Dementuo Posted November 1, 2010 Report Share Posted November 1, 2010 Signers do, Dark Signers will, I guess, and Yliaster don't need to. They can just, sort of... Warp there, I guess. They'd just watch from that little white void of theirs. Link to comment Share on other sites More sharing options...
Master of The Dark Posted November 1, 2010 Report Share Posted November 1, 2010 oh how unfair for us Dark singer we have to walk or duel runner everywhere but they just get to come and go whereever and whenever then damn well pleace that sucks. Link to comment Share on other sites More sharing options...
Dementuo Posted November 1, 2010 Report Share Posted November 1, 2010 Um... Ok... So...? Link to comment Share on other sites More sharing options...
evilfusion Posted November 1, 2010 Report Share Posted November 1, 2010 Well, I think Sven has that portal sword and I assume Ven borrows its abilities to come and go most of the time. Rasgo's transportation methods are unknown. And thank you two for setting up Lily's sarcastic side. I was stuck creatively for the next post until your characters started being morons. Lol. Link to comment Share on other sites More sharing options...
Master of The Dark Posted November 1, 2010 Report Share Posted November 1, 2010 [color="#FF0000"][size="7"]YOUR WELCOME[/size][/color] Link to comment Share on other sites More sharing options...
evilfusion Posted November 1, 2010 Report Share Posted November 1, 2010 Hi LRZ! Welcome to "Infernity 101!" First thing about Infernity monsters. They have no effects if you have cards in your hand. - Infernity Beetle requires you to have no hand. Set your S/Ts first - [s]Infernity Death Dragon requires you to have no hand. Set Infernity Barrier first.[/s] - Card count is off. Giant Trunade + Archfiend + Beetle + Launcher + 3 S/Ts= 7! Link to comment Share on other sites More sharing options...
Master of The Dark Posted November 1, 2010 Report Share Posted November 1, 2010 oh and where are the attack and defenece staes of the monsters and your states for the duel aswell? Link to comment Share on other sites More sharing options...
Dementuo Posted November 1, 2010 Report Share Posted November 1, 2010 Curse of the Infernities: The Handless Combo. 1) I know. 2) I can change that if need be. 3) Card Count is NOT off: Archfiend adds a card to my hand. 4) This was my first time using an Infernity deck, I'm bound to make a few screw-ups. 5) No need to be so f***ing rude. Link to comment Share on other sites More sharing options...
evilfusion Posted November 1, 2010 Report Share Posted November 1, 2010 Re-read your move. 1- Activate Trunade (card count 5) 2- Activate Launcher, discard Archfiend (card: 3) 3- Summon Beetle (card: 2), Tribute but that's illegal 4- Set 3 cards (...-1) Actually, I misread your post the first time, I see you did set Barrier before usign Death Dragon's effect. Link to comment Share on other sites More sharing options...
Dementuo Posted November 1, 2010 Report Share Posted November 1, 2010 And then I changed it. I edited my above post. Read it. Link to comment Share on other sites More sharing options...
Master of The Dark Posted November 1, 2010 Report Share Posted November 1, 2010 and If that f***ing rude piece was to me I was just asking MAN!!!!!!!! Link to comment Share on other sites More sharing options...
evilfusion Posted November 1, 2010 Report Share Posted November 1, 2010 I wasn't aiming to be rude. I was telling you the incorrect plays you made, which included using an Infernity monster effect with cards in your hand and miscounting your cards, both rather crucial components of the duel. I caught my error about Death Dragon when I double checked your post. When you said you hadn't miscounted, I did the play-by-play to demonstrate the order of moves. Yes, I can perfectly understand making mistakes. That's why I told you about them. And I see you've made the changes. Thank you. Link to comment Share on other sites More sharing options...
Dementuo Posted November 1, 2010 Report Share Posted November 1, 2010 @King Mew: It wasn't @evilfusion: The way you worded your post sounded a bit rude to me, but I understand what you did, and I thank you for the help. Link to comment Share on other sites More sharing options...
evilfusion Posted November 1, 2010 Report Share Posted November 1, 2010 My apologies for inadvertant rudeness, then. You're welcome. But yes, both of you and all others with duels. It's incredibly useful if you state the monster stats upon Summoning, and also the state of the duel at the end of your posts. Link to comment Share on other sites More sharing options...
Dementuo Posted November 1, 2010 Report Share Posted November 1, 2010 Right, let's move along, then....Or not... Link to comment Share on other sites More sharing options...
Zextra Posted November 1, 2010 Report Share Posted November 1, 2010 Sorry, I'll join in (but once I post my app, my Dark Synchro, and my Earthbound Immortal - which I have to make) Link to comment Share on other sites More sharing options...
Raine Posted November 1, 2010 Report Share Posted November 1, 2010 Just when I thought we could move the plot along you guys go and duel, how ****ing fantismal. JK. How will we pick matches when the tourny starts. Link to comment Share on other sites More sharing options...
Dementuo Posted November 1, 2010 Report Share Posted November 1, 2010 We can't start until SSD gets a grip on things anyways. Link to comment Share on other sites More sharing options...
evilfusion Posted November 1, 2010 Report Share Posted November 1, 2010 From what I gathered from SSD, it's not a bracketed tournament. It's a free-roaming survival type of tournament (think Battle City) where you're disqualified after two losses or something along those lines. So you can technically choose your opponents. If the duel goes on to the point of plot-blocking, I can probably have Lily tell them to cancel it early, so that we dont have further delays. Link to comment Share on other sites More sharing options...
Zextra Posted November 1, 2010 Report Share Posted November 1, 2010 Username: [color=#00FFFF]Zextra[/color] RP Name: [color=#306EFF]Nikki[/color] Age: [color=red]17 (when died)[/color] Gender: [color=pink]Female[/color] Bio: [color=green]When Nikki was five, she picked up her first deck, and found that she had strange powers that inflicted real damage on others. Later, she discovered that she was indeed a Psychic Duelist. However, like Akiza Izinski, a signer who lived two millennia ago, she was shunned by everyone who met her. This caused her to live a miserable and depressing life, that is until she met Lily. However, one day, Lily disappeared and Nikki returned to her "normal" life. However, she was unknowingly being targeted by a large group of psychic duelists trying to recruit her. However, she refused, stating that she didn't want anything to do with dueling. Because of this, the group forced her into several duels atop a cliff. Though Nikki won all of them, this left her severely weak and helpless. However, the group wouldn't stop, eventually trapping her into a 10 on 1 duel. Eventually, she fell, unable to deal with the damage from the previous duels, not to mention the overwhelming number of opponents. She was knocked off the cliff and met her "doom". However, through bitter thoughts and dark determination, she was revived as a Dark Signer, bearing the mark of the Kirin.[/color] Personality: [color=teal]Nikki has a dark and cold personality, due to her past miseries. However, she hides her true self, which revolves around sadness and depression.[/color] [spoiler=Appearance (Before Death)] [img]http://api.ning.com/files/c0Vqs1xn9VOvnWZhqwAnr*UbQpP1od5*9Lp-AdBXaN1itw-rbYPLHetR7WVYGe*6gBm-LugSYHMk9leFhe0K9HkwNcRaCuWA/anime_girl_fav42361.jpg[/img] [/spoiler] Faction: [color=#736AFF]Dark Signer[/color] Mark: [color=orange]Kirin (the animal...)[/color] Deck Type: [color=#571B7e]Hydras (An archetype of monsters that focuses on attacking more than once a Battle Phase)[/color] Link to comment Share on other sites More sharing options...
evilfusion Posted November 1, 2010 Report Share Posted November 1, 2010 Is Kirin a real Nazca line? That's one of SSD's "custom EBI/mark" requirements. Link to comment Share on other sites More sharing options...
Zextra Posted November 1, 2010 Report Share Posted November 1, 2010 Yup, I'm replacing the Lizard. Here's the pic for the card (thanks to Radiant F.U.R.Y.): [IMG]http://img259.imageshack.us/img259/2452/35aotc3jpg.png[/IMG] Link to comment Share on other sites More sharing options...
evilfusion Posted November 1, 2010 Report Share Posted November 1, 2010 All right, just had to make sure. Everything seems to be in order. Accepted. Condor, Kirin, Spider, Giant, Hummingbird, Whale, and Snake. That means all the D-Signers are taken, and all Signers are taken. Yay. Going to bed. Night all. Link to comment Share on other sites More sharing options...
Dementuo Posted November 1, 2010 Report Share Posted November 1, 2010 G'night. I'm just working on an Infernity Deck to duel with at local tournaments. Link to comment Share on other sites More sharing options...
Zextra Posted November 1, 2010 Report Share Posted November 1, 2010 Well, here are my cards: (Yes, I know that the Dark Synchro is OP'ed, but first consider how hard it is to summon. It's a Level -10 monster... That means either a Level 11 Dark Tuner with a Level 1 monster of a Level 10 Dark Tuner and a Level 2 monster...) (Also, I know the Earthbound Immortal is also OP'ed, but if you have any suggestions on how to nerf it, I would love to hear them) [spoiler=Earthbound Immortal Corea Napscu] [img]http://img830.imageshack.us/img830/4215/99600f.jpg[/img] Lore: There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can discard a card to select a monster on the field. This card gains ATK equal to half the selected monster's ATK until the End Phase. [/spoiler] [spoiler=Xeno Excelion Hydra] [IMG]http://img261.imageshack.us/img261/8024/xenoexcelionhydrafullra.jpg[/IMG] 1 non-Tuner monster - 1 Dark Tuner This card gains 100 ATK for each monster in your Graveyard. During each of your Standby Phases, you can remove up to 2 monsters in your Graveyard to give this card 1 additional monster for each card removed until the End Phase. During each of your End Phases, send 2 cards from your Deck to the Graveyard. If you cannot, remove this card from play. [/spoiler][quote name='Legendary Reploid Zero' timestamp='1288493607' post='4751196'] Heh. Reminds me of the Reverse God set me and Zextra made back when Mybbest was still up. [/quote] If you all would like to see them, here they are: WARNING: As the Anime Polar Gods were, these are OP'ed Divine monsters. Feel free to use them in the RP (though I doubt that will happen) [spoiler=Reverse God - Luminia Kayoré] [img]http://img831.imageshack.us/img831/8960/99600b.jpg[/img] Lore: 1 Tuner + 1 or more non-Tuner monsters This card's Attribute is also treated as LIGHT. You can remove from play 1 card in your Graveyard to negate the effect of a card that targets or destroys this card. Once per turn, you can discard 1 card to draw 1 card, If it is a monster, you can Special Summon it. If it is a Spell or Trap Card, send it to the Graveyard. When there are 5 or more Spell Cards in your Graveyard, you can remove 2 of them to Special Summon 1 monster from your Graveyard. When this card is destroyed, you can Special Summon 1 of the Synchro-material monsters used for this card's Synchro Summon. When this card is destroyed, gain Life Points equal to the number of monsters in your Graveyard x200. [/spoiler] [spoiler=Reverse God - Draconia Morté] [img]http://img825.imageshack.us/img825/7507/99600s.jpg[/img] Lore: 1 Tuner + 1 or more non-Tuner This card's Attribute is also treated as DARK. You can remove from play 1 card in your Graveyard to negate the effect of a card that targets or destroys this card. Once per turn, you can Tribute 1 monster you control to destroy a number of cards on the field equal to half the Level or less of the Tributed monster (rounded down). When this card destroys a monster by battle, you can destroy 1 card on the field. When this card has destroyed 3 monsters, inflict damage to your opponent equal to the total combined Level of all face-up monsters you control x200. When this card is sent to the Graveyard, inflict damage to your opponent equal to the number of monsters in your Graveyard x100. [/spoiler] [spoiler=Reverse God - Tornadia Whiré] [img]http://img823.imageshack.us/img823/8036/99600j.jpg[/img] Lore: 1 Tuner + 1 or more non-Tuner This card's Attribute is also treated as WIND. You can remove from play 1 card in your Graveyard to negate the effect of a card that targets or destroys this card. When this card destroys a monster by battle, you can remove from play 1 card your opponent controls until the End Phase of the turn this effect is activated. Once per turn, when this card is selected as an attack target, you can discard 1 Spell or Trap card to negate the attack and return the attacking monster to its controller's Hand. During each of your End Phases, you can return 1 card you control to your Deck. If you do, draw 2 cards. When this card is destroyed, return all cards on the field to their controllers' Decks, and draw 2 cards. [/spoiler] [spoiler=Reverse God - Terria Gravé] [img]http://img825.imageshack.us/img825/8273/99600k.jpg[/img] Lore: 1 Tuner + 1 or more non-Tuner This card's Attribute is also treated as EARTH. You can remove from play 1 card in your Graveyard to negate the effect of a card that targets or destroys this card. When this card destroys a monster, you can discard 1 card to destroy the monster with the lowest DEF your opponent controls. When this card is selected as an attack target, you can remove from play 2 monsters in your Graveyard to destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK. Once per turn during your End Phase, you can see the top card of your opponent's Deck. If it is a Level 4 or lower monster, send it to the Graveyard. When this card is destroyed, destroy all face-down cards on the field. [/spoiler] [spoiler=Reverse God - Aquaria Chasé] [img]http://img823.imageshack.us/img823/9929/99600n.jpg[/img] Lore: 1 Tuner + 1 or more non-Tuner This card's Attribute is also treated as WATER. You can remove from play 1 card in your Graveyard to negate the effect of a card that targets or destroys this card. Once per turn during your Standby Phase, you can remove from play the top card of your Deck. If it is a monster, all monsters your opponent controls are changed to face-up Defense Position, and the DEF of 1 face-up monster your opponent controls becomes 0. If it is a Spell Card, cards you control cannot be destroyed this turn. If it is a Trap Card, your opponent cannot target cards you control this turn. When this card is destroyed, your opponent cannot activate Spell or Trap cards until their next Standby Phase. [/spoiler] [spoiler=Reverse God - Incaria Fladé] [img]http://img833.imageshack.us/img833/9929/99600n.jpg[/img] Lore: 1 Tuner + 1 or more non-Tuner This card's Attribute is also treated as FIRE. You can remove from play 1 card in your Graveyard to negate the effect of a card that targets or destroys this card. Once per turn, you can inflict damage to your opponent equal to half the total combined Level of all face-up monsters you control x100. When you draw a monster, you can reveal it to your opponent to inflict damage to them equal to the Level of the drawn monster x200. Any Battle Damage dealt by this card is doubled. When this card is destroyed, you can remove from play all cards in your Graveyard to destroy a number of cards on the field equal to half the number of Spell and Trap Cards removed this way. Inflict damage to your opponent equal to the number of cards destroyed this way x100. [/spoiler] Link to comment Share on other sites More sharing options...
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