Squirrel Girl Posted November 10, 2010 Report Share Posted November 10, 2010 I dont get it, except that each member only can submit like 20 cards/week and that 100 card in a Set is stupid. I wanna know what's Stupid with that? Link to comment Share on other sites More sharing options...
-DOOM Posted November 10, 2010 Report Share Posted November 10, 2010 [quote name='Chillaccino' timestamp='1289417406' post='4776031'] there are 30 more that aren't in your link and lol@tommers, no? [/quote] Where can I find them? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 10, 2010 Author Report Share Posted November 10, 2010 [quote name='^_^AxManBoy^_^' timestamp='1289411234' post='4775846'] I will try to be active here from now on, so can I post an archetype I have made here now. Or can I post a Set. And how many cards can I post, 10, 20, 30, 40 and so on? [/quote] No limit. But not now, the set is already finished. Kinda [quote name='.Supervillain' timestamp='1289419813' post='4776129'] Where can I find them? [/quote] [spoiler=Here ] |Malfunctioning Prototype|1|VNDM|Machine/Fusion/Effect|Dark|9||2800|2000|"Swiftstrike Prototype" + "Organic Tuning Component B.U.G." Once per turn, you can remove from play 1 "Swiftstrike" monster from your Graveyard to send 1 card on the field to the Graveyard. You can remove from play 1 "Swiftstrike Prototype" from your Graveyard to Special Summon this card from your Graveyard.| |Organic Tuning Component B.U.G.|2|VNDM|Insect/Union|Earth|1||0|0|Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) During your Standby Phase, while this card is in your Graveyard, you can equip this card to 1 appropriate monster you control.| |Swiftstrike Prototype|3|VNDM|Machine/Tuner|LIGHT|4||1900|900|Once per turn, you can send 1 "Swiftstrike" monster from your hand to the Graveyard to add 1 "Swiftstrike" monster from your Graveyard to your hand. This card cannot be used as a Synchro Material Monster, except for Synchro Summon of a "Swiftstrike" monster.| |Swiftstrike Engineer|4|VNDM|Machine/Effect|Light|4||1500|500|If you control no monsters, you can send this card from your hand to the Graveyard to Special Summon 1 Level 4 or lower "Swiftstrike" monster from your Graveyard, except "Swiftstrike Engineer".| |Swiftstrike Stealth Unit|5|VNDM|Machine/Effect|LIGHT|3||1200|200|You can send this card and 1 card from your hand to the Graveyard to select 1 face-down card on the field and destroy it. The effect of "Swiftstrike Stealth Unit" can only be activated once per turn.| |Swiftstrike Recruiter|6|VNDM|Machine/Effect|LIGHT|2||400|0|You can send this card from your hand to your Graveyard to select and 1 "Swiftstrike" monster from your deck and remove it from play. During your next Standby Phase, add the removed card to your hand.| |Swiftstrike Defender|7|VNDM|Machine/Effect|LIGHT|1||0|0|During either players turn, if a "Swiftstrike" monster you control would be destroyed, you can send this card and 1 card from your hand to your Graveyard instead.| |Swiftstrike Elite Recruiter|8|VNDM|Machine/Synchro/Effect|LIGHT|6||2500|500|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. When this card is Summoned, add 1 "Swiftstrike" card from your Deck to your hand. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.| |Swiftstrike Elite Stealth Unit|9|VNDM|Machine/Synchro/Effect|LIGHT|7||2600|600|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. Once per turn, you can send 1 card your hand to your Graveyard to send 1 card on the field to the Graveyard. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.| |Swiftstrike Elite Engineer|10|VNDM|Machine/Synchro/Effect|LIGHT|8||2400|400|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. When this card is Summoned, select 1 "Swiftstrike" monster from your Graveyard and Special Summon it. All "Swiftstrike" monsters you control gain 400 ATK. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.| |Aura of Overwhelming Swiftness|11|VNDM|Trap Card|Trap||Continuous|||You can only activate this card if you control a face-up "Swiftstrike" monster. The effects of all effect monsters except "Swiftstrike" monsters are negated. During each of your End Phases destroy this card, unless you pay 2000 Life Points.| |Swift Reinforcement|12|VNDM|Spell Card|Spell||Quick-Play|||Select 1 "Swiftstrike" monster from your Deck and add it to your hand. You cannot Summon any monsters this turn.| |Swift Repair|13|VNDM|Spell Card|Spell||Quick-Play|||Select 2 "Swiftstrike" monster from your Graveyard and remove them from play. During your next Standby Phase, add them to your hand. The effects of your Effect Monsters cannot be activated during the turn you actiavte this card.| |Swift Attack|14|VNDM|Spell Card|Spell||Quick-Play|||Select 1 "Swiftstrike" monster you control. It gains 300 ATK until the End Phase. During either player's turn, You can remove from play this card from your Graveyard to have 1 "Swiftstrike" monster you control gain 1000 ATK until the End Phase.| |Bonus Archfiend|15|VMDM|Fiend/Effect|DARK|4||1900|1100|When this card is Normal Summoned, you can send 1 "Bonus" monster from your Deck to the Graveyard.| |Bonus Bushi|16|VMDM|Warrior/Effect|FIRE|4||1000|1000|When you gain Life Points, you can Tribute this card to draw 2 cards.| |Bonus Magician|17|VMDM|Spellcaster/Effect|LIGHT|7||2500|1000|1 "Bonus" Tuner + 1 or more non-Tuner monsters. This card inflicts Piercing Damage. When you gain Life Points, put 1 Bonus Counter on this card. When this card inflicts Battle Damage to your opponent, remove all counters on this card. Your opponent selects and sends 1 card from their hand/field to the Graveyard for each counter removed. During the End Phase, remove all counters on this card.| |Bonus Wight|18|VMDM|Zombie/Effect|EARTH|3||1300|0| When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Bonus" monster from your Deck.| |Bonus Fisher|19|VMDM|Warrior/Effect|WATER|3||800|1500| Once per turn when you gain Life Points, return 1 Monster Card from your Graveyard to your hand.| |Bonus Dragon|20|VMDM|Dragon/Effect|WIND|7||2200|1400| You can Special Summon this card from your hand when you gain Life Points while you control a face-up "Bonus" monster except "Bonus Dragon". When you gain Life Points, you can discard 1 card to destroy 1 card on the field. When this card is in your Graveyard, during your Standby Phase, gain Life Points equal to half the combined ATK of all face-up monsters you control.| |Bonus Angel|21|VMDM|Fairy/Tuner/Effect|LIGHT|3||1200|1000| If this card is used for a Synchro Summon and sent to the Graveyard, gain Life Points equal to the number of "Bonus" monsters in your Graveyard x 200.| |Cup Gambler|22|VMDM|Warrior/Effect|WATER|4||1000|600|When this card is sent from the field to the Graveyard, your opponent declares 1 card name. If the declared card is in your Deck, you add that 1 card from your Deck to your hand and your opponent draws 1 card. If the declared card is not in your Deck, add 1 monster with 1500 or less ATK from your Deck to your hand.| |Fierce Beast - Axel|23|VNDM|Beast/Effect|Earth|4||1800|1100|When this card is removed from play from the Deck, Special Summon it. |Fierce Beast - Nike|24|VNDM|Beast/Effect|Earth|4||1700|400|When this card is Normal Summoned, you can remove from play the top 3 cards of your deck to Special Summon 1 Level 4 or lower "Fierce Beast" from your hand.| |Fierce Beast - Hasane|25|VNDM|Beast/Effect|Earth|3||1100|100|When a "Fierce Beast" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1100 ATK until the End Phase. |Fierce Beast - Nore|26|VNDM|Beast/Effect/Tuner|Earth|3||1000|1000|If this card is in your removed from play pile you can discard 1 "Fierce Beast" monster to Special Summon this card to your side of the field. Remove from play this card during the End Phase of the turn.| |Fierce Beast - Drowner|27|DPDK|Beast/Effect|Earth|7||2300|400| If you control 2 or more face up attack position "Fierce Beast" monsters you can pay 1200 Life Points to Special Summon this card. You can tribute 1 face up "Fierce Beast" monster to negate the activation of the effect of a Spell, Trap or Monster effect and destroy the card.| |Fierce Beast - Zona|28|VNDM|Beast/Effect/|Earth|3||1500|1200|If you control a "Fierce Beast" monster other than "Fierce Beast- Zona" you can Special Summon this card. Once per turn you can discard 1 card and pay 700 Life Points to add 1 of your removed from play cards to your hand. |Fierce Beast - Kren|29|VNDM|Beast/Effect/|Earth|3||1300|1400|When this card is Normal Summoned, draw 1 card. This cards effect can only be activated if you have 3 or more removed from play "Fierce Beast" monsters.| |Fierce Beast - Zami|30|VNDM|Beast/Effect|Earth|4||1000|1600|When this card is removed from play while on the field, Special Summon 1 Level 4 or lower "Fierce Beast" monster from your Deck.| |Fierce Beast - Skoop|31|VNDM|Beast//Effect/Tuner|Earth|2||900|600|When this card is Normal Summoned you can Special Summon 1 Level 4 or lower "Fierce Beast" monster from your removed from play pile. Its effect is negated and its ATK is halved. |Fierce Beast - Camer|32|VNDM|Beast/Effect|Earth|6||2500|2100|When this card is Tribute Summoned by Tirbuting a "Fierce Beast" monster you can destroy 1 Spell or Trap Card or pay 800 Life Points and destroy 1 monster on the field. A cards effect cannot be chained to this cards effect. |Fierce Beast - Kakami|33|VNDM|Beast/Effect|Earth|3||1400|700|If this card is selected as an attack target, you can pay 800 Life Points and remove from play the top 2 cards from your deck to negate the attacl. |Call of the Fierce Beasts|34|VNDM|Spell Card|Spell|||||Pay 800 Life Points. Special Summon 1 Level 3 or lower "Fierce Beast" monster from your Deck.| |Fierce Search|35|VNDM|Spell Card|Spell||Continuous|||Each time a "Fierce Beast" monster is summoned Special Summon 1 "Fierce Beast Token" to your side of the field (Beast-Type/EARTH/Level 1/ATK 0/DEF 0). "Fierce Beast Tokens" cannot be Tributed or used as a Synchro material other than for "Fierce Beast" cards. You can tribute 2 "Fierce Beast "Tokens" to add 1 Level 4 or lower "Fierce Beast" monster from your Deck to your hand. You cannot use it this turn. |Different Dimension Doom|36|VNDM|Spell Card|Spell|||||Select 1 card from your deck and remove it from play. Your deck is then shuffled. During the End Phase of this turn, decrease your Life Points by 1200.| |Fierce Beast Wall|37|VNDM|Trap Card|Trap||Counter|||You can only activate this card while your control 2 or more face up "Fierce Beast" monsters. Activate when your opponent activates a Spell or Trap Card. Removoe from play the top card of your deck to negate the activation of the card and destroy it.| |Fierce Beast - Bravo|38|VNDM|Beast/Synchro/Effect|Earth|9||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner "Fierce Beast" monsters. When this card is Synchro Summoned you can discard 1 card to add 3 "Fierce Beast" monsters from your deck to your hand. Shuffle your deck and then add 1 of the added cards to the top of your Deck. You cannot use the effects or summon the added monsters this turn. During each of your End Phases pay 400 Life Points or destroy this card.| |Fierce Beast - Snipe|39|VNDM|Beast/Synchro/Effect|Earth|7||2600|1300|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters, When this card is Synchro Summoned you can remove from play 1 "Fierce Beast" monster from your hand to remove from play 1 card on the field. If this card is destroyed by battle and removed from play, you can Special Summon 1 of your removed from play Level 4 or lower "Fierce Beast" monsters.| |Fierce Beast - Koop|40|VNDM|Beast/Synchro/Effect|Earth|6||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned destroy all other monsters on the field. During the End Phase of the turn, destroy this card.| |Fierce Beast - Sakami|41|VNDM|Beast/Synchro/Effect|Earth|8||2700|1900|1 Tuner + 1 or more "Fierce Beast" non-Tuner monsters. This card inflicts piercing damage. |Fierce God|42|VNDM|Beast/Effect|Earth|8||2900|1200|This card cannot be Normal Summoned or set. This card can only be Special Summoned while you have exactly 3 "Fierce" monsters in your removed from play pile. You can add 1 of your removed from play "Fierce" monsters to your Deck to destroy 1 card on the field.| |Rare Ibis|43|VMDM|Winged-Beast/Effect|WATER|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Charleader|44|VMDM|Spellcaster/Effect|FIRE|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Giant Root|45|VMDM|Plant/Effect|EARTH|4||1400|1400|When this card is sent to the Graveyard by battle, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Gliding Gecko|46|VMDM|Reptile/Effect|WIND|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Cubic Seraphim|47|VMDM|Machine/Effect|LIGHT|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Mad Mosquito|48|VMDM|Insect/Effect|DARK|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Cup Gambler|49|VMDM|Warrior/Effect|WATER|3||1000|600|When this card is sent from the field to the Graveyard, your opponent declares 1 card name. If the declared card is in your Deck, you add that 1 card from your Deck to your hand and your opponent draws 1 card. If the declared card is not in your Deck, add 1 monster with 1500 or less ATK from your Deck to your hand.| |Transmigration Priest|50|VMDM|Spellcaster/Effect|LIGHT|4||1300|900|When this card is Summoned, you can select 5 monsters in your Graveyard. Return them to the Deck and draw 2 cards.| |Ember Guard|51|VMDM|Pyro/Effect|FIRE|4||1500|1100|When this card in your Graveyard is selected as the target of a card effect, Special Summon it. When you control 3 or more FIRE Attribute monsters, increase this card's ATK by 400.| |Vengeful Verdancy|52|VMDM|Plant/Effect|EARTH|4||200|1900|Once per turn, you can return a monster that battles with a Defense Position card to the top of its owner's Deck at the end of the Damage Step.| |Strike Eagle|53|VMDM|Winged-Beast/Effect|WIND|4||1300|1000|When this card declares an attack, destroy 1 Spell or Trap card on the field.| |Cavalier Fairy|54|VMDM|Fairy/Effect|LIGHT|4||1500|1100|When your opponent activates a card effect during the Battle Phase, you can increase the ATK of 1 other LIGHT monster you control by 300 and return this card to your hand.| |Library Wight|55|VMDM|Zombie/Effect|DARK|4||1000|1100|When this card is selected as an attack target, you can destroy it and draw 1 card.| |Terror Peacock|56|VMDM|Winged-Beast/Effect|LIGHT|4||1300|0|When this card is Normal Summoned, you can Special Summon 1 WIND monster from your hand. This card gains 500 ATK for each WIND monster you control.| |Blaze Bull|57|VMDM|Beast/Effect|FIRE|4||1500|1100|This card must declare an attack if able. When this card is Summoned, select 1 FIRE monster in your Graveyard. Send 1 card from your Deck to the Graveyard with the same name as the selected monster.| |Poltergeist Phalanx|58|VMDM|Fiend/Effect|DARK|4||1000|1800|You can Tribute this monster to Special Summon 3 "Poltegeist Tokens" (Fiend-Type/DARK/Level 1/ATK 500/DEF 0) in Attack Position. The "Poltergeist Tokens" cannot be used as a Tribute for a Tribute Summon (or Set) If you activate this effect, you cannot Summon other monsters this turn.| |Artillery Wyrm|59|VMDM|Dragon/Effect|EARTH|4||900|1400| Once per turn this card is not destroyed by battle. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.| |Wave Whale|60|VMDM|Fish/Effect|WATER|4||1300|0| When this card declares an attack, flip 1 face-up monster your opponent controls to face-down Defense Position.| |Lancefish|61|VMDM|Fish/Effect|WATER|4||1300|0| When this card declares an attack, change 1 Defense Position monster your opponent controls to Attack Position.| |Lightmare|62|VMDM|Fiend/Effect|WATER|4||1200|0| When your opponent activates a card effect during the Battle Phase, you can Tribute 1 monster to Special Summon 1 LIGHT Monster from your Deck.| |Overset|63|VNDM|Trap Card|Trap|||||Each player selects 1 face-up monster their opponent controls and flips it into face-down Defense Position.| |Freeze Flail|64|VNDM|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, your opponent cannot activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn.| |Bounce Bat|65|VNDM|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, return 1 card on the field to its owner's hand.| |Pierce Pike|66|VNDM|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. The equipped monster inflicts Piercing Damage.| |Shade Sword|67|VNDM|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, flip 1 face-up monster on the field into face-down Defense Position.| |Battle Tinker|68|VMDM|Warrior/Effect|EARTH|3||1000|900|When this card is Summoned, add 1 Equip Spell Card from your Deck to your hand. When this card destroys a monster by battle, Special Summon 1 Warrior-Type monster from your Graveyard.| |Golden Armaments|69|VNDM|Spell Card|Spell|||||Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and draw 1 card.| |Common Market|70|VNDM|Spell Card|Spell|||||Return 2 Normal Monsters from your hand to the Graveyard and draw 3 cards.| |Storm Serpent|71|VMDM|Reptile/Effect|WIND|6||500|2000|When this card is Tribute Summoned, you can Special Summon 1 Level 4 or lower monster from your Graveyard. This card gains 500 ATK for every card in your hand.| |Meteor Judgment|72|VNDM|Spell Card|Spell|||||Reveal 1 FIRE monster in your hand. Destroy 1 face-up monster on the field and inflict damage to both players equal to its Level x100.| |Hurricane Judgment|73|VNDM|Spell Card|Spell|||||Reveal 1 WIND monster in your hand. Return 1 face-up monster on the field to the top of its owner's Deck.| |Flood Judgment|74|VNDM|Spell Card|Spell|||||Reveal 1 WATER monster in your hand. Your opponent discards 1 card.| |Earthquake Judgment|75|VNDM|Spell Card|Spell|||||Reveal 1 EARTH monster in your hand. Special Summon 1 Level 4 or lower monster from your Graveyard. You cannot Special Summon again during the turn in which you activate this card.| |Counter Break|76|VNDM|Trap Card|Trap||Counter|||Activate only when a monster declares an attack. Destroy the attacking monster.| |Resowing|77|VNDM|Spell Card|Spell|||||Select 3 Field Spell Cards in your Graveyard. Return them to the Deck and draw 1 card.| |Forgotten Vault|78|VNDM|Spell Card|Spell||Field|||When you activate this card, both players must send all Equip Spell cards in their Deck to the Graveyard. Once per turn during your Main Phase 1, you can remove from play 1 monster you control. Special Summon a monster removed from play with this effect during the End Phase, and equip 1 appropriate Equip Spell card in either player's Graveyard to it. Both you and your opponent can use this effect as long as this card remains face-up on the field.| |Dark Realm|79|VNDM|Spell Card|Spell||Field|||When this card is activated when you control a DARK monster, draw 1 card. DARK monsters gain 500 ATK and DEF.| |Arch Hunter|80|VMDM|Beast-Warrior/Tuner/Effect|Earth|4||1400|1000|Once per turn, you can discard 1 card to return 1 Spell or Trap Card from the field to its owner's hand. Then, select 1 monster on the field. Inflict damage to your opponent equal to the selected monster's Level x 200.| |Revelation Bird|81|VMDM|Winged Beast/Tuner/Effect|Wind|4||1400|600|When this card is Special Summoned from your Deck, you can discard 1 card to draw 1 card. If this card is destroyed and sent to the Graveyard, you can Special Summon 1 Tuner monster from your Graveyard, except "Revelation Bird".| |Molten Behemoth|82|VMDM|Rock/Effect|Fire|4||1400|200|When this card is Special Summoned, you can inflict 100 damage to your opponent for each card in both players' Graveyards. When this card is destroyed by battle, you can discard 1 card to Special Summon 1 Level 4 FIRE monster from your Graveyard, except "Molten Behemoth".| |Redraw Cube|83|VMDM|Machine/Effect|Light|4||1400|1500|When this card is Summoned, you can shuffle 2 cards from your hand to your Deck and draw 2 cards. Once per turn, when you destroy an opponent's monster, (either by battle or by a card effect) you can shuffle 1 card from your hand to your Deck and draw 1 card.| |Martial Master|84|VMDM|Warrior/Effect|Dark|4||1400|0|If this card battles a monster, at the end of Damage Step, you can discard 1 card to return that monster to its owner's Deck. If this card is destroyed by battle, you can return the monster that destroyed it to its owner's Deck.| |Surging Serpent|85|VMDM|Sea Serpent/Effect|Water|4||1400|400|All WATER monsters gain 500 ATK and lose 500 DEF. Once per turn, you can Tribute 1 monster. All WATER monsters you control gain ATK equal to the Tributed monster's Level x 200, until the End Phase.| |Gambler's Hand|86|VNDM|Spell Card|Spell|||||Discard 1 card. For your next 3 turns, draw 1 card during your Standby Phase.| |Skull Crush|87|VNDM|Spell Card|Spell|||||Destroy 1 monster on the field. Its controller draws 1 card. During your Standby Phase, if this card is in your Graveyard, you can discard 1 card to add this card from your Graveyard to your hand.| |Barrow from a Different Dimension|88|VNDM|Trap Card|Trap||||| You can only activate 1 "Barrow from a Different Dimension" per turn. Select 1 Monster Card that is removed from play, and return it to its owner's Graveyard. Draw 1 card. You cannot Special Summon during the turn you activate this card.| |Found|89|DPDK|Spell Card|Spell||None|||Pay 600 Life Points. Add 1 Field-Spell or Quick-Play Spell from your Deck to your hand.| |Smashed|90|DPDK|Spell Card|Spell||None|||Pay 800 Life Points. Your opponent selects and destroys 1 monster they control.| |Ultimate Hurricane|92|VNDM|Spell Card|Spell|||||Remove from play 1 card from your hand and 1 from the top of your Deck. Remove from play 1 face-down Spell or Trap Card on the field. It cannot be chained to this card's activation.| [/spoiler] +8 my cards that will be added today, in few minutes. Teaser - it's a FIRE Spirit Archetype Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 11, 2010 Author Report Share Posted November 11, 2010 Ok, completed .set file: [spoiler=Here] |Malfunctioning Prototype|1|VNDM|Machine/Fusion/Effect|Dark|9||2800|2000|"Swiftstrike Prototype" + "Organic Tuning Component B.U.G." Once per turn, you can remove from play 1 "Swiftstrike" monster from your Graveyard to send 1 card on the field to the Graveyard. You can remove from play 1 "Swiftstrike Prototype" from your Graveyard to Special Summon this card from your Graveyard.| |Organic Tuning Component B.U.G.|2|VNDM|Insect/Union|Earth|1||0|0|Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) During your Standby Phase, while this card is in your Graveyard, you can equip this card to 1 appropriate monster you control.| |Swiftstrike Prototype|3|VNDM|Machine/Tuner/Effect|LIGHT|4||1900|900|Once per turn, you can send 1 "Swiftstrike" monster from your hand to the Graveyard to add 1 "Swiftstrike" monster from your Graveyard to your hand. This card cannot be used as a Synchro Material Monster, except for Synchro Summon of a "Swiftstrike" monster.| |Swiftstrike Engineer|4|VNDM|Machine/Effect|Light|4||1500|500|If you control no monsters, you can send this card from your hand to the Graveyard to Special Summon 1 Level 4 or lower "Swiftstrike" monster from your Graveyard, except "Swiftstrike Engineer".| |Swiftstrike Stealth Unit|5|VNDM|Machine/Effect|LIGHT|3||1200|200|You can send this card and 1 card from your hand to the Graveyard to select 1 face-down card on the field and destroy it. The effect of "Swiftstrike Stealth Unit" can only be activated once per turn.| |Swiftstrike Recruiter|6|VNDM|Machine/Effect|LIGHT|2||400|0|You can send this card from your hand to your Graveyard to select and 1 "Swiftstrike" monster from your deck and remove it from play. During your next Standby Phase, add the removed card to your hand.| |Swiftstrike Defender|7|VNDM|Machine/Effect|LIGHT|1||0|0|During either players turn, if a "Swiftstrike" monster you control would be destroyed, you can send this card and 1 card from your hand to your Graveyard instead.| |Swiftstrike Elite Recruiter|8|VNDM|Machine/Synchro/Effect|LIGHT|6||2500|500|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. When this card is Summoned, add 1 "Swiftstrike" card from your Deck to your hand. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.| |Swiftstrike Elite Stealth Unit|9|VNDM|Machine/Synchro/Effect|LIGHT|7||2600|600|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. Once per turn, you can send 1 card your hand to your Graveyard to send 1 card on the field to the Graveyard. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.| |Swiftstrike Elite Engineer|10|VNDM|Machine/Synchro/Effect|LIGHT|8||2400|400|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. When this card is Summoned, select 1 "Swiftstrike" monster from your Graveyard and Special Summon it. All "Swiftstrike" monsters you control gain 400 ATK. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.| |Aura of Overwhelming Swiftness|11|VNDM|Trap Card|Trap||Continuous|||You can only activate this card if you control a face-up "Swiftstrike" monster. The effects of all effect monsters except "Swiftstrike" monsters are negated. During each of your End Phases destroy this card, unless you pay 2000 Life Points.| |Swift Reinforcement|12|VNDM|Spell Card|Spell||Quick-Play|||Select 1 "Swiftstrike" monster from your Deck and add it to your hand. You cannot Summon any monsters this turn.| |Swift Repair|13|VNDM|Spell Card|Spell||Quick-Play|||Select 2 "Swiftstrike" monster from your Graveyard and remove them from play. During your next Standby Phase, add them to your hand. The effects of your Effect Monsters cannot be activated during the turn you actiavte this card.| |Swift Attack|14|VNDM|Spell Card|Spell||Quick-Play|||Select 1 "Swiftstrike" monster you control. It gains 300 ATK until the End Phase. During either player's turn, You can remove from play this card from your Graveyard to have 1 "Swiftstrike" monster you control gain 1000 ATK until the End Phase.| |Bonus Archfiend|15|VMDM|Fiend/Effect|DARK|4||1900|1100|When this card is Normal Summoned, you can send 1 "Bonus" monster from your Deck to the Graveyard.| |Bonus Bushi|16|VMDM|Warrior/Effect|FIRE|4||1000|1000|When you gain Life Points, you can Tribute this card to draw 2 cards.| |Bonus Magician|17|VMDM|Spellcaster/Effect|LIGHT|7||2500|1000|1 "Bonus" Tuner + 1 or more non-Tuner monsters. This card inflicts Piercing Damage. When you gain Life Points, put 1 Bonus Counter on this card. When this card inflicts Battle Damage to your opponent, remove all counters on this card. Your opponent selects and sends 1 card from their hand/field to the Graveyard for each counter removed. During the End Phase, remove all counters on this card.| |Bonus Wight|18|VMDM|Zombie/Effect|EARTH|3||1300|0| When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Bonus" monster from your Deck.| |Bonus Fisher|19|VMDM|Warrior/Effect|WATER|3||800|1500| Once per turn when you gain Life Points, return 1 Monster Card from your Graveyard to your hand.| |Bonus Dragon|20|VMDM|Dragon/Effect|WIND|7||2200|1400| You can Special Summon this card from your hand when you gain Life Points while you control a face-up "Bonus" monster except "Bonus Dragon". When you gain Life Points, you can discard 1 card to destroy 1 card on the field. When this card is in your Graveyard, during your Standby Phase, gain Life Points equal to half the combined ATK of all face-up monsters you control.| |Bonus Angel|21|VMDM|Fairy/Tuner/Effect|LIGHT|3||1200|1000| If this card is used for a Synchro Summon and sent to the Graveyard, gain Life Points equal to the number of "Bonus" monsters in your Graveyard x 200.| |Cup Gambler|22|VMDM|Warrior/Effect|WATER|4||1000|600|When this card is sent from the field to the Graveyard, your opponent declares 1 card name. If the declared card is in your Deck, you add that 1 card from your Deck to your hand and your opponent draws 1 card. If the declared card is not in your Deck, add 1 monster with 1500 or less ATK from your Deck to your hand.| |Fierce Beast - Axel|23|VNDM|Beast/Effect|Earth|4||1800|1100|When this card is removed from play from the Deck, Special Summon it. |Fierce Beast - Nike|24|VNDM|Beast/Effect|Earth|4||1700|400|When this card is Normal Summoned, you can remove from play the top 3 cards of your deck to Special Summon 1 Level 4 or lower "Fierce Beast" from your hand.| |Fierce Beast - Hasane|25|VNDM|Beast/Effect|Earth|3||1100|100|When a "Fierce Beast" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1100 ATK until the End Phase. |Fierce Beast - Nore|26|VNDM|Beast/Effect/Tuner|Earth|3||1000|1000|If this card is in your removed from play pile you can discard 1 "Fierce Beast" monster to Special Summon this card to your side of the field. Remove from play this card during the End Phase of the turn.| |Fierce Beast - Drowner|27|DPDK|Beast/Effect|Earth|7||2300|400| If you control 2 or more face up attack position "Fierce Beast" monsters you can pay 1200 Life Points to Special Summon this card. You can tribute 1 face up "Fierce Beast" monster to negate the activation of the effect of a Spell, Trap or Monster effect and destroy the card.| |Fierce Beast - Zona|28|VNDM|Beast/Effect/|Earth|3||1500|1200|If you control a "Fierce Beast" monster other than "Fierce Beast- Zona" you can Special Summon this card. Once per turn you can discard 1 card and pay 700 Life Points to add 1 of your removed from play cards to your hand. |Fierce Beast - Kren|29|VNDM|Beast/Effect/|Earth|3||1300|1400|When this card is Normal Summoned, draw 1 card. This cards effect can only be activated if you have 3 or more removed from play "Fierce Beast" monsters.| |Fierce Beast - Zami|30|VNDM|Beast/Effect|Earth|4||1000|1600|When this card is removed from play while on the field, Special Summon 1 Level 4 or lower "Fierce Beast" monster from your Deck.| |Fierce Beast - Skoop|31|VNDM|Beast//Effect/Tuner|Earth|2||900|600|When this card is Normal Summoned you can Special Summon 1 Level 4 or lower "Fierce Beast" monster from your removed from play pile. Its effect is negated and its ATK is halved. |Fierce Beast - Camer|32|VNDM|Beast/Effect|Earth|6||2500|2100|When this card is Tribute Summoned by Tirbuting a "Fierce Beast" monster you can destroy 1 Spell or Trap Card or pay 800 Life Points and destroy 1 monster on the field. A cards effect cannot be chained to this cards effect. |Fierce Beast - Kakami|33|VNDM|Beast/Effect|Earth|3||1400|700|If this card is selected as an attack target, you can pay 800 Life Points and remove from play the top 2 cards from your deck to negate the attacl. |Call of the Fierce Beasts|34|VNDM|Spell Card|Spell|||||Pay 800 Life Points. Special Summon 1 Level 3 or lower "Fierce Beast" monster from your Deck.| |Fierce Search|35|VNDM|Spell Card|Spell||Continuous|||Each time a "Fierce Beast" monster is summoned Special Summon 1 "Fierce Beast Token" to your side of the field (Beast-Type/EARTH/Level 1/ATK 0/DEF 0). "Fierce Beast Tokens" cannot be Tributed or used as a Synchro material other than for "Fierce Beast" cards. You can tribute 2 "Fierce Beast "Tokens" to add 1 Level 4 or lower "Fierce Beast" monster from your Deck to your hand. You cannot use it this turn. |Different Dimension Doom|36|VNDM|Spell Card|Spell|||||Select 1 card from your deck and remove it from play. Your deck is then shuffled. During the End Phase of this turn, decrease your Life Points by 1200.| |Fierce Beast Wall|37|VNDM|Trap Card|Trap||Counter|||You can only activate this card while your control 2 or more face up "Fierce Beast" monsters. Activate when your opponent activates a Spell or Trap Card. Removoe from play the top card of your deck to negate the activation of the card and destroy it.| |Fierce Beast - Bravo|38|VNDM|Beast/Synchro/Effect|Earth|9||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner "Fierce Beast" monsters. When this card is Synchro Summoned you can discard 1 card to add 3 "Fierce Beast" monsters from your deck to your hand. Shuffle your deck and then add 1 of the added cards to the top of your Deck. You cannot use the effects or summon the added monsters this turn. During each of your End Phases pay 400 Life Points or destroy this card.| |Fierce Beast - Snipe|39|VNDM|Beast/Synchro/Effect|Earth|7||2600|1300|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters, When this card is Synchro Summoned you can remove from play 1 "Fierce Beast" monster from your hand to remove from play 1 card on the field. If this card is destroyed by battle and removed from play, you can Special Summon 1 of your removed from play Level 4 or lower "Fierce Beast" monsters.| |Fierce Beast - Koop|40|VNDM|Beast/Synchro/Effect|Earth|6||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned destroy all other monsters on the field. During the End Phase of the turn, destroy this card.| |Fierce Beast - Sakami|41|VNDM|Beast/Synchro/Effect|Earth|8||2700|1900|1 Tuner + 1 or more "Fierce Beast" non-Tuner monsters. This card inflicts piercing damage. |Fierce God|42|VNDM|Beast/Effect|Earth|8||2900|1200|This card cannot be Normal Summoned or set. This card can only be Special Summoned while you have exactly 3 "Fierce" monsters in your removed from play pile. You can add 1 of your removed from play "Fierce" monsters to your Deck to destroy 1 card on the field.| |Rare Ibis|43|VMDM|Winged-Beast/Effect|WATER|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Charleader|44|VMDM|Spellcaster/Effect|FIRE|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Giant Root|45|VMDM|Plant/Effect|EARTH|4||1400|1400|When this card is sent to the Graveyard by battle, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Gliding Gecko|46|VMDM|Reptile/Effect|WIND|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Cubic Seraphim|47|VMDM|Machine/Effect|LIGHT|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Mad Mosquito|48|VMDM|Insect/Effect|DARK|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Cup Gambler|49|VMDM|Warrior/Effect|WATER|3||1000|600|When this card is sent from the field to the Graveyard, your opponent declares 1 card name. If the declared card is in your Deck, you add that 1 card from your Deck to your hand and your opponent draws 1 card. If the declared card is not in your Deck, add 1 monster with 1500 or less ATK from your Deck to your hand.| |Transmigration Priest|50|VMDM|Spellcaster/Effect|LIGHT|4||1300|900|When this card is Summoned, you can select 5 monsters in your Graveyard. Return them to the Deck and draw 2 cards.| |Ember Guard|51|VMDM|Pyro/Effect|FIRE|4||1500|1100|When this card in your Graveyard is selected as the target of a card effect, Special Summon it. When you control 3 or more FIRE Attribute monsters, increase this card's ATK by 400.| |Vengeful Verdancy|52|VMDM|Plant/Effect|EARTH|4||200|1900|Once per turn, you can return a monster that battles with a Defense Position card to the top of its owner's Deck at the end of the Damage Step.| |Strike Eagle|53|VMDM|Winged-Beast/Effect|WIND|4||1300|1000|When this card declares an attack, destroy 1 Spell or Trap card on the field.| |Cavalier Fairy|54|VMDM|Fairy/Effect|LIGHT|4||1500|1100|When your opponent activates a card effect during the Battle Phase, you can increase the ATK of 1 other LIGHT monster you control by 300 and return this card to your hand.| |Library Wight|55|VMDM|Zombie/Effect|DARK|4||1000|1100|When this card is selected as an attack target, you can destroy it and draw 1 card.| |Terror Peacock|56|VMDM|Winged-Beast/Effect|LIGHT|4||1300|0|When this card is Normal Summoned, you can Special Summon 1 WIND monster from your hand. This card gains 500 ATK for each WIND monster you control.| |Blaze Bull|57|VMDM|Beast/Effect|FIRE|4||1500|1100|This card must declare an attack if able. When this card is Summoned, select 1 FIRE monster in your Graveyard. Send 1 card from your Deck to the Graveyard with the same name as the selected monster.| |Poltergeist Phalanx|58|VMDM|Fiend/Effect|DARK|4||1000|1800|You can Tribute this monster to Special Summon 3 "Poltegeist Tokens" (Fiend-Type/DARK/Level 1/ATK 500/DEF 0) in Attack Position. The "Poltergeist Tokens" cannot be used as a Tribute for a Tribute Summon (or Set) If you activate this effect, you cannot Summon other monsters this turn.| |Artillery Wyrm|59|VMDM|Dragon/Effect|EARTH|4||900|1400| Once per turn this card is not destroyed by battle. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.| |Wave Whale|60|VMDM|Fish/Effect|WATER|4||1300|0| When this card declares an attack, flip 1 face-up monster your opponent controls to face-down Defense Position.| |Lancefish|61|VMDM|Fish/Effect|WATER|4||1300|0| When this card declares an attack, change 1 Defense Position monster your opponent controls to Attack Position.| |Lightmare|62|VMDM|Fiend/Effect|WATER|4||1200|0| When your opponent activates a card effect during the Battle Phase, you can Tribute 1 monster to Special Summon 1 LIGHT Monster from your Deck.| |Overset|63|VNDM|Trap Card|Trap|||||Each player selects 1 face-up monster their opponent controls and flips it into face-down Defense Position.| |Freeze Flail|64|VNDM|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, your opponent cannot activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn.| |Bounce Bat|65|VNDM|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, return 1 card on the field to its owner's hand.| |Pierce Pike|66|VNDM|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. The equipped monster inflicts Piercing Damage.| |Shade Sword|67|VNDM|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, flip 1 face-up monster on the field into face-down Defense Position.| |Battle Tinker|68|VMDM|Warrior/Effect|EARTH|3||1000|900|When this card is Summoned, add 1 Equip Spell Card from your Deck to your hand. When this card destroys a monster by battle, Special Summon 1 Warrior-Type monster from your Graveyard.| |Golden Armaments|69|VNDM|Spell Card|Spell|||||Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and draw 1 card.| |Common Market|70|VNDM|Spell Card|Spell|||||Return 2 Normal Monsters from your hand to the Graveyard and draw 3 cards.| |Storm Serpent|71|VMDM|Reptile/Effect|WIND|6||500|2000|When this card is Tribute Summoned, you can Special Summon 1 Level 4 or lower monster from your Graveyard. This card gains 500 ATK for every card in your hand.| |Meteor Judgment|72|VNDM|Spell Card|Spell|||||Reveal 1 FIRE monster in your hand. Destroy 1 face-up monster on the field and inflict damage to both players equal to its Level x100.| |Hurricane Judgment|73|VNDM|Spell Card|Spell|||||Reveal 1 WIND monster in your hand. Return 1 face-up monster on the field to the top of its owner's Deck.| |Flood Judgment|74|VNDM|Spell Card|Spell|||||Reveal 1 WATER monster in your hand. Your opponent discards 1 card.| |Earthquake Judgment|75|VNDM|Spell Card|Spell|||||Reveal 1 EARTH monster in your hand. Special Summon 1 Level 4 or lower monster from your Graveyard. You cannot Special Summon again during the turn in which you activate this card.| |Counter Break|76|VNDM|Trap Card|Trap||Counter|||Activate only when a monster declares an attack. Destroy the attacking monster.| |Resowing|77|VNDM|Spell Card|Spell|||||Select 3 Field Spell Cards in your Graveyard. Return them to the Deck and draw 1 card.| |Forgotten Vault|78|VNDM|Spell Card|Spell||Field|||When you activate this card, both players must send all Equip Spell cards in their Deck to the Graveyard. Once per turn during your Main Phase 1, you can remove from play 1 monster you control. Special Summon a monster removed from play with this effect during the End Phase, and equip 1 appropriate Equip Spell card in either player's Graveyard to it. Both you and your opponent can use this effect as long as this card remains face-up on the field.| |Dark Realm|79|VNDM|Spell Card|Spell||Field|||When this card is activated when you control a DARK monster, draw 1 card. DARK monsters gain 500 ATK and DEF.| |Arch Hunter|80|VMDM|Beast-Warrior/Tuner/Effect|Earth|4||1400|1000|Once per turn, you can discard 1 card to return 1 Spell or Trap Card from the field to its owner's hand. Then, select 1 monster on the field. Inflict damage to your opponent equal to the selected monster's Level x 200.| |Revelation Bird|81|VMDM|Winged Beast/Tuner/Effect|Wind|4||1400|600|When this card is Special Summoned from your Deck, you can discard 1 card to draw 1 card. If this card is destroyed and sent to the Graveyard, you can Special Summon 1 Tuner monster from your Graveyard, except "Revelation Bird".| |Molten Behemoth|82|VMDM|Rock/Effect|Fire|4||1400|200|When this card is Special Summoned, you can inflict 100 damage to your opponent for each card in both players' Graveyards. When this card is destroyed by battle, you can discard 1 card to Special Summon 1 Level 4 FIRE monster from your Graveyard, except "Molten Behemoth".| |Redraw Cube|83|VMDM|Machine/Effect|Light|4||1400|1500|When this card is Summoned, you can shuffle 2 cards from your hand to your Deck and draw 2 cards. Once per turn, when you destroy an opponent's monster, (either by battle or by a card effect) you can shuffle 1 card from your hand to your Deck and draw 1 card.| |Martial Master|84|VMDM|Warrior/Effect|Dark|4||1400|0|If this card battles a monster, at the end of Damage Step, you can discard 1 card to return that monster to its owner's Deck. If this card is destroyed by battle, you can return the monster that destroyed it to its owner's Deck.| |Surging Serpent|85|VMDM|Sea Serpent/Effect|Water|4||1400|400|All WATER monsters gain 500 ATK and lose 500 DEF. Once per turn, you can Tribute 1 monster. All WATER monsters you control gain ATK equal to the Tributed monster's Level x 200, until the End Phase.| |Gambler's Hand|86|VNDM|Spell Card|Spell|||||Discard 1 card. For your next 3 turns, draw 1 card during your Standby Phase.| |Skull Crush|87|VNDM|Spell Card|Spell|||||Destroy 1 monster on the field. Its controller draws 1 card. During your Standby Phase, if this card is in your Graveyard, you can discard 1 card to add this card from your Graveyard to your hand.| |Barrow from a Different Dimension|88|VNDM|Trap Card|Trap||||| You can only activate 1 "Barrow from a Different Dimension" per turn. Select 1 Monster Card that is removed from play, and return it to its owner's Graveyard. Draw 1 card. You cannot Special Summon during the turn you activate this card.| |Found|89|DPDK|Spell Card|Spell||None|||Pay 600 Life Points. Add 1 Field-Spell or Quick-Play Spell from your Deck to your hand.| |Smashed|90|DPDK|Spell Card|Spell||None|||Pay 800 Life Points. Your opponent selects and destroys 1 monster they control.| |Ultimate Hurricane|92|VNDM|Spell Card|Spell|||||Remove from play 1 card from your hand and 1 from the top of your Deck. Remove from play 1 face-down Spell or Trap Card on the field. It cannot be chained to this card's activation.| |Ancient Flame - Reborn|93|VNDM|Spellcaster/Spirit|Fire|4||1500|200|This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. When this card is Summoned or flipped face-up, you can discard 1 card to Special Summon 1 "Ancient Flame" monster from your Graveyard during your next Standby Phase.| |Ancient Flame - Draw|94|VNDM|Warrior/Spirit|Fire|4||1400|200|This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. When this card is Summoned of flipped face-up, you can remove from play 1 "Ancient Flame" monster from your Graveyard to draw 2 cards and discard 1 card.| |Ancient Flame - Reduce|95|VNDM|Spellcaster/Effect|Fire|1||0|0|You can discard this card to reduce the Levels of all "Ancient Flame" monsters in your hand by 1, until the End Phase.| |Ancient Flame - Attack|96|VNDM|Warrior/Spirit|Fire|5||2100|200|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. This card can attack twice during each Battle Phase. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's Level x 200.| |Ancient Flame - Mill|97|VNDM|Spellcaster/Spirit|Fire|5||1900|200|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. Once per turn, you can send the top card of your opponent's Deck to the Graveyard for each "Ancient Flame" monster you control.| |Flame of the Afterlife|98|VNDM|Spell Card|Spell||Continuous|||Each time an "Ancient Flame" Spirit Monster returns to its owner's hand, inflict damage to your opponent equal to the returned monster's Level x 200.| |Burning Reinforcement|99|VNDM|Spell Card|Spell|||||Add 1 "Ancient Flame" monster from your Deck to your hand.| |Spirit Channeling Technique|100|VNDM|Trap Card|Trap|||||Discard 1 card. Special Summon 1 Spirit Monster from your Graveyard, ignoring the Summoning Conditions. If it's removed from the field, take damage equal to its Level x 300.| [/spoiler] But 9 cards are formatted badly, they don't appear. Lemme fix this... Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 11, 2010 Report Share Posted November 11, 2010 Yeah ill update set list when its fixed. Also I dont think we can have a tournament or practice duels because there arent enough cards. We will do practice duel for like 4 days and then we will do next set cos we need more cards. so??? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 11, 2010 Author Report Share Posted November 11, 2010 I can't find which cards are coded wrong :/ Link to comment Share on other sites More sharing options...
Buttercup Posted November 11, 2010 Report Share Posted November 11, 2010 There are 2 Cup Gambler as well. EDIT: It's the Fierce Beasts. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 11, 2010 Report Share Posted November 11, 2010 Also what did you think of my idea? I dont think any set should have 100 cards. A set should be any amount of cards. So if at the end of the week we get 91 cards, Doom/Chilly updates the set file with the download link and it it he would add the new cards to it. Time table would be like 1 week of making set / 1 Week testing / 1 Week tournament / 1 week of making set / and so on Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 11, 2010 Author Report Share Posted November 11, 2010 [quote name='Ser Warjacksworth' timestamp='1289497453' post='4776698'] EDIT: It's the Fierce Beasts. [/quote] Which ones? Can you fix them? [quote name='Champion Lance' timestamp='1289497778' post='4776709'] Also what did you think of my idea? I dont think any set should have 100 cards. A set should be any amount of cards. So if at the end of the week we get 91 cards, Doom/Chilly updates the set file with the download link and it it he would add the new cards to it. Time table would be like 1 week of making set / 1 Week testing / 1 Week tournament / 1 week of making set / and so on [/quote] But if we're doing set for a week, we'll get 100 cards for sure. I don't want sets to be bigger Link to comment Share on other sites More sharing options...
Buttercup Posted November 11, 2010 Report Share Posted November 11, 2010 It makes things neat and tidy. And more like real Yugioh. Updated set, 1 missing that I cba to find. |Malfunctioning Prototype|1|VNDM|Machine/Fusion/Effect|Dark|9||2800|2000|"Swiftstrike Prototype" + "Organic Tuning Component B.U.G." Once per turn, you can remove from play 1 "Swiftstrike" monster from your Graveyard to send 1 card on the field to the Graveyard. You can remove from play 1 "Swiftstrike Prototype" from your Graveyard to Special Summon this card from your Graveyard.| |Organic Tuning Component B.U.G.|2|VNDM|Insect/Union|Earth|1||0|0|Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) During your Standby Phase, while this card is in your Graveyard, you can equip this card to 1 appropriate monster you control.| |Swiftstrike Prototype|3|VNDM|Machine/Tuner/Effect|LIGHT|4||1900|900|Once per turn, you can send 1 "Swiftstrike" monster from your hand to the Graveyard to add 1 "Swiftstrike" monster from your Graveyard to your hand. This card cannot be used as a Synchro Material Monster, except for Synchro Summon of a "Swiftstrike" monster.| |Swiftstrike Engineer|4|VNDM|Machine/Effect|Light|4||1500|500|If you control no monsters, you can send this card from your hand to the Graveyard to Special Summon 1 Level 4 or lower "Swiftstrike" monster from your Graveyard, except "Swiftstrike Engineer".| |Swiftstrike Stealth Unit|5|VNDM|Machine/Effect|LIGHT|3||1200|200|You can send this card and 1 card from your hand to the Graveyard to select 1 face-down card on the field and destroy it. The effect of "Swiftstrike Stealth Unit" can only be activated once per turn.| |Swiftstrike Recruiter|6|VNDM|Machine/Effect|LIGHT|2||400|0|You can send this card from your hand to your Graveyard to select and 1 "Swiftstrike" monster from your deck and remove it from play. During your next Standby Phase, add the removed card to your hand.| |Swiftstrike Defender|7|VNDM|Machine/Effect|LIGHT|1||0|0|During either players turn, if a "Swiftstrike" monster you control would be destroyed, you can send this card and 1 card from your hand to your Graveyard instead.| |Swiftstrike Elite Recruiter|8|VNDM|Machine/Synchro/Effect|LIGHT|6||2500|500|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. When this card is Summoned, add 1 "Swiftstrike" card from your Deck to your hand. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.| |Swiftstrike Elite Stealth Unit|9|VNDM|Machine/Synchro/Effect|LIGHT|7||2600|600|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. Once per turn, you can send 1 card your hand to your Graveyard to send 1 card on the field to the Graveyard. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.| |Swiftstrike Elite Engineer|10|VNDM|Machine/Synchro/Effect|LIGHT|8||2400|400|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. When this card is Summoned, select 1 "Swiftstrike" monster from your Graveyard and Special Summon it. All "Swiftstrike" monsters you control gain 400 ATK. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.| |Aura of Overwhelming Swiftness|11|VNDM|Trap Card|Trap||Continuous|||You can only activate this card if you control a face-up "Swiftstrike" monster. The effects of all effect monsters except "Swiftstrike" monsters are negated. During each of your End Phases destroy this card, unless you pay 2000 Life Points.| |Swift Reinforcement|12|VNDM|Spell Card|Spell||Quick-Play|||Select 1 "Swiftstrike" monster from your Deck and add it to your hand. You cannot Summon any monsters this turn.| |Swift Repair|13|VNDM|Spell Card|Spell||Quick-Play|||Select 2 "Swiftstrike" monster from your Graveyard and remove them from play. During your next Standby Phase, add them to your hand. The effects of your Effect Monsters cannot be activated during the turn you actiavte this card.| |Swift Attack|14|VNDM|Spell Card|Spell||Quick-Play|||Select 1 "Swiftstrike" monster you control. It gains 300 ATK until the End Phase. During either player's turn, You can remove from play this card from your Graveyard to have 1 "Swiftstrike" monster you control gain 1000 ATK until the End Phase.| |Bonus Archfiend|15|VMDM|Fiend/Effect|DARK|4||1900|1100|When this card is Normal Summoned, you can send 1 "Bonus" monster from your Deck to the Graveyard.| |Bonus Bushi|16|VMDM|Warrior/Effect|FIRE|4||1000|1000|When you gain Life Points, you can Tribute this card to draw 2 cards.| |Bonus Magician|17|VMDM|Spellcaster/Effect|LIGHT|7||2500|1000|1 "Bonus" Tuner + 1 or more non-Tuner monsters. This card inflicts Piercing Damage. When you gain Life Points, put 1 Bonus Counter on this card. When this card inflicts Battle Damage to your opponent, remove all counters on this card. Your opponent selects and sends 1 card from their hand/field to the Graveyard for each counter removed. During the End Phase, remove all counters on this card.| |Bonus Wight|18|VMDM|Zombie/Effect|EARTH|3||1300|0| When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Bonus" monster from your Deck.| |Bonus Fisher|19|VMDM|Warrior/Effect|WATER|3||800|1500| Once per turn when you gain Life Points, return 1 Monster Card from your Graveyard to your hand.| |Bonus Dragon|20|VMDM|Dragon/Effect|WIND|7||2200|1400| You can Special Summon this card from your hand when you gain Life Points while you control a face-up "Bonus" monster except "Bonus Dragon". When you gain Life Points, you can discard 1 card to destroy 1 card on the field. When this card is in your Graveyard, during your Standby Phase, gain Life Points equal to half the combined ATK of all face-up monsters you control.| |Bonus Angel|21|VMDM|Fairy/Tuner/Effect|LIGHT|3||1200|1000| If this card is used for a Synchro Summon and sent to the Graveyard, gain Life Points equal to the number of "Bonus" monsters in your Graveyard x 200.| |Sand Emperor|22|VMDM|Insect/Effect|EARTH|8||2700|2100| This card cannot be Special Summoned. This card can only be Tribute Summoned (you cannot Set this card). When this card is removed from the field, if all the monsters that were used for the Tribute Summon of that monster are in your Graveyard, Special Summon them.| |Fierce Beast - Axel|23|VNDM|Beast/Effect|Earth|4||1800|1100|When this card is removed from play from the Deck, Special Summon it.| |Fierce Beast - Nike|24|VNDM|Beast/Effect|Earth|4||1700|400|When this card is Normal Summoned, you can remove from play the top 3 cards of your deck to Special Summon 1 Level 4 or lower "Fierce Beast" from your hand.| |Fierce Beast - Hasane|25|VNDM|Beast/Effect|Earth|3||1100|100|When a "Fierce Beast" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1100 ATK until the End Phase.| |Fierce Beast - Nore|26|VNDM|Beast/Effect/Tuner|Earth|3||1000|1000|If this card is in your removed from play pile you can discard 1 "Fierce Beast" monster to Special Summon this card to your side of the field. Remove from play this card during the End Phase of the turn.| |Fierce Beast - Drowner|27|DPDK|Beast/Effect|Earth|7||2300|400| If you control 2 or more face up attack position "Fierce Beast" monsters you can pay 1200 Life Points to Special Summon this card. You can tribute 1 face up "Fierce Beast" monster to negate the activation of the effect of a Spell, Trap or Monster effect and destroy the card.| |Fierce Beast - Zona|28|VNDM|Beast/Effect/|Earth|3||1500|1200|If you control a "Fierce Beast" monster other than "Fierce Beast- Zona" you can Special Summon this card. Once per turn you can discard 1 card and pay 700 Life Points to add 1 of your removed from play cards to your hand.| |Fierce Beast - Kren|29|VNDM|Beast/Effect/|Earth|3||1300|1400|When this card is Normal Summoned, draw 1 card. This cards effect can only be activated if you have 3 or more removed from play "Fierce Beast" monsters.| |Fierce Beast - Zami|30|VNDM|Beast/Effect|Earth|4||1000|1600|When this card is removed from play while on the field, Special Summon 1 Level 4 or lower "Fierce Beast" monster from your Deck.| |Fierce Beast - Skoop|31|VNDM|Beast//Effect/Tuner|Earth|2||900|600|When this card is Normal Summoned you can Special Summon 1 Level 4 or lower "Fierce Beast" monster from your removed from play pile. Its effect is negated and its ATK is halved.| |Fierce Beast - Camer|32|VNDM|Beast/Effect|Earth|6||2500|2100|When this card is Tribute Summoned by Tirbuting a "Fierce Beast" monster you can destroy 1 Spell or Trap Card or pay 800 Life Points and destroy 1 monster on the field. A cards effect cannot be chained to this cards effect.| |Fierce Beast - Kakami|33|VNDM|Beast/Effect|Earth|3||1400|700|If this card is selected as an attack target, you can pay 800 Life Points and remove from play the top 2 cards from your deck to negate the attack.| |Call of the Fierce Beasts|34|VNDM|Spell Card|Spell|||||Pay 800 Life Points. Special Summon 1 Level 3 or lower "Fierce Beast" monster from your Deck.| |Fierce Search|35|VNDM|Spell Card|Spell||Continuous|||Each time a "Fierce Beast" monster is summoned Special Summon 1 "Fierce Beast Token" to your side of the field (Beast-Type/EARTH/Level 1/ATK 0/DEF 0). "Fierce Beast Tokens" cannot be Tributed or used as a Synchro material other than for "Fierce Beast" cards. You can tribute 2 "Fierce Beast "Tokens" to add 1 Level 4 or lower "Fierce Beast" monster from your Deck to your hand. You cannot use it this turn.| |Different Dimension Doom|36|VNDM|Spell Card|Spell|||||Select 1 card from your deck and remove it from play. Your deck is then shuffled. During the End Phase of this turn, decrease your Life Points by 1200.| |Fierce Beast Wall|37|VNDM|Trap Card|Trap||Counter|||You can only activate this card while your control 2 or more face up "Fierce Beast" monsters. Activate when your opponent activates a Spell or Trap Card. Removoe from play the top card of your deck to negate the activation of the card and destroy it.| |Fierce Beast - Bravo|38|VNDM|Beast/Synchro/Effect|Earth|9||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner "Fierce Beast" monsters. When this card is Synchro Summoned you can discard 1 card to add 3 "Fierce Beast" monsters from your deck to your hand. Shuffle your deck and then add 1 of the added cards to the top of your Deck. You cannot use the effects or summon the added monsters this turn. During each of your End Phases pay 400 Life Points or destroy this card.| |Fierce Beast - Snipe|39|VNDM|Beast/Synchro/Effect|Earth|7||2600|1300|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters, When this card is Synchro Summoned you can remove from play 1 "Fierce Beast" monster from your hand to remove from play 1 card on the field. If this card is destroyed by battle and removed from play, you can Special Summon 1 of your removed from play Level 4 or lower "Fierce Beast" monsters.| |Fierce Beast - Koop|40|VNDM|Beast/Synchro/Effect|Earth|6||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned destroy all other monsters on the field. During the End Phase of the turn, destroy this card.| |Fierce Beast - Sakami|41|VNDM|Beast/Synchro/Effect|Earth|8||2700|1900|1 Tuner + 1 or more "Fierce Beast" non-Tuner monsters. This card inflicts Piercing damage.| |Fierce God|42|VNDM|Beast/Effect|Earth|8||2900|1200|This card cannot be Normal Summoned or set. This card can only be Special Summoned while you have exactly 3 "Fierce" monsters in your removed from play pile. You can add 1 of your removed from play "Fierce" monsters to your Deck to destroy 1 card on the field.| |Rare Ibis|43|VMDM|Winged-Beast/Effect|WATER|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Charleader|44|VMDM|Spellcaster/Effect|FIRE|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Giant Root|45|VMDM|Plant/Effect|EARTH|4||1400|1400|When this card is sent to the Graveyard by battle, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Gliding Gecko|46|VMDM|Reptile/Effect|WIND|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Cubic Seraphim|47|VMDM|Machine/Effect|LIGHT|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Mad Mosquito|48|VMDM|Insect/Effect|DARK|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Cup Gambler|49|VMDM|Warrior/Effect|WATER|3||1000|600|When this card is sent from the field to the Graveyard, your opponent declares 1 card name. If the declared card is in your Deck, you add that 1 card from your Deck to your hand and your opponent draws 1 card. If the declared card is not in your Deck, add 1 monster with 1500 or less ATK from your Deck to your hand.| |Transmigration Priest|50|VMDM|Spellcaster/Effect|LIGHT|4||1300|900|When this card is Summoned, you can select 5 monsters in your Graveyard. Return them to the Deck and draw 2 cards.| |Ember Guard|51|VMDM|Pyro/Effect|FIRE|4||1500|1100|When this card in your Graveyard is selected as the target of a card effect, Special Summon it. When you control 3 or more FIRE Attribute monsters, increase this card's ATK by 400.| |Vengeful Verdancy|52|VMDM|Plant/Effect|EARTH|4||200|1900|Once per turn, you can return a monster that battles with a Defense Position card to the top of its owner's Deck at the end of the Damage Step.| |Strike Eagle|53|VMDM|Winged-Beast/Effect|WIND|4||1300|1000|When this card declares an attack, destroy 1 Spell or Trap card on the field.| |Cavalier Fairy|54|VMDM|Fairy/Effect|LIGHT|4||1500|1100|When your opponent activates a card effect during the Battle Phase, you can increase the ATK of 1 other LIGHT monster you control by 300 and return this card to your hand.| |Library Wight|55|VMDM|Zombie/Effect|DARK|4||1000|1100|When this card is selected as an attack target, you can destroy it and draw 1 card.| |Terror Peacock|56|VMDM|Winged-Beast/Effect|LIGHT|4||1300|0|When this card is Normal Summoned, you can Special Summon 1 WIND monster from your hand. This card gains 500 ATK for each WIND monster you control.| |Blaze Bull|57|VMDM|Beast/Effect|FIRE|4||1500|1100|This card must declare an attack if able. When this card is Summoned, select 1 FIRE monster in your Graveyard. Send 1 card from your Deck to the Graveyard with the same name as the selected monster.| |Poltergeist Phalanx|58|VMDM|Fiend/Effect|DARK|4||1000|1800|You can Tribute this monster to Special Summon 3 "Poltegeist Tokens" (Fiend-Type/DARK/Level 1/ATK 500/DEF 0) in Attack Position. The "Poltergeist Tokens" cannot be used as a Tribute for a Tribute Summon (or Set) If you activate this effect, you cannot Summon other monsters this turn.| |Artillery Wyrm|59|VMDM|Dragon/Effect|EARTH|4||900|1400| Once per turn this card is not destroyed by battle. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.| |Wave Whale|60|VMDM|Fish/Effect|WATER|4||1300|0| When this card declares an attack, flip 1 face-up monster your opponent controls to face-down Defense Position.| |Lancefish|61|VMDM|Fish/Effect|WATER|4||1300|0| When this card declares an attack, change 1 Defense Position monster your opponent controls to Attack Position.| |Lightmare|62|VMDM|Fiend/Effect|WATER|4||1200|0| When your opponent activates a card effect during the Battle Phase, you can Tribute 1 monster to Special Summon 1 LIGHT Monster from your Deck.| |Overset|63|VNDM|Trap Card|Trap|||||Each player selects 1 face-up monster their opponent controls and flips it into face-down Defense Position.| |Freeze Flail|64|VNDM|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, your opponent cannot activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn.| |Bounce Bat|65|VNDM|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, return 1 card on the field to its owner's hand.| |Pierce Pike|66|VNDM|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. The equipped monster inflicts Piercing Damage.| |Shade Sword|67|VNDM|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, flip 1 face-up monster on the field into face-down Defense Position.| |Battle Tinker|68|VMDM|Warrior/Effect|EARTH|3||1000|900|When this card is Summoned, add 1 Equip Spell Card from your Deck to your hand. When this card destroys a monster by battle, Special Summon 1 Warrior-Type monster from your Graveyard.| |Golden Armaments|69|VNDM|Spell Card|Spell|||||Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and draw 1 card.| |Common Market|70|VNDM|Spell Card|Spell|||||Return 2 Normal Monsters from your hand to the Graveyard and draw 3 cards.| |Storm Serpent|71|VMDM|Reptile/Effect|WIND|6||500|2000|When this card is Tribute Summoned, you can Special Summon 1 Level 4 or lower monster from your Graveyard. This card gains 500 ATK for every card in your hand.| |Meteor Judgment|72|VNDM|Spell Card|Spell|||||Reveal 1 FIRE monster in your hand. Destroy 1 face-up monster on the field and inflict damage to both players equal to its Level x100.| |Hurricane Judgment|73|VNDM|Spell Card|Spell|||||Reveal 1 WIND monster in your hand. Return 1 face-up monster on the field to the top of its owner's Deck.| |Flood Judgment|74|VNDM|Spell Card|Spell|||||Reveal 1 WATER monster in your hand. Your opponent discards 1 card.| |Earthquake Judgment|75|VNDM|Spell Card|Spell|||||Reveal 1 EARTH monster in your hand. Special Summon 1 Level 4 or lower monster from your Graveyard. You cannot Special Summon again during the turn in which you activate this card.| |Counter Break|76|VNDM|Trap Card|Trap||Counter|||Activate only when a monster declares an attack. Destroy the attacking monster.| |Resowing|77|VNDM|Spell Card|Spell|||||Select 3 Field Spell Cards in your Graveyard. Return them to the Deck and draw 1 card.| |Forgotten Vault|78|VNDM|Spell Card|Spell||Field|||When you activate this card, both players must send all Equip Spell cards in their Deck to the Graveyard. Once per turn during your Main Phase 1, you can remove from play 1 monster you control. Special Summon a monster removed from play with this effect during the End Phase, and equip 1 appropriate Equip Spell card in either player's Graveyard to it. Both you and your opponent can use this effect as long as this card remains face-up on the field.| |Dark Realm|79|VNDM|Spell Card|Spell||Field|||When this card is activated when you control a DARK monster, draw 1 card. DARK monsters gain 500 ATK and DEF.| |Arch Hunter|80|VMDM|Beast-Warrior/Tuner/Effect|Earth|4||1400|1000|Once per turn, you can discard 1 card to return 1 Spell or Trap Card from the field to its owner's hand. Then, select 1 monster on the field. Inflict damage to your opponent equal to the selected monster's Level x 200.| |Revelation Bird|81|VMDM|Winged Beast/Tuner/Effect|Wind|4||1400|600|When this card is Special Summoned from your Deck, you can discard 1 card to draw 1 card. If this card is destroyed and sent to the Graveyard, you can Special Summon 1 Tuner monster from your Graveyard, except "Revelation Bird".| |Molten Behemoth|82|VMDM|Rock/Effect|Fire|4||1400|200|When this card is Special Summoned, you can inflict 100 damage to your opponent for each card in both players' Graveyards. When this card is destroyed by battle, you can discard 1 card to Special Summon 1 Level 4 FIRE monster from your Graveyard, except "Molten Behemoth".| |Redraw Cube|83|VMDM|Machine/Effect|Light|4||1400|1500|When this card is Summoned, you can shuffle 2 cards from your hand to your Deck and draw 2 cards. Once per turn, when you destroy an opponent's monster, (either by battle or by a card effect) you can shuffle 1 card from your hand to your Deck and draw 1 card.| |Martial Master|84|VMDM|Warrior/Effect|Dark|4||1400|0|If this card battles a monster, at the end of Damage Step, you can discard 1 card to return that monster to its owner's Deck. If this card is destroyed by battle, you can return the monster that destroyed it to its owner's Deck.| |Surging Serpent|85|VMDM|Sea Serpent/Effect|Water|4||1400|400|All WATER monsters gain 500 ATK and lose 500 DEF. Once per turn, you can Tribute 1 monster. All WATER monsters you control gain ATK equal to the Tributed monster's Level x 200, until the End Phase.| |Gambler's Hand|86|VNDM|Spell Card|Spell|||||Discard 1 card. For your next 3 turns, draw 1 card during your Standby Phase.| |Skull Crush|87|VNDM|Spell Card|Spell|||||Destroy 1 monster on the field. Its controller draws 1 card. During your Standby Phase, if this card is in your Graveyard, you can discard 1 card to add this card from your Graveyard to your hand.| |Barrow from a Different Dimension|88|VNDM|Trap Card|Trap||||| You can only activate 1 "Barrow from a Different Dimension" per turn. Select 1 Monster Card that is removed from play, and return it to its owner's Graveyard. Draw 1 card. You cannot Special Summon during the turn you activate this card.| |Found|89|DPDK|Spell Card|Spell||None|||Pay 600 Life Points. Add 1 Field-Spell or Quick-Play Spell from your Deck to your hand.| |Smashed|90|DPDK|Spell Card|Spell||None|||Pay 800 Life Points. Your opponent selects and destroys 1 monster they control.| |Ultimate Hurricane|92|VNDM|Spell Card|Spell|||||Remove from play 1 card from your hand and 1 from the top of your Deck. Remove from play 1 face-down Spell or Trap Card on the field. It cannot be chained to this card's activation.| |Ancient Flame - Reborn|93|VNDM|Spellcaster/Spirit|Fire|4||1500|200|This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. When this card is Summoned or flipped face-up, you can discard 1 card to Special Summon 1 "Ancient Flame" monster from your Graveyard during your next Standby Phase.| |Ancient Flame - Draw|94|VNDM|Warrior/Spirit|Fire|4||1400|200|This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. When this card is Summoned of flipped face-up, you can remove from play 1 "Ancient Flame" monster from your Graveyard to draw 2 cards and discard 1 card.| |Ancient Flame - Reduce|95|VNDM|Spellcaster/Effect|Fire|1||0|0|You can discard this card to reduce the Levels of all "Ancient Flame" monsters in your hand by 1, until the End Phase.| |Ancient Flame - Attack|96|VNDM|Warrior/Spirit|Fire|5||2100|200|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. This card can attack twice during each Battle Phase. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's Level x 200.| |Ancient Flame - Mill|97|VNDM|Spellcaster/Spirit|Fire|5||1900|200|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. Once per turn, you can send the top card of your opponent's Deck to the Graveyard for each "Ancient Flame" monster you control.| |Flame of the Afterlife|98|VNDM|Spell Card|Spell||Continuous|||Each time an "Ancient Flame" Spirit Monster returns to its owner's hand, inflict damage to your opponent equal to the returned monster's Level x 200.| |Burning Reinforcement|99|VNDM|Spell Card|Spell|||||Add 1 "Ancient Flame" monster from your Deck to your hand.| |Spirit Channeling Technique|100|VNDM|Trap Card|Trap|||||Discard 1 card. Special Summon 1 Spirit Monster from your Graveyard, ignoring the Summoning Conditions. If it's removed from the field, take damage equal to its Level x 300.| Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 11, 2010 Author Report Share Posted November 11, 2010 Merge! Is missing. Forgot to add it Link to comment Share on other sites More sharing options...
Squirrel Girl Posted November 11, 2010 Report Share Posted November 11, 2010 I cannot duel for until next week, cause my YVD doesn't work, though I will try to fix it. And have it come out a better version of YVD cause I only have version 9.1 And I have read about 20 cards of all cards. I liked them Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 11, 2010 Author Report Share Posted November 11, 2010 No, 9.1 is the newest Link to comment Share on other sites More sharing options...
Buttercup Posted November 11, 2010 Report Share Posted November 11, 2010 Chilly, you forgot to make your archetype cards as Effect monsters. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 11, 2010 Author Report Share Posted November 11, 2010 Damn, I forgot that every monster needs "/Effect", even Spirits Link to comment Share on other sites More sharing options...
Squirrel Girl Posted November 11, 2010 Report Share Posted November 11, 2010 I will read all cards later today, and I was afraid that there had come out a new version. When will we duel with the cards that are made? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 11, 2010 Author Report Share Posted November 11, 2010 When file is commpleted (when all 100 cards are visible in YVD) Link to comment Share on other sites More sharing options...
Buttercup Posted November 11, 2010 Report Share Posted November 11, 2010 I forgot to make Bonus Magician a Synchro. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 11, 2010 Author Report Share Posted November 11, 2010 Ok, have you found the missing card? Link to comment Share on other sites More sharing options...
Squirrel Girl Posted November 11, 2010 Report Share Posted November 11, 2010 How you see them in YVD? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 11, 2010 Author Report Share Posted November 11, 2010 Almost all, 1 is missing. We're trying to find that bastard... Link to comment Share on other sites More sharing options...
Squirrel Girl Posted November 11, 2010 Report Share Posted November 11, 2010 Ok. That bastard should turn up sometime. That is just how it work. If you not try to find it, you most likely will find it faster if you search it Link to comment Share on other sites More sharing options...
Buttercup Posted November 11, 2010 Report Share Posted November 11, 2010 wat I thought it was Merge, I was waiting for you to add it. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 11, 2010 Author Report Share Posted November 11, 2010 No, I checked, there are 100 cards in file. 1 of them is formatted badly. But which one? Link to comment Share on other sites More sharing options...
Buttercup Posted November 11, 2010 Report Share Posted November 11, 2010 I'll look again. Number 91 is missing. You lied to me Chilly. Link to comment Share on other sites More sharing options...
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