Ovedrive Posted October 29, 2010 Report Share Posted October 29, 2010 [b]H[sub]2[/sub] Knight | *3 | WATER [Aqua/Effect] ATK 1000/DEF 1000[/b] If this card is used for Fusion Summon of "H[sub]2[/sub]O Knight Emperor", you can remove 1 WATER and 1 WIND monster in your Deck to have "H[sub]2[/sub]O Knight Emperor" gain 500 ATK. When this card is destroyed by battle, you can add 1 "O[sub]2[/sub] Knight" from your Deck to your hand. [b]O Knight | *4 | WIND [Warrior/Effect] ATK 1500/DEF 1000[/b] This card cannot be Special Summoned except by it's own effect. If a Synchro Monster you control is destroyed, you can remove that Synchro Monster from play to Special Summon this card in face-up Defense Position. Once while face-up on the field, during your End Phase, by paying 1000 Life Points, you can Special Summon 1 "H Synchron" from your Deck in face-up Defense Position. [b]H[sub]2[/sub]O Knight Emperor | *7 | WATER [Warrior/Fusion/Effect] ATK 0/DEF 0[/b] "H[sub]2[/sub] Knight" + "O Knight" This card's ATK is equal to combined ATK of monsters used for Fusion Summon of this card. When this card is destroyed by battle, you can destroy 1 card on the field. Once per turn, you can pay 1000 Life Points to negate the effect of 1 monster your opponent controls. When this card destroys a monster by battle, send the top 2 cards of your Deck to the Graveyard. [b]N Hammerer | *1 | WIND [Beast-Warrior/Effect] ATK 0/DEF 2000[/b] You can pay 1500 Life Points to Special Summon this card from your hand. Once per turn, during your End Phase, increase the Level of this card by 1 (Max. 10). You can have 1 Level 4 or lower monster you control gain ATK equal to Level of this card x100. When this card is removed from field, inflict Damage to your Life Points equal to this card's Level x100. [b]NH[sub]3[/sub] Hammer Emperor | *1 | WIND [Warrior/Fusion/Effect] ATK 0/DEF 3000[/b] "H[sub]2[/sub] Knight" + "N Hammerer" + 1 WIND monster Once per turn, during your End Phase, increase the Level of this card by 1 (Max. 10). This card gains ATK equal to Level of this card x300. When this card destroys a monster by battle, send the top card from your Deck to your Graveyard. Once per turn, you can remove from play 1 WIND monster in your Graveyard to negate the effect of 1 Monster your opponent controls. [b]Ammonia Bomb Continuous Spell Card [/b] Once per turn, during your End Phase, you can send the top card from your Deck to your Graveyard to increase the Level of 1 "N Hammerer" or 1 "NH[sub]3[/sub] Hammer Emperor" by 1. COMING UP: Cl Shield Gardna (Cl=Chlorine), HCl Emperor Gardna (HCl=Hydrochloric acid). Link to comment
Ovedrive Posted October 30, 2010 Author Report Share Posted October 30, 2010 No comments? Oh c'mon! Bump... Link to comment
Trebuchet MS Posted October 30, 2010 Report Share Posted October 30, 2010 How odd, they don't strongly resemble the behaviour of their respective chemical elements. Also, I wasn't expecting 1 H and 1 O[sub]2[/sub] to form H[sub]2[/sub]O, but I'll let that slide. Specifying both the Tuner name and non-Tuner name makes this seem more fit for a Fusion than a Synchro, I believe. Link to comment
dogfish44 Posted October 30, 2010 Report Share Posted October 30, 2010 @Gadjiltron I suspect that the atoms are in there correct scientific form, as you never get O, you should only ever get O[sub]2[/sub]. Anyway, Hydrogen SHOULD be H[sub]2[/sub] as well, but that doesn't matter. N Hammerrer will be another Tuner I take it? I'd reccomend having a Tuner and a Non-Tuner for each element. Anyway, You could do with the presence of Carbon, as you would then have access to CO2. Will this set get spells as well? I'm curious now Link to comment
Ovedrive Posted October 30, 2010 Author Report Share Posted October 30, 2010 It seems I messed up chemistry =D. It's fixed. Anyways, thank you guys for your comments. @dogfish44: N Hammerer will not be tuner. Since NH[sub]3[/sub] includes H which is already tuner, N Hammerer will be effect monster. Link to comment
Imperial Knight of Wisel Posted October 30, 2010 Report Share Posted October 30, 2010 Hey Overdrive maybe I can help you with these. I am taking chemistry currently and am learing about a bunch of chemical mixtures from the periodic table Link to comment
Ovedrive Posted October 30, 2010 Author Report Share Posted October 30, 2010 I'm learning chemistry too and I know it pretty well. I don't need help tho, but you can tell me some simple and well-known formulas so I can make cards from them... Link to comment
-Griffin Posted October 30, 2010 Report Share Posted October 30, 2010 Balancing H[sub]2[/sub] + N1 will mean you need 3 Hydrogen Synchrons and 2 Nitrogen Things and you'll form 2 of the result. I'd drop the [sub]2[/sub] in H[sub]2[/sub] Synchron and avoid trying to balance the equations, it just won't really work in Yugioh. Including Carbon and Calcium could work, too. O Knight needs to specify once while face-up or once per duel. The last effect of H[sub]2[/sub]O feels forced. Otherwise, they seem to be an interesting start, although as said above, it hardly feels like a synchro when all Material is specific. Link to comment
Ovedrive Posted October 30, 2010 Author Report Share Posted October 30, 2010 I'll make then H[sub]2[/sub]O fusion monster and H Synchron will not be tuner. Thank you Griffin, I appreciate your comments =D. Link to comment
Imperial Knight of Wisel Posted October 30, 2010 Report Share Posted October 30, 2010 Okay Hydrochloric acid: HCl (Hyrogen + Chlorine) Salt: NaCl (Sodium + Chlorine) Bronze: CuSn (Copper + Tin) Link to comment
Ovedrive Posted October 30, 2010 Author Report Share Posted October 30, 2010 [quote name='The Big Chill' timestamp='1288455565' post='4749750'] Okay Hydrochloric acid: HCl (Hyrogen + Chlorine) Salt: NaCl (Sodium + Chlorine) Bronze: CuSn (Copper + Tin) [/quote] Great. Will remember that =D. Thank you so much. Link to comment
Imperial Knight of Wisel Posted October 31, 2010 Report Share Posted October 31, 2010 I'll look up some more common chemical combinations Link to comment
Trebuchet MS Posted October 31, 2010 Report Share Posted October 31, 2010 How about Carbon and Diamond, as an allusion to Bastion's anime-only card Carboneddon which can Special Summon Hyozanryu while "under pressure"? You can even do cards for acids and bases. Link to comment
Imperial Knight of Wisel Posted October 31, 2010 Report Share Posted October 31, 2010 Phosphorous glows under certain lights maybe something with that Link to comment
dogfish44 Posted October 31, 2010 Report Share Posted October 31, 2010 Just scanning through the periodic table, you've already got H[sub]2[/sub]O, so you might want to add the Alkali Metals. (6 metals which react with water vigorously to produce Hydrogen.) See [url="http://www-open2-net-csvip.open.ac.uk/sciencetechnologynature/worldaroundus/akalimetals.html"]HERE[/url]. Perhaps make them super powerful when Water's out? You'll also want Sulpher and Chlorine, for things like Sodium Chloride (Which is Table salt, thanks above) as well as things like Magnesium Sulphate. (Magnesium being very reactive as it is). Link to comment
Ovedrive Posted October 31, 2010 Author Report Share Posted October 31, 2010 Thank you guys =D. Will make new card today. [b]EDIT[/b]: Added "N Hammerer" and "NH[sub]3[/sub] Hammer Emperor". Link to comment
PaperStab Posted October 31, 2010 Report Share Posted October 31, 2010 N and NH[sub]3[/sub] seem [i]really[/i] slow. I don't really know much about Chemistry, but maybe you should find some way to let them increase their Levels faster than just 1 per turn. Maybe introduce some kind of 'catalyst' monster as a support card (though I'm afraid the only catalyst I know is manganese dioxide, but I doubt that would even work). Link to comment
Ovedrive Posted October 31, 2010 Author Report Share Posted October 31, 2010 You got the point there. I'll make a Spell card that increases their Levels. Link to comment
.Nu-13 Posted October 31, 2010 Report Share Posted October 31, 2010 How did you made the "2" to be lower than the letter? Link to comment
dogfish44 Posted October 31, 2010 Report Share Posted October 31, 2010 On full editor, highlight the text, then click on the 'Subscript' button (The x with a 2 in the bottom corner, looks like [font="Times New Roman"]X[color="#4169E1"][sub]2[/sub][/color][/font] Also available is [sup]SUPERSCRIPT![/sup] Edit: ^5 @ .:Overdrive:. Link to comment
Ovedrive Posted October 31, 2010 Author Report Share Posted October 31, 2010 When you post, there's a "X[sub]2[/sub]" button in the toolbar. So, you just select the number or letter you want to sub and then then hit that button. [b]EDIT[/b] Dogfish and I posted in the same time =D. Link to comment
Vector Nightmare Posted October 31, 2010 Report Share Posted October 31, 2010 Not bad, but you understand that all of your Fusion monsters are horribly underpowered as it is, right? It was relatively ok when it was Synchro, but when you throw in the need for a Fusion card it just becomes a waste. At the very least the effects of the N monsters need sizable buffs. I suggest turning it into some sort of Contact Fusion so that it does not require a fusion card. Also Ammonia Bomb is generally bad as it is, you don't have to make it worse by making it destroy 1 of your monsters and resummon it, causing it to lose its bonus levels. And Hammer Emperor's last effect needs some specifications. Link to comment
Ovedrive Posted November 1, 2010 Author Report Share Posted November 1, 2010 I made them fusion 'cause that's much simple then synchro, imo. You're right about that "Contact Fusion" card. I'll think about it. I'll remove the last effect from Ammonia Bomb then. Now, I realize that its unnecessary. Thank you so much for your comment. I appreciate it =D. Link to comment
Trebuchet MS Posted November 2, 2010 Report Share Posted November 2, 2010 [quote name='PaperStab' timestamp='1288539382' post='4752240'] N and NH[sub]3[/sub] seem [i]really[/i] slow. [/quote] Well, if you think about it, the Haber process used to produce ammonia from nitrogen and hydrogen gives a relatively low yield of ammonia (about 30~40%)... Link to comment
Time Psyduck Posted November 2, 2010 Report Share Posted November 2, 2010 If I remember correctly at least one of the conditions (I think temperature) in the Haber Process actually favours the breakdown of NH[sub]s[/sub] into N[sub]2[/sub] and H[sub]2[/sub], hence the yield being lower - the reaction is trying to undo itself. However if the temperature was lower, where NH[sub]3[/sub] formation is favoured, then it would just go too slowly to be effective commercially. N and NH[sub]3[/sub] are too slow though - maybe they could start at a higher level, so they're not forced to defend when they're first summoned. Link to comment
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