Jump to content

Battle of the Villians


Lexadin

Recommended Posts

[center]It has been a while since my last card, so I hope this is any good. The pic is a recent addition to my collection and it's from Pixiv.

It's main goal is to protect your precious non-Extra Deck Trump card and give it a nice boost while you're doing it.

[img]http://img339.imageshack.us/img339/966/20638r.jpg[/img]
[i]Discard 1 cards. Select 1 Level 10 or higher monster from your Deck. It's Summon cannot be negated or responded to. When you Summon the selected monster, negate the effects of all cards your opponent controls. The selected monster gains 100 ATK and DEF for each effect negated by this card.[/i]

[b][size="4"]YOU DO NOT SUMMON THE MONSTER WITH THIS EFFECT, YOU ONLY SELECT IT!!![/size][/b]
[/center]


[color="#FF0000"][size="1"]Rate/Hate/Comment/Fix[/size][/color]
Link to comment
Share on other sites

It's far to OP'd. First off, if your going to discard cards for a LV.10 to LV.12 monster from the, then you have to at least discard your hand. Second off, the gaining attack is to much. Even if you discarded your whole entire hand, it would only account for summoning a LV. 10 to LV.12 monster, not for it gaining attack or negating your opponent's effects.
Link to comment
Share on other sites

Only discarding two cards for such a powerful card seems a bit. .overpowered.

Even cards that attempt to lessen the tribute cost often require life points. (Mausoleum of the Emperor) or hand burn to reduce level (Cost Down).

Just discarding two cards to do a deck search [b]and[/b] Special Summon it is incredibly powerful.

I suggest changing the cost to something more balanced. Possibly something like [i]Against the Wind (Paying LP equal to selected card's ATK)?[/i]

I would definitely give the card a bigger drawback [b]if[/b] the card allows you to directly Special Summon the card from your deck. If it only adds it to your hand and you still have to pay the cost to summon it, then I don't see much of a problem with it.

TL;DR: If it's a costly "Reinforcements of the Army", it's fine. If it's an automatic Special Summon via the Deck, nerf that immediately.

Oh, and could I get a link for that picture? I want that as my desktop background. :3
Link to comment
Share on other sites

Guys, it's not a Special Summon or even a search.

Look at the way it's worded ([i]when you Summon)[/i]. Basically, you select the card in your Deck (and show it to your opponent, and then for obvious reasons you'd have to shuffle.) Then, when you get it to your hand and pay its usual summon-cost, or Special Summon it with a different card, THEN you get the epic negation effect. On the other hand, because you had to show your opponent, they're expecting it. So yeah, it makes your already badass beatstick monster pretty hard to kill the first turn it's summoned, but anything your opponent summons afterwards would be unaffected, and if they're smart they're already saving something special for just such an occasion.

At least, I think that's how it works. And if so, I think it's quite balanced and most villainous.
Link to comment
Share on other sites

[quote name='Lexadin' timestamp='1288184784' post='4741734']
@-Griffin: Well all the cards on the field remain negated, but your opponent can still activate other cards, that where not on the field.
[/quote]


[quote name='-Griffin' timestamp='1288182686' post='4741684']
Terribly UP'd and inconsistent.
[/quote]

No-one would seriously use this.
Link to comment
Share on other sites

Well I see it being used in some of the more underrated Decks, like Sphinxes (the LIGHT ones) and EBI's. The 2 card's is a sacrifice, but when you'll get the monster on the field, you'll be as good as free to do what you want. Seeing as only Honest can get to you then.

But 2 cards is a bit pricy, perhaps I shall lower it to 1 card if more people will react on this.
Link to comment
Share on other sites

No.

Scrap the concept of needing to draw a specific card in your Deck after activating it. It makes it horribly inconsistent because most Decks just aren't that likely to draw the one in, to be kind, thirty cards. It's a -3 with no gain in most situations. In the very, very rare situation you actually Summon it after activating this, then finding enough advantage to Summon something of that level while also being lucky enough to draw it, it turns the game into, "okay, I got amazingly lucky, game 2?" - It isn't even fun when it [b]does[/b] work because it just stops all answers so theirs no point to continue the game. High-risk high-reward is pretty much bad card design by default. It takes the thought out of playing by making the game too hard to control. At the very least, also include adding the card to your hand. Even then, it's an insta-win or suffer massive losses, which is just bad card design.

If I were to suggest a new effect, it'd be this:

"Discard 1 card and add 1 level 10 or higher monster to your hand. That monster's Summon cannot be negated or responded to. When that monster is Summoned, negate the effect of all face-up cards your opponent currently controls while they remain face-up on the field."

It turns the -3 into a -1 and gives protection from Warning, Judgement and Bottomless so that investments in tributing/ect aren't wasted while not being massively dependant on luck and only stopping cards your opponent controlled at the time the monster was Summoned, so they still have plenty of chances to activate a counter against it. Of course, the effect might do with some tweaking, but it's much more usable and less sacky than the current version.
Link to comment
Share on other sites

Well I'm glad you're so into improving my card, but you must realise that more that halve of the cards that Konami made and is making is completely situational and/or bad.
So if a card someone makes is non-Meta or hard to play, just suggest something and let it be.
Becuase it remains a childrens card game, and games are for fun.

But the effect that it's Summon can't be negated is good, and I might just edit it to have that effect aswell.
Link to comment
Share on other sites

I understand if you don't want to spend too long attempting to perfect a card that's unlikely to ever actually be used, but please don't use the logic of, "Konami can't design cards well, so we shouldn't try to." I'd rather accept, "Nah, I'm not going to be too picky about making this actually playable, just playing with ideas" or something.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...