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Ieyasu Tokugawa

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Support for the Flambvells.... the 200 DEF ones? And one of the archetype's synchros.

 

214840.jpg

 

LORE: 1 Tuner + 1 or more non-Tuner cards

When this card is sucessfully Synchro Summonned, special summon a "Fire Princess" in defense mode. Every time the effect of a card with 200 DEF is activated, apart from the effect of "Ember Princess", gain 600 Life Points. Your opponent can then draw a card. During your opponent's Main Phase, you can Synchro Summon if you use this face-up card as a Synchro Material Monster.

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oh ok let me get my new card ready

 

ready

[spoiler=my entery]218546z.jpg[spoiler=lore]1 or more DARK tuners +1 or more LIGHT non-tuner monsters

 

When this card is Synchro Summoned discard all LIGHT monsters from your hand.This card can be used to Synchro Summon DARK monsters in your Standby Phase.When this card is used to Synchro Summon a DARK synchro monster that card gains ATK or DEF equal to the level of all DARK and LIGHT monsters in your graveyard x250.

 

 

 

I bet I have a million OCG problems

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[spoiler=High Lord of Elements]

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Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 monsters with different Attributes in your Graveyard from play. This cards Attribute is also treated as that of the monsters send for this cards Summoning until the End Phase. Once per turn, you can select and remove 1 monster in your Deck from play to change this cards Attribute to that of the selected one. During your End Phase, destroy all face-up cards with the same Attribute as this one, except itself, and inflict 700 damage to your opponent for each card destroyed that way. If there are exactly 1 LIGHT, DARK, WIND, WATER, EARTH and FIRE monster in your Graveyard, this card gains 1000 ATK and cannot be destroyed by battle or card effects.

 

Yeah... not too happy with the outcome :/

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Here we go:

 

[spoiler=Guilt Inducing Bat][spoiler=Card]214840.jpg

 

 

[spoiler=Lore]When this card is summoned, select one monster your opponent controls. It is treated as a DARK attribute monster for the rest of the duel. Every time the selected card destroys a monster, it loses 400 ATK and DEF.

 

 

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Guess I'll take Bronze in terms of getting my card up there. Image credit goes to .Supervillian (HP Doom's new name).

 

[spoiler=Sergeant Incineraton]219713.jpg

1 FIRE Tuner + 1 or more non-Tuner Pyro monsters

When this card is Synchro Summoned, destroy all face-down cards and face-up non-FIRE or non-Pyro-type monsters on the field, and inflict 1000 damage to your opponent. Players can prevent face-down FIRE or Pyro-type monsters from being destroyed by this effect by flipping them face-up. (Flip Effects are not activated at that time). Non-FIRE or non-Pyro-type monsters can only be Set while this card is on the field. Once per turn, you can place 1 Ember Counter on 1 other monster on either side of the field. Monsters that this card selects as an attack target also receive Ember Counters before damage calculation. While there are at least 5 Ember Counters on the field, you can remove all Ember Counters and reduce this card's original ATK and DEF to 0 until your 3rd Standby Phase to reactivate this card's Synchro Summoning effect. Monsters with Ember Counters on them are treated as Pyro-type monsters (in addition to their original type if they are face-up), and cannot be Flip Summoned. The ATK and DEF of non-FIRE or non-Pyro-type monsters with Ember Counters on them are reduced to 0 before damage calculation, and their effect(s) are changed to the following:

- During battle between this Defense Position card and an attacking Monster whose ATK is higher than this card's DEF, inflict the difference as Battle Damage to your own Life Points.

 

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I am definitely not satisfied with this...

 

[spoiler=The Lame Card ^^]

 

infernalreaper.jpg

 

Lore:

1 FIRE Tuner + 1 or more non-Tuner FIRE monsters

This card's Type is also treated as Spellcaster. Once per turn, you can remove from play a monster in your Graveyard to have this card's Type treated as the removed monster. This card cannot be selected as an attack target if you control another Pyro or Spellcaster-Type monster. You can remove from play 1 FIRE monster from your Deck to decrease the ATK of this card by 500. If this card's ATK is decreased by this effect, you can place 1 "Blazing Jinx" Counter on a monster your opponent controls (max.1). Any monster with a "Blazing Jinx" Counter on it cannot attack or change its Battle Position. During the End Phase of each turn, inflict damage to your opponent equal to the combined Levels of monsters with a "Blazing Jinx" Counter on them x300. When this card is sent to the Graveyard, you can remove from play 3 FIRE monsters in your Graveyard to Special Summon this card in face-up Defense Position.

 

 

 

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Heres is my entry

 

88002996.jpg

 

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned when there is 1 WATER,FIRE,WIND and EARTH monster in your Graveyard. You can pay 1000 Lifepoints during your Stanby Phase to change the Attribute of this card. This monster gains the following effects with each Attribute:

WATER: Each time this card inflicts Battle Damge to your opponent increase your Lifepoints by the damage your opponent just took.

FIRE: Each time this card destroys a monster as a result of Battle inflict direct damage to your opponent equal to the Level of the destroyed monster x350.

WIND: Each time this card destroys a monster as a result of Battle return all of your opponents Set cards to their hand.

EARTH: By discarding 1 card from your hand to the Graveyard switch the position of 1 face up monster on the field.

If a LIGHT or DARK monster is in your Graveyard destroy this card.

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