Sander Posted October 18, 2010 Report Share Posted October 18, 2010 I always found that White Knights deserve more support, so here you go! [INDENT][FONT="Adobe Fangsong Std R"][COLOR="palegreen"][B]White Knight Kingdom[/B][/COLOR] Field Spell Card If a "White Knight" monster attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Increase the ATK of all "White Knight" monsters by 300. Once per turn, if you control a "White Knight Lord", you can Special Summon 1 "White Knight" monster from your hand or Graveyard, except "White Knight Lord". [COLOR="sandybrown"][B]White Knight Berzerker[/B][/COLOR] Level 4 / LIGHT / Warrior / Effect ATK 1700 / DEF 1500 If this card destroys an opponent's monster by battle, you can discard 1 "White Knight" monster. If you do, it can attack once again in a row. [COLOR="palegreen"][B]White Thunder![/B][/COLOR] Normal Spell Card Select 1 "White Knight" monster from your Graveyard. Discard 1 card and Special Summon the selected monsrer.[/FONT][/INDENT] Link to comment
Azuh Posted October 24, 2010 Report Share Posted October 24, 2010 But we already have White Knights in the TCG... Phantom Beasts D: Link to comment
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