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Future Paradise v. Byakuya Kuchiki


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Above post owns no reasons. Mine will, hopefully.

 

I vote for Byakuya/Pride. As previously stated, FIRE monsters usually revolve around burning. That said, I don't see any point in self-burning. And no monsters, except for the Six Attribute ATK Boosters, no FIRE monsters show any weak/strong relationship with eachother. Alas, OCG-speaking, Future ha a slight advantage. I will now post a fix, which may or not be correct.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 FIRE attributed monsters from your Graveyard. If there are no other monster cards on your opponent's side of the field your opponent controls no monsters, this card is automatically destroyed. Once per turn, you can place 1 Burn Counter (max. 1) on 1 monster your opponent controls. A monster with a Burn Counter loses 100 ATK and DEF during their Standby Phases. When this card is destroyed, remove all Burn Counters on the field, and inflict Damage to your opponent equal to the amount of removed Burn Counters x400.

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Y2Jgrave, on 08 November 2010 - 06:14 AM, said:

 

FIRE monster are create to dominate with strong Attacking powers while also inflict burn damage to opponent and it's my fav attribute!!

back to the contest, I'll vote Future Paradise!! why? for starters, it fit well in a BURN DECK, you can easily put 3 card to the Graveyard when you play a BURN DECK so it's pretty easy to Special Summon a powerful monster with 2900 ATK and a steady 2900 DEF for protection. Plus this monster also gain you LIFE POINTS which is useful to for the 1000 drawback to negate the effect of Spell and Trap and yeah the 1000 drawback keep the card well balance though there's some OCG but Byakuya Kuchiki's card is still pretty cool though the Burn Counter just had a ring to it that reminds me of a synchro monster that reduce opponent's monster ATK to 0 with a counter so there you go mates. my Jesus bless you all!!

 

 

 

So this means you vote for me? (I got a name change so I'm stil Byakuya, but I'm pride on the outside.

 

Oh wait, he said he voted for me.

 

It's over! I have won by a vote!

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Future Paradise:

 

This monster can only be Summoned by removing from play 3 FIRE monsters (from???). When this monster is Summoned, you can discard any number of cards from your hand to the Graveyard. For each card discarded in this way, increase your Life Points by 200 you gain 200 Life Points. While this monster is on the field, whenever Each time a WATER or LIGHT monster is Summoned, decrease the ATK of this monster by 200 this card looses 200 ATK. If this monster were to be destryed by the effects of a Spell or Trap card, you can pay 1000 points to negate the effect and destroy the card You can pay 1000 Life Points to negate the effect of a Spell or Trap Card that would destroy this card, and destroy the card. Whenever If this monster attacks, you must skip your next Battle Phase.

-Depending on where you remove the monsters from it might suck or be good. I'm assuming its from the Graveyard, but regardless, it is still missing.

-"to the Graveyard" is redundant. If you are discarding them, it is a given that they won't go to the field or Deck.

-Healing effect is just update of OCG rather than a fix.

-Without the need of "while this monster is on the field", It is understandable that the effect is a Continuous one that only works from the field.

-Negation effect is corrected to look more like Stardust Dragon's, which is the closest effect to this in the game.

-"Whenever" isn't really used much, if at all.

 

First, your "3 FIRE monsters" effect, I already said it above..

Your Life Point gain effect is overall bad. 3 cards for just 600 Life Points is not something anyone would really want to do. Good old Dian Ketto highly outclasses this effect by making you gain almost twice that amount without loosing more than, well... Dian Ketto (that is not a good sign). Also, it is well known that Burn > Heal, therefore, 3 copies of Sparks is better than 3 discards for this effect.

and FIRE monsters are supposed to be burn related, meaning this part goes opposite to that philosophy. I understand that you want to get enough extra Life to activate this card's negation effect at least once more, but the Life gain is not very efficient and it costs cards that would probably help you better than just 200 more Life Points. Each card should hold 800 to 1000 Life gain instead, at least.

Your negation effect is good, but the fact that it only works against Spell and Traps that destroy, makes this vulnerable to a handful of other openings. Its just a small bonus outclassed by Stardust.

The final 1/2 attack rate effect is unneeded. Card has an interesting idea but it has a little too many drawbacks.

 

Pride:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 FIRE attributed monsters from your Graveyard. If there are no other monster cards on your opponent's side of the field, this card is automatically destroyed If your opponent controls no monsters, destroy this card. Once per turn, you can place 1 Burn Counter (max. 1) on 1 monster your opponent controls. A monster with a Burn Counter loses 100 ATK and DEF during their Standby Phases. When this card is destroyed, remove all Burn Counters, and inflict 400 damage to your opponent for each. equal to the amount of removed Burn Counters x400.

-The word "Attribute" is not included in card effects unless the effect is along the lines of "select 1 Attribute". Even if it was, it is capitalized. You just say FIRE

-For last effect, I think it sounds better with my fix, but yours is ok, although its from older OCG.

 

I strongly believe that the self-destruct effect is very unneeded. In fact, instead of the drawback I think you should have added an extra "good" effect.

Burn is decent although a little slow. It is good to know that even if destroyed, it will at least inflict 400 damage. I guess the ATK makes up for it.

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Card 1 has an interesting self protecting effect and a bad healing effect (that does not necessarily needs to be used)

Card 2 has a small burn effect and a heavy drawback.

 

Its a hard choice.

 

I vote Card 2

its a little more original and has less OCG issues.

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This came down to the line. 2 talented card makers using all of their skill. The thing that really tipped me over was the images. both cards were creative and interesting, but Future Paradise is using one of the most overused dragon pictures while Pride had one of the coolest dragon pics I've ever seen.

 

 

 

Final vote: Pride

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