Vector Nightmare Posted October 29, 2010 Report Share Posted October 29, 2010 Several new Crystal Beasts, a brand new support archetype, a boss Fusion archetype, some support Spells, and new, more playable boss monsters. Note: I do not intend to give anyone a chemistry lesson, so don't bother pointing out inaccuracies as far as technical definitions of each material are concerned. Reputation will be given for constructive criticism. ======= [b]Crystal Beast Golden Lion[/b] LIGHT / Beast Level 5 2300/1500 If this card is in your Spell & Trap Card Zone, you can Special Summon it. If this card is Special Summoned by its own effect, return it to your Deck when it is removed from the field. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. ======= [b]Crystal Beast Silver Falcon[/b] WIND / Winged Beast Level 5 2100/1900 You can discard this card from your hand to add 1 "Ancient City - Rainbow Ruins" from your Deck to your hand. If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, you can Normal Summon this card without Tribute. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. ======= [b]Crystal Beast Jade Swordfish[/b] WATER / Fish Level 4 1900/1400 Once per turn, you can send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to destroy 1 face-down card on the field and deal 700 damage to your opponent. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. ======= [b]Crystal Beast Quartz Chameleon[/b] EARTH / Beast Level 4 1500/1700 If this card is used for the Fusion Summon of a "Rare Metal Beast" monster, you can substitute this card for any 1 "Crystal Beast" Fusion Material Monster. When this card is sent from your Spell & Trap Card Zone to the Graveyard, draw 1 card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. ======= [b]Crystal Beast Obsidian Wardog[/b] DARK / Beast Level 4 1800/1700 You can Tribute this face-up card you control to Special Summon up to 2 "Alloy Beast" monsters from your Graveyard. If this card destroys another monster by battle, you can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard, face-up in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. ======= [b]Alloy Beast - Salt Amoeba[/b] WATER / Rock Level 1 100/100 When this card is sent from the field to the Graveyard, Special Summon 2 "Crystal Tokens" (Rock-Type/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned. Once per turn, if this card is in your Graveyard, by removing 1 "Crystal Beast" monster in your Graveyard from play and selecting 1 "Crystal Token" you control, that Token's name is treated as the removed monster's name until the End Phase. ======= [b]Alloy Beast - Quicksilver Sparrow[/b] WIND / Rock Level 1 400/200 You can Special Summon this card from your Graveyard by returning 1 "Crystal Beast" card in your Spell & Trap Card Zone to your hand. If this card is Special Summoned by its own effect, remove it from play when it is removed from the field. Once per turn, you can select 1 face-up card on the field. Until your next Standby Phase, that card's effect(s) are negated. ======= [b]Alloy Beast - Spectrum Hatchling[/b] LIGHT / Rock Level 2 800/1200 If you control "Ancient City - Rainbow Ruins", you can Special Summon this card from your hand. Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card is used for the Fusion Summon of a "Rare Metal Beast" monster, return 1 of the "Crystal Beast" Fusion Material Monsters used for the Fusion Summon to your hand. ======= [b]Alloy Beast - Coal Rat[/b] EARTH / Rock Level 2 500/700 Once per turn, you can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card. You can discard this card from your hand to the Graveyard to Special Summon 1 "Alloy Beast" monster from your Graveyard. ======= [b]Alloy Beast - Pyrite Salamandra[/b] FIRE / Rock Level 3 1400/900 When this card is Special Summoned, add 1 "Crystal Beast" monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent for every "Crystal Beast" monster in your Spell & Trap Card Zone and your Graveyard. ======= [b]Alloy Beast - Chrome Bat[/b] DARK / Rock Level 3 1300/300 You can Special Summon this card from your Graveyard by selecting 1 monster you control and giving control of it to your opponent. If this card is used for the Fusion Summon of a "Rare Metal Beast" monster, you can substitute this card for any 1 "Alloy Beast" Fusion Material Monster. If this card is Special Summoned by its own effect, control of it switches to your opponent when it is removed from the field. ======= [b]Alloy Unity[/b] SPELL / Normal Send 1 "Crystal Beast" monster from your Spell & Trap Card Zone to the Graveyard. Special Summon 2 "Alloy Beast" monsters from your Graveyard. ======= [b]Alloy Crystal[/b] SPELL / Quick-Play Activate only when you Summon a "Crystal Beast" monster. Special Summon 1 "Alloy Beast" monster from your hand or Graveyard. ======= [b]Miracle Crystal Fusion[/b] SPELL / Normal Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a "Rare Metal Beast" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). ======= [b]Crystal Dawn[/b] SPELL / Quick-Play Send 1 "Crystal Beast" card you control to the Graveyard. Remove from play 1 card on the field. If this card is in your Graveyard, and there are 5 or more "Crystal Beast" monsters in your Graveyard, remove this card from play and return the card removed from play by this card's effect to its owner's hand. ======= [b]Crystal Mine[/b] SPELL / Continuous When this card is activated, place all "Crystal Beast" cards in your Spell & Trap Card Zone on top of this card. As long as this card remains face-up on the field, if a "Crystal Beast" card would be placed in your Spell & Trap Card Zone, you can place it on top of this card instead. "Crystal Beast" cards that are placed on top of this card are treated as Continuous Spell Cards and are treated as if they are in your Spell & Trap Card Zone, but do not count towards your 5 Spell & Trap Card limit. If this card is removed from the field, you can place as many of "Crystal Beast" cards that were on top of this card in your Spell & Trap Card Zone as Continuous Spell Cards as possible. ======= [b]Chrome Dragon[/b] DARK / Dragon Level 7 2700/2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Alloy Beast" monster you control and 1 "Crystal Beast" card in your Spell & Trap Card Zone. The removed monsters must have the same Attribute. This card gains the following effect, depending on the Attribute of the removed monsters: • FIRE: When this card destroys another monster by battle, destroy 1 Spell or Trap card on the field. • WATER: Once per turn, you can return 1 "Crystal Beast" monster from your Graveyard to your Deck and gain Life Points equal to that monster's DEF. • WIND: If this card destroys another monster by battle, you can return that monster to its owner's hand and draw 1 card. • EARTH: Once per turn, if this card would be removed from the field by a card effect, it is not removed. • LIGHT: This card can attack twice during the same Battle Phase. • DARK: Once per turn, you can send 1 "Crystal Beast" monster from your Deck to the Graveyard. If you do, this card gains 500 ATK until the End Phase. ======= [b]Spectrum Dragon[/b] LIGHT / Dragon Level 7 2700/2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Alloy Beast" monster you control and 2 "Crystal Beast" cards in your Spell & Trap Card Zone. The Tributed monsters must all have different Attributes. Once per turn, you can select 1 monster in your Graveyard whose Attribute is the same as 1 of the Tributed monsters. Until the End Phase, this card gains the removed monster's effect. If this card is removed from the field by an opponent's card effect, select 1 "Rainbow Dragon" from your Deck or Graveyard and place it on top of your Deck. ======= [b]Rare Metal Beast - Diamond Wyvern[/b] WIND / Winged Beast / Fusion Level 7 2500/2800 "Alloy Beast - Quicksilver Sparrow" + "Crystal Beast Cobalt Eagle" + "Crystal Beast Silver Falcon" This card can only be Special Summoned from your Extra Deck by Tributing the above monsters you control. (You do not use "Polymerization".) If this card would be destroyed, reduce its DEF by 1000 instead. If this card attacks a monster whose DEF is lower than this card's DEF, destroy it with this card's effect without applying Damage Calculation. Once per turn, before you attack, by switching this Attack Position card to Defense Position, you can return 1 monster on the field to its owner's hand and place 1 "Crystal Beast" monster from your Graveyard to your Spell & Trap Card Zone as a Continuous Spell Card. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. ======= [b]Rare Metal Beast - Tourmaline Whale[/b] WATER / Fish / Fusion Level 8 2200/3400 "Alloy Beast - Salt Amoeba" + "Crystal Beast Emerald Tortoise" + "Crystal Beast Jade Swordfish" This card can only be Special Summoned from your Extra Deck by Tributing the above monsters you control. (You do not use "Polymerization".) Card effects you control cannot be negated. Once per turn, you can switch this Attack Position card to Defense Position and send 1 "Ancient City - Rainbow Ruins" you control to the Graveyard. If you do, both players must select 1 card they control and return it to their owner's hand, then return all other cards on the field except this card to their owner's Deck. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. ======= [b]Rare Metal Beast - Platinum Gryphon[/b] LIGHT / Winged Beast / Fusion Level 9 2700/2600 "Alloy Beast - Spectrum Hatchling" + "Crystal Beast Sapphire Pegasus" + "Crystal Beast Ruby Carbuncle" This card can only be Special Summoned from your Extra Deck by Tributing the above monsters you control. (You do not use "Polymerization".) Once per turn, gain 1000 Life Points. While this card remains face-up on the field, you can Normal Summon 1 additional time during your turn. When this card battles with another monster, negate its effect(s). Monsters destroyed by battle with this card cannot activate their effect(s), and are removed from play instead of being sent to the Graveyard. ======= [b]Rare Metal Beast - Titanium Sabertooth[/b] EARTH / Beast / Fusion Level 10 3500/1800 "Alloy Beast - Coal Rat" + "Crystal Beast Amethyst Cat" + "Crystal Beast Topaz Tiger" This card can only be Special Summoned from your Extra Deck by Tributing the above monsters you control. (You do not use "Polymerization".) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Damage to your opponent. If this card destroys another monster by battle, switch this card to Defense Position, then Special Summon up to 2 "Crystal Beast" monsters from your Spell & Trap Card Zone. If this card would be targeted by a card effect, you can destroy 1 "Crystal Beast" card you control to negate that effect and destroy that card. ======= [b]Rare Metal Beast - Uranium Archfiend[/b] FIRE / Fiend / Fusion Level 11 3700/3000 "Alloy Beast - Pyrite Salamandra" + "Crystal Beast Amber Mammoth" + "Crystal Beast Golden Lion" This card can only be Special Summoned from your Extra Deck by Tributing the above monsters you control. (You do not use "Polymerization".) This card can attack all monsters your opponent controls, once each. Each time a card on the field is destroyed by a card effect, you can Special Summon 1 "Crystal Token" (Rock-Type/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned. Once per turn, if this card is on the field or in your Graveyard, by removing 1 "Crystal Beast" monster in your Graveyard from play and selecting 1 "Crystal Token" you control, that Token's name is treated as the removed monster's name until the End Phase. If this card would be removed from the field, you can destroy 2 "Crystal Tokens" on the field instead. ======= [b]Rare Metal Beast - Plutonium Black Scourge[/b] DARK / Dragon / Fusion Level 12 4000/3500 1 "Alloy Beast" monster + 4 "Crystal Beast" cards This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) Once per turn, you can remove the appropriate Fusion Material Monsters in your Graveyard from play and Special Summon 1 "Rare Metal Beast" monster, except "Rare Metal Beast - Plutonium Black Scourge", from your Extra Deck or Graveyard (this Special Summon is treated as a Fusion Summon). Once per turn, by removing any number of "Crystal Beast" cards in your Spell & Trap Card Zone from play, deal 1000 damage to your opponent for each card removed. If this card would be destroyed, destroy 2 other cards you control instead. ======= [b]Rainbow Dawn Dragon[/b] LIGHT / Dragon Level 12 4500/3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Rainbow Dragon" in your Graveyard and sending 4 "Crystal Beast" cards you control with different names to the Graveyard. You can activate each of the following effects once per turn: • Return 2 "Crystal Beast" monsters from your Graveyard to your Deck. Select up to 2 cards your opponent controls and up to 2 cards in your opponent's Graveyard and return them to their owner's Deck. • Remove 1 "Rare Metal Beast" monster in your Extra Deck from play. This card gains ATK equal to half the ATK of the removed monster, and it gains the removed monster's effect(s), until the End Phase of this turn. • Discard 1 "Alloy Beast" monster from your hand. View your opponent's hand and select 1 card in it, then remove it from play. ======= Link to comment
Vector Nightmare Posted October 30, 2010 Author Report Share Posted October 30, 2010 I sense that the tendency in this [s]section[/s] forum to completely ignore actually good cards and only post on crappy ones has not lessened during my relative absence. Comment, now. Link to comment
Trebuchet MS Posted October 31, 2010 Report Share Posted October 31, 2010 I would have said something about introducing more Crystal Beasts would go against the original idea that they correspond to the 7 colours of the rainbow, but since we've been getting sub-archetypes (like True Six Samurai...) Still, the set looks pretty decent. Nice to know that some cards are worded such that they still can be used in a pure Crystal Beast deck without needing to include any of the new Alloy or Rare Metal monsters. It's also good to have monsters with stronger stats so they're not always on the receiving end of battle. Link to comment
Azra The Soulslayer Posted November 2, 2010 Report Share Posted November 2, 2010 I notice an OTK possibility...or at least something that will severely hurt your opponent... You should try to word Rainbow Dawn differently, cause you can easily get 4 Crystal Beasts out on turn two, foolish bury a rainbow, then get out rainbow dawn, remove Black Scourge for 6500 ATK, and remove 2 cards your opponent controls from the field, possibly clearing the way for a direct 6500 ATK, plus the ATK of whatever monsters you might have out...try like... This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" or "Rainbow Dark Dragon" in your Graveyard that was sent there from the field, and...etc. That would keep it from being to op'd, imo. Link to comment
Vector Nightmare Posted November 4, 2010 Author Report Share Posted November 4, 2010 [quote]I would have said something about introducing more Crystal Beasts would go against the original idea that they correspond to the 7 colours of the rainbow, but since we've been getting sub-archetypes (like True Six Samurai...)[/quote] And I would have replied that I tried to make the set competitive, and the only way to do that without overloading it with support would be to break that inofficial concept. [quote]Still, the set looks pretty decent. Nice to know that some cards are worded such that they still can be used in a pure Crystal Beast deck without needing to include any of the new Alloy or Rare Metal monsters. It's also good to have monsters with stronger stats so they're not always on the receiving end of battle.[/quote] Yeah, that was the point of the first three CBs especially. Lion is about as fast as CBs will get without being OP or terribly situational, and Falcon makes Ancient City more playable. Swordfish gives some needed removal while being the 1900-point-beatstick of the set. [quote]I notice an OTK possibility...or at least something that will severely hurt your opponent... You should try to word Rainbow Dawn differently, cause you can easily get 4 Crystal Beasts out on turn two, foolish bury a rainbow, then get out rainbow dawn, remove Black Scourge for 6500 ATK, and remove 2 cards your opponent controls from the field, possibly clearing the way for a direct 6500 ATK, plus the ATK of whatever monsters you might have out...try like... This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" or "Rainbow Dark Dragon" in your Graveyard that was sent there from the field, and...etc. That would keep it from being to op'd, imo. [/quote] I think you're grossly overestimating the ease with which you can get 4 CBs on the field and a RD in the graveyard. At the very least while ignoring the remaining support I introduced, just with what currently exists, RDaD is underpowered. Still, since I haven't really playtested this set in lolYVD, you may be correct. But I dislike having effects that force you to remember how each card was sent to the Grave etc. If its summoning conditions turn out too easy, I'll tone down its power or change the conditions altogether instead. Especially the first effect is what smells overpowered, I should change that to 1 field card. More comments. Link to comment
Vector Nightmare Posted November 24, 2010 Author Report Share Posted November 24, 2010 Because a bump is deserved. Link to comment
NegativeFiveBelow Posted November 25, 2010 Report Share Posted November 25, 2010 The way Golden Lion's effect is worded, it's indestructible, since you can Special Summon it from the S/T Zone and then return it there instead of it being removed from the field (and so being forced to the deck). It needs a statement negating its turn-into-a-spell effect, otherwise it's a permanent 2100 ATK beater. Link to comment
Vector Nightmare Posted November 25, 2010 Author Report Share Posted November 25, 2010 Obligatory effects take precedence over choice effects, so the effect that will return it to the deck will happen before the player could be given the option, and that happens [b]if [/b]he would actually be given it - since its effect "replaces" other forms of removal it shouldn't even be considered destroyed to begin with. But either way, it can't happen. Link to comment
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