Jump to content

"Around the World" Contest [OVER]


Anti-Apocryphal

Recommended Posts

  • Replies 116
  • Created
  • Last Reply

[spoiler=stuff]

17922.jpg

 

You can reveal 1 WIND monster in your hand to Special Summon this card from you Graveyard. When this card is Summoned, 2 of your unoccupied Monster Card Zones cannot be used. If this card is selected as an attack target then you can return 1 monster card from your hand to your Deck and this card’s ATK becomes the ATK of the revealed card until the End Phase. If the attacking monster is destroyed by battle by this card then the Monster Card Zone of the destroyed monster cannot be used as long as this card remains on the field. When this card is removed from the field, inflict 200 damage to your opponent for each of your unoccupied Monster Card Zones.

 

17922.jpg

 

This card can only be activated if you a EARTH or WIND monster you control is destroyed. As long as this card is on the field, if your opponent activates an effect of a card that targets a EARTH or WIND monster you control your opponent toss 3 coins. If it 2 heads then your opponent has to pay double the cost of the activated card if not then negate it. If it is 3 tails, then your opponent can select a second target for the activated card.

 

 

Link to comment
Share on other sites

Does anybody know that WIND and EARTH are monsters attributes not types?

 

Anyways, my cards:

 

[spoiler=Spell Card]

282735.jpg

Lore:

While this card is face-up on the field, all face-up EARTH and WIND monsters on the field gains 200 ATK and DEF. If a face-up EARTH or WIND monster is targeted by a card's effect, you can remove from play 1 Spell Card or Trap Card from your Graveyard to negate that card's effect and destroy it.

 

 

 

[spoiler=Monster Card]

282735f.jpg

Lore:

When this card is Normal Summoned, filp all cards in your opponent's Spell and Trap Cards Zone. Then destroy all Trap cards flipped face-up by this effect and return all other cards affected by this card to their original position. Each time this card destroys a monster by battle, you can return 1 Spell Card or Trap Card from your Graveyard to your Hand.

 

 

Link to comment
Share on other sites

Hope it's not too late yet.

 

[spoiler=Spell Card]

20638gj.jpg

Activate only when a face-up Plant-Type WIND or EARTH monster you control is destroyed and send to the Graveyard. Place 1 Spore Counter on all face-up non-Plant-Type monsters. A monster with a Spore Counter is treated as a Plant-Type monster and have thier effect negated.

Pic from Jazin Kay's archive

 

 

 

[spoiler=Monster Card]

20638yr.jpg

Each time this card destroyes a monster by battle, remove it from play to place 1 Bud Counter on this card (Max 8]. If this card would be destroyed and send to the Graveyard, you can remove 1 Bud Counter from this card instead. If this card would be removed from play, you can remove 4 Bud Counters from this card instead.

 

Link to comment
Share on other sites

Alright, all entries accepted. (Yeah, newfie, they are.) No more entries now.

 

 

 

I have decided to do this: Those who don't post their cards don't win anything even if their team wins. You will notice on the teams listings those with brackets beside their names with the following:

[Didn't Post Cards]

Those are the ones who won't get anything even if their team wins. Those who are just reguarly out will just be striked out.

I have already judged the entries due to the lack of entries. The next round/destination will be posted shortly.

Link to comment
Share on other sites

Welcome to......Poland, Europe!

 

Here in Poland, there are many histories and cultures.

First, you must make a Monster Card. It must be a Warrior-Type EARTH monster. It must somehow be able to dispell the effect of Spell Cards.

 

Second, you must make a Trap Card. It must be able to get rid of Lv. 5 or higher monsters.

 

Finally, you must make a Spell Card. It must be an Equip Spell. It has to equip to your monster.

 

Be creative......not simple!!!

Link to comment
Share on other sites

Heres my cards:

 

98512134.jpg

 

Lore: When this card is Normal Summoned you can add 1 Trap Card from your Graveyard to your hand. As long as this card remains face up on the field your opponent cannot Normal Summon or Set a Warrior-type monster. When your opponent activates a Spell Card that targets this card specifically toss a coin. The following effects activate: Heads: Change the target to another monster on the field. Tails: Negate the activation of that Spell Card and destroy it.

 

ooty.jpg

 

Lore: As long as this card remains face up on the field if you have a Warrior-type monster on your side of the field your opponent cannot Tribute Summon Level 5 or 6 monsters. If there is a face up "The Holy Teutonic Ritterbruder" on your side of the field ths card's effect cannot be negated. If a face up Warrior-type monster you control that was on the field during the time of this cards activation is destroyed, destroy this card and Special Summon the destroyed monster card in face up attack position on your side of the field (This is not optional).

 

hhcu.jpg

 

Lore: Equip this only to a Warrior-type monster on your side of the field. Each time the equipped monster destroys an opponents monster as a result of battle, increase it's ATK by 200. If the equipped monster has gained 1000 ATK points as a result of this cards effect you can tribute it to Special Summon 1 Warrior-type monster from your deck ignoring the Summoning conditions.

Link to comment
Share on other sites

Guest Mako109

258841.jpg

Lore: This card cannot be Normal Summoned. This card can only be Normal Summoned in response to the activation of Monster Reborn. Destroy that card. If Set, this card cannot be flipped Face Up until your 2nd Main Phase after this card was Set.

 

258841w.jpg

Lore: This card can only be activated in response to an attack from a Lv. 5 or higher monster. Roll a 6-sided die. If the result is 1-3, destroy the defending monster. If the result is 4-6, destroy the attacking monster.

 

258841k.jpg

Lore: If the equipped monster is attacked by a monster with higher ATK while Face Up, you do not take battle damage.

 

 

Not my best work, IMO...

Link to comment
Share on other sites

Here are my cards.

 

[spoiler=Monster]

20638q.jpg

When the effect of a Spell Card is activated that would destroy 2 or more cards you control, you can negate the effect and destroy that card. Then, you can Special Summon this card from your hand. During either player's thier Main Phase, you can negate the activation of a Spell Card and destroy it.

 

 

[spoiler=Trap]

20638e.jpg

Activate only when your opponent Summons a Level 5 or higher monster while you control 1 Level 4 or lower monster. Remove all Level 5 or higher monster on both player's side of the field, in both players thier hands, Graveyards and Extra Decks from play. If you Summon a Level 5 or higher monster after this card's activation, decrease your Life Points by the total amount of monsters removed x 300.

Pic by HP Doom

 

 

[spoiler=Equip Spell]

20638z.jpg

Equip only to a "Lucian, Warrior of Legend" you control. The equipped monster is now also treated as an Beast-Warrior-Type monster and increase its ATK by 1000. During either players their Battle Phase, you can negate the activation of a Trap Card and Destroy it.

Pic by Catman

 

Link to comment
Share on other sites

Here's my card, sorry for being late. I can enter into this site, don't know why

[spoiler=monster card]Evalion The Templar Paladin

293373k.jpg[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Warrior-Type monster you control and 1 Warrior-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-down Spell Card and Trap card your opponent control. As long as this card remains face-up in Attack Position, your opponent cannot activate or Set any Spell Card from their hand.

 

[spoiler=Trap Card]Evalion's Ultimate Locker

293373y.jpg[spoiler=Lore]Activate only when you control 1 "Evalion The Templar Paladin" on your side of the field. When this card is activated, remove all Level 5 or higher monster on the field from play except for 1 "Evalion The Templar Paladin" you control. For each card remove from play by this effect, 1 "Evalion The Templar Paladin" you control on the field losses 400 ATK(permanently).As long as this card remains face-up, your opponent cannot Normal Summon any Level 5 or higher monster. Pay half your Life Points at your End Phase or destroy this card..

 

[spoiler=Spell Card]Evalion's Sword Of Zero

293373f.jpg[spoiler=Lore]Equip this card only to 1 "Evalion The Templar Paladin" you control on your side of the field. When this card is equipped to "Evalion The Templar Paladin", you can remove from play 1 Level 5 or higher card from your hand and increase "Evalion The Templar Paladin" ATK by 1000 until End Phase. When this card is destroy, you can pay 300 Life Points to add this card to your hand from your Graveyard.

 

Link to comment
Share on other sites

Really? I don't have to do stuff immediantly.

 

 

 

Results

 

 

Although this was a tough one, I had to decide between Lexadin and Mako109. After much debating, Mako109 will lose due to not following the monster card's guidelines.

 

 

 

Two teams are eliminated. Two remain. Three players remain. Who'll win? Next destination will be posted later.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...