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Trap:

[spoiler=Card]

244936.jpg

Lore:

Activate only when a face-up "GT - Ouroborus" is removed from your side of the field. You can pay 300 Life Points to send it to the top of your Deck. You can pay 300 Life Points to send 1 Equip card from the Graveyard to your hand.

 

 

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Oh, whoops I forgot to post it.

[spoiler=Spell Card]

244936.jpg

Lore:

When this card is equipped to a face-up monster with 1000 ATK or less, destroy this card. The monster equipped to this card gains 300 ATK and DEF. You can pay 500 Life Points to have the equipped monster attack twice more during your Battle Phase. When the equipped monster attacks your opponent directly, you can place 1 Evade Counter on this card. You can remove 2 Evade Counters from this card to negate a Spell or Trap card that targets this card. When this card is removed from the field, you gain 500 Life Points. You can destroy 1 Equip Card on your side of the field to send this card from the Graveyard to your hand.

 

 

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team switch due to the fact that hadesruler is more likely to post his card

 

if the blue team does not post their cards the brown to team will be immune again and the next challenge will decide the official brown team

 

im actually going to shorten the deadline to 5:00 pm (ns time) so we can get round 1 over with. i really want to give the little speech that is given to each losing team

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well experience 1 is over

 

red team you guys finished second to last. blue team, you guys finished last.

 

i know that the blue team does not have a shield.

 

blue team, you guys finished 1 experience and i cant say that you did a good job because you did not do the job.

 

anyway, your journey ends here.

 

blacx, broken dreamer, youve both been eliminated from the competition.

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also,

 

 

1st place

green you get the gold rench witch meens you get an advantage in the next challenge

 

2nd

black you both get an extra 25 points!

 

the next experience will come very soon

 

[spoiler=experience 2 = detectives]

time for the second experience everyone!

 

for the fisrt part of the challenge,

create a warrior card with low ATK but a effect that balances it. in this case its time to make a new sherlock!

 

for the second part you are going to have to find a clue that will put the criminal away for 3 years! but in this case you will have to make a card that will keep your opponents monsters from attacking for 3 turns

 

each person must make both cards.

 

this challenge will decide the official brown team

 

shield challenge

 

-magnifine glass

-monacle

-key

-jail bars

-sherrif patch

-wagon wheel

-court hammer

 

hint: no time for a hint, i found a clue!

 

[spoiler=results]

[spoiler=red]TBA

 

[spoiler=black]TBA

 

[spoiler=green]TBA

 

[spoiler=orange]TBA

 

[spoiler=purple]TBA

 

 

 

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Heres my cards

 

spyj.jpg

 

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Fiend-type monster on your side of the field. This card can attack your opponents lifepoints directly. When this card inflicts Battle Damage flip a coin the effects that activate are as follows: Heads: Special Summon 1 "Harbinger of Denouncement-Judge Lord" from your Deck. Tails: Destroy all set cards on your opponents side of the field. Once per turn you may tribute 1 monster you control. If you do this this cards ATK becomes 3500 until the End Phase.

 

judge.png

 

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned with the effect of "Detective Alkara-The Dark One". Once per turn you can flip a coin. The following effect activates: Heads: Select 1 monster on your opponents side of the field. The selected monster cannot attack for 3 turns. Tails: You can activate Trap cards from your hand this turn. Increase this cards ATK and DEF by 1000 for each "Detective" monster on your side of the field. If this card were to be destroyed by battle you can tribute 1 "Detective" monster you control to keep this card on the field.

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@newfie:

 

Spell:

244936.jpg

Lore:

This card cannot be Set. When this card is summoned succesfully, change all Fiend-Type monsters on your opponent's side of the field to Defense Position. Your opponent cannot change their battle position as long as this card is on the field. When this card is destroyed, select 1 Fiend-Type monster on the field. You can pay 600 Life Points to send it back to it's owner's hand.

 

Code:

Spell:
[img=http://img64.imageshack.us/img64/3891/244936.jpg]
[color="#8B0000"][b]Lore:[/color]
This card cannot be Set. When this card is summoned succesfully, change all Fiend-Type monsters on your opponent's side of the field to Defense Position. Your opponent cannot change their battle position as long as this card is on the field. When this card is destroyed, select 1 Fiend-Type monster on the field. You can pay 600 Life Points to send it back to it's owner's hand.
[/b]

 

 

 

P.S. Trap will be posted when done

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