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The Red Cloak Brigade


Zkaiser

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These guys all work around being the only face-up monster the user controls. They receive support from the face-down monsters and of course the spells and traps.


[spoiler=Monsters]
Cloaked Beaterman, Lance
EARTH/4*/Warrior/1800/1200
Destroy this card if you control another face-up monster. When this card battles a monster whose Defense is lower than this card's ATK, inflict the difference as battle damage to your opponent's Life Points. If this card inflicts damage via this effect the opposing monster is destroyed after Damage Calculation.

Electric Cloaked Barrier
LIGHT/3*/Machine/500/2000
Destroy this card if you control another face-up monster. During your opponent's Battle Phase you can tribute this face-up card to send 2 Attack Position monsters your opponent controls to the Graveyard.

Cloaked Master Tactician, Sharp
EARTH/6*/Warrior/2600/1800
This card can only be Normal Summoned or Set by tributing 1 face-up "Cloaked" monster. Destroy this card if you control another face-up monster. When this card is Normal Summoned or Flip Summoned, select a number of Set Spell and Trap cards on the field equal to the number of Set monsters you control. The selected Spell and Trap cards cannot be activated while this card is face-up on the field.

Cloaked Medic, Bandaia
LIGHT/4/Psychic/1300/900
Destroy this card if you control another face-up monster. When this card Normal Summoned you can Special Summon 1 "Cloaked" monster from Graveyard in face-down Defense Position. During each of your End Phases, gain 500 Life Points for each face-down monster you control.

Cloaked Technician, Tactics Jammer
EARTH/4/Psychic/1500/800
Destroy this card if you control another face-up monster. Tribute this card to negate the activation of and effect of an opponent's Spell or Trap Card and destroy it.

Cloaked Ally, Fear Memory
DARK/1/Fiend/0/0
Destroy this card if you control another face-up monster. During either player's turn, you can reveal this face-down card to halve the ATK of 1 face-up monster on the field. Then, send this card to the Graveyard.

Cloaked Assassin, Dagger Salvoist
WIND/4/Warrior/1600/1000
Destroy this card if you control another face-up monster. This card gains 1 additional attack for each face-down monster you control.

Cloaked Showboat, Kingly
EARTH/8/Warrior/2900/2600
Destroy this card if you control another face-up monster. You can Special Summon this card from your hand when you control 2 or more face-down monsters. When this card is Special Summoned, flip all other face-up monsters on the field into face-down Defense Position Once per turn, you can remove from play 1 face-down monster on the field. This card gains that monster's effect(s) as long as it remains face-up on the field.

Cloaked Ally, Aid Caller
DARK/Fiend/1/0/0
Destroy this card if you control another face-up monster. Once per turn, you can flip this face-up card into face-down Defense Position. When this card is Flip Summoned, Special Summon 1 "Cloaked Ally" monster from your Graveyard in face-down Defense Position.

Cloaked Ally, Life Savior
LIGHT/Fiend/5/2200/0
Destroy this card if you control another face-up monster. You can Special Summon this card from your hand when a face-up "Cloaked" monster you control is selected as an attack target. Flip the selected monster face-down and the opponent's monster must attack this card. This card is unaffected by Trap Cards.

Cloaked Tagger, Graffito
EARTH/Warrior/4/1400/200
Destroy this card if you control another face-up monster. When this card inflicts damage, flip this card into face-down Defense Position and flip 1 other monster you control into face-up Attack Position except a "Cloaked Tagger, Graffito."

Cloaked Ally, Ball Hog
DARK/Fiend/4/1800/200
Destroy this card if you control another face-up monster. When this card is flipped face-up flip 1 face-up monster on the field into face-down defense position.

Cloaked Muscleman, Juicer
LIGHT/Machine/8/0/0
Destroy this card if you control another face-up monster. This card's ATK and DEF are equal to the number of face-down Defense position monsters you control times 1000.

Dynamic Captain of the Red Cloak Brigade
Fire/Warrior/4/1900/1100
As long as this card remains face up on the field "Cloak" monsters cannot be destroyed by Trap or Monster effects.[/spoiler][Spoiler=Spells]Headquarters of the Red Cloaks
Field Spell
All "Cloak" monsters gain 200 ATK and 800 DEF. Once per turn, you can discard 1 "Cloaked" monster to Special Summon 1 level 5 or lower "Cloaked" monster in your Graveyard to your field in face-down defense position. You cannot Normal Summon or Set the turn you activate this effect. When this card is destroyed you can add 1 "Tactics Change" Spell or Trap card from your Deck to your hand.

Tactics Change - Cloak Handover
Continuous Spell
Once per turn, you can flip one face-up monster you control into face-down defense position to select one face-down defense position monster. Flip that monster into face-up Attack Position.

Burden of the Red Cloak
Equip Spell
A "Cloak" monster equipped with this card gains 700 ATK for each face-down monster you control. All monsters your opponent controls can only attack the monster equipped with this card. If the equipped monster is flipped face-down return this card to your hand.

Strategy Map of the Cloaked Crusaders
Normal Spell
Flip all face-up monsters on the field into face-down defense position. During this turn when you Flip Summon a "Cloaked" monster that monster gains 400 ATK for each monster you control

Tactics Change - Brigadier Dash!!
Normal Spell
Tribute 1 "Cloak" monster. Special Summon 1 "Cloak" monster from your Graveyard with an equal or lower level in face-up attack position or face-down defense position.

Cloaked Vanishing Act
Quick-Play Spell
Activate one of the following effects when a "Cloak" monster is Summoned or flipped face-up.
*Return 2 cards on the field to their owner's hand.
*Flip 1 face up monster on the field into face-down Defense position

Cloaked Revelation
Quick-Play Spell
Activate when a "Cloak" monster you control is destroyed. Flip 1 monster you control into face-up Attack Position.
[/spoiler][spoiler=Traps]Fibers of the Red Cloak
Counter Trap
If a face-down monster you control is selected as the target of a Spell, Trap or Monster effect, reveal 1 "Cloak" monster in your hand to negate the activation of the card and destroy it.

Tactics Change - Explosive Arrival
Normal Trap
Activate only when face-down "Cloak" monster is selected as an Attack target. Flip the Targeted monster face up and flip all other face-up monsters you control into face-down defense position. Then destroy the attacking monster.

Tactics Change - Rule Breaker
Normal Trap
Until the end of this turn, "Cloak" monsters you control cannot be destroyed by monster effects.(If a face-down monster would be destroyed reveal it to your opponent.) During the End Phase of this turn return all face-up Cloaked monsters on the field to their owner's hands.

Intimidation of the Unseen
Normal Trap
Face-down monsters cannot be selected as attack targets this turn.

The Invincible Red Cloak
Normal Trap
Activate when a "Cloak" monster is flipped face-up during the Battle Phase. It cannot be destroyed until the end of that Battle Phase.[/spoiler]

I know I have a lot of OCG mistakes. Please point them out so that I can fix them.

Also, I need ideas for Spells and Traps for this archetype. Any and all suggestions are welcome.
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Cool Archetype! I like the Tagger OTK.

Is the "Unnamed" monster in Tactician's effect an unmade monster or is it supposed to be a face-down monster?

And when Ball Hog is flipped while there is a face-up Cloaked monster, would one of them die since both their effects would activate once he's flipped? Or am I wrong with the timing? idk

It seems that attacking the face-down monsters to flip them and destroy the face-up Cloaked monster would be a big problem. Maybe that's something you could make a trap for. Maybe something like a trap that negates attacks from your opponent when a face-down monster is an attack target. But you could probably get a couple cards that focus on keeping your monsters face-down.
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[quote name='Bringeroficecream' timestamp='1289026083' post='4765238']
Rulings question: If I were to have a Cloak monster out, and I summon another one, which one dies? Or do they both?
[/quote]
They both die unless a card responds to the summon with an effect that place one or both of them face-down or removes one of them from the field.[quote name='JLP1701' timestamp='1289027923' post='4765257']
Cool Archetype! I like the Tagger OTK.

Is the "Unnamed" monster in Tactician's effect an unmade monster or is it supposed to be a face-down monster?[/quote]Ahh, Nooo!! I meant to write out that OTK. :o I knew I forget something!

They were originally called the Unnamed but, when I started typing Cloaked sounded a lot more cool. I've gotta change that! Thanks for pointing that out.
[quote]And when Ball Hog is flipped while there is a face-up Cloaked monster, would one of them die since both their effects would activate once he's flipped? Or am I wrong with the timing? idk[/quote]I meant for any effect that was activate had to resolve first so since when Ball Hag is flipped, his effect has to resolve first before one of them is destroyed, no one would be destroyed. It's hard to word. :unsure:

[quote]It seems that attacking the face-down monsters to flip them and destroy the face-up Cloaked monster would be a big problem. Maybe that's something you could make a trap for. Maybe something like a trap that negates attacks from your opponent when a face-down monster is an attack target. But you could probably get a couple cards that focus on keeping your monsters face-down.
[/quote]That's meant to be their weakness but yeah, I should put some attack stopping cards.

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Bearing this in mind...

Cloaked Vanishing Act
Quick-Play Spell
Activate only when a "Cloak" monster is Summoned or flipped face-up. Flip 1 monster on the field face-down.


The Invincible Red Cloak
Normal Trap
Activate when a "Cloak" monster is flipped face-up during the Battle Phase. It cannot be destroyed until the end of that Battle Phase.

Cloaked Revelation
Quick-Play Spell
Activate when a "Cloak" monster you control is destroyed. Flip 1 monster you control into face-up Attack Position.
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Yeah, I know. I was going to retrain that card for use in this archetype but it's good enough as is.

Edit: Nevermind, I did remake it and copied it basically word for word. Whoops! Well, I still want a card with that name I gave it.

Ok, so I guess I should tell the story of the Red Cloak Brigade.

The Red Cloak Brigade is a freelance mercenary group that is revered world wide for their services. In order to keep up their good name they hide their true origins from the public. The red cloaks that they wear are Demon Collars, a fabric made from the hairs of the Trueblood Demon King, that allows them to communicate with demons. The Red Cloak Brigade is actually deep rooted in sorcery and dark magic and all of them call power from the shadows. The reason you can only have 1 face-up is because the Brigadiers fight with each other a lot so they only send 1 out per mission and they receive support from the shadow walking Cloaked Allies, demons who have been commissioned as secret Brigadiers.

I have renamed all of the monsters and created some new ones. I forgot Kingly's summoning effect so that has been updated. Also, I included BoICs suggestions.

[spoiler=New Cards]Cloaked Showboat, Kingly
EARTH/8/Warrior/2700/2200
Destroy this card if you control another face-up monster. You can Special Summon this card from your hand when you control 2 or more face-down monsters. When this card is Special Summoned, flip all other face-up monsters on the field into face-down Defense Position Once per turn, you can remove from play 1 face-down monster on the field. This card gains that monster's effect(s) as long as it remains face-up on the field.

Crimson-haired Archfiend King
DARK/10/Fiend/3500/4000
You can only Special Summon this card from your hand by tributing 3 face-down monsters you control. When this card is Special Summoned by it's own effect, remove your hand from play. Then, Special Summon a number of monsters from your Graveyard equal to the amount of cards removed by this effect in face-down Defense Position. When this card is destroyed, return all cards removed by this card's effect to their owner's hand.

Cloaked Ally, Aid Caller
DARK/Fiend/1/0/0
Destroy this card if you control another face-up monster. Once per turn, you can flip this face-up card into face-down Defense Position. When this card is Flip Summoned, Special Summon 1 "Cloaked Ally" monster from your Graveyard in face-down Defense Position.

Cloaked Vanishing Act
Quick-Play Spell
Activate one of the following effects when a "Cloak" monster is Summoned or flipped face-up.
*Return 2 cards on the field to their owner's hand.
*Flip 1 face up monster on the field into face-down Defense position

Cloaked Revelation
Quick-Play Spell
Activate when a "Cloak" monster you control is destroyed. Flip 1 monster you control into face-up Attack Position.


Cloaked Vanishing Act
Quick-Play Spell
Activate one of the following effects when a "Cloak" monster is Summoned or flipped face-up.
*Return 2 cards on the field to their owner's hand.
*Flip 1 face up monster on the field into face-down Defense position

Cloaked Revelation
Quick-Play Spell
Activate when a "Cloak" monster you control is destroyed. Flip 1 monster you control into face-up Attack Position.

Intimidation of the Unseen
Normal Trap
Activate only while you control a face-up "Cloak" monster and 1 or more face-down monsters. Select a number of opponent's monsters equal to the amount of face-down monsters you control. The selected opponent's monsters cannot attack nor activate their effect(s) until the second End Phase after this card was activated.[/spoiler]
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