krspaceT1 Posted October 25, 2010 Report Share Posted October 25, 2010 Junk; Junk Paladin Attribute; Dark Type; Warrior/Synchro/Effect Level; 10 Attack; 3300 Defense; 2300 One Synchro Tuner Monster + Junk Warrior Effect; When this card is synchro summoned during your turn, special summon one level 2 or below monster card from your hand. If this card is synchro summoned during your opponents turn, special summon two level 2 or below monster cards from your graveyard. This card gains half the attack points of each Level 2 or below monsters that is currently on the field. By removing a level 2 monster in your graveyard from play, you can negate an attack aimed at this monster. If this card destroys a monster in battle, you can remove this card from play and draw 5 cards. Special summon all level 2 or below monsters drawn by this effect, and remove the remaining cards from play. Nitro; Nitro Winger Attribute; Fire Type; Warrior/Synchro/Tuner Level; 5 Attack; 2000 Defense; 750 Nitro Synchron + One other non Tuner Monster Effect; When this card is successfully Synchro summoned, Special Summon one "Warrior" Synchro Monster from your graveyard. This card can't attack, and is destroyed during the End Phase. If the Monster summoned by this card's effect is destroyed, discard cards from your deck to the Graveyard equal to the destroyed monster's level. This card can Synchro Summon during your opponents turn Nitro Blaster Attribute; Fire Type; Warrior/Synchro/Effect Level 6 Attack; 2300 Defense; 1600 Nitro Synchron + One or more Non Tuner Monsters Effect; By discarding one Tuner Monster from your hand to the graveyard, you can destroy one card in your opponents Spell or Trap Card Zone. For each card destroyed in this manner, your opponent takes 500 points of damage Road; Road Rebel Attribute; Earth Type; Warrior/Synchro/Effect Level 4 (When Road Synchron isn't being tuned for Road Warrior, its level is 2 Attack; 1400 Defense; 700 Road Synchron + One Level 2 Warrior or Machine Type Non Tuner Monster Effect; This card can attack your opponents life points directly by returning one Level 2 or below Warrior or Machine type monster in your Graveyard to your deck. Your deck is then shuffled. If this card is used to Synchro Summon "Road Warrior", it counts as two monster. Damage inflicted to your lifepoints due to this card are doubled. Road Angel Attribute; Earth Type; Fairy/Synchro/Effect Level 5 (Same as above) Attack; 1700 Defense; 2000 Road Synchron + One or more non tuner monsters Effect; This card also counts as a light attribute monster. When this card is synchro summoned, you can special summon one Light attribute monster from your hand to the field. If this card is used as a Synchro Material Monster, you can decrease this monsters level by 1. This card can't be used for a synchro summon with a dark attribute Tuner monster. Turbo; Turbo Scout Attribute; Wind Type; Warrior/ Synchro/ Effect Level; 3 Attack; 900 Defense; 600 Turbo Synchron + One or more non tuner monsters Effect; When this card attacks a monster your opponent controls, you can change this card to defense mode. No damage is inflicted to the controller of this monster when it attacks. Then, you can special summon one non Tuner monster from your deck whose attack points are equal to the damage you would have received in defense mode. This monster can not change battle positions and it can't be used for a tribute summon. Turbo Archer; Attribute; Wind Type; Warrior/ Synchro/ Effect Level; 8 Attack; 2500 Defense; 2000 Turbo Synchron + Two or more non tuner monsters Effect; This card can attack twice per turn. When this card attacks a monster, your opponent's monster's attack points are halved if they are 2400 or higher. If this card attacks your opponent directly, for each attack, you must remove from play one Trap and One Spell card from your graveyard or else the Battle Phase is negated. Drill; Drill Runner Attribute; Earth Type; Warrior/Synchro/Effect Level; 5 Attack; 2000 Defense; 1800 Drill Synchron + one or more non tuner monsters Effect; If a monster's effect causes it to be removed from play is activated while this card is face up on the field, you can remove this card as well. Return it to the field with the monster whose effect was chained to this card. When this card is successfully summoned back to the field due to this card effect, draw one card and increase this monster's attack points by the level of the monster whose effect was chained times 100 Hyper; Hyper Warrior Attribute; Light Type; Warrior/ Synchro/ Effect Level; 8 Attack; 2900 Defense; 2100 Hyper Synchron + one or more Non Tuner Monsters Effect; When this card is synchro summoned successfully, you can equip one Dragon type Synchro monster in your extra deck to this card. This card gains attack points equal to half the equipped monsters attack points. If the equip card is destroyed due to magic or trap cards, destroy this card. If a monster effect destroys the equipped monster, remove this card from play and return the monster to the extra deck. Then special summon the monsters used to synchro summon this card in attack mode. Their effects are negated. Hyper Gardna; Attribute; Light Type; Warrior/ Synchro/ Effect Level; 7 Attack; 1600 Defense; 3200 Hyper Synchron + One or more non tuner monsters Effect; You can not use Quick Synchron to special summon this card. This card can only be summoned by a Synchro Summon. When this card is in defense mode, all monsters on your opponents field can only attack this card. All card effects that target this card can be negated by discarding a monster from your extra deck to your graveyard. If a dragon type monster is discarded for this effect, you can draw two cards. Discard a card from your hand to the graveyard during each of your standby phases. If you can not, this card is destroyed. Quick; Quickdraw Warrior Attribute; Wind Type; Warrior/Synchro/ Effect Level; 5 Attack; ? Defense; 1400 Quick Synchron + One non Tuner Monster Effect; This card be be Synchro Summoned with any leveled monster. Depending on what level the Synchro Summon adds up to, this card's effect is either * Level 5 or below; This card gains the combined attack points of the monsters used to Synchro Summon it. This card can attack your Opponents Life Points Directly. When this card deals direct damage due to this effect, send the top card of his deck to the graveyard * Level 6; This card has 2300 Attacks points. When this card attacks your Opponent, no Spells or Traps can be activated * Level 7; This card has 2500 Attack Points. When this card is summoned successfully, draw one card * Level 8; This card has 2700 attack points. By tributing a monster on your side of the field, this card can attack twice during the battle phase of this turn * Level 9; This card has 2900 attack points. When this card attacks a monster in defense mode, inflict the difference as battle damage to your opponent * Level 10 or above; This card has 3500 attack points. This card counts as having no effect and as a normal type monster. Changer; Changer Warrior; Attribute; Earth Type; Warrior/ Synchro/ Effect Level; 6 Attack; 2600 Defense; 1300 Changer Synchron + One or more non tuner monsters Effect; When this card attacks, change the battle position of all monsters on the field aside for this card. If you change an opponents monster from defense to attack mode, they draw one card. If you change a opponents monster from attack to defense, they can return a card in their graveyard to their deck. Bri; Bri Warrior; Attribute; Earth Type; Warrior/ Synchro Level; 8 Attack; 3000 Defense; 1200 Bri Warrior + one or More non tuner monsters Bri Defender; Attribute; Earth Type; Warrior/ Synchro/ Effect LEvel; 7 Attack 0 Defense; 3000 Effect; This card's is not negated by the effects of Bri Synchron. When this card is targeted by an opponents spell or trap card, send the top card from your deck to the graveyard to negate the effect. You can only use this effect once per turn. Formula; Formula Warrior; Attribute; Light Type; Warrior/ Synchro/ Tuner Level 5 Attack; 2100 Defense; 700 Formula Synchron + one or more Non Tuner Monsters This card can Synchro Summon during your opponents turn. When this card inflicts battle damage to your opponent, draw one card. If Stardust Dragon is in play, this card's level becomes two .This card's level can't be altered by card effects other than its own. Link to comment
krspaceT1 Posted October 27, 2010 Author Report Share Posted October 27, 2010 So, they good, or do they stink? Link to comment
Chaotic Serenity Posted October 27, 2010 Report Share Posted October 27, 2010 I think they're prtty good. They really seem interesting. Link to comment
Trebuchet MS Posted October 27, 2010 Report Share Posted October 27, 2010 From Turbo Scout... [quote]When this card attacks a monster your opponent controls, you can change this card to defense mode. No damage is inflicted to the controller of this monster when it attacks.[/quote] I believe you meant [quote]When this card attacks a monster your opponent controls, you can change [b]the attack target[/b] to defense mode. No damage is inflicted to the controller of this monster when it attacks.[/quote] Otherwise it wouldn't make much sense. Still, it's nice seeing more Synchron Synchros that use non-Junk Synchron Tuners to summon. Some of them look potent, but I'm not evaluating them for now. Maybe another time. Link to comment
krspaceT1 Posted October 27, 2010 Author Report Share Posted October 27, 2010 That is what I meant, thanks. I did go out of my way to make non Junk Monsters, though Junk Paladin just came out as a Accel Synchro Upgrade to Junk Warrior. Link to comment
Dearg Doom Posted October 27, 2010 Report Share Posted October 27, 2010 pretty cool. a syncro tuner is neat. Link to comment
krspaceT1 Posted October 30, 2010 Author Report Share Posted October 30, 2010 Spell Cards Pot of Tuning; Select 5 "Tuner" monsters in your graveyard, and return them to your deck. Draw two cards from your deck after this. If 3 of the returned monsters are "Synchron" tuner monsters, you can return one of the selected monsters to your hand instead of returning it to your deck, and draw two cards. Level Patch; When this card is activated, select one "Synchron" monster. If you remove levels from a monster, you can move a card from a deck to your hand whose level is equal to the total amount of levels remove. If you add levels to a monster, send a monster whose level is equal to the total amount of levels gained by this effect. This effect applies until the End Phase of the turn this card is activated. Trap card Synchron Sphere; Continuous Trap; As long as you control one "Synchron" monster, you can negate one attack on any Synchron monster once per turn. Link to comment
krspaceT1 Posted October 31, 2010 Author Report Share Posted October 31, 2010 Now, for some new monster support Synchron's Dog; Attribute; Earth Type; Beast/ Effect Level; 2 Attack; 600 Defense; 200 Effect; When this card is used in a synchro summon with a "Synchron" monster, you can draw one card from your deck Synchron Part; Attribute; Earth Type; Machine/Effect Level; 1 Attack; 000 Defense; 000 Effect; When this card is successfully summoned while a "Synchron" monster is face up on your side of the field, you can special summon up to two additional Synchron Parts from your hand, deck or graveyard. Synchron Parasite; Attribute; Dark Type; Insect/Effect Level; 1 Attack; 200 Defense; 100 Effect; Once per turn, you can decrease one "Synchron" monster's level by 1. The targeted monster also loses 300 attack and defense points Link to comment
krspaceT1 Posted November 7, 2010 Author Report Share Posted November 7, 2010 Some more cards Trap; Wyvern Tune; Activate this trap card when a "Synchron" tuner monster is used to synchro summon "Stardust Dragon" "Red Dragon Archfiend" "Shooting Star Dragon" "Majestic Star Dragon" "Majestic Red Dragon" "Red Nova Dragon" "Black Rose Dragon" "Ancient Fairy Dragon" "Power Tool Dragon" or "Blackfeather Dragon". The summoned monster gains 1000 attack points. Synchron Soul; Activate this card when a monster whose synchro material included a "Synchron" monster is targeted by an effect involving taking control of it or equipping it to another monster. Negate the activation of the effect, and special summon the selected "Synchron Monster". It's effects are negated, and it is removed from the field, remove it from play instead. Link to comment
Zkaiser Posted November 7, 2010 Report Share Posted November 7, 2010 I really like Formula Warrior. These cards are pretty awesome. Link to comment
Azra The Soulslayer Posted November 7, 2010 Report Share Posted November 7, 2010 Lots of OCG errors, but i don't feel like listing them now...to lazy. Maybe you''ll fix them on your own, maybe someone else will notice...but if no one does by tomorrow I'll list them all. Other than that, these seem pretty good. Link to comment
krspaceT1 Posted November 13, 2010 Author Report Share Posted November 13, 2010 Okay, just curious, in order, which cards are the most balanced and useful. Link to comment
krspaceT1 Posted November 21, 2010 Author Report Share Posted November 21, 2010 New Monster Synchron Herald Spellcaster/Effect Attribute Light Attack 1000,1000 Level 5 When this card is destroyed by a card effect, special summon a Synchron Monster from your deck. As long as this card is face up on the field, all monsters who required a "Synchron" tuner monster gain 500 attack points and this card can't be selected as an attack target Link to comment
Zeppeli Gyro Supreme Posted November 21, 2010 Report Share Posted November 21, 2010 I like the concept of a lot of these cards, and it's good to see someone else wants more Synchron support, but Quickdraw doesn't need his own Synchro, seeing as he can substitute for the other ones. Link to comment
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