Dementuo Posted November 19, 2010 Report Share Posted November 19, 2010 Name: Dementuo (changing names in a couple of weeks, so I'm using this one now) YVD Username: none. Crashes when I try to use it. Card Making Experience: A fair amount. Forgive me if I make some stupid mistakes, though. It tends to happen to me. Will you be active?: Yes Just making sure, is this for written cards only, or fully created cards too? Link to comment Share on other sites More sharing options...
-DOOM Posted November 19, 2010 Report Share Posted November 19, 2010 Hi Reploid! You know, YVD is a very important part of a CCG, so could you try to make it work? We will help you of course. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 19, 2010 Author Report Share Posted November 19, 2010 [quote name='Legendary Reploid Zero' timestamp='1290143383' post='4794962'] Name: Dementuo (changing names in a couple of weeks, so I'm using this one now) YVD Username: none. Crashes when I try to use it. Card Making Experience: A fair amount. Forgive me if I make some stupid mistakes, though. It tends to happen to me. Will you be active?: Yes Just making sure, is this for written cards only, or fully created cards too? [/quote] YEEEEEEEEEEEEEEEEEEEAH, new member If you want to submit cards, better submit them in written format. What OS you're using? If Windows 7, YVD has some probelms there, but they can be fixed Link to comment Share on other sites More sharing options...
-DOOM Posted November 19, 2010 Report Share Posted November 19, 2010 [quote name='Chillaccino' timestamp='1290172365' post='4795259'] What OS you're using? If Windows 7, YVD has some probelms there, but they can be fixed [/quote] [img]http://www.avanova.at/_data/image/divera01/owl-orly.jpg[/img] YVD works fine on my Windows 7.... Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 19, 2010 Author Report Share Posted November 19, 2010 [quote name='.Supervillain' timestamp='1290174934' post='4795281'] [img]http://www.avanova.at/_data/image/divera01/owl-orly.jpg[/img] YVD works fine on my Windows 7.... [/quote] Compatiblity Mode, and it works fine Link to comment Share on other sites More sharing options...
Dementuo Posted November 19, 2010 Report Share Posted November 19, 2010 Uh... Yeah, Windows 7, I think. Link to comment Share on other sites More sharing options...
-DOOM Posted November 19, 2010 Report Share Posted November 19, 2010 Can you describe what happens when you try to start YVD? Or better, make a screenshot. Link to comment Share on other sites More sharing options...
-DOOM Posted November 19, 2010 Report Share Posted November 19, 2010 |Cloud Summoner|0|RGVS|Spellcaster/Effect|WIND|3||1000|1600|When this card is Summoned, select 1 WIND monster from your Graveyard and place it in your Spell & Trap Card Zone. If this card is on your field or in your Graveyard, if a WIND monster would be destroyed by battle, you can send 1 WIND monster from your Spell & Trap card Zone to the Graveyard instead.| |Whirling Squirrel|0|RGVS|Beast/Effect|WIND|2||400|1000|When this card is sent to the Graveyard, select 1 WIND monster from your Graveyard and place it in your Spell & Trap Card Zone.| |Raging Storm Guard|0|RGVS|Winged-Beast/Effect|WIND|7||1900|2800|During either player's turn, if your opponent activates a Trap Card, you can Tribute 1 WIND monster you control to Special Summon this card from your hand. The effects of all Trap Cards are negated. During each of your End Phases, destroy this card unless you remove from play 1 WIND monster in your Graveyard.| |Vacuum Cleaner|0|RGVS|Machine/Effect|WIND|1||0|500|Send this card from your hand to the Graveyard. Select 1 card you control and 1 card your opponent controls and return the selected cards to their owner's hands.| |Turbulence Dragon|0|RGVS|Dragon/Effect|WIND|4||1800|900|If either player takes Battle Damage from battles involving this card, you can select 1 WIND monster from your Deck and add it to your hand. This card inflicts Piercing Damage.| More to come. What do you guys think? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 19, 2010 Author Report Share Posted November 19, 2010 They seem nice. How many cards do we have so far? Link to comment Share on other sites More sharing options...
-DOOM Posted November 19, 2010 Report Share Posted November 19, 2010 http://pastebin.com/8JHApgPS 52, + my 5 cards = 57We need more Spell and Trap cards. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 19, 2010 Author Report Share Posted November 19, 2010 56. You added Palace Guardian twice. Moar of my stuff: |Allure Breaker Accelerator A-12|0|RGVS|Machine/Effect|DARK|1||100|100|If this card is removed from play by the effect of "Allure Breaker" monster, you can draw 1 card.| |Roaming Eagle|0|RGVS|Winged Beast/Effect|WIND|4||1500|800|Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. When this card declares an attack and there are no Spell or Trap Card ins the same column as this card, you can add 1 WIND monster from your Deck to your hand.| |Smoke Spirit|0|RGVS|Fiend/Effect|WATER|4||800|800|Once per turn, you can discard 1 card to Special Summon 1 "Smoke" from your hand, Deck or either players' Graveyard| |Smoke|0|RGVS|Fiend|WATER|1||100|100|The smoke that remained after its spirit vanished. Altrough weak, it can do big things.| |Alpha Ball|0|RGVS|Thunder/Effect|LIGHT|1||200|200|You can discard this card to add up to 3 "Beta Ball" from your Deck to your hand.| |Beta Ball|0|RGVS|Thunder|LIGHT|1||100|100|An improved version of Alpha Ball. Many balls were created from Alpha version.| Oh, and maybe a duel Villain? I host, Mierzwa_Grzebaczek Link to comment Share on other sites More sharing options...
Buttercup Posted November 19, 2010 Report Share Posted November 19, 2010 21 cards ready, up in a few. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 19, 2010 Author Report Share Posted November 19, 2010 21? oh u Duel? Link to comment Share on other sites More sharing options...
Buttercup Posted November 19, 2010 Report Share Posted November 19, 2010 sure, ill get them up later. rawbot i host Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 19, 2010 Author Report Share Posted November 19, 2010 Ok, Mierzwa_Grzebaczek Link to comment Share on other sites More sharing options...
Buttercup Posted November 19, 2010 Report Share Posted November 19, 2010 [quote name='.Supervillain' timestamp='1290195497' post='4795644'] |Cloud Summoner|0|RGVS|Spellcaster/Effect|WIND|3||1000|1600|When this card is Summoned, select 1 WIND monster from your Graveyard and place it in your Spell & Trap Card Zone. If this card is on your field or in your Graveyard, if a WIND monster would be destroyed by battle, you can send 1 WIND monster from your Spell & Trap card Zone to the Graveyard instead.| |Whirling Squirrel|0|RGVS|Beast/Effect|WIND|2||400|1000|When this card is sent to the Graveyard, select 1 WIND monster from your Graveyard and place it in your Spell & Trap Card Zone.| |Raging Storm Guard|0|RGVS|Winged-Beast/Effect|WIND|7||1900|2800|During either player's turn, if your opponent activates a Trap Card, you can Tribute 1 WIND monster you control to Special Summon this card from your hand. The effects of all Trap Cards are negated. During each of your End Phases, destroy this card unless you remove from play 1 WIND monster in your Graveyard.| |Vacuum Cleaner|0|RGVS|Machine/Effect|WIND|1||0|500|Send this card from your hand to the Graveyard. Select 1 card you control and 1 card your opponent controls and return the selected cards to their owner's hands.| |Turbulence Dragon|0|RGVS|Dragon/Effect|WIND|4||1800|900|If either player takes Battle Damage from battles involving this card, you can select 1 WIND monster from your Deck and add it to your hand. This card inflicts Piercing Damage.| More to come. What do you guys think? [/quote] They look broke. |Spellblast Statue|0|RGVS|Rock|EARTH|2||0|0|You can send 1 Spell card from your hand to the Graveyard to inflict 1000 points of damage to your opponent's Life Points.| |Exploding Spellbooks|0|RGVS|Spell Card|Spell||Continuous|||Each time a Spell Card(s) is sent to the Graveyard, your opponent takes 500 damage.| |Knowlege of Impending Triumph|0|RGVS|Trap Card|Trap||Counter|||Activate only when you control a monster with ATK higher than your opponent's Life Points by paying half your Life Points. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.| |Dark Driver|0|RGVS|Spell Card|Spell||Continuous|||You can Tribute 1 DARK monster to destroy 1 Spell or Trap Card on the field.| |Wave Totem|0|RGVS|Aqua|WATER|1||0|0|When this card is Tributed, draw 1 card.| |Hail Emperor|0|RGVS|Spellcaster|WATER|8||2500|1000|Each time your opponent draws card(s), draw 1 card.| |Gust Cardinal|0|RGVS|Spellcaster|WIND|4||1600|1000|You can discard 1 WIND monster to destroy 1 monster on the field.| |Aether Sprite|0|RGVS|Fairy|LIGHT|3||1500|200|When either player activates a card effect during the Battle Phase, you can Special Summon this card from your hand. When your opponent activates a card effect during the Battle Phase, return this face-up card to your hand.| |Chain Drain Blade|0|RGVS|Trap Card|Trap||Continuous|||After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Negate the effect of the equipped monster.| |Chain Drain Shield|0|RGVS|Trap Card|Trap||Continuous|||After activation, this card is treated as an Equip Card that increases the DEF of the equipped monster by 500 points. Negate the effect of the equipped monster.| |Turtle's Treasure|0|RGVS|Trap Card|Trap||Continuous|||All face-up monsters you control are changed to Defense Position and remain in Defense Position as long as this card is active. During your Standby Phase, draw 1 card.| |Tebbit's Hand Cannon|0|RGVS|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to select 2 cards in either player's Graveyard. Remove them from play.| |Spellstrike Cataclysm|0|RGVS|Spell Card|Spell|||||Remove from play all Spell Cards in your Graveyard. Inflict 200 points of damage to your opponent's Life Points for each Spell Card removed from play by this effect.| |Rush Tyranno|0|RGVS|Dinosaur|EARTH|4||2400|0|Decrease this card's ATK by 1400 if your opponent controls 1 or more Defense Position monsters.| |Law Abiding Ninjas|0|RGVS|Warrior|DARK|4||3000|0|You can only control 1 face-up "Law Abiding Ninjas". If your opponent controls a monster, this card's ATK becomes 0 and it cannot be destroyed by battle.| |Trench Serpent|0|RGVS|Sea Serpent|WATER|4||2400|0|During the End Phase, change this card to Defense Position.| 16 in the end, the others sucked. Link to comment Share on other sites More sharing options...
-DOOM Posted November 19, 2010 Report Share Posted November 19, 2010 [quote name='Ser Warjacksworth' timestamp='1290201356' post='4795889'] They look broke. [b]Mhm... How to fix them?[/b] |Spellblast Statue|0|RGVS|Rock|EARTH|2||0|0|You can send 1 Spell card from your hand to the Graveyard to inflict 1000 points of damage to your opponent's Life Points.| [b]No. This might be the key for stupid FTK decks.[/b] |Exploding Spellbooks|0|RGVS|Spell Card|Spell||Continuous|||Each time a Spell Card(s) is sent to the Graveyard, your opponent takes 500 damage.| [b]OK[/b] |Knowlege of Impending Triumph|0|RGVS|Trap Card|Trap||Counter|||Activate only when you control a monster with ATK higher than your opponent's Life Points by paying half your Life Points. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.| [b] I have bad feeling about this. Drawing this at the right time = win[/b] |Dark Driver|0|RGVS|Spell Card|Spell||Continuous|||You can Tribute 1 DARK monster to destroy 1 Spell or Trap Card on the field.| [b]Not sure. [/b] |Wave Totem|0|RGVS|Aqua|WATER|1||0|0|When this card is Tributed, draw 1 card.| [b]ok[/b] |Hail Emperor|0|RGVS|Spellcaster|WATER|8||2500|1000|Each time your opponent draws card(s), draw 1 card.| [b]ok[/b] |Gust Cardinal|0|RGVS|Spellcaster|WIND|4||1600|1000|You can discard 1 WIND monster to destroy 1 monster on the field.| [b]ok[/b] |Aether Sprite|0|RGVS|Fairy|LIGHT|3||1500|200|When either player activates a card effect during the Battle Phase, you can Special Summon this card from your hand. When your opponent activates a card effect during the Battle Phase, return this face-up card to your hand.| [b]ok[/b] |Chain Drain Blade|0|RGVS|Trap Card|Trap||Continuous|||After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Negate the effect of the equipped monster.| [b]ok[/b] |Chain Drain Shield|0|RGVS|Trap Card|Trap||Continuous|||After activation, this card is treated as an Equip Card that increases the DEF of the equipped monster by 500 points. Negate the effect of the equipped monster.| [b]ok[/b] |Turtle's Treasure|0|RGVS|Trap Card|Trap||Continuous|||All face-up monsters you control are changed to Defense Position and remain in Defense Position as long as this card is active. During your Standby Phase, draw 1 card.| [b]No.[/b] |Tebbit's Hand Cannon|0|RGVS|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to select 2 cards in either player's Graveyard. Remove them from play.| [b]ok[/b] |Spellstrike Cataclysm|0|RGVS|Spell Card|Spell|||||Remove from play all Spell Cards in your Graveyard. Inflict 200 points of damage to your opponent's Life Points for each Spell Card removed from play by this effect.| [b] No.[/b] |Rush Tyranno|0|RGVS|Dinosaur|EARTH|4||2400|0|Decrease this card's ATK by 1400 if your opponent controls 1 or more Defense Position monsters.| [b]ok[/b] |Law Abiding Ninjas|0|RGVS|Warrior|DARK|4||3000|0|You can only control 1 face-up "Law Abiding Ninjas". If your opponent controls a monster, this card's ATK becomes 0 and it cannot be destroyed by battle.| [b] No[/b] |Trench Serpent|0|RGVS|Sea Serpent|WATER|4||2400|0|During the End Phase, change this card to Defense Position.| [b]ok[/b] 16 in the end, the others sucked. [/quote] Am I overcautious again? Probably What does the rest of you think about these cards ? Link to comment Share on other sites More sharing options...
Buttercup Posted November 19, 2010 Report Share Posted November 19, 2010 KIT is waaaaaaaaay balanced. wtf at Law Abiding Ninjas, Dark Driver and Spellblast Statue. Spellstrike Cataclysm is ok, let it be tested at least. Link to comment Share on other sites More sharing options...
-DOOM Posted November 19, 2010 Report Share Posted November 19, 2010 [quote name='Ser Warjacksworth' timestamp='1290206596' post='4796085'] KIT is waaaaaaaaay balanced. wtf at Law Abiding Ninjas, Dark Driver and Spellblast Statue. Spellstrike Cataclysm is ok, let it be tested at least. [/quote] Lower Ninja's ATk or remove the "this card cannot be destroyed by battle card". If I accept Dark Driver, we would be forced to look very closely at every DARK monster to prevent some kind of loop. So could you add "Once per turn" or something similiar? Same goes for Spellblast Statue. Once again, I'm probably overcautious again xD Let's wait for Chill. Link to comment Share on other sites More sharing options...
Dementuo Posted November 19, 2010 Report Share Posted November 19, 2010 It crashes my computer every time. I can't really take a good screenshot, because most of the time I'm limited to using my IPhone. I probably should've metioned that. Sorry. Well, I guess the first thing I should ask is... What exactly is the formatting for cards? I think it's something like... Name|Unsure what this spot is|Set ID|Attribute|Level|ATK|DEF|Effect Right? Link to comment Share on other sites More sharing options...
-DOOM Posted November 20, 2010 Report Share Posted November 20, 2010 |Name|0|Set-ID|Type/Tuner/Union/Spirit/Effect|Attribute|Level|Nothing|ATK|DEF|Effect.| Link to comment Share on other sites More sharing options...
Spikeball Posted November 20, 2010 Report Share Posted November 20, 2010 Wonna join Name: Spikeball YVD Username: Spikeball Card Making Experience: a lot - I made many cards and I usually get positive feedback Will you be active? unfortunatelly not very much during the next 2 weeks - but after that... I think I will be active^^ Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 20, 2010 Author Report Share Posted November 20, 2010 YEAH, another new member Welcome and have fun. Have you checked the cards from first set already? Link to comment Share on other sites More sharing options...
-DOOM Posted November 20, 2010 Report Share Posted November 20, 2010 What do you think about warjacks cards chill? Link to comment Share on other sites More sharing options...
Spikeball Posted November 20, 2010 Report Share Posted November 20, 2010 [quote name='Chillaccino' timestamp='1290253280' post='4797350'] YEAH, another new member Welcome and have fun. Have you checked the cards from first set already? [/quote] I probably will the next days - but school is more cruel than ever >.< Well - I'll have fun here Link to comment Share on other sites More sharing options...
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