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1v1 error, not enough posts


R1 voting  

1 member has voted

  1. 1. who gets vote?

    • dtwrules gets vote
      0
    • dogfish44 gets vote
      1


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Guest dtwrules

This is a 1v1 where each person posts a ritual monster. the opponet goes first, but mine is finished. After both monsters are posted there is another round. The second round is to make a ritual spell for the opponents monster.

Round one: Make a ritual monster- first to three votes

Round two: Make a ritual spell for oppents monster-first to three votes

Round three: involving the ritual cards opponent chooses requirements

 

Winner gets +1 rep.

first to 3 votes winns first round, round two is voted with the cards as a whole so like my ritual monster and its ritual card made by opponet is counted as on vote for round two. first to 4 votes in round two. Round three is opponents requirements

 

dogfish44 2-0

 

[spoiler=round one]

Make a ritual monster

[spoiler= my card]

185013.jpg

Lore: This card can only be summoned by the ritual card Rip in Time. This monster ATK and DEF is 800 times the ammount of turns its on the field.While this card is on your side of the field you can sacrifice one monster to skip the opponents next turn, so you can have two turns in a row. During your second turn all your monsters attack are increased by 500, permeanatly, and there are damage calculations, even for defensive monsters. At every end turn this card is automatically switched into defensive mode. When this card is destroyed return your opponets field to the way it was before this monster was summoned.

 

 

 

[spoiler=opponents card]

214840z.jpg

Lore: This card can only be Ritual Summoned with the Ritual Spell Card, "Ivy Bow". there is a 'Forest' face up on the field, when this card destroys a monster by battle and sends it to the Graveyard, Special Summon a "Forest Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in defense position. Destroy 2 "Forest Tokens" on your side of the field to special summon a level 2 or lower Beast-Type monster from your deck.

 

 

 

 

 

[spoiler=round two]

[spoiler=my cards]

185013.jpg214840.jpg

 

 

[spoiler=Dogfish44's cards]

214840z.jpg185013q.jpg

 

 

 

 

 

due to the realisation that i only had 90 posts im cancleing this contest, sorry

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214840z.jpg

 

LORE: This card can only be Ritual Summoned with the Ritual Spell Card, "Ivy Bow". there is a 'Forest' face up on the field, when this card destroys a monster by battle and sends it to the Graveyard, Special Summon a "Forest Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in defense position. Destroy 2 "Forest Tokens" on your side of the field to special summon a level 2 or lower Beast-Type monster from your deck.

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Guest dtwrules

214840z.jpg

 

LORE: This card can only be Ritual Summoned with the Ritual Spell Card, "Ivy Bow". there is a 'Forest' face up on the field, when this card destroys a monster by battle and sends it to the Graveyard, Special Summon a "Forest Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in defense position. Destroy 2 "Forest Tokens" on your side of the field to special summon a level 2 or lower Beast-Type monster from your deck.

Accepted

Now people VOTE

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Sorry to disappoint you, but your card has major flaws. I'll point them out now (I'll rewrite it, that is.):

 

This card can only be Summoned by the Ritual Spell Card "Rip in Time." This monster's original ATK and DEF is 800 times the ammount of turns its on the field x the number of turns it remains face-up on the field. While this card is on your side of the field you control this face-up card you can sacrifice one Tribute 1 monster to skip the your opponent's next turn, so you can have two turns in a row. During your second turn all your monsters attack are increased by 500, permeanatly, and there are damage calculations, even for defensive monsters After you've skipped your opponent's turn, increase the ATK of all monsters you control by 500, and during battle between those attacking monsters and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. At every end turn this card is automatically switched into defensive mode. During your End Phase, change this card to Defense Position. When this card is destroyed return your opponets field to the way it was before this monster was summoned. Set all Spell and Traps in your opponent's hand, Deck or Graveyard which were on the field when this card was Ritual Summoned. Also, Special Summon all monsters from your opponent's hand, Deck or Graveyard that were on the field when this card was Ritual Summoned in the same Battle Position as they were.

Without any crossing outs:

This card can only be Summoned by the Ritual Spell Card "Rip in Time." This monster's original ATK and DEF is 800 x the number of turns it remains face-up on the field. While you control this face-up card you can Tribute 1 monster to skip your opponent's next turn. After you've skipped your opponent's turn, increase the ATK of all monsters you control by 500, and during battle between those attacking monsters and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. During your End Phase, change this card to Defense Position. When this card is destroyed Set all Spell and Traps in your opponent's hand, Deck or Graveyard which were on the field when this card was Ritual Summoned. Also, Special Summon all monsters from your opponent's hand, Deck or Graveyard that were on the field when this card was Ritual Summoned in the same Battle Position as they were.

This card is Alpha-Omega OP'd (That means, out of scale). I mean, as long as you can Tribute a monster once per turn, your opponent will never be able to play! And the advantages you get are out of scale, too. SO my vote goes obviously to the other card.

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Dogfish gets my vote, because he's come up with something that could revive interest in an old, fairly meh card and make it a key strategical card for a Deck by giving it loads of swarm options. And for once someone's made a Ritual monster that has realistic Ritual monster ATK/DEF.

 

I do like the basic principle of DTW's card, but the increasing of other monster's ATK and Piercing Damage was unneccessary overload.

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