tommers2008 Posted November 7, 2010 Report Share Posted November 7, 2010 There isn't a need for new archetypes every set either do. Well depending on how far apart sets are going to be. Some Woodland Support, i went kinda different twist, you(Only you) can let them be accepted if you like them. |Woodland Warrior|0|TSP1|Plant/Effect|EARTH|4||900|400|This card cannot be equipped with an Equip Spell Card. If you control another "Woodland" monster this cards ATK is doubled.| |Woodland Ranger|0|TSP1|Plant/Effect|Effect|4||900|400|If this card is equipped with an Equip Spell Card, you can destroy the Equip Spell Card to add 1 Woodland Counter to this card (Max.3). You can destroy this card to either inflict 500 damage or Draw 1 card for each Woodland Counter on the card when it was destroyed.| |Woodland Magic|0|TSP1|Spell Card|Spell||Continuous|||When this card is on the field all "Woodland" monsters gain 100 ATK for every other "Woodland" monster on the field. As long as this card is on the field "Woodland Defender" can be Summoned in face-up Defense Position.| Link to comment Share on other sites More sharing options...
Buttercup Posted November 7, 2010 Report Share Posted November 7, 2010 If we just ignore archetypes for the time being and focus on type and attribute support, the game will be cool. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 7, 2010 Report Share Posted November 7, 2010 I was just after making Archetype support then lol.. Nah but i actually agree with you jack. We should also make sure we gots few monsters for every Type. [spoiler=Current Game Numbers] Monsters - 127Spells - 55Traps - 15 Monster Types Aqua - 10Beast - 14Beast-Warrior - 1Dinosaur - 0Dragon - 7Fairy - 3Fiend - 1Fish - 5Insect - 2Machine - 27Plant - 8Psychic - 1 Pyro - 0Rock - 3Reptile - 2 Spellcaster - 7Sea Serpent - 10 Thunder - 1Warrior - 15Winged Beast - 3Zombie - 7 Link to comment Share on other sites More sharing options...
dogfish44 Posted November 7, 2010 Report Share Posted November 7, 2010 I <3 that Woodland support. It actually shows off 'Woodland'. Anyway, Judging by that list, would a 'System Down' style card be in order? (Destroys all machines). Link to comment Share on other sites More sharing options...
tommers2008 Posted November 7, 2010 Report Share Posted November 7, 2010 I no right. They dwarfs everything else. Attributes numbers Dark - 18Earth - 42Fire - 12Light - 23Water - 25Wind - 7 We need to get at least 5 of each type, and increase all attributes to 20. And traps need some love Oh and glad you like the WL support :D Link to comment Share on other sites More sharing options...
Kuri Posted November 8, 2010 Report Share Posted November 8, 2010 Still wanna join, but don't know how to change .set file :/ pm please. Link to comment Share on other sites More sharing options...
-DOOM Posted November 8, 2010 Report Share Posted November 8, 2010 I no right. They dwarfs everything else. Attributes numbers Dark - 18Earth - 42Fire - 12Light - 23Water - 25Wind - 7 We need to get at least 5 of each type, and increase all attributes to 20. And traps need some love Oh and glad you like the WL support :D No. Someone said we would need Water support in the 2nd set - What was the result? A bunch of random Water monsters. In the next set, we should first choose 1 Attribute. Then we will make cards that work together with each other, and when we think this one attribute is good/competitive enough, we will do the next one. Still wanna join, but don't know how to change .set file :/ pm please. http://www.mediafire.com/?v2jferk7imuyemp Just replace your .set file with this one. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 8, 2010 Report Share Posted November 8, 2010 |Legendary Storm|0||Spell Card|Spell||None|||Activate only while you have 4 or more cards in your hand. Discard all cards in your hand and then destroy all cards on the field.| |Super Bounce|0||Trap Card|Trap||None|||Activate when your opponent summons a monster to the field. Return the card to its owners hand and your opponent draws 1 card.| |Fight of the Legends|0||Trap Card|Trap||None|||Activate when your opponent declares an attack on 1 of your monsters. Switch the 2 cards ATK points.| 3 more cards.I hope Klavier saved my updated Fierce Beasts. Link to comment Share on other sites More sharing options...
-DOOM Posted November 8, 2010 Report Share Posted November 8, 2010 Why do all of you still submit cards? Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 8, 2010 Report Share Posted November 8, 2010 Doom : What do you mean?Also Sea Guardian Churoka needs to be banned. Link to comment Share on other sites More sharing options...
-DOOM Posted November 8, 2010 Report Share Posted November 8, 2010 Why do you submit cards? I thought we wanted to test the 2nd set now and stop making sets every 3rd minute. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 8, 2010 Report Share Posted November 8, 2010 No. Someone said we would need Water support in the 2nd set - What was the result? A bunch of random Water monsters. In the next set, we should first choose 1 Attribute. Then we will make cards that work together with each other, and when we think this one attribute is good/competitive enough, we will do the next one. We need random Type and Attribute cards. We can't just have a bunch of cards in each that run of each other and work together, thats what archetypes are for, i no we do need a good few that works together and that but we need random cards as well. Sea Guardian - Churoka : No it doesn't need banning, its effect needs to be altered, Tone it down, i see no point in just sticking cards on the ban list without changing trying to change them 1st. Maybe change its effect to If this card inflicts Battle Damage you can add 1 card to your hand from Graveyard. It isn't the strongest card, it leaves the field, it has drawbacks already but i agree at 3 with its effect is bad. I agree with you supervillian, i just thought this set was defiantly going ahead. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 8, 2010 Report Share Posted November 8, 2010 Doom : We are making a 3rd set and then having a tourny. The set is archetype support/Staple Spells and Trap and Generic Synchros. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 8, 2010 Report Share Posted November 8, 2010 We need to test the game as well, i have a question where any of you in a CCG before? Link to comment Share on other sites More sharing options...
-DOOM Posted November 8, 2010 Report Share Posted November 8, 2010 If you messed up with a card's balance, you messed up. That's why we make multiple sets. Submit an altered version with another name in the next set and it's fine. We can't reward the people for making bad cards! (I'm not saying you're making bad cards, k? xD) With random, I meant really RANDOM. There are no affiliations between all the WATER monsters + support whatsoever. An Attribute has to follow a theme, that all other cards of that Attribute (Monsters,Spells,Traps) share, or support it in some way. You get what I mean? EDIT: Yes, i was part of Griffins YCCG nd Icy's WWD. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 8, 2010 Report Share Posted November 8, 2010 tommers : making it return to your hand makes it even more OPAnd yes I was part of Leos CCG. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 8, 2010 Report Share Posted November 8, 2010 The WATER monsters i added all work with my Sea Guardians, that is why i made them. In a CCG your last aim should be to ban something you should try to fix it before banning it. Yea that was more aimed at you Lance. Returning to hand doesn't make it more OP'd It can leave you with empty field, fill your hand. Give you no option. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 8, 2010 Report Share Posted November 8, 2010 Duel anyone? Link to comment Share on other sites More sharing options...
-DOOM Posted November 8, 2010 Report Share Posted November 8, 2010 The WATER monsters i added all work with my Sea Guardians, that is why i made them. In a CCG your last aim should be to ban something you should try to fix it before banning it. If everyone was able to edit his cards aftern they were already accepted, it would result in a 'bad card' orgy in YVD >_< That's why banning > editing IMO. YOUR cards were good. But there are many others that are bad. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 8, 2010 Report Share Posted November 8, 2010 No i mean an edit on the cards, when the set is being remade, not just by me now or anything like that. You no the way we are supposed to be changing SS Proto Link to comment Share on other sites More sharing options...
-DOOM Posted November 8, 2010 Report Share Posted November 8, 2010 No i mean an edit on the cards, when the set is being remade, not just by me now or anything like that. You no the way we are supposed to be changing SS Proto Which set is being remade? Did I miss something? Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 8, 2010 Report Share Posted November 8, 2010 I agree with Doom for once. Doom : When we add set 3 you can change its effect. And also fix weak king and woodland hunter Link to comment Share on other sites More sharing options...
tommers2008 Posted November 8, 2010 Report Share Posted November 8, 2010 Thats what i mean set.file being remade, like new set being added. Changes should be made then Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 8, 2010 Report Share Posted November 8, 2010 Yeah and Woodland Hunter and Weak King fixed. Link to comment Share on other sites More sharing options...
tommers2008 Posted November 8, 2010 Report Share Posted November 8, 2010 All the changes, Visual Fusion is in there twice that needs to be changed. Also Ultimate Fusion & Merge are the same card different name, so just change Ultimate Fusion to the future Fusion type card Chill wants added. Link to comment Share on other sites More sharing options...
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