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Simple 1 Round Contest


Phantom M.C.

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This is my card. Image credit goes to HP Doom.

 

219713m.jpg

 

[spoiler=And since the lore is squashed to buggery]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Ritual Summon. This card cannot be Ritual Summoned except with the Ritual Spell Card, "Total Unstability of Koa'ki Meiru". When this card was Ritual Summoned while exactly 3 "Iron Core of Koa'ki Meiru" exist in your Removed from Play Zone, you can randomly select 1 "Koa'ki Meiru" monster that was offered as a Tribute for this card's Ritual Summon equip it to this card. Otherwise, return this card and 1 "Total Unstability of Koa'ki Meiru" to the top of your Deck and shuffle it. This card gains the effect of the "Koa'ki Meiru" monster that was equipped to this card by this effect. While this card is equipped with a "Koa'ki Meiru" monster, it cannot be destroyed by battle. During battle between this attacking card and a Defense Position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent. While this card is face-up on your side of the field, all FIRE and EARTH monsters in your opponent's hand and on his or her side of the field become DARK monsters, and all WATER and WIND monsters in your opponent's hand and on his or her side of the field become LIGHT monsters. If this card would be affected by an opponent's card effect, you can remove the "Koa'ki Meiru" monster that was equipped to this card by its own effect from play to negate the effect and destroy the card. If this card that was equipped with a "Koa'ki Meiru" monster by its own effect destroys an opponent's monster by battle, activate either of the following effects, depending of the Attribute of the destroyed monster.

- LIGHT: Increase this card's ATK and DEF by any Battle Damage inflicted to your opponent by this card.

- DARK: Increase your Life Points by any Battle Damage inflicted to your opponent by this card.

 

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now it's my card.... ^^

 

[spoiler= By my power, i command you to appear, my own servant, reveal yourselves, [b]Stargazer- the mighty Wing of the Sky[/b]]

stargazerthemightywingo.jpg

 

Lore:

When this card is Summoned, once per turn, you can paying 500 LP to negate the effect of Special Summon of your opponent's Monster. When your oppponent Special Summon on their turn, this card's ATK will be increase by 300 points. When this card destroy your opponent's Monster, you can place 2 Anti-Counters on this card (max.6). When your opponent's Monster activate its effect which has the effect of Special Summon or Synchro in the Grevayard, you must remove 3 Anti-Counters on this card to negate that effect immediately and destroy that Monster.

 

 

[spoiler=Explanation]

Well i think that the Blackwings Deck are used to Special Summon, increase each other attack like Siroco of Dawn and Synchro Summon in he Graveyard like Vayu the big flag. So i think that i create this card is fight against the Blackwings Deck by negate their own ability.

 

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Requirements:

Make a card that would be useful in an anti-meta deck. If your card is meant for a specific type of anti-meta deck such as little city or stun, state it.

 

You have 1 week from now to complete the card.

 

good luck everyone.

What is an anti-meta deck?

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@Lord of Mysterians, anti-meta means against the current meta (which includes X-Sabers, Blackwings - sorta, Lightsworns, etc.)

Basically, make a card that counters against one or more of these strategies/deck styles...

 

That means "Anti-Meta".

Reading helps sometimes...

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Posted · Hidden by AJoshM, November 1, 2010 - No reason given
Hidden by AJoshM, November 1, 2010 - No reason given

Here is my card. It is supposed to counter Blackwing monsters.

 

263262.jpg

 

Lore: Whenever this card is face-up on the field, your opponent cannot send cards to the Graveyard due to a card effect, unless the total Level Stars of 3 of the monsters that would've been sent are equal to 13. Your opponent chooses the monsters. Also, while this card is face-up on the field, monsters cannot increase or decrease their ATK or DEF.

 

Images courtesy of Google Images.

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My entry:

 

[spoiler=From Machines are new Machines born. Bring forth the ultimate Machine. Synchro Summon, Machinicle Shoe]

133082.jpg

1 Machine-Type Synchro Tuner + 1 or more non-Tuner Machine-Type monster

This card cannot be targeted by the effects of a non-Synchro monster your opponent controls. Once per turn, you can negate the effect of 1 non-Synchro monster your opponent control (this effect cannot be negated). Your opponent cannot Special Summon any monsters as long as this card remains face-up on the field. If this card is attacked, you can discard 1 Machine-Type monster to equip the attacking card to this card. Once per turn, you can negate the effect of 1 monster your opponent controls that would send cards from your opponent's Deck to his/her Graveyard. This card cannot be destroyed by battle (except with Synchro Monsters) and you take no battle damage from battles (except from Synchro Monsters). You can remove from play 1 card in your Deck to negate the attack of 1 monster your opponent controls. The removed from play card is sent to your Graveyard at the End Phase. If the removed from play card's effect would target a face-up monster your opponent controls, you can use that effect. This effect cannot be negated.

 

 

 

[spoiler=Something]

This card is meant to be used against the Machine Emperors and BW a little. The BW is often SS and the Machine Emperors absorbs Synchros. And this card cannot be targeted by non-Synchro monsters effects so... this card is unaffected by the most Effect monsters and your opponent cannot Special Summon monsters. Also Your opponent cannot send monsters from their Deck to their Graveyard, so a little against Lightsworn too.

 

 

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...eh... ma'fraid I'm quitting this thing; the condition does not really suit me. Keep the points as a donation if you wish.

 

you guys realise that Anti-Meta decks NEVER synchro...........

 

just thought i'd point it out...

 

That's the justification for it being so annoyingly OP'd. I suppose.blink.gif

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Here is my final card. I revised the first one. It is still supposed to counter Blackwing monsters.

 

263262.jpg

Lore: Your opponent can only select this monster as an attack target while this card is face-up on the field. Whenever this card is face-up on the field, your opponent cannot send cards to the Graveyard due to a card effect, unless the total Level Stars of 3 of the monsters that would've been sent are equal to 12 or higher. Your opponent chooses the monsters. Also, while this card is face-up on the field, monsters cannot increase or decrease their ATK or DEF.

 

Images courtesy of Google Images.

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Here are the card:

 

[spoiler=Card:]

133082s.jpg

Lore:

1 Level 6 Machine-Type monster + 1 Level 4 Machine-Type monster

This card cannot be targeted by the effects of a monster your opponent controls. Once per turn, you can negate the effect of 1 monster your opponent control (this effect cannot be negated). Your opponent cannot Special Summon any monsters as long as this card remains face-up on the field. If this card is attacked, you can discard 1 Machine-Type monster to equip the attacking card to this card. Once per turn, you can negate the effect of 1 monster your opponent controls that would send cards from your opponent's Deck to his/her Graveyard. This card cannot be destroyed by battle (except with Machine-Type monsters) and you take no battle damage from battles (except from Machine-Type Monsters). Machine-Type monsters your opponent control cannot activate their card effects and cannot be destroyed by battle. As long as you control this card, Spell and Trap Cards cannot be activated during the Battle Phase.

 

 

 

[spoiler=Something!]

As I said before!

 

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Requirements:

Make a card that would be useful in an anti-meta deck. If your card is meant for a specific type of anti-meta deck such as little city or stun, state it.

 

You have 1 week from now to complete the card.

 

good luck everyone.

 

Can the card be a Spell?

 

EDIT: Actually, don't answer. It was a stupid question.

 

 

EDIT 2:

Heres my card:

[spoiler= Card]

244936.jpg

Lore:

Both players lose 500 life points when this card is activated. This card cannot be destroyed by a Spell card. Once per turn, when either player has only 1 card in his/her hand, either player can pay 500 Life Points to send 1 Spell or Trap card to either player's hand. Once per turn, you may discard 1 card to gain 400 Life Points. When this card is destroyed, both players draw 2 cards.

[spoiler= What it does]

This is an Anti-Meta card against Infernities. As you'd know, they rely on using empty hands. What this does is it is designed to help you when you need a card, and you can give you opponent a card if they're short on cards, and if they don't have any. You can also use it to your advantage, and give yourself cards. Amirite?

 

 

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Well, it's lame, mostly because I completely ran out of ideas (and have "card-makers block"), but here it is...

The effect isn't original, but I made it fit the creature it represents...

 

[spoiler=Stonehenge Gorgon]

 

99600i.jpg

 

Lore:

You can Special Summon this card from your hand to negate the Special Summon of one of your opponent's monsters and destroy that monster. Negate the effects of all Special Summoned monsters except this card. Once per turn, you can discard a card to select a Special Summoned monster your opponent controls. The selected monster's ATK and DEF become 0. When this card is sent to the Graveyard, destroy all Special Summoned monsters on the field and take damage equal to the combined Levels of all monsters destroyed this way x200.

 

 

 

[spoiler=Explanation...]

 

Well, it's focused on anti-meta, so naturally I decided to stick with Special Summoning. Now, onto the card itself...it's based on a Gorgon (which I believe you all know what it is), which was a Greek monster with snakes as hair, turning anything it looked at into stone (Yes, Medusa was a Gorgon...). Therefore, I decided to give it an effect which essentially "freezes" cards. Basically, this card turns all Special Summoned monsters into stone, negating their effects and having an opportunity to cripple them even further. In addition, this particular gorgon seems to be made of stone, which symbolizes a wall, so this card would also act as a wall for Special Summons. It may not be original as an effect, but I tried to have it fit the card image/purpose.

 

 

 

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And the winner is............

Zextra!!!

 

 

Second place is

Spoon!!!

 

 

and Third place is

Sephiroth_The_Legend!!!

 

 

These 3 were the only ones who actually made usable cards : /

Dranzer123's card came close, but the OCG/grammar was horrid, so I couldn't really completely understand the effect

 

Thank you all for participating

 

Prizes will be handed out ASAP

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