-DOOM Posted November 6, 2010 Report Share Posted November 6, 2010 Okay but srsly any card every turn is op.Fine once the set is made we will have test duels. We have 60 cards so faranyone want to see them? Yeah, the first one is OP. Limiting it is fine. But the rest.... I'd wait and see how they do in duel, although Sea Guardian - Ryujin and Sea Guardian Zaphar seem too strong to me as well. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 6, 2010 Author Report Share Posted November 6, 2010 We have a forum? Yay, you're awesome Lance :) Wait, so do we have to keep tis thread up or no? Once this set is made.Also whoever made an archetype for each one they will choose a name for their character who uses the deck. For example Hade will be using Fierce Beasts.Also ive 20 cards right now saved and still i havent started on adding tommers and dogfishes. I made no Archetype... *sniff* Link to comment Share on other sites More sharing options...
dogfish44 Posted November 6, 2010 Report Share Posted November 6, 2010 I'd keep this thread up - The forums aren't very active, and we'll need this thread to attract new members. Also, opinion on the WIP Booster pack? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 6, 2010 Author Report Share Posted November 6, 2010 We don't need a booster IMO. And it's LQ @Lance - agreed on everything. My cards: Infinity Cannnon | *4 | DARK[Machine/Effect]Once per turn, you can place 1 counter on this card for each card in both player's hands. You can destroy this card to inflict 200 damage to your opponent for each counter on this card.ATK/1700 DEF/400 Infinity Locomotive | *4 | DARK[Machine/Effect]When this card is Summoned, you can add 1 "Infinity" monster from your Deck to your hand. Once per turn, you can place counter(s) on all face-up "Infinity" monsters you control equal to their Levels, except this card. Also, you can remove 3 counters from this card to draw 1 card.ATK/1400 DEF/1600 Infinity Formula | *2 | DARK[Machine/Effect]You can Special Summon this card from your hand by removing 3 counters from your side of the field. When this card is Special Summoned, you can draw 1 card.ATK/200 DEF/200 Infinity Blaster | *4 | DARK[Machine/Effect]Once per turn, you can inflict 200 damage to your opponent for each counter on your side of the field. This card cannot declare an attack this turn. When this card on the field is destroyed, you can discard 1 "Infinity" monster to inflict 1000 damage to your opponent. Infinity Truck | *6 | DARK[Machine/Effect]This card can Tribute Summoned only by Tributing 1 "Infinity" monster you control. When this card is Tribute Summoned, you can remove from play up to 3 cards from your opponent's Graveyard. Then, place a number of counters on this card equal to the number of removed cards. Endless CircuitContinuous Spell CardOnce per turn, during your Standby Phase, you can place 2 counters on all face-up "Infinity" monsters you control. You can destroy this card to have all "Infinity" monsters you control gain ATK equal to their Levels x 200, until the End Phase. OverlimitNormal Spell CardPlace 5 counters on each "Infinity" monster on the field. During your End Phase, remove all counters from your side of the field. Infinity ReloadNormal Spell CardRemove 5 counters from your side of the field. Draw 2 cards. If you have a non-"Infinity" monster on your side of the field or in your Graveyard, this card's effect is negated. Oh, and my guy in fanfic will be named Primo B) Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 6, 2010 Report Share Posted November 6, 2010 Nonono we keep this activebut we need every member to join the site because big updates will be added and you can discuss on cards there etc.Also you know the way there were to Heavy Metal Shields, well in the ngd wikia i changed one of their name to Heavy Metal Crush for now so that there wouldnt be an confusion so when you are adding the next set please also change the first set.You can find all the cards in the wikia if you search Vengeful Dimension.Also the set will be added to the forum. Also we wont be adding any cards to the banlist straight away, we will be testing them.So I might set up my own tournament on the site and you will be using your own made archetype deck. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 6, 2010 Author Report Share Posted November 6, 2010 Nonono we keep this activebut we need every member to join the site because big updates will be added and you can discuss on cards there etc. k Also you know the way there were to Heavy Metal Shields, well in the ngd wikia i changed one of their name to Heavy Metal Crush for now so that there wouldnt be an confusion so when you are adding the next set please also change the first set. Ok You can find all the cards in the wikia if you search Vengeful Dimension.Also the set will be added to the forum. Ok Also we wont be adding any cards to the banlist straight away, we will be testing them.So I might set up my own tournament on the site and you will be using your own made archetype deck. Yay :) So, any opinions on my cards? Oh, BTW, Lance, when I register on forum, can you make me a mod? Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 6, 2010 Report Share Posted November 6, 2010 I already made you OwnerIll add Doom as Owner once he joins.CCG Helpers is members who help us set up the ccg such as adding cards to the wikia (This is a moderator position)Site Updators are members who help us make the site (This is a super moderator position) Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 6, 2010 Author Report Share Posted November 6, 2010 Something is wrong :/ When I try to go to the forum, I get "PHP has encountered an Access Violation at 7C810A5B" Link to comment Share on other sites More sharing options...
-DOOM Posted November 6, 2010 Report Share Posted November 6, 2010 When I want the visit the forum it says: "PHP has encountered an Access Violation at 7C810A5B" Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 6, 2010 Author Report Share Posted November 6, 2010 Same for me :/ Lance, SO WHAT WITH MY CARDS?! Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 6, 2010 Report Share Posted November 6, 2010 Same here.Try again in like 10 mins.I wish Mybbest was working. Link to comment Share on other sites More sharing options...
-DOOM Posted November 6, 2010 Report Share Posted November 6, 2010 oh well. How many cards do we have ATM? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 6, 2010 Author Report Share Posted November 6, 2010 Do you added my 3 cards? The chemical ones? Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 6, 2010 Report Share Posted November 6, 2010 Umm not yet can you post them again, i missed them cos tommers and dogfish added so many cards.Also ill check out your new cards. Oh and we have 60 cards without klaviers card cos I didnt add them yet. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 6, 2010 Author Report Share Posted November 6, 2010 Ok, all my cards again: H Particle | *1 | WATER[Aqua/Effect]You can increase this card's Level by 1 for each "H Particle" you control. The effect of "H Particle" can only be used once per turn.ATK/0 DEF/0 Chemical Compund NH3 - Ammonia | *12 | WIND[Aqua/Synchro/Effect]1 Tuner + 3 "H Particle"This card cannot be Special Summoned, except by Synchro Summon. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this card battles monster, at the end of Damage Step, you can draw 2 cards.ATK/0 DEF/0 The Mad Chemist | *2 | WIND[spellcaster/Tuner]Once per turn, you can increase this card's Level by total amount of Levels of all face-up monsters you control. Once per turn, you can discard 1 card to Special Summon 1 "Particle" monster from your hand, Deck or Graveyard.ATK/1000 DEF/500 |Possessed Wall|X|TRNE|Zombie/Effect|Dark|4||0|2000|You can Normal Summon this card in in face-up Defense Position. Once per turn, when a Zombie-Type monster you control destroys an opponent's monster by battle, you can discard 1 card to Special Summon the destroyed monster to your side of the field in face-down Defense Position.| |Visual Fusion|0|TRNE|Spell Card|Spell|||||Discard 1 card. Remove from play, from your hand, field or Graveyard, Fusion Material Monsters listed on a Fusion Monster in your Extra Deck, and Special Summon that monster. (This Special Summon is treated as Fusion Summon.)| Infinity Cannnon | *4 | DARK[Machine/Effect]Once per turn, you can place 1 counter on this card for each card in both player's hands. You can destroy this card to inflict 200 damage to your opponent for each counter on this card.ATK/1700 DEF/400 Infinity Locomotive | *4 | DARK[Machine/Effect]When this card is Summoned, you can add 1 "Infinity" monster from your Deck to your hand. Once per turn, you can place counter(s) on all face-up "Infinity" monsters you control equal to their Levels, except this card. Also, you can remove 3 counters from this card to draw 1 card.ATK/1400 DEF/1600 Infinity Formula | *2 | DARK[Machine/Effect]You can Special Summon this card from your hand by removing 3 counters from your side of the field. When this card is Special Summoned, you can draw 1 card.ATK/200 DEF/200 Infinity Blaster | *4 | DARK[Machine/Effect]Once per turn, you can inflict 200 damage to your opponent for each counter on your side of the field. This card cannot declare an attack this turn. When this card on the field is destroyed, you can discard 1 "Infinity" monster to inflict 1000 damage to your opponent. Infinity Truck | *6 | DARK[Machine/Effect]This card can Tribute Summoned only by Tributing 1 "Infinity" monster you control. When this card is Tribute Summoned, you can remove from play up to 3 cards from your opponent's Graveyard. Then, place a number of counters on this card equal to the number of removed cards. Endless CircuitContinuous Spell CardOnce per turn, during your Standby Phase, you can place 2 counters on all face-up "Infinity" monsters you control. You can destroy this card to have all "Infinity" monsters you control gain ATK equal to their Levels x 200, until the End Phase. OverlimitNormal Spell CardPlace 5 counters on each "Infinity" monster on the field. During your End Phase, remove all counters from your side of the field. Infinity ReloadNormal Spell CardRemove 5 counters from your side of the field. Draw 2 cards. If you have a non-"Infinity" monster on your side of the field or in your Graveyard, this card's effect is negated. Link to comment Share on other sites More sharing options...
dogfish44 Posted November 6, 2010 Report Share Posted November 6, 2010 Works fine for me. Although I did get a crazy message when I signed up, but never again. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 6, 2010 Report Share Posted November 6, 2010 It works again :)Also Kalvier can you make your first 3 cards yvd format? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 6, 2010 Author Report Share Posted November 6, 2010 Only first 3? Ok... |H Particle|X|TRNE|Aqua/Effect|Water|1||0|0|You can increase this card's Level by 1 for each "H Particle" you control. The effect of "H Particle" can only be used once per turn.||Chemical Compund NH3 - Ammonia|X|TRNE|Aqua/Synchro/Effect|Wind|12||0|0|1 Tuner + 3 "H Particle"This card cannot be Special Summoned, except by Synchro Summon. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this card battles monster, at the end of Damage Step, you can draw 2 cards.||The Mad Chemist|X|TRNE|Spellcaster/Tuner/Effect|Wind|2||1000|500|Once per turn, you can increase this card's Level by total amount of Levels of all face-up monsters you control. Once per turn, you can discard 1 card to Special Summon 1 "Particle" monster from your hand, Deck or Graveyard.| Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 6, 2010 Report Share Posted November 6, 2010 Oh and 6-13 card aswellnever saw that they werent yvd format Link to comment Share on other sites More sharing options...
-DOOM Posted November 6, 2010 Report Share Posted November 6, 2010 Ok, I joined the new forum. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 6, 2010 Report Share Posted November 6, 2010 Yeah I made you as an Owner.Anyway i dont understand how there are 101 cards in the first set and in the set codes the last cards number is 100 umm tell me please??? btw we need 6 synchros for any decksand around 8 spells and traps for any decks cos we need staple cards.Some can be a little op. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 6, 2010 Author Report Share Posted November 6, 2010 Generic Synchros, you say? Reserve me 3 spots. Anyway i dont understand how there are 101 cards in the first set and in the set codes the last cards number is 100 2 cards are marked "62" Ok, my remaining cards: |Infinity Cannnon|X|TRNE|Machine/Effect|Dark|4||1700|400|Once per turn, you can place 1 counter on this card for each card in both player's hands. You can destroy this card to inflict 200 damage to your opponent for each counter on this card.| |Infinity Locomotive|X|TRNE|Machine/Effect|Dark|4||1400|1600|When this card is Summoned, you can add 1 "Infinity" monster from your Deck to your hand. Once per turn, you can place counter(s) on all face-up "Infinity" monsters you control equal to their Levels, except this card. Also, you can remove 3 counters from this card to draw 1 card.| |Infinity Formula|X|TRNE|Machine/Effect|Dark|2||200|200|You can Special Summon this card from your hand by removing 3 counters from your side of the field. When this card is Special Summoned, you can draw 1 card.| |Infinity Blaster|X|TRNE|Machine/Effect|Dark|4||1500|500|Once per turn, you can inflict 200 damage to your opponent for each counter on your side of the field. This card cannot declare an attack this turn. When this card on the field is destroyed, you can discard 1 "Infinity" monster to inflict 1000 damage to your opponent.| |Infinity Truck|X|TRNE|Machine/Effect|Dark|6||2100|1000|This card can Tribute Summoned only by Tributing 1 "Infinity" monster you control. When this card is Tribute Summoned, you can remove from play up to 3 cards from your opponent's Graveyard. Then, place a number of counters on this card equal to the number of removed cards.| |Endless Circuit|X|TRNE|Spell Card|Spell||Continuous|||Once per turn, during your Standby Phase, you can place 2 counters on all face-up "Infinity" monsters you control. You can destroy this card to have all "Infinity" monsters you control gain ATK equal to their Levels x 200, until the End Phase.| |Overlimit|X|TRNE|Spell Card|Spell|||||Place 5 counters on each "Infinity" monster on the field. During your End Phase, remove all counters from your side of the field.| |Infinity Reload|X|TRNE|Spell Card|Spell|||||Remove 5 counters from your side of the field. Draw 2 cards. If you have a non-"Infinity" monster on your side of the field or in your Graveyard, this card's effect is negated.| Link to comment Share on other sites More sharing options...
-DOOM Posted November 6, 2010 Report Share Posted November 6, 2010 Generic Synchros, you say? Reserve me 3 spots. Anyway i dont understand how there are 101 cards in the first set and in the set codes the last cards number is 100 2 cards are marked "62" Ok, my remaining cards: |Infinity Cannnon|X|TRNE|Machine/Effect|Dark|4||1700|400|Once per turn, you can place 1 counter on this card for each card in both player's hands. You can destroy this card to inflict 200 damage to your opponent for each counter on this card.| |Infinity Locomotive|X|TRNE|Machine/Effect|Dark|4||1400|1600|When this card is Summoned, you can add 1 "Infinity" monster from your Deck to your hand. Once per turn, you can place counter(s) on all face-up "Infinity" monsters you control equal to their Levels, except this card. Also, you can remove 3 counters from this card to draw 1 card.| |Infinity Formula|X|TRNE|Machine/Effect|Dark|2||200|200|You can Special Summon this card from your hand by removing 3 counters from your side of the field. When this card is Special Summoned, you can draw 1 card.| |Infinity Blaster|X|TRNE|Machine/Effect|Dark|4||1500|500|Once per turn, you can inflict 200 damage to your opponent for each counter on your side of the field. This card cannot declare an attack this turn. When this card on the field is destroyed, you can discard 1 "Infinity" monster to inflict 1000 damage to your opponent.| |Infinity Truck|X|TRNE|Machine/Effect|Dark|6||2100|1000|This card can Tribute Summoned only by Tributing 1 "Infinity" monster you control. When this card is Tribute Summoned, you can remove from play up to 3 cards from your opponent's Graveyard. Then, place a number of counters on this card equal to the number of removed cards.| |Endless Circuit|X|TRNE|Spell Card|Spell||Continuous|||Once per turn, during your Standby Phase, you can place 2 counters on all face-up "Infinity" monsters you control. You can destroy this card to have all "Infinity" monsters you control gain ATK equal to their Levels x 200, until the End Phase.| |Overlimit|X|TRNE|Spell Card|Spell|||||Place 5 counters on each "Infinity" monster on the field. During your End Phase, remove all counters from your side of the field.| |Infinity Reload|X|TRNE|Spell Card|Spell|||||Remove 5 counters from your side of the field. Draw 2 cards. If you have a non-"Infinity" monster on your side of the field or in your Graveyard, this card's effect is negated.| No generic Synchros. This would result in the ban of SS Prototype, which would kill all Swiftstrike decks. So please no Generic Synchros. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 6, 2010 Author Report Share Posted November 6, 2010 We can always ban Commander instead... Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 6, 2010 Report Share Posted November 6, 2010 Yes generic synchros. We need them. Link to comment Share on other sites More sharing options...
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