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The Underdogs-For all those who like the deck strategies that aren't used, but are really fun.


Brinolovania

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Well, I should edit my statement. I mean that Konami floods the game with cards from the anime (that aren't very good, even in the anime). However, many of the archetypes and strategies that come from the TCG alone end up being not bad (DT archetypes, Scraps, Gravekeepers, Spell Counter decks, Plants etc). Obviously, not all of the anime cards are bad (basically 5ds stuff) and not all of the TCG concepts are good (Senet) but the fact remains that the majority of OC in the game is decent, better than the vast majority of cards from the anime.
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[quote name='Bringerofcake' timestamp='1291944921' post='4840753']
Well, I should edit my statement. I mean that Konami floods the game with cards from the anime (that aren't very good, even in the anime). However, many of the archetypes and strategies that come from the TCG alone end up being not bad (DT archetypes, Scraps, Gravekeepers, Spell Counter decks, Plants etc). Obviously, not all of the anime cards are bad (basically 5ds stuff) and not all of the TCG concepts are good (Senet) but the fact remains that the majority of OC in the game is decent, better than the vast majority of cards from the anime.
[/quote]
I agree 100%

Also Soid Worms with Evil Dragon Anatia is EPIC...[I accually have this deck and it's one of my fav.'s]
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Most of the cards from the Anime are just plot devices... or really situational. Stardust Phantom was so awesome when Yuusei used him, but when I actually read the card and thought about his uses, I wasn't really all that impressed anymore. =/

Though I really do wish all of the anime cards would be released, like Toon Kingdom, Infernity Burst, Miracle Contact, etc...

As for Worms, they're fun. I was gonna try to make a Worm-Vennominaga deck, but I'm really just too lazy to do it... which Worms are the ones worth running, in your opinion?
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[quote name='Bringerofcake' timestamp='1292003046' post='4841720']
Cartaros, Jetelklipse, King, Queen, Xex, Yagan, Zero, Solid

From what I remember when I built the deck in WC10
[/quote]
No no your forgetting some of the best for a Venom Colab.

you need Victory,King,Queen,Apocalypse,Rakuyeh,Xex,Yagan,Zero, and [personal card but] Dimikles

Since you plan for a Venom and Worm colab. Rakuyeh reseting himself to avoid Venom Counters isn't a bad investment. There have been Instences where I have only won because of Worm Victory first of all his flip effect [which can help with Venominaga's Summon] then the factor of how many Atk points he gets and how qucikly they go up.

[s][add Evil Dragon Anatia as backup easy to summon potentialy high atk + Destruction good to stall with][/s] sorry Venom colab forgot
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[quote name='Decadence' timestamp='1292014712' post='4842095']
No no your forgetting some of the best for a Venom Colab.
[/quote]

I answered his question literally. You MIGHT run Illidan, but really, that's kinda it. Linx for what little draw power you can get from it being on the field, but that's about it.

[quote name='Decadence' timestamp='1292014712' post='4842095']
you need Victory,King,Queen,Apocalypse,Rakuyeh,Xex,Yagan,Zero, and [personal card but] DimiklesSince you plan for a Venom and Worm colab. Rakuyeh reseting himself to avoid Venom Counters isn't a bad investment. There have been Instences where I have only won because of Worm Victory first of all his flip effect [which can help with Venominaga's Summon] then the factor of how many Atk points he gets and how qucikly they go up.
[/quote]

See, I'm assuming the deck revolves around Vennominon, and not Venom Swamp.

Future Fusion + Worm Zero works for Vennominon similarly to Chimeratech Overdragon.

Victory, while what Dec said is true, requires Limit Reverse and Book of Moon, or more advantage than Worm King.

Speaking of which, Limit Reverse is a good idea.

I also heard of using Snake Rain to mill 3 -nominons, and then Symbols of Duty one back.

Viper's Rebirth is great with Rise. Pull Vennominon back and get Naga at End Phase.

If you do decide to run Annanta, Trade-In works well. Also, Allure is essential.

I've built more than a few Venom builds (not to mention all the other Reptile builds) in my time, so if you need any more help, let me know.
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I feel like I'm coming in late... Sixteen pages...

[b]What is your current IRL deck?:[/b] Batterymen, Fortune Ladies, and Vanillas
[b]What is your favorite competitive deck?:[/b] Fortune Ladies
[b]What is your favorite fun deck?:[/b] Aliens
[b]How long have you been playing Yu-Gi-Oh?:[/b] Since maybe first grade? I don't remember, but I do remember that my first card was Ancient Elf.
[b]Out of ten, how would you rate your Yu-Gi-Oh playing skills?:[/b] 8.5
[b]Do you like cheese?:[/b] Do you?
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Most amazing noob story EVER. I have seen this proved; I know it's true.

So at regionals, this guy is trading with a little noobie kid. The noobie finds the good player guys 3 Crystal Beast Emerald Tortoises, and gets really excited. The guy sees that the noobie has a Pot of Duality, and asks if he'll trade it for the Tortoises. He says yes...and that he'll trade his other 2 copies also because "I don't like it because it doesn't let you special summon".
So, this guy gets 3 Duality...for 3 Emerald Tortoise.
...
[b][size="7"]WTF?!?![/size][/b]

While I'm mostly thinking "You don't [i]do[/i] that! AHHHHHHHH", part of me is thinking "NONONO YOU DON'T RUN EMERALD TORTOISE IN CRYSTAL BEASTS AHHHHHHHHH".

And another pro Duality story!

[quote name=Some Noob]
I activate Pot of Duality!
I reveal the top three cards of my deck, and add them all to my hand! Now I can Special Summon one due to Duality's effect!
[/quote]
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"I attack your Maximus with my Celtic Guardian!"
"KM Maximus is 3000 ATK. Your Guardian is only 1000 (I had Burden of the Mighty)."
"Yeah, but his lightning-fast attacks confuse your Maximus, leaving his weak spot open so he can be destroyed!"
"...dumb@ss."

One kid at school, dumbest kid I ever met, tried to use Pokemon cards with his Yugioh deck. He was like, "Your Batteryman is asleep! It can't attack!"

("I choose you, Dark Magician!")
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CELTIC GUARDIAN. He beats dragons. <3 the Celtic Guardian. USE THE CELTIC GUARDIAN, YUUUUUGIII!
*celtic guardian fanboy*

Back around Cyberdark Impact, before we all knew how to play well, my friend thought that paying the cost for an effect can trigger others.
Like,
"I discard to activate Raigeki Break. Since I discarded, Cyber Gymnast and Snipe Huneter's effect activates!"
That, combined with "Once per turn means once during each player's turns" made him really hard for me to beat. I'm SO glad we started entering tournaments and got all that cleared away. >.>

Also, it struck me as kinda odd when I was playing a pro at Regionals. I Normal Summon Infernity Archfiend from my hand. "Are you activating effect?"
".....it wasn't Special Summoned. >_> "
Then next game: "I drew Archfiend, Special Summon it."
"Bottomless! I don't want you activating his effect again next turn!"
"<_<"


(Also, back in the day I ran a reptile deck, but it was really random... Here's the build if you wanna take a look.
[spoiler=Meow]
Vennominaga, The Deity Of Poisonous Snakes
Vennominon, The King Of Poisonous Snakes x3
Alien Ammonite x3
Alien Shocktrooper x3
Reptilianne Vaskii x2
Reptilianne Gardna x2
Reptilianne Naga x2
Reptilianne Viper
Oshaleon x3

Snake Rain x2
Giant Trunade
Viper's Rebirth x3
Dark Hole
Monster Reborn
Swords Of Revealing Light

Rise Of The Snake Deity x2
Offering To The Snake Deity x2
Limit Reverse x3
Call Of The Haunted
Damage = Reptile
Torrential Tribute
The Transmigration Prophecy[/spoiler]
I was always kind of disappointed because it seemed really good, but it rarely summoned Vennominaga. The builds I made that could summon Vennominaga a LOT lost a lot, though. =/ }

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