card equipped to this card to increase this cards ATK by 200.| |Woodland Dynamite|0|VMDM|Trap Card|Trap||Counter|||Activate when a 'Woodland' card you control would be destroyed. Destroy 2 cards on your opponents side of the field.| [/spoiler] 24 cards altogether. I am not submitting any of these right now, this is so I don't forget them. EDIT: Do we have a Future Fusion style card? Because If you look at Woodland Tribal Attack Force, then think about it... Link to comment Share on other sites More sharing options...
tommers2008 Posted November 11, 2010 Author Report Share Posted November 11, 2010 God damn YCM is F*kd up... Ghost - i agree with ser, Infuriated Bear is too strong this early, Hurricane wasp big no-no, all other accepted, and on wheel both are OP'd 1st is less OP'd but still is to strong. Ser - Welcome, but your cards aren't accepted, i don't want cards in this that are in the other CCG so only original stuff please, i really like your judgment cards do, so slightly tweaked versions of them with different names would be good.. Dogfish - Thats fine, glad my support is there. Link to comment Share on other sites More sharing options...
dogfish44 Posted November 11, 2010 Report Share Posted November 11, 2010 I'm going to say Hurricane Wasp is fine - It's A heavy storm which can be used as a monster. Perhaps make it only usable when it is on the field, rather in hand though? I wouldn't ban it - Heavy Storm is only Limited iirc, and that's why we have testing week. And current YCM forums need a reboot - This is hard to navigate. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 11, 2010 Author Report Share Posted November 11, 2010 Heavy Storm is OP'd Hurricane Wasp - Its a discardable monster that would be in almost every Deck, its a Backrow destroyer, At no real cost, if Ghost decides to alter its effect i may let it in but now, no Link to comment Share on other sites More sharing options...
dogfish44 Posted November 11, 2010 Report Share Posted November 11, 2010 |Volt Ninja|0|TRBS|Thunder/Effect|Light|6||2400|0|You may skip your battle phase to remove from play 1 monster on the field. If you do this, switch this card into defense mode.| |Tidal Witch|0|TRBS|Spellcaster/Effect|Water|4||1400|1500|When this card is Special Summonned from the deck, you can draw 1 card, then discard 1 card from your hand.| |Magma Witch|0|TRBS|Spellcaster/Effect|Fire|4||1500|1400|When this card is Special Summonned from the deck, you can draw 1 card, then discard 1 card from your hand.| |Witch Execution|0|TRBS|Spell Card|Spell||None|||Destroy 1 level 4 or lower Spellcaster-type card on the field. Your opponent takes damage equal to that cards level *50.| |Fickle Flame|0|TRBS|Pyro/Effect|Fire|4||1900|0|This card can attack your opponents life points directly. During your end phase, discard 4 cards, or destroy this card.| |Liquid Statue|0|TRBS|Aqua/Effect|Water|4||0|1900|Once per turn, discard 1 card to shuffle one spell or trap card on the field into the owner's deck.| Basic Cards. I'm trying to give some types etc. a slight advantage so that decks aren't completely random. Also, IMHO, Hurricane Wasp should be limited to one card on each players side destroyec, and there MUST be one on each players side (Prevents Cost sKIPPING). Link to comment Share on other sites More sharing options...
Buttercup Posted November 11, 2010 Report Share Posted November 11, 2010 |Drought Judgment|38|VNDM|Spell Card|Spell|||||Reveal 1 LIGHT monster in your hand. Destroy 1 Spell or Trap card on the field.| |Eclipse Judgment|38|VNDM|Spell Card|Spell|||||Reveal 1 DARK monster in your hand. Draw 1 card.| These are cards I haven't submitted to the other CCG. |Tidal Witch|0|TRBS|Spellcaster/Effect|Water|4||1400|1500|When this card is Special Summonned from the deck, you can draw 3 cards, then discard 1 card from your hand.| |Magma Witch|0|TRBS|Spellcaster/Effect|Fire|4||1500|1400|When this card is Special Summonned from the deck, you can draw 3 cards, then discard 1 card from your hand.| ...........dogfish wat This doesn't look like a great CCG so far. |Joustin' Beaver|0|TRBS|Beast-Warrior/Effect|WATER|6||2400|1400|Once per turn when you control 2 or more WATER monsters, you can destroy 1 face-up Attack Position monster your opponent controls. This card cannot declare an attack during the turn you activate this effect.| Link to comment Share on other sites More sharing options...
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